Moneish Kumar

CV
h-index5
4papers
167citations
Novelty49%
AI Score40

4 Papers

35.2CVFeb 22, 2024
Cameras as Rays: Pose Estimation via Ray Diffusion

Jason Y. Zhang, Amy Lin, Moneish Kumar et al.

Estimating camera poses is a fundamental task for 3D reconstruction and remains challenging given sparsely sampled views (<10). In contrast to existing approaches that pursue top-down prediction of global parametrizations of camera extrinsics, we propose a distributed representation of camera pose that treats a camera as a bundle of rays. This representation allows for a tight coupling with spatial image features improving pose precision. We observe that this representation is naturally suited for set-level transformers and develop a regression-based approach that maps image patches to corresponding rays. To capture the inherent uncertainties in sparse-view pose inference, we adapt this approach to learn a denoising diffusion model which allows us to sample plausible modes while improving performance. Our proposed methods, both regression- and diffusion-based, demonstrate state-of-the-art performance on camera pose estimation on CO3D while generalizing to unseen object categories and in-the-wild captures.

19.0CVOct 17, 2025
Embody 3D: A Large-scale Multimodal Motion and Behavior Dataset

Claire McLean, Makenzie Meendering, Tristan Swartz et al.

The Codec Avatars Lab at Meta introduces Embody 3D, a multimodal dataset of 500 individual hours of 3D motion data from 439 participants collected in a multi-camera collection stage, amounting to over 54 million frames of tracked 3D motion. The dataset features a wide range of single-person motion data, including prompted motions, hand gestures, and locomotion; as well as multi-person behavioral and conversational data like discussions, conversations in different emotional states, collaborative activities, and co-living scenarios in an apartment-like space. We provide tracked human motion including hand tracking and body shape, text annotations, and a separate audio track for each participant.

5.0CVSep 3, 2023
S2RF: Semantically Stylized Radiance Fields

Dishani Lahiri, Neeraj Panse, Moneish Kumar

We present our method for transferring style from any arbitrary image(s) to object(s) within a 3D scene. Our primary objective is to offer more control in 3D scene stylization, facilitating the creation of customizable and stylized scene images from arbitrary viewpoints. To achieve this, we propose a novel approach that incorporates nearest neighborhood-based loss, allowing for flexible 3D scene reconstruction while effectively capturing intricate style details and ensuring multi-view consistency.

5.8CVJun 27, 2018
Watch to Edit: Video Retargeting using Gaze

Kranthi Kumar, Moneish Kumar, Vineet Gandhi et al.

We present a novel approach to optimally retarget videos for varied displays with differing aspect ratios by preserving salient scene content discovered via eye tracking. Our algorithm performs editing with cut, pan and zoom operations by optimizing the path of a cropping window within the original video while seeking to (i) preserve salient regions, and (ii) adhere to the principles of cinematography. Our approach is (a) content agnostic as the same methodology is employed to re-edit a wide-angle video recording or a close-up movie sequence captured with a static or moving camera, and (b) independent of video length and can in principle re-edit an entire movie in one shot. Our algorithm consists of two steps. The first step employs gaze transition cues to detect time stamps where new cuts are to be introduced in the original video via dynamic programming. A subsequent step optimizes the cropping window path (to create pan and zoom effects), while accounting for the original and new cuts. The cropping window path is designed to include maximum gaze information, and is composed of piecewise constant, linear and parabolic segments. It is obtained via L(1) regularized convex optimization which ensures a smooth viewing experience. We test our approach on a wide variety of videos and demonstrate significant improvement over the state-of-the-art, both in terms of computational complexity and qualitative aspects. A study performed with 16 users confirms that our approach results in a superior viewing experience as compared to gaze driven re-editing and letterboxing methods, especially for wide-angle static camera recordings.