Bowei Zhang

AI
h-index28
18papers
871citations
Novelty56%
AI Score60

18 Papers

AINov 10, 2023
JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models

Zihao Wang, Shaofei Cai, Anji Liu et al. · pku

Achieving human-like planning and control with multimodal observations in an open world is a key milestone for more functional generalist agents. Existing approaches can handle certain long-horizon tasks in an open world. However, they still struggle when the number of open-world tasks could potentially be infinite and lack the capability to progressively enhance task completion as game time progresses. We introduce JARVIS-1, an open-world agent that can perceive multimodal input (visual observations and human instructions), generate sophisticated plans, and perform embodied control, all within the popular yet challenging open-world Minecraft universe. Specifically, we develop JARVIS-1 on top of pre-trained multimodal language models, which map visual observations and textual instructions to plans. The plans will be ultimately dispatched to the goal-conditioned controllers. We outfit JARVIS-1 with a multimodal memory, which facilitates planning using both pre-trained knowledge and its actual game survival experiences. JARVIS-1 is the existing most general agent in Minecraft, capable of completing over 200 different tasks using control and observation space similar to humans. These tasks range from short-horizon tasks, e.g., "chopping trees" to long-horizon tasks, e.g., "obtaining a diamond pickaxe". JARVIS-1 performs exceptionally well in short-horizon tasks, achieving nearly perfect performance. In the classic long-term task of $\texttt{ObtainDiamondPickaxe}$, JARVIS-1 surpasses the reliability of current state-of-the-art agents by 5 times and can successfully complete longer-horizon and more challenging tasks. The project page is available at https://craftjarvis.org/JARVIS-1

AIOct 12, 2023
GROOT: Learning to Follow Instructions by Watching Gameplay Videos

Shaofei Cai, Bowei Zhang, Zihao Wang et al. · pku

We study the problem of building a controller that can follow open-ended instructions in open-world environments. We propose to follow reference videos as instructions, which offer expressive goal specifications while eliminating the need for expensive text-gameplay annotations. A new learning framework is derived to allow learning such instruction-following controllers from gameplay videos while producing a video instruction encoder that induces a structured goal space. We implement our agent GROOT in a simple yet effective encoder-decoder architecture based on causal transformers. We evaluate GROOT against open-world counterparts and human players on a proposed Minecraft SkillForge benchmark. The Elo ratings clearly show that GROOT is closing the human-machine gap as well as exhibiting a 70% winning rate over the best generalist agent baseline. Qualitative analysis of the induced goal space further demonstrates some interesting emergent properties, including the goal composition and complex gameplay behavior synthesis. The project page is available at https://craftjarvis-groot.github.io.

CLDec 2, 2025
DeepSeek-V3.2: Pushing the Frontier of Open Large Language Models

DeepSeek-AI, Aixin Liu, Aoxue Mei et al.

We introduce DeepSeek-V3.2, a model that harmonizes high computational efficiency with superior reasoning and agent performance. The key technical breakthroughs of DeepSeek-V3.2 are as follows: (1) DeepSeek Sparse Attention (DSA): We introduce DSA, an efficient attention mechanism that substantially reduces computational complexity while preserving model performance in long-context scenarios. (2) Scalable Reinforcement Learning Framework: By implementing a robust reinforcement learning protocol and scaling post-training compute, DeepSeek-V3.2 performs comparably to GPT-5. Notably, our high-compute variant, DeepSeek-V3.2-Speciale, surpasses GPT-5 and exhibits reasoning proficiency on par with Gemini-3.0-Pro, achieving gold-medal performance in both the 2025 International Mathematical Olympiad (IMO) and the International Olympiad in Informatics (IOI). (3) Large-Scale Agentic Task Synthesis Pipeline: To integrate reasoning into tool-use scenarios, we developed a novel synthesis pipeline that systematically generates training data at scale. This methodology facilitates scalable agentic post-training, yielding substantial improvements in generalization and instruction-following robustness within complex, interactive environments.

CVMar 22, 2025Code
DCEvo: Discriminative Cross-Dimensional Evolutionary Learning for Infrared and Visible Image Fusion

Jinyuan Liu, Bowei Zhang, Qingyun Mei et al.

Infrared and visible image fusion integrates information from distinct spectral bands to enhance image quality by leveraging the strengths and mitigating the limitations of each modality. Existing approaches typically treat image fusion and subsequent high-level tasks as separate processes, resulting in fused images that offer only marginal gains in task performance and fail to provide constructive feedback for optimizing the fusion process. To overcome these limitations, we propose a Discriminative Cross-Dimension Evolutionary Learning Framework, termed DCEvo, which simultaneously enhances visual quality and perception accuracy. Leveraging the robust search capabilities of Evolutionary Learning, our approach formulates the optimization of dual tasks as a multi-objective problem by employing an Evolutionary Algorithm (EA) to dynamically balance loss function parameters. Inspired by visual neuroscience, we integrate a Discriminative Enhancer (DE) within both the encoder and decoder, enabling the effective learning of complementary features from different modalities. Additionally, our Cross-Dimensional Embedding (CDE) block facilitates mutual enhancement between high-dimensional task features and low-dimensional fusion features, ensuring a cohesive and efficient feature integration process. Experimental results on three benchmarks demonstrate that our method significantly outperforms state-of-the-art approaches, achieving an average improvement of 9.32% in visual quality while also enhancing subsequent high-level tasks. The code is available at https://github.com/Beate-Suy-Zhang/DCEvo.

AIDec 24, 2024Code
MineStudio: A Streamlined Package for Minecraft AI Agent Development

Shaofei Cai, Zhancun Mu, Kaichen He et al. · pku

Minecraft's complexity and diversity as an open world make it a perfect environment to test if agents can learn, adapt, and tackle a variety of unscripted tasks. However, the development and validation of novel agents in this setting continue to face significant engineering challenges. This paper presents MineStudio, an open-source software package designed to streamline the development of autonomous agents in Minecraft. MineStudio represents the first comprehensive integration of seven critical engineering components: simulator, data, model, offline pre-training, online fine-tuning, inference, and benchmark, thereby allowing users to concentrate their efforts on algorithm innovation. We provide a user-friendly API design accompanied by comprehensive documentation and tutorials. Our project is released at https://github.com/CraftJarvis/MineStudio.

CVOct 24, 2025Code
Depth-Supervised Fusion Network for Seamless-Free Image Stitching

Zhiying Jiang, Ruhao Yan, Zengxi Zhang et al.

Image stitching synthesizes images captured from multiple perspectives into a single image with a broader field of view. The significant variations in object depth often lead to large parallax, resulting in ghosting and misalignment in the stitched results. To address this, we propose a depth-consistency-constrained seamless-free image stitching method. First, to tackle the multi-view alignment difficulties caused by parallax, a multi-stage mechanism combined with global depth regularization constraints is developed to enhance the alignment accuracy of the same apparent target across different depth ranges. Second, during the multi-view image fusion process, an optimal stitching seam is determined through graph-based low-cost computation, and a soft-seam region is diffused to precisely locate transition areas, thereby effectively mitigating alignment errors induced by parallax and achieving natural and seamless stitching results. Furthermore, considering the computational overhead in the shift regression process, a reparameterization strategy is incorporated to optimize the structural design, significantly improving algorithm efficiency while maintaining optimal performance. Extensive experiments demonstrate the superior performance of the proposed method against the existing methods. Code is available at https://github.com/DLUT-YRH/DSFN.

CLOct 16, 2025Code
Instructions are all you need: Self-supervised Reinforcement Learning for Instruction Following

Qingyu Ren, Qianyu He, Bowei Zhang et al.

Language models often struggle to follow multi-constraint instructions that are crucial for real-world applications. Existing reinforcement learning (RL) approaches suffer from dependency on external supervision and sparse reward signals from multi-constraint tasks. We propose a label-free self-supervised RL framework that eliminates dependency on external supervision by deriving reward signals directly from instructions and generating pseudo-labels for reward model training. Our approach introduces constraint decomposition strategies and efficient constraint-wise binary classification to address sparse reward challenges while maintaining computational efficiency. Experiments show that our approach generalizes well, achieving strong improvements across 3 in-domain and 5 out-of-domain datasets, including challenging agentic and multi-turn instruction following. The data and code are publicly available at https://github.com/Rainier-rq/verl-if

CLOct 12, 2025Code
Unlocking LLM Safeguards for Low-Resource Languages via Reasoning and Alignment with Minimal Training Data

Zhuowei Chen, Bowei Zhang, Nankai Lin et al.

Recent advances in LLMs have enhanced AI capabilities, but also increased the risk posed by malicious requests, highlighting the need for effective LLM safeguards to detect such queries. Existing approaches largely rely on classifier-based methods that lack interpretability and perform poorly on low-resource languages. To address these limitations, we propose ConsistentGuard, a novel reasoning-based multilingual safeguard, which enhances explainability via reasoning and boosts knowledge transfer between languages through alignment. With only 1,000 training samples, our method demonstrates superior performance on three datasets across six languages, outperforming larger models trained with significantly more data, and exhibits strong interpretability and generalization ability. We also contribute a multilingual benchmark extension and release our codes to support future research.

AIAug 4, 2025Code
Beyond the Trade-off: Self-Supervised Reinforcement Learning for Reasoning Models' Instruction Following

Qingyu Ren, Qianyu He, Bowei Zhang et al.

Reasoning models excel in complex problem solving but exhibit a concerning trade off between reasoning capabilities and instruction following abilities. Existing approaches for improving instruction following rely on stronger external models, creating methodological bottlenecks and practical limitations including increased costs and accessibility constraints. We propose a self-supervised RL framework that leverages reasoning models' own internal signals to improve instruction following capabilities without external supervision. Extensive experiments demonstrate that our framework significantly improves instruction following capabilities while maintaining reasoning performance, offering a scalable and cost-effective approach to enhance instruction following in reasoning models. The data and code are publicly available at https://github.com/Rainier-rq/verl-if.

LGMay 27, 2025Code
ChemHAS: Hierarchical Agent Stacking for Enhancing Chemistry Tools

Zhucong Li, Bowei Zhang, Jin Xiao et al.

Large Language Model (LLM)-based agents have demonstrated the ability to improve performance in chemistry-related tasks by selecting appropriate tools. However, their effectiveness remains limited by the inherent prediction errors of chemistry tools. In this paper, we take a step further by exploring how LLMbased agents can, in turn, be leveraged to reduce prediction errors of the tools. To this end, we propose ChemHAS (Chemical Hierarchical Agent Stacking), a simple yet effective method that enhances chemistry tools through optimizing agent-stacking structures from limited data. ChemHAS achieves state-of-the-art performance across four fundamental chemistry tasks, demonstrating that our method can effectively compensate for prediction errors of the tools. Furthermore, we identify and characterize four distinct agent-stacking behaviors, potentially improving interpretability and revealing new possibilities for AI agent applications in scientific research. Our code and dataset are publicly available at https: //anonymous.4open.science/r/ChemHAS-01E4/README.md.

CLNov 6, 2024Code
QUILL: Quotation Generation Enhancement of Large Language Models

Jin Xiao, Bowei Zhang, Qianyu He et al.

While Large language models (LLMs) have become excellent writing assistants, they still struggle with quotation generation. This is because they either hallucinate when providing factual quotations or fail to provide quotes that exceed human expectations. To bridge the gap, we systematically study how to evaluate and improve LLMs' performance in quotation generation tasks. We first establish a holistic and automatic evaluation system for quotation generation task, which consists of five criteria each with corresponding automatic metric. To improve the LLMs' quotation generation abilities, we construct a bilingual knowledge base that is broad in scope and rich in dimensions, containing up to 32,022 quotes. Moreover, guided by our critiria, we further design a quotation-specific metric to rerank the retrieved quotations from the knowledge base. Extensive experiments show that our metrics strongly correlate with human preferences. Existing LLMs struggle to generate desired quotes, but our quotation knowledge base and reranking metric help narrow this gap. Our dataset and code are publicly available at https://github.com/GraceXiaoo/QUILL.

CVApr 20, 2025
TAPIP3D: Tracking Any Point in Persistent 3D Geometry

Bowei Zhang, Lei Ke, Adam W. Harley et al.

We introduce TAPIP3D, a novel approach for long-term 3D point tracking in monocular RGB and RGB-D videos. TAPIP3D represents videos as camera-stabilized spatio-temporal feature clouds, leveraging depth and camera motion information to lift 2D video features into a 3D world space where camera movement is effectively canceled out. Within this stabilized 3D representation, TAPIP3D iteratively refines multi-frame motion estimates, enabling robust point tracking over long time horizons. To handle the irregular structure of 3D point distributions, we propose a 3D Neighborhood-to-Neighborhood (N2N) attention mechanism - a 3D-aware contextualization strategy that builds informative, spatially coherent feature neighborhoods to support precise trajectory estimation. Our 3D-centric formulation significantly improves performance over existing 3D point tracking methods and even surpasses state-of-the-art 2D pixel trackers in accuracy when reliable depth is available. The model supports inference in both camera-centric (unstabilized) and world-centric (stabilized) coordinates, with experiments showing that compensating for camera motion leads to substantial gains in tracking robustness. By replacing the conventional 2D square correlation windows used in prior 2D and 3D trackers with a spatially grounded 3D attention mechanism, TAPIP3D achieves strong and consistent results across multiple 3D point tracking benchmarks. Project Page: https://tapip3d.github.io

AIDec 7, 2024
GROOT-2: Weakly Supervised Multi-Modal Instruction Following Agents

Shaofei Cai, Bowei Zhang, Zihao Wang et al. · pku

Developing agents that can follow multimodal instructions remains a fundamental challenge in robotics and AI. Although large-scale pre-training on unlabeled datasets (no language instruction) has enabled agents to learn diverse behaviors, these agents often struggle with following instructions. While augmenting the dataset with instruction labels can mitigate this issue, acquiring such high-quality annotations at scale is impractical. To address this issue, we frame the problem as a semi-supervised learning task and introduce GROOT-2, a multimodal instructable agent trained using a novel approach that combines weak supervision with latent variable models. Our method consists of two key components: constrained self-imitating, which utilizes large amounts of unlabeled demonstrations to enable the policy to learn diverse behaviors, and human intention alignment, which uses a smaller set of labeled demonstrations to ensure the latent space reflects human intentions. GROOT-2's effectiveness is validated across four diverse environments, ranging from video games to robotic manipulation, demonstrating its robust multimodal instruction-following capabilities.

ROMar 18
Physics-informed Deep Mixture-of-Koopmans Vehicle Dynamics Model with Dual-branch Encoder for Distributed Electric-drive Trucks

Jinyu Miao, Pu Zhang, Rujun Yan et al.

Advanced autonomous driving systems require accurate vehicle dynamics modeling. However, identifying a precise dynamics model remains challenging due to strong nonlinearities and the coupled longitudinal and lateral dynamic characteristics. Previous research has employed physics-based analytical models or neural networks to construct vehicle dynamics representations. Nevertheless, these approaches often struggle to simultaneously achieve satisfactory performance in terms of system identification efficiency, modeling accuracy, and compatibility with linear control strategies. In this paper, we propose a fully data-driven dynamics modeling method tailored for complex distributed electric-drive trucks (DETs), leveraging Koopman operator theory to represent highly nonlinear dynamics in a lifted linear embedding space. To achieve high-precision modeling, we first propose a novel dual-branch encoder which encodes dynamic states and provides a powerful basis for the proposed Koopman-based methods entitled KODE. A physics-informed supervision mechanism, grounded in the geometric consistency of temporal vehicle motion, is incorporated into the training process to facilitate effective learning of both the encoder and the Koopman operator. Furthermore, to accommodate the diverse driving patterns of DETs, we extend the vanilla Koopman operator to a mixture-of-Koopman operator framework, enhancing modeling capability. Simulations conducted in a high-fidelity TruckSim environment and real-world experiments demonstrate that the proposed approach achieves state-of-the-art performance in long-term dynamics state estimation.

CVJan 10, 2025
MSCViT: A Small-size ViT architecture with Multi-Scale Self-Attention Mechanism for Tiny Datasets

Bowei Zhang, Yi Zhang

Vision Transformer (ViT) has demonstrated significant potential in various vision tasks due to its strong ability in modelling long-range dependencies. However, such success is largely fueled by training on massive samples. In real applications, the large-scale datasets are not always available, and ViT performs worse than Convolutional Neural Networks (CNNs) if it is only trained on small scale dataset (called tiny dataset), since it requires large amount of training data to ensure its representational capacity. In this paper, a small-size ViT architecture with multi-scale self-attention mechanism and convolution blocks is presented (dubbed MSCViT) to model different scales of attention at each layer. Firstly, we introduced wavelet convolution, which selectively combines the high-frequency components obtained by frequency division with our convolution channel to extract local features. Then, a lightweight multi-head attention module is developed to reduce the number of tokens and computational costs. Finally, the positional encoding (PE) in the backbone is replaced by a local feature extraction module. Compared with the original ViT, it is parameter-efficient and is particularly suitable for tiny datasets. Extensive experiments have been conducted on tiny datasets, in which our model achieves an accuracy of 84.68% on CIFAR-100 with 14.0M parameters and 2.5 GFLOPs, without pre-training on large datasets.

IRDec 15, 2025
What Makes an Ideal Quote? Recommending "Unexpected yet Rational" Quotations via Novelty

Bowei Zhang, Jin Xiao, Guanglei Yue et al.

Quotation recommendation aims to enrich writing by suggesting quotes that complement a given context, yet existing systems mostly optimize surface-level topical relevance and ignore the deeper semantic and aesthetic properties that make quotations memorable. We start from two empirical observations. First, a systematic user study shows that people consistently prefer quotations that are ``unexpected yet rational'' in context, identifying novelty as a key desideratum. Second, we find that strong existing models struggle to fully understand the deep meanings of quotations. Inspired by defamiliarization theory, we therefore formalize quote recommendation as choosing contextually novel but semantically coherent quotations. We operationalize this objective with NovelQR, a novelty-driven quotation recommendation framework. A generative label agent first interprets each quotation and its surrounding context into multi-dimensional deep-meaning labels, enabling label-enhanced retrieval. A token-level novelty estimator then reranks candidates while mitigating auto-regressive continuation bias. Experiments on bilingual datasets spanning diverse real-world domains show that our system recommends quotations that human judges rate as more appropriate, more novel, and more engaging than other baselines, while matching or surpassing existing methods in novelty estimation.

CVAug 23, 2025
A Lightweight Convolution and Vision Transformer integrated model with Multi-scale Self-attention Mechanism

Yi Zhang, Lingxiao Wei, Bowei Zhang et al.

Vision Transformer (ViT) has prevailed in computer vision tasks due to its strong long-range dependency modelling ability. \textcolor{blue}{However, its large model size and weak local feature modeling ability hinder its application in real scenarios. To balance computation efficiency and performance in downstream vision tasks, we propose an efficient ViT model with sparse attention (dubbed SAEViT) and convolution blocks. Specifically, a Sparsely Aggregated Attention (SAA) module has been proposed to perform adaptive sparse sampling and recover the feature map via deconvolution operation,} which significantly reduces the computational complexity of attention operations. In addition, a Channel-Interactive Feed-Forward Network (CIFFN) layer is developed to enhance inter-channel information exchange through feature decomposition and redistribution, which mitigates the redundancy in traditional feed-forward networks (FFN). Finally, a hierarchical pyramid structure with embedded depth-wise separable convolutional blocks (DWSConv) is devised to further strengthen convolutional features. Extensive experiments on mainstream datasets show that SAEViT achieves Top-1 accuracies of 76.3\% and 79.6\% on the ImageNet-1K classification task with only 0.8 GFLOPs and 1.3 GFLOPs, respectively, demonstrating a lightweight solution for fundamental vision tasks.

ROJul 31, 2025
Scalable Multi-Task Reinforcement Learning for Generalizable Spatial Intelligence in Visuomotor Agents

Shaofei Cai, Zhancun Mu, Haiwen Xia et al. · pku

While Reinforcement Learning (RL) has achieved remarkable success in language modeling, its triumph hasn't yet fully translated to visuomotor agents. A primary challenge in RL models is their tendency to overfit specific tasks or environments, thereby hindering the acquisition of generalizable behaviors across diverse settings. This paper provides a preliminary answer to this challenge by demonstrating that RL-finetuned visuomotor agents in Minecraft can achieve zero-shot generalization to unseen worlds. Specifically, we explore RL's potential to enhance generalizable spatial reasoning and interaction capabilities in 3D worlds. To address challenges in multi-task RL representation, we analyze and establish cross-view goal specification as a unified multi-task goal space for visuomotor policies. Furthermore, to overcome the significant bottleneck of manual task design, we propose automated task synthesis within the highly customizable Minecraft environment for large-scale multi-task RL training, and we construct an efficient distributed RL framework to support this. Experimental results show RL significantly boosts interaction success rates by $4\times$ and enables zero-shot generalization of spatial reasoning across diverse environments, including real-world settings. Our findings underscore the immense potential of RL training in 3D simulated environments, especially those amenable to large-scale task generation, for significantly advancing visuomotor agents' spatial reasoning.