Xiaoming Deng

CV
h-index25
6papers
228citations
Novelty55%
AI Score36

6 Papers

14.1CVAug 22, 2023
Novel-view Synthesis and Pose Estimation for Hand-Object Interaction from Sparse Views

Wentian Qu, Zhaopeng Cui, Yinda Zhang et al.

Hand-object interaction understanding and the barely addressed novel view synthesis are highly desired in the immersive communication, whereas it is challenging due to the high deformation of hand and heavy occlusions between hand and object. In this paper, we propose a neural rendering and pose estimation system for hand-object interaction from sparse views, which can also enable 3D hand-object interaction editing. We share the inspiration from recent scene understanding work that shows a scene specific model built beforehand can significantly improve and unblock vision tasks especially when inputs are sparse, and extend it to the dynamic hand-object interaction scenario and propose to solve the problem in two stages. We first learn the shape and appearance prior knowledge of hands and objects separately with the neural representation at the offline stage. During the online stage, we design a rendering-based joint model fitting framework to understand the dynamic hand-object interaction with the pre-built hand and object models as well as interaction priors, which thereby overcomes penetration and separation issues between hand and object and also enables novel view synthesis. In order to get stable contact during the hand-object interaction process in a sequence, we propose a stable contact loss to make the contact region to be consistent. Experiments demonstrate that our method outperforms the state-of-the-art methods. Code and dataset are available in project webpage https://iscas3dv.github.io/HO-NeRF.

14.7CVMar 12, 2024
Complementing Event Streams and RGB Frames for Hand Mesh Reconstruction

Jianping Jiang, Xinyu Zhou, Bingxuan Wang et al.

Reliable hand mesh reconstruction (HMR) from commonly-used color and depth sensors is challenging especially under scenarios with varied illuminations and fast motions. Event camera is a highly promising alternative for its high dynamic range and dense temporal resolution properties, but it lacks key texture appearance for hand mesh reconstruction. In this paper, we propose EvRGBHand -- the first approach for 3D hand mesh reconstruction with an event camera and an RGB camera compensating for each other. By fusing two modalities of data across time, space, and information dimensions,EvRGBHand can tackle overexposure and motion blur issues in RGB-based HMR and foreground scarcity and background overflow issues in event-based HMR. We further propose EvRGBDegrader, which allows our model to generalize effectively in challenging scenes, even when trained solely on standard scenes, thus reducing data acquisition costs. Experiments on real-world data demonstrate that EvRGBHand can effectively solve the challenging issues when using either type of camera alone via retaining the merits of both, and shows the potential of generalization to outdoor scenes and another type of event camera.

13.0RODec 11, 2024
Multi-GraspLLM: A Multimodal LLM for Multi-Hand Semantic Guided Grasp Generation

Haosheng Li, Weixin Mao, Weipeng Deng et al.

Multi-hand semantic grasp generation aims to generate feasible and semantically appropriate grasp poses for different robotic hands based on natural language instructions. Although the task is highly valuable, due to the lack of multihand grasp datasets with fine-grained contact description between robotic hands and objects, it is still a long-standing difficult task. In this paper, we present Multi-GraspSet, the first large-scale multi-hand grasp dataset with automatically contact annotations. Based on Multi-GraspSet, we propose Multi-GraspLLM, a unified language-guided grasp generation framework, which leverages large language models (LLM) to handle variable-length sequences, generating grasp poses for diverse robotic hands in a single unified architecture. Multi-GraspLLM first aligns the encoded point cloud features and text features into a unified semantic space. It then generates grasp bin tokens that are subsequently converted into grasp pose for each robotic hand via hand-aware linear mapping. The experimental results demonstrate that our approach significantly outperforms existing methods in both real-world experiments and simulator. More information can be found on our project page https://multi-graspllm.github.io.

12.8CVDec 30, 2024
Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model

Yonghao Zhang, Qiang He, Yanguang Wan et al.

Generating high-quality whole-body human object interaction motion sequences is becoming increasingly important in various fields such as animation, VR/AR, and robotics. The main challenge of this task lies in determining the level of involvement of each hand given the complex shapes of objects in different sizes and their different motion trajectories, while ensuring strong grasping realism and guaranteeing the coordination of movement in all body parts. Contrasting with existing work, which either generates human interaction motion sequences without detailed hand grasping poses or only models a static grasping pose, we propose a simple yet effective framework that jointly models the relationship between the body, hands, and the given object motion sequences within a single diffusion model. To guide our network in perceiving the object's spatial position and learning more natural grasping poses, we introduce novel contact-aware losses and incorporate a data-driven, carefully designed guidance. Experimental results demonstrate that our approach outperforms the state-of-the-art method and generates plausible whole-body motion sequences.

11.7CVApr 7, 2017
Hand3D: Hand Pose Estimation using 3D Neural Network

Xiaoming Deng, Shuo Yang, Yinda Zhang et al.

We propose a novel 3D neural network architecture for 3D hand pose estimation from a single depth image. Different from previous works that mostly run on 2D depth image domain and require intermediate or post process to bring in the supervision from 3D space, we convert the depth map to a 3D volumetric representation, and feed it into a 3D convolutional neural network(CNN) to directly produce the pose in 3D requiring no further process. Our system does not require the ground truth reference point for initialization, and our network architecture naturally integrates both local feature and global context in 3D space. To increase the coverage of the hand pose space of the training data, we render synthetic depth image by transferring hand pose from existing real image datasets. We evaluation our algorithm on two public benchmarks and achieve the state-of-the-art performance. The synthetic hand pose dataset will be available.

6.0CVDec 8, 2016
Joint Hand Detection and Rotation Estimation by Using CNN

Xiaoming Deng, Ye Yuan, Yinda Zhang et al.

Hand detection is essential for many hand related tasks, e.g. parsing hand pose, understanding gesture, which are extremely useful for robotics and human-computer interaction. However, hand detection in uncontrolled environments is challenging due to the flexibility of wrist joint and cluttered background. We propose a deep learning based approach which detects hands and calibrates in-plane rotation under supervision at the same time. To guarantee the recall, we propose a context aware proposal generation algorithm which significantly outperforms the selective search. We then design a convolutional neural network(CNN) which handles object rotation explicitly to jointly solve the object detection and rotation estimation tasks. Experiments show that our method achieves better results than state-of-the-art detection models on widely-used benchmarks such as Oxford and Egohands database. We further show that rotation estimation and classification can mutually benefit each other.