Médéric Fourmy

CV
h-index4
6papers
36citations
Novelty43%
AI Score40

6 Papers

11.0RODec 22, 2025
REALM: A Real-to-Sim Validated Benchmark for Generalization in Robotic Manipulation

Martin Sedlacek, Pavlo Yefanov, Georgy Ponimatkin et al.

Vision-Language-Action (VLA) models empower robots to understand and execute tasks described by natural language instructions. However, a key challenge lies in their ability to generalize beyond the specific environments and conditions they were trained on, which is presently difficult and expensive to evaluate in the real-world. To address this gap, we present REALM, a new simulation environment and benchmark designed to evaluate the generalization capabilities of VLA models, with a specific emphasis on establishing a strong correlation between simulated and real-world performance through high-fidelity visuals and aligned robot control. Our environment offers a suite of 15 perturbation factors, 7 manipulation skills, and more than 3,500 objects. Finally, we establish two task sets that form our benchmark and evaluate the π_{0}, π_{0}-FAST, and GR00T N1.5 VLA models, showing that generalization and robustness remain an open challenge. More broadly, we also show that simulation gives us a valuable proxy for the real-world and allows us to systematically probe for and quantify the weaknesses and failure modes of VLAs. Project page: https://martin-sedlacek.com/realm

3.6CVDec 23, 2025
AlignPose: Generalizable 6D Pose Estimation via Multi-view Feature-metric Alignment

Anna Šárová Mikeštíková, Médéric Fourmy, Martin Cífka et al.

Single-view RGB model-based object pose estimation methods achieve strong generalization but are fundamentally limited by depth ambiguity, clutter, and occlusions. Multi-view pose estimation methods have the potential to solve these issues, but existing works rely on precise single-view pose estimates or lack generalization to unseen objects. We address these challenges via the following three contributions. First, we introduce AlignPose, a 6D object pose estimation method that aggregates information from multiple extrinsically calibrated RGB views and does not require any object-specific training or symmetry annotation. Second, the key component of this approach is a new multi-view feature-metric refinement specifically designed for object pose. It optimizes a single, consistent world-frame object pose minimizing the feature discrepancy between on-the-fly rendered object features and observed image features across all views simultaneously. Third, we report extensive experiments on four datasets (YCB-V, T-LESS, ITODD-MV, HouseCat6D) using the BOP benchmark evaluation and show that AlignPose outperforms other published methods, especially on challenging industrial datasets where multiple views are readily available in practice.

19.0CVMar 13, 2025
6D Object Pose Tracking in Internet Videos for Robotic Manipulation

Georgy Ponimatkin, Martin Cífka, Tomáš Souček et al.

We seek to extract a temporally consistent 6D pose trajectory of a manipulated object from an Internet instructional video. This is a challenging set-up for current 6D pose estimation methods due to uncontrolled capturing conditions, subtle but dynamic object motions, and the fact that the exact mesh of the manipulated object is not known. To address these challenges, we present the following contributions. First, we develop a new method that estimates the 6D pose of any object in the input image without prior knowledge of the object itself. The method proceeds by (i) retrieving a CAD model similar to the depicted object from a large-scale model database, (ii) 6D aligning the retrieved CAD model with the input image, and (iii) grounding the absolute scale of the object with respect to the scene. Second, we extract smooth 6D object trajectories from Internet videos by carefully tracking the detected objects across video frames. The extracted object trajectories are then retargeted via trajectory optimization into the configuration space of a robotic manipulator. Third, we thoroughly evaluate and ablate our 6D pose estimation method on YCB-V and HOPE-Video datasets as well as a new dataset of instructional videos manually annotated with approximate 6D object trajectories. We demonstrate significant improvements over existing state-of-the-art RGB 6D pose estimation methods. Finally, we show that the 6D object motion estimated from Internet videos can be transferred to a 7-axis robotic manipulator both in a virtual simulator as well as in a real world set-up. We also successfully apply our method to egocentric videos taken from the EPIC-KITCHENS dataset, demonstrating potential for Embodied AI applications.

3.2ROMay 13, 2025
Multi-step manipulation task and motion planning guided by video demonstration

Kateryna Zorina, David Kovar, Mederic Fourmy et al.

This work aims to leverage instructional video to solve complex multi-step task-and-motion planning tasks in robotics. Towards this goal, we propose an extension of the well-established Rapidly-Exploring Random Tree (RRT) planner, which simultaneously grows multiple trees around grasp and release states extracted from the guiding video. Our key novelty lies in combining contact states and 3D object poses extracted from the guiding video with a traditional planning algorithm that allows us to solve tasks with sequential dependencies, for example, if an object needs to be placed at a specific location to be grasped later. We also investigate the generalization capabilities of our approach to go beyond the scene depicted in the instructional video. To demonstrate the benefits of the proposed video-guided planning approach, we design a new benchmark with three challenging tasks: (I) 3D re-arrangement of multiple objects between a table and a shelf, (ii) multi-step transfer of an object through a tunnel, and (iii) transferring objects using a tray similar to a waiter transfers dishes. We demonstrate the effectiveness of our planning algorithm on several robots, including the Franka Emika Panda and the KUKA KMR iiwa. For a seamless transfer of the obtained plans to the real robot, we develop a trajectory refinement approach formulated as an optimal control problem (OCP).

11.8CVMar 30, 2025
PhysPose: Refining 6D Object Poses with Physical Constraints

Martin Malenický, Martin Cífka, Médéric Fourmy et al.

Accurate 6D object pose estimation from images is a key problem in object-centric scene understanding, enabling applications in robotics, augmented reality, and scene reconstruction. Despite recent advances, existing methods often produce physically inconsistent pose estimates, hindering their deployment in real-world scenarios. We introduce PhysPose, a novel approach that integrates physical reasoning into pose estimation through a postprocessing optimization enforcing non-penetration and gravitational constraints. By leveraging scene geometry, PhysPose refines pose estimates to ensure physical plausibility. Our approach achieves state-of-the-art accuracy on the YCB-Video dataset from the BOP benchmark and improves over the state-of-the-art pose estimation methods on the HOPE-Video dataset. Furthermore, we demonstrate its impact in robotics by significantly improving success rates in a challenging pick-and-place task, highlighting the importance of physical consistency in real-world applications.

11.6ROOct 25, 2021
WOLF: A modular estimation framework for robotics based on factor graphs

Joan Sola, Joan Vallve, Joaquim Casals et al.

This paper introduces WOLF, a C++ estimation framework based on factor graphs and targeted at mobile robotics. WOLF can be used beyond SLAM to handle self-calibration, model identification, or the observation of dynamic quantities other than localization. The architecture of WOLF allows for a modular yet tightly-coupled estimator. Modularity is enhanced via reusable plugins that are loaded at runtime depending on application setup. This setup is achieved conveniently through YAML files, allowing users to configure a wide range of applications without the need of writing or compiling code. Most procedures are coded as abstract algorithms in base classes with varying levels of specialization. Overall, all these assets allow for coherent processing and favor code re-usability and scalability. WOLF can be used with ROS, and is made publicly available and open to collaboration.