Yuandong Tian

LG
h-index24
51papers
5,557citations
Novelty61%
AI Score53

51 Papers

44.5LGOct 26, 2023Code
Deja Vu: Contextual Sparsity for Efficient LLMs at Inference Time

Zichang Liu, Jue Wang, Tri Dao et al. · eth-zurich

Large language models (LLMs) with hundreds of billions of parameters have sparked a new wave of exciting AI applications. However, they are computationally expensive at inference time. Sparsity is a natural approach to reduce this cost, but existing methods either require costly retraining, have to forgo LLM's in-context learning ability, or do not yield wall-clock time speedup on modern hardware. We hypothesize that contextual sparsity, which are small, input-dependent sets of attention heads and MLP parameters that yield approximately the same output as the dense model for a given input, can address these issues. We show that contextual sparsity exists, that it can be accurately predicted, and that we can exploit it to speed up LLM inference in wall-clock time without compromising LLM's quality or in-context learning ability. Based on these insights, we propose DejaVu, a system that uses a low-cost algorithm to predict contextual sparsity on the fly given inputs to each layer, along with an asynchronous and hardware-aware implementation that speeds up LLM inference. We validate that DejaVu can reduce the inference latency of OPT-175B by over 2X compared to the state-of-the-art FasterTransformer, and over 6X compared to the widely used Hugging Face implementation, without compromising model quality. The code is available at https://github.com/FMInference/DejaVu.

52.3LGJun 24, 2023Code
H$_2$O: Heavy-Hitter Oracle for Efficient Generative Inference of Large Language Models

Zhenyu Zhang, Ying Sheng, Tianyi Zhou et al.

Large Language Models (LLMs), despite their recent impressive accomplishments, are notably cost-prohibitive to deploy, particularly for applications involving long-content generation, such as dialogue systems and story writing. Often, a large amount of transient state information, referred to as the KV cache, is stored in GPU memory in addition to model parameters, scaling linearly with the sequence length and batch size. In this paper, we introduce a novel approach for implementing the KV cache which significantly reduces its memory footprint. Our approach is based on the noteworthy observation that a small portion of tokens contributes most of the value when computing attention scores. We call these tokens Heavy Hitters (H$_2$). Through a comprehensive investigation, we find that (i) the emergence of H$_2$ is natural and strongly correlates with the frequent co-occurrence of tokens in the text, and (ii) removing them results in significant performance degradation. Based on these insights, we propose Heavy Hitter Oracle (H$_2$O), a KV cache eviction policy that dynamically retains a balance of recent and H$_2$ tokens. We formulate the KV cache eviction as a dynamic submodular problem and prove (under mild assumptions) a theoretical guarantee for our novel eviction algorithm which could help guide future work. We validate the accuracy of our algorithm with OPT, LLaMA, and GPT-NeoX across a wide range of tasks. Our implementation of H$_2$O with 20% heavy hitters improves the throughput over three leading inference systems DeepSpeed Zero-Inference, Hugging Face Accelerate, and FlexGen by up to 29$\times$, 29$\times$, and 3$\times$ on OPT-6.7B and OPT-30B. With the same batch size, H2O can reduce the latency by up to 1.9$\times$. The code is available at https://github.com/FMInference/H2O.

26.2LGJun 30, 2022Code
Denoised MDPs: Learning World Models Better Than the World Itself

Tongzhou Wang, Simon S. Du, Antonio Torralba et al. · mit

The ability to separate signal from noise, and reason with clean abstractions, is critical to intelligence. With this ability, humans can efficiently perform real world tasks without considering all possible nuisance factors.How can artificial agents do the same? What kind of information can agents safely discard as noises? In this work, we categorize information out in the wild into four types based on controllability and relation with reward, and formulate useful information as that which is both controllable and reward-relevant. This framework clarifies the kinds information removed by various prior work on representation learning in reinforcement learning (RL), and leads to our proposed approach of learning a Denoised MDP that explicitly factors out certain noise distractors. Extensive experiments on variants of DeepMind Control Suite and RoboDesk demonstrate superior performance of our denoised world model over using raw observations alone, and over prior works, across policy optimization control tasks as well as the non-control task of joint position regression.

11.1CLJul 24, 2023Code
RLCD: Reinforcement Learning from Contrastive Distillation for Language Model Alignment

Kevin Yang, Dan Klein, Asli Celikyilmaz et al. · berkeley, meta-ai

We propose Reinforcement Learning from Contrastive Distillation (RLCD), a method for aligning language models to follow principles expressed in natural language (e.g., to be more harmless) without using human feedback. RLCD creates preference pairs from two contrasting model outputs, one using a positive prompt designed to encourage following the given principles, and one using a negative prompt designed to encourage violating them. Using two different prompts causes model outputs to be more differentiated on average, resulting in cleaner preference labels in the absence of human annotations. We then use the preference pairs to train a preference model, which is in turn used to improve a base unaligned language model via reinforcement learning. Empirically, RLCD outperforms RLAIF (Bai et al., 2022b) and context distillation (Huang et al., 2022) baselines across three diverse alignment tasks--harmlessness, helpfulness, and story outline generation--and when using both 7B and 30B model scales for simulating preference data.

28.7CLOct 13, 2022Code
Re3: Generating Longer Stories With Recursive Reprompting and Revision

Kevin Yang, Yuandong Tian, Nanyun Peng et al.

We consider the problem of automatically generating longer stories of over two thousand words. Compared to prior work on shorter stories, long-range plot coherence and relevance are more central challenges here. We propose the Recursive Reprompting and Revision framework (Re3) to address these challenges by (a) prompting a general-purpose language model to construct a structured overarching plan, and (b) generating story passages by repeatedly injecting contextual information from both the plan and current story state into a language model prompt. We then revise by (c) reranking different continuations for plot coherence and premise relevance, and finally (d) editing the best continuation for factual consistency. Compared to similar-length stories generated directly from the same base model, human evaluators judged substantially more of Re3's stories as having a coherent overarching plot (by 14% absolute increase), and relevant to the given initial premise (by 20%).

22.0LGJul 15, 2024Code
From Low Rank Gradient Subspace Stabilization to Low-Rank Weights: Observations, Theories, and Applications

Ajay Jaiswal, Yifan Wang, Lu Yin et al.

Large Language Models' (LLMs) weight matrices can often be expressed in low-rank form with potential to relax memory and compute resource requirements. Unlike prior efforts that focus on developing novel matrix decompositions, in this work we study the non-uniform low-rank properties of weight matrices in LLMs through the lens of stabilizing gradient subspace. First, we provide a theoretical framework to understand the stabilization of gradient subspaces through Hessian analysis. Second, we empirically establish an important relationship between gradient dynamics and low-rank expressiveness of weight matrices. Our findings reveal that different LLM components exhibit varying levels of converged low-rank structures, necessitating variable rank reduction across them to minimize drop in performance due to compression. Drawing on this result, we present Weight Low-Rank Projection(WeLore) that unifies weight compression and memory-efficient fine-tuning into one, in a data-agnostic and one-shot manner. When used as a compression technique, WeLore categorizes weight matrices into Low-rank Components (LRCs) and Non-Low-rank Components (N-LRCs) and suitably encodes them for minimum performance loss. Our gradient dynamics perspective illustrates that LRCs tend to have better fine-tuning capabilities and their standalone fine-tuning can closely mimic and sometimes outperform the training loss trajectory and performance of full fine-tuning with notable memory and compute footprint reduction. Codes are available at https://github.com/VITA-Group/WeLore.

37.2CLJun 27, 2023
Extending Context Window of Large Language Models via Positional Interpolation

Shouyuan Chen, Sherman Wong, Liangjian Chen et al.

We present Position Interpolation (PI) that extends the context window sizes of RoPE-based pretrained LLMs such as LLaMA models to up to 32768 with minimal fine-tuning (within 1000 steps), while demonstrating strong empirical results on various tasks that require long context, including passkey retrieval, language modeling, and long document summarization from LLaMA 7B to 65B. Meanwhile, the extended model by Position Interpolation preserve quality relatively well on tasks within its original context window. To achieve this goal, Position Interpolation linearly down-scales the input position indices to match the original context window size, rather than extrapolating beyond the trained context length which may lead to catastrophically high attention scores that completely ruin the self-attention mechanism. Our theoretical study shows that the upper bound of interpolation is at least $\sim 600 \times$ smaller than that of extrapolation, further demonstrating its stability. Models extended via Position Interpolation retain its original architecture and can reuse most pre-existing optimization and infrastructure.

21.5CVApr 1, 2022Code
On the Importance of Asymmetry for Siamese Representation Learning

Xiao Wang, Haoqi Fan, Yuandong Tian et al.

Many recent self-supervised frameworks for visual representation learning are based on certain forms of Siamese networks. Such networks are conceptually symmetric with two parallel encoders, but often practically asymmetric as numerous mechanisms are devised to break the symmetry. In this work, we conduct a formal study on the importance of asymmetry by explicitly distinguishing the two encoders within the network -- one produces source encodings and the other targets. Our key insight is keeping a relatively lower variance in target than source generally benefits learning. This is empirically justified by our results from five case studies covering different variance-oriented designs, and is aligned with our preliminary theoretical analysis on the baseline. Moreover, we find the improvements from asymmetric designs generalize well to longer training schedules, multiple other frameworks and newer backbones. Finally, the combined effect of several asymmetric designs achieves a state-of-the-art accuracy on ImageNet linear probing and competitive results on downstream transfer. We hope our exploration will inspire more research in exploiting asymmetry for Siamese representation learning.

24.8AIFeb 3, 2023
Searching Large Neighborhoods for Integer Linear Programs with Contrastive Learning

Taoan Huang, Aaron Ferber, Yuandong Tian et al.

Integer Linear Programs (ILPs) are powerful tools for modeling and solving a large number of combinatorial optimization problems. Recently, it has been shown that Large Neighborhood Search (LNS), as a heuristic algorithm, can find high quality solutions to ILPs faster than Branch and Bound. However, how to find the right heuristics to maximize the performance of LNS remains an open problem. In this paper, we propose a novel approach, CL-LNS, that delivers state-of-the-art anytime performance on several ILP benchmarks measured by metrics including the primal gap, the primal integral, survival rates and the best performing rate. Specifically, CL-LNS collects positive and negative solution samples from an expert heuristic that is slow to compute and learns a new one with a contrastive loss. We use graph attention networks and a richer set of features to further improve its performance.

16.5LGJul 18, 2023
Landscape Surrogate: Learning Decision Losses for Mathematical Optimization Under Partial Information

Arman Zharmagambetov, Brandon Amos, Aaron Ferber et al.

Recent works in learning-integrated optimization have shown promise in settings where the optimization problem is only partially observed or where general-purpose optimizers perform poorly without expert tuning. By learning an optimizer $\mathbf{g}$ to tackle these challenging problems with $f$ as the objective, the optimization process can be substantially accelerated by leveraging past experience. The optimizer can be trained with supervision from known optimal solutions or implicitly by optimizing the compound function $f\circ \mathbf{g}$. The implicit approach may not require optimal solutions as labels and is capable of handling problem uncertainty; however, it is slow to train and deploy due to frequent calls to optimizer $\mathbf{g}$ during both training and testing. The training is further challenged by sparse gradients of $\mathbf{g}$, especially for combinatorial solvers. To address these challenges, we propose using a smooth and learnable Landscape Surrogate $M$ as a replacement for $f\circ \mathbf{g}$. This surrogate, learnable by neural networks, can be computed faster than the solver $\mathbf{g}$, provides dense and smooth gradients during training, can generalize to unseen optimization problems, and is efficiently learned via alternating optimization. We test our approach on both synthetic problems, including shortest path and multidimensional knapsack, and real-world problems such as portfolio optimization, achieving comparable or superior objective values compared to state-of-the-art baselines while reducing the number of calls to $\mathbf{g}$. Notably, our approach outperforms existing methods for computationally expensive high-dimensional problems.

8.0PLJan 9, 2023
Learning Compiler Pass Orders using Coreset and Normalized Value Prediction

Youwei Liang, Kevin Stone, Ali Shameli et al.

Finding the optimal pass sequence of compilation can lead to a significant reduction in program size and/or improvement in program efficiency. Prior works on compilation pass ordering have two major drawbacks. They either require an excessive budget (in terms of compilation steps) at compile time or fail to generalize to unseen programs. In this paper, for code-size reduction tasks, we propose a novel pipeline to find program-dependent pass sequences within 45 compilation calls. It first identifies a coreset of 50 pass sequences via greedy optimization of a submodular function, and then learns a policy with Graph Neural Network (GNN) to pick the optimal sequence by predicting the normalized values of the pass sequences in the coreset. Despite its simplicity, our pipeline outperforms the default -Oz flag by an average of 4.7% over a large collection (4683) of unseen code repositories from diverse domains across 14 datasets. In comparison, previous approaches like reinforcement learning on the raw pass sequence space may take days to train due to sparse reward, and may not generalize well in held-out ones from different domains. Our results demonstrate that existing human-designed compiler flags can be improved with a simple yet effective technique that transforms the raw action space into a small one with denser rewards.

16.9LGOct 22, 2022
SurCo: Learning Linear Surrogates For Combinatorial Nonlinear Optimization Problems

Aaron Ferber, Taoan Huang, Daochen Zha et al.

Optimization problems with nonlinear cost functions and combinatorial constraints appear in many real-world applications but remain challenging to solve efficiently compared to their linear counterparts. To bridge this gap, we propose $\textbf{SurCo}$ that learns linear $\underline{\text{Sur}}$rogate costs which can be used in existing $\underline{\text{Co}}$mbinatorial solvers to output good solutions to the original nonlinear combinatorial optimization problem. The surrogate costs are learned end-to-end with nonlinear loss by differentiating through the linear surrogate solver, combining the flexibility of gradient-based methods with the structure of linear combinatorial optimization. We propose three $\texttt{SurCo}$ variants: $\texttt{SurCo}-\texttt{zero}$ for individual nonlinear problems, $\texttt{SurCo}-\texttt{prior}$ for problem distributions, and $\texttt{SurCo}-\texttt{hybrid}$ to combine both distribution and problem-specific information. We give theoretical intuition motivating $\texttt{SurCo}$, and evaluate it empirically. Experiments show that $\texttt{SurCo}$ finds better solutions faster than state-of-the-art and domain expert approaches in real-world optimization problems such as embedding table sharding, inverse photonic design, and nonlinear route planning.

23.8CLDec 20, 2022Code
DOC: Improving Long Story Coherence With Detailed Outline Control

Kevin Yang, Dan Klein, Nanyun Peng et al.

We propose the Detailed Outline Control (DOC) framework for improving long-range plot coherence when automatically generating several-thousand-word-long stories. DOC consists of two complementary components: a detailed outliner and a detailed controller. The detailed outliner creates a more detailed, hierarchically structured outline, shifting creative burden from the main drafting procedure to the planning stage. The detailed controller ensures the more detailed outline is still respected during generation by controlling story passages to align with outline details. In human evaluations of automatically generated stories, DOC substantially outperforms a strong Re3 baseline (Yang et al., 2022) on plot coherence (22.5% absolute gain), outline relevance (28.2%), and interestingness (20.7%). Humans also judged DOC to be much more controllable in an interactive generation setting.

26.0LGJul 11, 2024Code
Q-GaLore: Quantized GaLore with INT4 Projection and Layer-Adaptive Low-Rank Gradients

Zhenyu Zhang, Ajay Jaiswal, Lu Yin et al.

Training Large Language Models (LLMs) is memory-intensive due to the large number of parameters and associated optimization states. GaLore, a recent method, reduces memory usage by projecting weight gradients into a low-rank subspace without compromising performance. However, GaLore relies on time-consuming Singular Value Decomposition (SVD) operations to identify the subspace, and the frequent subspace updates lead to significant training time overhead. Moreover, GaLore offers minimal improvements in accuracy and efficiency compared to LoRA in more accessible fine-tuning scenarios. To address these limitations, we introduce Q-Galore, a novel approach that substantially reduces memory usage by combining quantization and low-rank projection, surpassing the benefits of GaLore. Our method is based on two key observations: (i) the gradient subspace exhibits diverse properties, with some layers converging early in training while others are subject to frequent changes; (ii) the projection matrices are highly resilient to low-bit quantization. Leveraging these insights, Q-GaLore adaptively updates the gradient subspace based on its convergence statistics, achieving comparable performance while significantly reducing the number of SVD operations. We maintain the projection matrices in INT4 format and weights in INT8 format, incorporating stochastic rounding to capture accumulated gradient information. This approach enables a high-precision training trajectory using only low-precision weights. We demonstrate that Q-GaLore achieves highly competitive performance with exceptional memory efficiency. At pre-training, Q-GaLore facilitates training a LLaMA-7B model from scratch on a single NVIDIA RTX 4060 Ti with only 16 GB memory. At fine-tuning, it reduces memory consumption by up to 50% compared to LoRA and GaLore, while consistently outperforming QLoRA at the same memory cost.

15.6LGJun 2, 2022Code
Understanding the Role of Nonlinearity in Training Dynamics of Contrastive Learning

Yuandong Tian

While the empirical success of self-supervised learning (SSL) heavily relies on the usage of deep nonlinear models, existing theoretical works on SSL understanding still focus on linear ones. In this paper, we study the role of nonlinearity in the training dynamics of contrastive learning (CL) on one and two-layer nonlinear networks with homogeneous activation $h(x) = h'(x)x$. We have two major theoretical discoveries. First, the presence of nonlinearity can lead to many local optima even in 1-layer setting, each corresponding to certain patterns from the data distribution, while with linear activation, only one major pattern can be learned. This suggests that models with lots of parameters can be regarded as a \emph{brute-force} way to find these local optima induced by nonlinearity. Second, in the 2-layer case, linear activation is proven not capable of learning specialized weights into diverse patterns, demonstrating the importance of nonlinearity. In addition, for 2-layer setting, we also discover \emph{global modulation}: those local patterns discriminative from the perspective of global-level patterns are prioritized to learn, further characterizing the learning process. Simulation verifies our theoretical findings.

7.7AIDec 15, 2022
Local Branching Relaxation Heuristics for Integer Linear Programs

Taoan Huang, Aaron Ferber, Yuandong Tian et al.

Large Neighborhood Search (LNS) is a popular heuristic algorithm for solving combinatorial optimization problems (COP). It starts with an initial solution to the problem and iteratively improves it by searching a large neighborhood around the current best solution. LNS relies on heuristics to select neighborhoods to search in. In this paper, we focus on designing effective and efficient heuristics in LNS for integer linear programs (ILP) since a wide range of COPs can be represented as ILPs. Local Branching (LB) is a heuristic that selects the neighborhood that leads to the largest improvement over the current solution in each iteration of LNS. LB is often slow since it needs to solve an ILP of the same size as input. Our proposed heuristics, LB-RELAX and its variants, use the linear programming relaxation of LB to select neighborhoods. Empirically, LB-RELAX and its variants compute as effective neighborhoods as LB but run faster. They achieve state-of-the-art anytime performance on several ILP benchmarks.

2.0LGJan 6, 2023
Sample-efficient Surrogate Model for Frequency Response of Linear PDEs using Self-Attentive Complex Polynomials

Andrew Cohen, Weiping Dou, Jiang Zhu et al.

Linear Partial Differential Equations (PDEs) govern the spatial-temporal dynamics of physical systems that are essential to building modern technology. When working with linear PDEs, designing a physical system for a specific outcome is difficult and costly due to slow and expensive explicit simulation of PDEs and the highly nonlinear relationship between a system's configuration and its behavior. In this work, we prove a parametric form that certain physical quantities in the Fourier domain must obey in linear PDEs, named the CZP (Constant-Zeros-Poles) framework. Applying CZP to antenna design, an industrial application using linear PDEs (i.e., Maxwell's equations), we derive a sample-efficient parametric surrogate model that directly predicts its scattering coefficients without explicit numerical PDE simulation. Combined with a novel image-based antenna representation and an attention-based neural network architecture, CZP outperforms baselines by 10% to 25% in terms of test loss and also is able to find 2D antenna designs verifiable by commercial software with $33\%$ greater success than baselines, when coupled with sequential search techniques like reinforcement learning.

5.3LGOct 3, 2023
GenCO: Generating Diverse Designs with Combinatorial Constraints

Aaron Ferber, Arman Zharmagambetov, Taoan Huang et al.

Deep generative models like GAN and VAE have shown impressive results in generating unconstrained objects like images. However, many design settings arising in industrial design, material science, computer graphics and more require that the generated objects satisfy hard combinatorial constraints or meet objectives in addition to modeling a data distribution. To address this, we propose GenCO, a generative framework that guarantees constraint satisfaction throughout training by leveraging differentiable combinatorial solvers to enforce feasibility. GenCO imposes the generative loss on provably feasible solutions rather than intermediate soft solutions, meaning that the deep generative network can focus on ensuring the generated objects match the data distribution without having to also capture feasibility. This shift enables practitioners to enforce hard constraints on the generated outputs during end-to-end training, enabling assessments of their feasibility and introducing additional combinatorial loss components to deep generative training. We demonstrate the effectiveness of our approach on a variety of generative combinatorial tasks, including game level generation, map creation for path planning, and photonic device design, consistently demonstrating its capability to yield diverse, high-quality solutions that verifiably adhere to user-specified combinatorial properties.

38.7CRApr 21, 2024Code
AdvPrompter: Fast Adaptive Adversarial Prompting for LLMs

Anselm Paulus, Arman Zharmagambetov, Chuan Guo et al.

Large Language Models (LLMs) are vulnerable to jailbreaking attacks that lead to generation of inappropriate or harmful content. Manual red-teaming requires a time-consuming search for adversarial prompts, whereas automatic adversarial prompt generation often leads to semantically meaningless attacks that do not scale well. In this paper, we present a novel method that uses another LLM, called AdvPrompter, to generate human-readable adversarial prompts in seconds. AdvPrompter, which is trained using an alternating optimization algorithm, generates suffixes that veil the input instruction without changing its meaning, such that the TargetLLM is lured to give a harmful response. Experimental results on popular open source TargetLLMs show highly competitive results on the AdvBench and HarmBench datasets, that also transfer to closed-source black-box LLMs. We also show that training on adversarial suffixes generated by AdvPrompter is a promising strategy for improving the robustness of LLMs to jailbreaking attacks.

3.6CLOct 13, 2023
End-to-end Story Plot Generator

Hanlin Zhu, Andrew Cohen, Danqing Wang et al.

Story plots, while short, carry most of the essential information of a full story that may contain tens of thousands of words. We study the problem of automatic generation of story plots, which includes story premise, character descriptions, plot outlines, etc. To generate a single engaging plot, existing plot generators (e.g., DOC (Yang et al., 2022a)) require hundreds to thousands of calls to LLMs (e.g., OpenAI API) in the planning stage of the story plot, which is costly and takes at least several minutes. Moreover, the hard-wired nature of the method makes the pipeline non-differentiable, blocking fast specialization and personalization of the plot generator. In this paper, we propose three models, $\texttt{OpenPlot}$, $\texttt{E2EPlot}$ and $\texttt{RLPlot}$, to address these challenges. $\texttt{OpenPlot}$ replaces expensive OpenAI API calls with LLaMA2 (Touvron et al., 2023) calls via careful prompt designs, which leads to inexpensive generation of high-quality training datasets of story plots. We then train an end-to-end story plot generator, $\texttt{E2EPlot}$, by supervised fine-tuning (SFT) using approximately 13000 story plots generated by $\texttt{OpenPlot}$. $\texttt{E2EPlot}$ generates story plots of comparable quality to $\texttt{OpenPlot}$, and is > 10$\times$ faster (1k tokens in only 30 seconds on average). Finally, we obtain $\texttt{RLPlot}$ that is further fine-tuned with RLHF on several different reward models for different aspects of story quality, which yields 60.0$\%$ winning rate against $\texttt{E2EPlot}$ along the aspect of suspense and surprise.

34.2CLFeb 18, 2025Code
NaturalReasoning: Reasoning in the Wild with 2.8M Challenging Questions

Weizhe Yuan, Jane Yu, Song Jiang et al.

Scaling reasoning capabilities beyond traditional domains such as math and coding is hindered by the lack of diverse and high-quality questions. To overcome this limitation, we introduce a scalable approach for generating diverse and challenging reasoning questions, accompanied by reference answers. We present NaturalReasoning, a comprehensive dataset comprising 2.8 million questions that span multiple domains, including STEM fields (e.g., Physics, Computer Science), Economics, Social Sciences, and more. We demonstrate the utility of the questions in NaturalReasoning through knowledge distillation experiments which show that NaturalReasoning can effectively elicit and transfer reasoning capabilities from a strong teacher model. Furthermore, we demonstrate that NaturalReasoning is also effective for unsupervised self-training using external reward models or self-rewarding. To foster future work, we publicly release NaturalReasoning at https://huggingface.co/datasets/facebook/natural_reasoning.

12.1AIJun 19, 2021Code
Learning Space Partitions for Path Planning

Kevin Yang, Tianjun Zhang, Chris Cummins et al.

Path planning, the problem of efficiently discovering high-reward trajectories, often requires optimizing a high-dimensional and multimodal reward function. Popular approaches like CEM and CMA-ES greedily focus on promising regions of the search space and may get trapped in local maxima. DOO and VOOT balance exploration and exploitation, but use space partitioning strategies independent of the reward function to be optimized. Recently, LaMCTS empirically learns to partition the search space in a reward-sensitive manner for black-box optimization. In this paper, we develop a novel formal regret analysis for when and why such an adaptive region partitioning scheme works. We also propose a new path planning method LaP3 which improves the function value estimation within each sub-region, and uses a latent representation of the search space. Empirically, LaP3 outperforms existing path planning methods in 2D navigation tasks, especially in the presence of difficult-to-escape local optima, and shows benefits when plugged into the planning components of model-based RL such as PETS. These gains transfer to highly multimodal real-world tasks, where we outperform strong baselines in compiler phase ordering by up to 39% on average across 9 tasks, and in molecular design by up to 0.4 on properties on a 0-1 scale. Code is available at https://github.com/yangkevin2/neurips2021-lap3.

18.9LGJun 18, 2021Code
MADE: Exploration via Maximizing Deviation from Explored Regions

Tianjun Zhang, Paria Rashidinejad, Jiantao Jiao et al.

In online reinforcement learning (RL), efficient exploration remains particularly challenging in high-dimensional environments with sparse rewards. In low-dimensional environments, where tabular parameterization is possible, count-based upper confidence bound (UCB) exploration methods achieve minimax near-optimal rates. However, it remains unclear how to efficiently implement UCB in realistic RL tasks that involve non-linear function approximation. To address this, we propose a new exploration approach via \textit{maximizing} the deviation of the occupancy of the next policy from the explored regions. We add this term as an adaptive regularizer to the standard RL objective to balance exploration vs. exploitation. We pair the new objective with a provably convergent algorithm, giving rise to a new intrinsic reward that adjusts existing bonuses. The proposed intrinsic reward is easy to implement and combine with other existing RL algorithms to conduct exploration. As a proof of concept, we evaluate the new intrinsic reward on tabular examples across a variety of model-based and model-free algorithms, showing improvements over count-only exploration strategies. When tested on navigation and locomotion tasks from MiniGrid and DeepMind Control Suite benchmarks, our approach significantly improves sample efficiency over state-of-the-art methods. Our code is available at https://github.com/tianjunz/MADE.

25.1LGOct 1, 2020Code
Understanding Self-supervised Learning with Dual Deep Networks

Yuandong Tian, Lantao Yu, Xinlei Chen et al.

We propose a novel theoretical framework to understand contrastive self-supervised learning (SSL) methods that employ dual pairs of deep ReLU networks (e.g., SimCLR). First, we prove that in each SGD update of SimCLR with various loss functions, including simple contrastive loss, soft Triplet loss and InfoNCE loss, the weights at each layer are updated by a \emph{covariance operator} that specifically amplifies initial random selectivities that vary across data samples but survive averages over data augmentations. To further study what role the covariance operator plays and which features are learned in such a process, we model data generation and augmentation processes through a \emph{hierarchical latent tree model} (HLTM) and prove that the hidden neurons of deep ReLU networks can learn the latent variables in HLTM, despite the fact that the network receives \emph{no direct supervision} from these unobserved latent variables. This leads to a provable emergence of hierarchical features through the amplification of initially random selectivities through contrastive SSL. Extensive numerical studies justify our theoretical findings. Code is released in https://github.com/facebookresearch/luckmatters/tree/master/ssl.

10.3LGSep 30, 2019Code
Student Specialization in Deep ReLU Networks With Finite Width and Input Dimension

Yuandong Tian

We consider a deep ReLU / Leaky ReLU student network trained from the output of a fixed teacher network of the same depth, with Stochastic Gradient Descent (SGD). The student network is \emph{over-realized}: at each layer $l$, the number $n_l$ of student nodes is more than that ($m_l$) of teacher. Under mild conditions on dataset and teacher network, we prove that when the gradient is small at every data sample, each teacher node is \emph{specialized} by at least one student node \emph{at the lowest layer}. For two-layer network, such specialization can be achieved by training on any dataset of \emph{polynomial} size $\mathcal{O}( K^{5/2} d^3 ε^{-1})$. until the gradient magnitude drops to $\mathcal{O}(ε/K^{3/2}\sqrt{d})$. Here $d$ is the input dimension, $K = m_1 + n_1$ is the total number of neurons in the lowest layer of teacher and student. Note that we require a specific form of data augmentation and the sample complexity includes the additional data generated from augmentation. To our best knowledge, we are the first to give polynomial sample complexity for student specialization of training two-layer (Leaky) ReLU networks with finite depth and width in teacher-student setting, and finite complexity for the lowest layer specialization in multi-layer case, without parametric assumption of the input (like Gaussian). Our theory suggests that teacher nodes with large fan-out weights get specialized first when the gradient is still large, while others are specialized with small gradient, which suggests inductive bias in training. This shapes the stage of training as empirically observed in multiple previous works. Experiments on synthetic and CIFAR10 verify our findings. The code is released in https://github.com/facebookresearch/luckmatters.

35.6CLFeb 5, 2025
Token Assorted: Mixing Latent and Text Tokens for Improved Language Model Reasoning

DiJia Su, Hanlin Zhu, Yingchen Xu et al.

Large Language Models (LLMs) excel at reasoning and planning when trained on chainof-thought (CoT) data, where the step-by-step thought process is explicitly outlined by text tokens. However, this results in lengthy inputs where many words support textual coherence rather than core reasoning information, and processing these inputs consumes substantial computation resources. In this work, we propose a hybrid representation of the reasoning process, where we partially abstract away the initial reasoning steps using latent discrete tokens generated by VQ-VAE, significantly reducing the length of reasoning traces. We explore the use of latent trace abstractions in two scenarios: 1) training the model from scratch for the Keys-Finding Maze problem, 2) fine-tuning LLMs on this hybrid data with an extended vocabulary including unseen latent tokens, for both logical and mathematical reasoning problems. To facilitate effective learning, we introduce a simple training procedure that randomly mixes latent and text tokens, which enables fast adaptation to new latent tokens. Our approach consistently outperforms the baselines methods in various benchmarks.

26.8LGFeb 5, 2024
Diffusion World Model: Future Modeling Beyond Step-by-Step Rollout for Offline Reinforcement Learning

Zihan Ding, Amy Zhang, Yuandong Tian et al.

We introduce Diffusion World Model (DWM), a conditional diffusion model capable of predicting multistep future states and rewards concurrently. As opposed to traditional one-step dynamics models, DWM offers long-horizon predictions in a single forward pass, eliminating the need for recursive queries. We integrate DWM into model-based value estimation, where the short-term return is simulated by future trajectories sampled from DWM. In the context of offline reinforcement learning, DWM can be viewed as a conservative value regularization through generative modeling. Alternatively, it can be seen as a data source that enables offline Q-learning with synthetic data. Our experiments on the D4RL dataset confirm the robustness of DWM to long-horizon simulation. In terms of absolute performance, DWM significantly surpasses one-step dynamics models with a $44\%$ performance gain, and is comparable to or slightly surpassing their model-free counterparts.

30.3LGFeb 12, 2025
LLM Pretraining with Continuous Concepts

Jihoon Tack, Jack Lanchantin, Jane Yu et al. · meta-ai

Next token prediction has been the standard training objective used in large language model pretraining. Representations are learned as a result of optimizing for token-level perplexity. We propose Continuous Concept Mixing (CoCoMix), a novel pretraining framework that combines discrete next token prediction with continuous concepts. Specifically, CoCoMix predicts continuous concepts learned from a pretrained sparse autoencoder and mixes them into the model's hidden state by interleaving with token hidden representations. Through experiments on multiple benchmarks, including language modeling and downstream reasoning tasks, we show that CoCoMix is more sample efficient and consistently outperforms standard next token prediction, knowledge distillation and inserting pause tokens. We find that combining both concept learning and interleaving in an end-to-end framework is critical to performance gains. Furthermore, CoCoMix enhances interpretability and steerability by allowing direct inspection and modification of the predicted concept, offering a transparent way to guide the model's internal reasoning process.

20.5LGApr 28, 2025
R-Sparse: Rank-Aware Activation Sparsity for Efficient LLM Inference

Zhenyu Zhang, Zechun Liu, Yuandong Tian et al.

Large Language Models (LLMs), while demonstrating remarkable capabilities across various applications, present significant challenges during inference due to their substantial model size, especially when deployed on edge devices. Activation sparsity offers a promising solution to reduce computation and memory movement, enabling more efficient inference, particularly for small-batch on-device applications. However, current approaches face limitations with non-ReLU activation function, which are foundational to most advanced LLMs, or require heavy continual training. Additionally, the difficulty in predicting active channels and limited achievable sparsity ratios constrain the effectiveness of activation sparsity-based methods. In this paper, we introduce R-Sparse, a training-free activation sparsity approach capable of achieving high sparsity levels in advanced LLMs. We conducted two preliminary investigations into how different components contribute to the output within a single linear layer and found two key observations: (i) the non-sparse components of the input function can be regarded as a few bias terms, and (ii) The full computation can be effectively approximated by an appropriate combination of input channels and weight singular values. Building on this, we replace the linear layers in LLMs with a rank-aware sparse inference method that leverages the sparsity of input channels and singular value components, eliminating the need for active channel prediction like the output sparsity based approaches. Experiments on Llama-2/3 and Mistral models across ten diverse tasks demonstrate that R-Sparse achieves comparable performance at 50% model-level sparsity, resulting in a significant 43% end-to-end efficient improvements with customized kernels.

16.9LGFeb 12, 2025
Spectral Journey: How Transformers Predict the Shortest Path

Andrew Cohen, Andrey Gromov, Kaiyu Yang et al.

Decoder-only transformers lead to a step-change in capability of large language models. However, opinions are mixed as to whether they are really planning or reasoning. A path to making progress in this direction is to study the model's behavior in a setting with carefully controlled data. Then interpret the learned representations and reverse-engineer the computation performed internally. We study decoder-only transformer language models trained from scratch to predict shortest paths on simple, connected and undirected graphs. In this setting, the representations and the dynamics learned by the model are interpretable. We present three major results: (1) Two-layer decoder-only language models can learn to predict shortest paths on simple, connected graphs containing up to 10 nodes. (2) Models learn a graph embedding that is correlated with the spectral decomposition of the line graph. (3) Following the insights, we discover a novel approximate path-finding algorithm Spectral Line Navigator (SLN) that finds shortest path by greedily selecting nodes in the space of spectral embedding of the line graph.

6.6CLNov 21, 2024
Towards Full Delegation: Designing Ideal Agentic Behaviors for Travel Planning

Song Jiang, Da JU, Andrew Cohen et al.

How are LLM-based agents used in the future? While many of the existing work on agents has focused on improving the performance of a specific family of objective and challenging tasks, in this work, we take a different perspective by thinking about full delegation: agents take over humans' routine decision-making processes and are trusted by humans to find solutions that fit people's personalized needs and are adaptive to ever-changing context. In order to achieve such a goal, the behavior of the agents, i.e., agentic behaviors, should be evaluated not only on their achievements (i.e., outcome evaluation), but also how they achieved that (i.e., procedure evaluation). For this, we propose APEC Agent Constitution, a list of criteria that an agent should follow for good agentic behaviors, including Accuracy, Proactivity, Efficiency and Credibility. To verify whether APEC aligns with human preferences, we develop APEC-Travel, a travel planning agent that proactively extracts hidden personalized needs via multi-round dialog with travelers. APEC-Travel is constructed purely from synthetic data generated by Llama3.1-405B-Instruct with a diverse set of travelers' persona to simulate rich distribution of dialogs. Iteratively fine-tuned to follow APEC Agent Constitution, APEC-Travel surpasses baselines by 20.7% on rule-based metrics and 9.1% on LLM-as-a-Judge scores across the constitution axes.

21.3LGSep 12, 2025
Inpainting-Guided Policy Optimization for Diffusion Large Language Models

Siyan Zhao, Mengchen Liu, Jing Huang et al.

Masked diffusion large language models (dLLMs) are emerging as promising alternatives to autoregressive LLMs, offering competitive performance while supporting unique generation capabilities such as inpainting. We explore how inpainting can inform RL algorithm design for dLLMs. Aligning LLMs with reinforcement learning faces an exploration challenge: sparse reward signals and sample waste when models fail to discover correct solutions. While this inefficiency affects LLMs broadly, dLLMs offer a distinctive opportunity--their inpainting ability can guide exploration. We introduce IGPO (Inpainting Guided Policy Optimization), an RL framework that strategically inserts partial ground-truth reasoning traces during online sampling. Unlike providing full solutions, inpainting steers exploration toward promising trajectory spaces while preserving self-generated reasoning, bridging supervised fine-tuning and reinforcement learning. We apply IGPO to group-based optimization methods such as GRPO, where exploration failures cause zero advantages and gradients. IGPO restores meaningful gradients while improving sample efficiency. We also propose supervised fine-tuning on synthetically rewritten concise traces that better align with dLLM generation patterns. With additional techniques including entropy-based filtering, our training recipe yields substantial gains across three mathematical benchmarks--GSM8K, Math500, and AMC--achieving new state-of-the-art results for full-attention masked dLLMs.

24.8CLOct 10, 2025
SPG: Sandwiched Policy Gradient for Masked Diffusion Language Models

Chenyu Wang, Paria Rashidinejad, DiJia Su et al. · mit

Diffusion large language models (dLLMs) are emerging as an efficient alternative to autoregressive models due to their ability to decode multiple tokens in parallel. However, aligning dLLMs with human preferences or task-specific rewards via reinforcement learning (RL) is challenging because their intractable log-likelihood precludes the direct application of standard policy gradient methods. While prior work uses surrogates like the evidence lower bound (ELBO), these one-sided approximations can introduce significant policy gradient bias. To address this, we propose the Sandwiched Policy Gradient (SPG) that leverages both an upper and a lower bound of the true log-likelihood. Experiments show that SPG significantly outperforms baselines based on ELBO or one-step estimation. Specifically, SPG improves the accuracy over state-of-the-art RL methods for dLLMs by 3.6% in GSM8K, 2.6% in MATH500, 18.4% in Countdown and 27.0% in Sudoku.

4.9CLApr 23, 2025
Param$Δ$ for Direct Weight Mixing: Post-Train Large Language Model at Zero Cost

Sheng Cao, Mingrui Wu, Karthik Prasad et al.

The post-training phase of large language models is essential for enhancing capabilities such as instruction-following, reasoning, and alignment with human preferences. However, it demands extensive high-quality data and poses risks like overfitting, alongside significant computational costs due to repeated post-training and evaluation after each base model update. This paper introduces $ParamΔ$, a novel method that streamlines post-training by transferring knowledge from an existing post-trained model to a newly updated base model with ZERO additional training. By computing the difference between post-trained model weights ($Θ_\text{post}$) and base model weights ($Θ_\text{base}$), and adding this to the updated base model ($Θ'_\text{base}$), we define $ParamΔ$ Model as: $Θ_{\text{Param}Δ} = Θ_\text{post} - Θ_\text{base} + Θ'_\text{base}$. This approach surprisingly equips the new base model with post-trained capabilities, achieving performance comparable to direct post-training. We did analysis on LLama3, Llama3.1, Qwen, and DeepSeek-distilled models. Results indicate $ParamΔ$ Model effectively replicates traditional post-training. For example, the $ParamΔ$ Model obtained from 70B Llama3-inst, Llama3-base, Llama3.1-base models attains approximately 95\% of Llama3.1-inst model's performance on average. $ParamΔ$ brings a new perspective on how to fully leverage models in the open-weight community, where checkpoints for base and instruct models are readily available and frequently updated, by providing a cost-free framework to accelerate the iterative cycle of model development.

5.8LGFeb 11, 2022Code
Understanding Curriculum Learning in Policy Optimization for Online Combinatorial Optimization

Runlong Zhou, Zelin He, Yuandong Tian et al.

Over the recent years, reinforcement learning (RL) starts to show promising results in tackling combinatorial optimization (CO) problems, in particular when coupled with curriculum learning to facilitate training. Despite emerging empirical evidence, theoretical study on why RL helps is still at its early stage. This paper presents the first systematic study on policy optimization methods for online CO problems. We show that online CO problems can be naturally formulated as latent Markov Decision Processes (LMDPs), and prove convergence bounds on natural policy gradient (NPG) for solving LMDPs. Furthermore, our theory explains the benefit of curriculum learning: it can find a strong sampling policy and reduce the distribution shift, a critical quantity that governs the convergence rate in our theorem. For a canonical online CO problem, the Best Choice Problem (BCP), we formally prove that distribution shift is reduced exponentially with curriculum learning even if the curriculum is a randomly generated BCP on a smaller scale. Our theory also shows we can simplify the curriculum learning scheme used in prior work from multi-step to single-step. Lastly, we provide extensive experiments on the Best Choice Problem, Online Knapsack, and AdWords to verify our findings.

22.1LGJan 29, 2022Code
Understanding Deep Contrastive Learning via Coordinate-wise Optimization

Yuandong Tian

We show that Contrastive Learning (CL) under a broad family of loss functions (including InfoNCE) has a unified formulation of coordinate-wise optimization on the network parameter $\boldsymbolθ$ and pairwise importance $α$, where the \emph{max player} $\boldsymbolθ$ learns representation for contrastiveness, and the \emph{min player} $α$ puts more weights on pairs of distinct samples that share similar representations. The resulting formulation, called $α$-CL, unifies not only various existing contrastive losses, which differ by how sample-pair importance $α$ is constructed, but also is able to extrapolate to give novel contrastive losses beyond popular ones, opening a new avenue of contrastive loss design. These novel losses yield comparable (or better) performance on CIFAR10, STL-10 and CIFAR-100 than classic InfoNCE. Furthermore, we also analyze the max player in detail: we prove that with fixed $α$, max player is equivalent to Principal Component Analysis (PCA) for deep linear network, and almost all local minima are global and rank-1, recovering optimal PCA solutions. Finally, we extend our analysis on max player to 2-layer ReLU networks, showing that its fixed points can have higher ranks.

1.2CLDec 16, 2021Code
Learning Bounded Context-Free-Grammar via LSTM and the Transformer:Difference and Explanations

Hui Shi, Sicun Gao, Yuandong Tian et al.

Long Short-Term Memory (LSTM) and Transformers are two popular neural architectures used for natural language processing tasks. Theoretical results show that both are Turing-complete and can represent any context-free language (CFL).In practice, it is often observed that Transformer models have better representation power than LSTM. But the reason is barely understood. We study such practical differences between LSTM and Transformer and propose an explanation based on their latent space decomposition patterns. To achieve this goal, we introduce an oracle training paradigm, which forces the decomposition of the latent representation of LSTM and the Transformer and supervises with the transitions of the Pushdown Automaton (PDA) of the corresponding CFL. With the forced decomposition, we show that the performance upper bounds of LSTM and Transformer in learning CFL are close: both of them can simulate a stack and perform stack operation along with state transitions. However, the absence of forced decomposition leads to the failure of LSTM models to capture the stack and stack operations, while having a marginal impact on the Transformer model. Lastly, we connect the experiment on the prototypical PDA to a real-world parsing task to re-verify the conclusions

40.1CVOct 18, 2021Code
Understanding Dimensional Collapse in Contrastive Self-supervised Learning

Li Jing, Pascal Vincent, Yann LeCun et al.

Self-supervised visual representation learning aims to learn useful representations without relying on human annotations. Joint embedding approach bases on maximizing the agreement between embedding vectors from different views of the same image. Various methods have been proposed to solve the collapsing problem where all embedding vectors collapse to a trivial constant solution. Among these methods, contrastive learning prevents collapse via negative sample pairs. It has been shown that non-contrastive methods suffer from a lesser collapse problem of a different nature: dimensional collapse, whereby the embedding vectors end up spanning a lower-dimensional subspace instead of the entire available embedding space. Here, we show that dimensional collapse also happens in contrastive learning. In this paper, we shed light on the dynamics at play in contrastive learning that leads to dimensional collapse. Inspired by our theory, we propose a novel contrastive learning method, called DirectCLR, which directly optimizes the representation space without relying on an explicit trainable projector. Experiments show that DirectCLR outperforms SimCLR with a trainable linear projector on ImageNet.

17.2LGOct 11, 2021
Towards Demystifying Representation Learning with Non-contrastive Self-supervision

Xiang Wang, Xinlei Chen, Simon S. Du et al.

Non-contrastive methods of self-supervised learning (such as BYOL and SimSiam) learn representations by minimizing the distance between two views of the same image. These approaches have achieved remarkable performance in practice, but the theoretical understanding lags behind. Tian et al. 2021 explained why the representation does not collapse to zero, however, how the feature is learned still remains mysterious. In our work, we prove in a linear network, non-contrastive methods learn a desirable projection matrix and also reduce the sample complexity on downstream tasks. Our analysis suggests that weight decay acts as an implicit threshold that discards the features with high variance under data augmentations, and keeps the features with low variance. Inspired by our theory, we design a simpler and more computationally efficient algorithm DirectCopy by removing the eigen-decomposition step in the original DirectPred algorithm in Tian et al. 2021. Our experiments show that DirectCopy rivals or even outperforms DirectPred on STL-10, CIFAR-10, CIFAR-100, and ImageNet.

9.9LGOct 7, 2021Code
Multi-objective Optimization by Learning Space Partitions

Yiyang Zhao, Linnan Wang, Kevin Yang et al.

In contrast to single-objective optimization (SOO), multi-objective optimization (MOO) requires an optimizer to find the Pareto frontier, a subset of feasible solutions that are not dominated by other feasible solutions. In this paper, we propose LaMOO, a novel multi-objective optimizer that learns a model from observed samples to partition the search space and then focus on promising regions that are likely to contain a subset of the Pareto frontier. The partitioning is based on the dominance number, which measures "how close" a data point is to the Pareto frontier among existing samples. To account for possible partition errors due to limited samples and model mismatch, we leverage Monte Carlo Tree Search (MCTS) to exploit promising regions while exploring suboptimal regions that may turn out to contain good solutions later. Theoretically, we prove the efficacy of learning space partitioning via LaMOO under certain assumptions. Empirically, on the HyperVolume (HV) benchmark, a popular MOO metric, LaMOO substantially outperforms strong baselines on multiple real-world MOO tasks, by up to 225% in sample efficiency for neural architecture search on Nasbench201, and up to 10% for molecular design.

17.3PLSep 17, 2021Code
CompilerGym: Robust, Performant Compiler Optimization Environments for AI Research

Chris Cummins, Bram Wasti, Jiadong Guo et al.

Interest in applying Artificial Intelligence (AI) techniques to compiler optimizations is increasing rapidly, but compiler research has a high entry barrier. Unlike in other domains, compiler and AI researchers do not have access to the datasets and frameworks that enable fast iteration and development of ideas, and getting started requires a significant engineering investment. What is needed is an easy, reusable experimental infrastructure for real world compiler optimization tasks that can serve as a common benchmark for comparing techniques, and as a platform to accelerate progress in the field. We introduce CompilerGym, a set of environments for real world compiler optimization tasks, and a toolkit for exposing new optimization tasks to compiler researchers. CompilerGym enables anyone to experiment on production compiler optimization problems through an easy-to-use package, regardless of their experience with compilers. We build upon the popular OpenAI Gym interface enabling researchers to interact with compilers using Python and a familiar API. We describe the CompilerGym architecture and implementation, characterize the optimization spaces and computational efficiencies of three included compiler environments, and provide extensive empirical evaluations. Compared to prior works, CompilerGym offers larger datasets and optimization spaces, is 27x more computationally efficient, is fault-tolerant, and capable of detecting reproducibility bugs in the underlying compilers. In making it easy for anyone to experiment with compilers - irrespective of their background - we aim to accelerate progress in the AI and compiler research domains.

18.2LGFeb 17, 2021
Provably Efficient Policy Optimization for Two-Player Zero-Sum Markov Games

Yulai Zhao, Yuandong Tian, Jason D. Lee et al.

Policy-based methods with function approximation are widely used for solving two-player zero-sum games with large state and/or action spaces. However, it remains elusive how to obtain optimization and statistical guarantees for such algorithms. We present a new policy optimization algorithm with function approximation and prove that under standard regularity conditions on the Markov game and the function approximation class, our algorithm finds a near-optimal policy within a polynomial number of samples and iterations. To our knowledge, this is the first provably efficient policy optimization algorithm with function approximation that solves two-player zero-sum Markov games.

15.0LGDec 15, 2020
BeBold: Exploration Beyond the Boundary of Explored Regions

Tianjun Zhang, Huazhe Xu, Xiaolong Wang et al.

Efficient exploration under sparse rewards remains a key challenge in deep reinforcement learning. To guide exploration, previous work makes extensive use of intrinsic reward (IR). There are many heuristics for IR, including visitation counts, curiosity, and state-difference. In this paper, we analyze the pros and cons of each method and propose the regulated difference of inverse visitation counts as a simple but effective criterion for IR. The criterion helps the agent explore Beyond the Boundary of explored regions and mitigates common issues in count-based methods, such as short-sightedness and detachment. The resulting method, BeBold, solves the 12 most challenging procedurally-generated tasks in MiniGrid with just 120M environment steps, without any curriculum learning. In comparison, the previous SoTA only solves 50% of the tasks. BeBold also achieves SoTA on multiple tasks in NetHack, a popular rogue-like game that contains more challenging procedurally-generated environments.

10.1LGAug 14, 2020Code
Joint Policy Search for Multi-agent Collaboration with Imperfect Information

Yuandong Tian, Qucheng Gong, Tina Jiang

To learn good joint policies for multi-agent collaboration with imperfect information remains a fundamental challenge. While for two-player zero-sum games, coordinate-ascent approaches (optimizing one agent's policy at a time, e.g., self-play) work with guarantees, in multi-agent cooperative setting they often converge to sub-optimal Nash equilibrium. On the other hand, directly modeling joint policy changes in imperfect information game is nontrivial due to complicated interplay of policies (e.g., upstream updates affect downstream state reachability). In this paper, we show global changes of game values can be decomposed to policy changes localized at each information set, with a novel term named policy-change density. Based on this, we propose Joint Policy Search(JPS) that iteratively improves joint policies of collaborative agents in imperfect information games, without re-evaluating the entire game. On multi-agent collaborative tabular games, JPS is proven to never worsen performance and can improve solutions provided by unilateral approaches (e.g, CFR), outperforming algorithms designed for collaborative policy learning (e.g. BAD). Furthermore, for real-world games, JPS has an online form that naturally links with gradient updates. We test it to Contract Bridge, a 4-player imperfect-information game where a team of $2$ collaborates to compete against the other. In its bidding phase, players bid in turn to find a good contract through a limited information channel. Based on a strong baseline agent that bids competitive bridge purely through domain-agnostic self-play, JPS improves collaboration of team players and outperforms WBridge5, a championship-winning software, by $+0.63$ IMPs (International Matching Points) per board over 1k games, substantially better than previous SoTA ($+0.41$ IMPs/b) under Double-Dummy evaluation.

26.0LGJul 1, 2020Code
Learning Search Space Partition for Black-box Optimization using Monte Carlo Tree Search

Linnan Wang, Rodrigo Fonseca, Yuandong Tian

High dimensional black-box optimization has broad applications but remains a challenging problem to solve. Given a set of samples $\{\vx_i, y_i\}$, building a global model (like Bayesian Optimization (BO)) suffers from the curse of dimensionality in the high-dimensional search space, while a greedy search may lead to sub-optimality. By recursively splitting the search space into regions with high/low function values, recent works like LaNAS shows good performance in Neural Architecture Search (NAS), reducing the sample complexity empirically. In this paper, we coin LA-MCTS that extends LaNAS to other domains. Unlike previous approaches, LA-MCTS learns the partition of the search space using a few samples and their function values in an online fashion. While LaNAS uses linear partition and performs uniform sampling in each region, our LA-MCTS adopts a nonlinear decision boundary and learns a local model to pick good candidates. If the nonlinear partition function and the local model fits well with ground-truth black-box function, then good partitions and candidates can be reached with much fewer samples. LA-MCTS serves as a \emph{meta-algorithm} by using existing black-box optimizers (e.g., BO, TuRBO) as its local models, achieving strong performance in general black-box optimization and reinforcement learning benchmarks, in particular for high-dimensional problems.

26.5AIJun 3, 2019Code
Hierarchical Decision Making by Generating and Following Natural Language Instructions

Hengyuan Hu, Denis Yarats, Qucheng Gong et al.

We explore using latent natural language instructions as an expressive and compositional representation of complex actions for hierarchical decision making. Rather than directly selecting micro-actions, our agent first generates a latent plan in natural language, which is then executed by a separate model. We introduce a challenging real-time strategy game environment in which the actions of a large number of units must be coordinated across long time scales. We gather a dataset of 76 thousand pairs of instructions and executions from human play, and train instructor and executor models. Experiments show that models using natural language as a latent variable significantly outperform models that directly imitate human actions. The compositional structure of language proves crucial to its effectiveness for action representation. We also release our code, models and data.

29.0LGSep 30, 2018Code
Learning to Perform Local Rewriting for Combinatorial Optimization

Xinyun Chen, Yuandong Tian

Search-based methods for hard combinatorial optimization are often guided by heuristics. Tuning heuristics in various conditions and situations is often time-consuming. In this paper, we propose NeuRewriter that learns a policy to pick heuristics and rewrite the local components of the current solution to iteratively improve it until convergence. The policy factorizes into a region-picking and a rule-picking component, each parameterized by a neural network trained with actor-critic methods in reinforcement learning. NeuRewriter captures the general structure of combinatorial problems and shows strong performance in three versatile tasks: expression simplification, online job scheduling and vehicle routing problems. NeuRewriter outperforms the expression simplification component in Z3; outperforms DeepRM and Google OR-tools in online job scheduling; and outperforms recent neural baselines and Google OR-tools in vehicle routing problems.

8.7LGSep 28, 2018
A theoretical framework for deep locally connected ReLU network

Yuandong Tian

Understanding theoretical properties of deep and locally connected nonlinear network, such as deep convolutional neural network (DCNN), is still a hard problem despite its empirical success. In this paper, we propose a novel theoretical framework for such networks with ReLU nonlinearity. The framework explicitly formulates data distribution, favors disentangled representations and is compatible with common regularization techniques such as Batch Norm. The framework is built upon teacher-student setting, by expanding the student forward/backward propagation onto the teacher's computational graph. The resulting model does not impose unrealistic assumptions (e.g., Gaussian inputs, independence of activation, etc). Our framework could help facilitate theoretical analysis of many practical issues, e.g. overfitting, generalization, disentangled representations in deep networks.

30.9LGJul 10, 2018Code
Algorithmic Framework for Model-based Deep Reinforcement Learning with Theoretical Guarantees

Yuping Luo, Huazhe Xu, Yuanzhi Li et al.

Model-based reinforcement learning (RL) is considered to be a promising approach to reduce the sample complexity that hinders model-free RL. However, the theoretical understanding of such methods has been rather limited. This paper introduces a novel algorithmic framework for designing and analyzing model-based RL algorithms with theoretical guarantees. We design a meta-algorithm with a theoretical guarantee of monotone improvement to a local maximum of the expected reward. The meta-algorithm iteratively builds a lower bound of the expected reward based on the estimated dynamical model and sample trajectories, and then maximizes the lower bound jointly over the policy and the model. The framework extends the optimism-in-face-of-uncertainty principle to non-linear dynamical models in a way that requires \textit{no explicit} uncertainty quantification. Instantiating our framework with simplification gives a variant of model-based RL algorithms Stochastic Lower Bounds Optimization (SLBO). Experiments demonstrate that SLBO achieves state-of-the-art performance when only one million or fewer samples are permitted on a range of continuous control benchmark tasks.

26.5LGSep 18, 2017
When is a Convolutional Filter Easy To Learn?

Simon S. Du, Jason D. Lee, Yuandong Tian

We analyze the convergence of (stochastic) gradient descent algorithm for learning a convolutional filter with Rectified Linear Unit (ReLU) activation function. Our analysis does not rely on any specific form of the input distribution and our proofs only use the definition of ReLU, in contrast with previous works that are restricted to standard Gaussian input. We show that (stochastic) gradient descent with random initialization can learn the convolutional filter in polynomial time and the convergence rate depends on the smoothness of the input distribution and the closeness of patches. To the best of our knowledge, this is the first recovery guarantee of gradient-based algorithms for convolutional filter on non-Gaussian input distributions. Our theory also justifies the two-stage learning rate strategy in deep neural networks. While our focus is theoretical, we also present experiments that illustrate our theoretical findings.