21.7CLOct 30, 2022Code
XMD: An End-to-End Framework for Interactive Explanation-Based Debugging of NLP ModelsDong-Ho Lee, Akshen Kadakia, Brihi Joshi et al. · meta-ai
NLP models are susceptible to learning spurious biases (i.e., bugs) that work on some datasets but do not properly reflect the underlying task. Explanation-based model debugging aims to resolve spurious biases by showing human users explanations of model behavior, asking users to give feedback on the behavior, then using the feedback to update the model. While existing model debugging methods have shown promise, their prototype-level implementations provide limited practical utility. Thus, we propose XMD: the first open-source, end-to-end framework for explanation-based model debugging. Given task- or instance-level explanations, users can flexibly provide various forms of feedback via an intuitive, web-based UI. After receiving user feedback, XMD automatically updates the model in real time, by regularizing the model so that its explanations align with the user feedback. The new model can then be easily deployed into real-world applications via Hugging Face. Using XMD, we can improve the model's OOD performance on text classification tasks by up to 18%.
BigVSAN: Enhancing GAN-based Neural Vocoders with Slicing Adversarial NetworkTakashi Shibuya, Yuhta Takida, Yuki Mitsufuji
Generative adversarial network (GAN)-based vocoders have been intensively studied because they can synthesize high-fidelity audio waveforms faster than real-time. However, it has been reported that most GANs fail to obtain the optimal projection for discriminating between real and fake data in the feature space. In the literature, it has been demonstrated that slicing adversarial network (SAN), an improved GAN training framework that can find the optimal projection, is effective in the image generation task. In this paper, we investigate the effectiveness of SAN in the vocoding task. For this purpose, we propose a scheme to modify least-squares GAN, which most GAN-based vocoders adopt, so that their loss functions satisfy the requirements of SAN. Through our experiments, we demonstrate that SAN can improve the performance of GAN-based vocoders, including BigVGAN, with small modifications. Our code is available at https://github.com/sony/bigvsan.
SQ-VAE: Variational Bayes on Discrete Representation with Self-annealed Stochastic QuantizationYuhta Takida, Takashi Shibuya, WeiHsiang Liao et al.
One noted issue of vector-quantized variational autoencoder (VQ-VAE) is that the learned discrete representation uses only a fraction of the full capacity of the codebook, also known as codebook collapse. We hypothesize that the training scheme of VQ-VAE, which involves some carefully designed heuristics, underlies this issue. In this paper, we propose a new training scheme that extends the standard VAE via novel stochastic dequantization and quantization, called stochastically quantized variational autoencoder (SQ-VAE). In SQ-VAE, we observe a trend that the quantization is stochastic at the initial stage of the training but gradually converges toward a deterministic quantization, which we call self-annealing. Our experiments show that SQ-VAE improves codebook utilization without using common heuristics. Furthermore, we empirically show that SQ-VAE is superior to VAE and VQ-VAE in vision- and speech-related tasks.
Diffiner: A Versatile Diffusion-based Generative Refiner for Speech EnhancementRyosuke Sawata, Naoki Murata, Yuhta Takida et al.
Although deep neural network (DNN)-based speech enhancement (SE) methods outperform the previous non-DNN-based ones, they often degrade the perceptual quality of generated outputs. To tackle this problem, we introduce a DNN-based generative refiner, Diffiner, aiming to improve perceptual speech quality pre-processed by an SE method. We train a diffusion-based generative model by utilizing a dataset consisting of clean speech only. Then, our refiner effectively mixes clean parts newly generated via denoising diffusion restoration into the degraded and distorted parts caused by a preceding SE method, resulting in refined speech. Once our refiner is trained on a set of clean speech, it can be applied to various SE methods without additional training specialized for each SE module. Therefore, our refiner can be a versatile post-processing module w.r.t. SE methods and has high potential in terms of modularity. Experimental results show that our method improved perceptual speech quality regardless of the preceding SE methods used.
A Simple but Strong Baseline for Sounding Video Generation: Effective Adaptation of Audio and Video Diffusion Models for Joint GenerationMasato Ishii, Akio Hayakawa, Takashi Shibuya et al.
In this work, we build a simple but strong baseline for sounding video generation. Given base diffusion models for audio and video, we integrate them with additional modules into a single model and train it to make the model jointly generate audio and video. To enhance alignment between audio-video pairs, we introduce two novel mechanisms in our model. The first one is timestep adjustment, which provides different timestep information to each base model. It is designed to align how samples are generated along with timesteps across modalities. The second one is a new design of the additional modules, termed Cross-Modal Conditioning as Positional Encoding (CMC-PE). In CMC-PE, cross-modal information is embedded as if it represents temporal position information, and the embeddings are fed into the model like positional encoding. Compared with the popular cross-attention mechanism, CMC-PE provides a better inductive bias for temporal alignment in the generated data. Experimental results validate the effectiveness of the two newly introduced mechanisms and also demonstrate that our method outperforms existing methods.
8.7CLOct 20, 2023
On the Language Encoder of Contrastive Cross-modal ModelsMengjie Zhao, Junya Ono, Zhi Zhong et al.
Contrastive cross-modal models such as CLIP and CLAP aid various vision-language (VL) and audio-language (AL) tasks. However, there has been limited investigation of and improvement in their language encoder, which is the central component of encoding natural language descriptions of image/audio into vector representations. We extensively evaluate how unsupervised and supervised sentence embedding training affect language encoder quality and cross-modal task performance. In VL pretraining, we found that sentence embedding training language encoder quality and aids in cross-modal tasks, improving contrastive VL models such as CyCLIP. In contrast, AL pretraining benefits less from sentence embedding training, which may result from the limited amount of pretraining data. We analyze the representation spaces to understand the strengths of sentence embedding training, and find that it improves text-space uniformity, at the cost of decreased cross-modal alignment.
MMAudio: Taming Multimodal Joint Training for High-Quality Video-to-Audio SynthesisHo Kei Cheng, Masato Ishii, Akio Hayakawa et al.
We propose to synthesize high-quality and synchronized audio, given video and optional text conditions, using a novel multimodal joint training framework MMAudio. In contrast to single-modality training conditioned on (limited) video data only, MMAudio is jointly trained with larger-scale, readily available text-audio data to learn to generate semantically aligned high-quality audio samples. Additionally, we improve audio-visual synchrony with a conditional synchronization module that aligns video conditions with audio latents at the frame level. Trained with a flow matching objective, MMAudio achieves new video-to-audio state-of-the-art among public models in terms of audio quality, semantic alignment, and audio-visual synchronization, while having a low inference time (1.23s to generate an 8s clip) and just 157M parameters. MMAudio also achieves surprisingly competitive performance in text-to-audio generation, showing that joint training does not hinder single-modality performance. Code and demo are available at: https://hkchengrex.github.io/MMAudio
22.0LGDec 31, 2023
HQ-VAE: Hierarchical Discrete Representation Learning with Variational BayesYuhta Takida, Yukara Ikemiya, Takashi Shibuya et al.
Vector quantization (VQ) is a technique to deterministically learn features with discrete codebook representations. It is commonly performed with a variational autoencoding model, VQ-VAE, which can be further extended to hierarchical structures for making high-fidelity reconstructions. However, such hierarchical extensions of VQ-VAE often suffer from the codebook/layer collapse issue, where the codebook is not efficiently used to express the data, and hence degrades reconstruction accuracy. To mitigate this problem, we propose a novel unified framework to stochastically learn hierarchical discrete representation on the basis of the variational Bayes framework, called hierarchically quantized variational autoencoder (HQ-VAE). HQ-VAE naturally generalizes the hierarchical variants of VQ-VAE, such as VQ-VAE-2 and residual-quantized VAE (RQ-VAE), and provides them with a Bayesian training scheme. Our comprehensive experiments on image datasets show that HQ-VAE enhances codebook usage and improves reconstruction performance. We also validated HQ-VAE in terms of its applicability to a different modality with an audio dataset.
TraSCE: Trajectory Steering for Concept ErasureAnubhav Jain, Yuya Kobayashi, Takashi Shibuya et al.
Recent advancements in text-to-image diffusion models have brought them to the public spotlight, becoming widely accessible and embraced by everyday users. However, these models have been shown to generate harmful content such as not-safe-for-work (NSFW) images. While approaches have been proposed to erase such abstract concepts from the models, jail-breaking techniques have succeeded in bypassing such safety measures. In this paper, we propose TraSCE, an approach to guide the diffusion trajectory away from generating harmful content. Our approach is based on negative prompting, but as we show in this paper, a widely used negative prompting strategy is not a complete solution and can easily be bypassed in some corner cases. To address this issue, we first propose using a specific formulation of negative prompting instead of the widely used one. Furthermore, we introduce a localized loss-based guidance that enhances the modified negative prompting technique by steering the diffusion trajectory. We demonstrate that our proposed method achieves state-of-the-art results on various benchmarks in removing harmful content, including ones proposed by red teams, and erasing artistic styles and objects. Our proposed approach does not require any training, weight modifications, or training data (either image or prompt), making it easier for model owners to erase new concepts.
Forging and Removing Latent-Noise Diffusion Watermarks Using a Single ImageAnubhav Jain, Yuya Kobayashi, Naoki Murata et al.
Watermarking techniques are vital for protecting intellectual property and preventing fraudulent use of media. Most previous watermarking schemes designed for diffusion models embed a secret key in the initial noise. The resulting pattern is often considered hard to remove and forge into unrelated images. In this paper, we propose a black-box adversarial attack without presuming access to the diffusion model weights. Our attack uses only a single watermarked example and is based on a simple observation: there is a many-to-one mapping between images and initial noises. There are regions in the clean image latent space pertaining to each watermark that get mapped to the same initial noise when inverted. Based on this intuition, we propose an adversarial attack to forge the watermark by introducing perturbations to the images such that we can enter the region of watermarked images. We show that we can also apply a similar approach for watermark removal by learning perturbations to exit this region. We report results on multiple watermarking schemes (Tree-Ring, RingID, WIND, and Gaussian Shading) across two diffusion models (SDv1.4 and SDv2.0). Our results demonstrate the effectiveness of the attack and expose vulnerabilities in the watermarking methods, motivating future research on improving them.
7.6CVMay 23, 2024
Visual Echoes: A Simple Unified Transformer for Audio-Visual GenerationShiqi Yang, Zhi Zhong, Mengjie Zhao et al.
In recent years, with the realistic generation results and a wide range of personalized applications, diffusion-based generative models gain huge attention in both visual and audio generation areas. Compared to the considerable advancements of text2image or text2audio generation, research in audio2visual or visual2audio generation has been relatively slow. The recent audio-visual generation methods usually resort to huge large language model or composable diffusion models. Instead of designing another giant model for audio-visual generation, in this paper we take a step back showing a simple and lightweight generative transformer, which is not fully investigated in multi-modal generation, can achieve excellent results on image2audio generation. The transformer operates in the discrete audio and visual Vector-Quantized GAN space, and is trained in the mask denoising manner. After training, the classifier-free guidance could be deployed off-the-shelf achieving better performance, without any extra training or modification. Since the transformer model is modality symmetrical, it could also be directly deployed for audio2image generation and co-generation. In the experiments, we show that our simple method surpasses recent image2audio generation methods. Generated audio samples can be found at https://docs.google.com/presentation/d/1ZtC0SeblKkut4XJcRaDsSTuCRIXB3ypxmSi7HTY3IyQ/
Classifier-Free Guidance inside the Attraction Basin May Cause MemorizationAnubhav Jain, Yuya Kobayashi, Takashi Shibuya et al.
Diffusion models are prone to exactly reproduce images from the training data. This exact reproduction of the training data is concerning as it can lead to copyright infringement and/or leakage of privacy-sensitive information. In this paper, we present a novel perspective on the memorization phenomenon and propose a simple yet effective approach to mitigate it. We argue that memorization occurs because of an attraction basin in the denoising process which steers the diffusion trajectory towards a memorized image. However, this can be mitigated by guiding the diffusion trajectory away from the attraction basin by not applying classifier-free guidance until an ideal transition point occurs from which classifier-free guidance is applied. This leads to the generation of non-memorized images that are high in image quality and well-aligned with the conditioning mechanism. To further improve on this, we present a new guidance technique, opposite guidance, that escapes the attraction basin sooner in the denoising process. We demonstrate the existence of attraction basins in various scenarios in which memorization occurs, and we show that our proposed approach successfully mitigates memorization.
11.8CVJun 16, 2025
Vid-CamEdit: Video Camera Trajectory Editing with Generative Rendering from Estimated GeometryJunyoung Seo, Jisang Han, Jaewoo Jung et al.
We introduce Vid-CamEdit, a novel framework for video camera trajectory editing, enabling the re-synthesis of monocular videos along user-defined camera paths. This task is challenging due to its ill-posed nature and the limited multi-view video data for training. Traditional reconstruction methods struggle with extreme trajectory changes, and existing generative models for dynamic novel view synthesis cannot handle in-the-wild videos. Our approach consists of two steps: estimating temporally consistent geometry, and generative rendering guided by this geometry. By integrating geometric priors, the generative model focuses on synthesizing realistic details where the estimated geometry is uncertain. We eliminate the need for extensive 4D training data through a factorized fine-tuning framework that separately trains spatial and temporal components using multi-view image and video data. Our method outperforms baselines in producing plausible videos from novel camera trajectories, especially in extreme extrapolation scenarios on real-world footage.
HumanGif: Single-View Human Diffusion with Generative PriorShoukang Hu, Takuya Narihira, Kazumi Fukuda et al.
Previous 3D human creation methods have made significant progress in synthesizing view-consistent and temporally aligned results from sparse-view images or monocular videos. However, it remains challenging to produce perpetually realistic, view-consistent, and temporally coherent human avatars from a single image, as limited information is available in the single-view input setting. Motivated by the success of 2D character animation, we propose HumanGif, a single-view human diffusion model with generative prior. Specifically, we formulate the single-view-based 3D human novel view and pose synthesis as a single-view-conditioned human diffusion process, utilizing generative priors from foundational diffusion models to complement the missing information. To ensure fine-grained and consistent novel view and pose synthesis, we introduce a Human NeRF module in HumanGif to learn spatially aligned features from the input image, implicitly capturing the relative camera and human pose transformation. Furthermore, we introduce an image-level loss during optimization to bridge the gap between latent and image spaces in diffusion models. Extensive experiments on RenderPeople, DNA-Rendering, THuman 2.1, and TikTok datasets demonstrate that HumanGif achieves the best perceptual performance, with better generalizability for novel view and pose synthesis.
14.3SDJan 6, 2025
CCStereo: Audio-Visual Contextual and Contrastive Learning for Binaural Audio GenerationYuanhong Chen, Kazuki Shimada, Christian Simon et al.
Binaural audio generation (BAG) aims to convert monaural audio to stereo audio using visual prompts, requiring a deep understanding of spatial and semantic information. However, current models risk overfitting to room environments and lose fine-grained spatial details. In this paper, we propose a new audio-visual binaural generation model incorporating an audio-visual conditional normalisation layer that dynamically aligns the mean and variance of the target difference audio features using visual context, along with a new contrastive learning method to enhance spatial sensitivity by mining negative samples from shuffled visual features. We also introduce a cost-efficient way to utilise test-time augmentation in video data to enhance performance. Our approach achieves state-of-the-art generation accuracy on the FAIR-Play and MUSIC-Stereo benchmarks.
9.3SDOct 7, 2025
StereoSync: Spatially-Aware Stereo Audio Generation from VideoChristian Marinoni, Riccardo Fosco Gramaccioni, Kazuki Shimada et al.
Although audio generation has been widely studied over recent years, video-aligned audio generation still remains a relatively unexplored frontier. To address this gap, we introduce StereoSync, a novel and efficient model designed to generate audio that is both temporally synchronized with a reference video and spatially aligned with its visual context. Moreover, StereoSync also achieves efficiency by leveraging pretrained foundation models, reducing the need for extensive training while maintaining high-quality synthesis. Unlike existing methods that primarily focus on temporal synchronization, StereoSync introduces a significant advancement by incorporating spatial awareness into video-aligned audio generation. Indeed, given an input video, our approach extracts spatial cues from depth maps and bounding boxes, using them as cross-attention conditioning in a diffusion-based audio generation model. Such an approach allows StereoSync to go beyond simple synchronization, producing stereo audio that dynamically adapts to the spatial structure and movement of a video scene. We evaluate StereoSync on Walking The Maps, a curated dataset comprising videos from video games that feature animated characters walking through diverse environments. Experimental results demonstrate the ability of StereoSync to achieve both temporal and spatial alignment, advancing the state of the art in video-to-audio generation and resulting in a significantly more immersive and realistic audio experience.
11.2SDJul 16, 2025
Stereo Sound Event Localization and Detection with Onscreen/offscreen ClassificationKazuki Shimada, Archontis Politis, Iran R. Roman et al.
This paper presents the objective, dataset, baseline, and metrics of Task 3 of the DCASE2025 Challenge on sound event localization and detection (SELD). In previous editions, the challenge used four-channel audio formats of first-order Ambisonics (FOA) and microphone array. In contrast, this year's challenge investigates SELD with stereo audio data (termed stereo SELD). This change shifts the focus from more specialized 360° audio and audiovisual scene analysis to more commonplace audio and media scenarios with limited field-of-view (FOV). Due to inherent angular ambiguities in stereo audio data, the task focuses on direction-of-arrival (DOA) estimation in the azimuth plane (left-right axis) along with distance estimation. The challenge remains divided into two tracks: audio-only and audiovisual, with the audiovisual track introducing a new sub-task of onscreen/offscreen event classification necessitated by the limited FOV. This challenge introduces the DCASE2025 Task3 Stereo SELD Dataset, whose stereo audio and perspective video clips are sampled and converted from the STARSS23 recordings. The baseline system is designed to process stereo audio and corresponding video frames as inputs. In addition to the typical SELD event classification and localization, it integrates onscreen/offscreen classification for the audiovisual track. The evaluation metrics have been modified to introduce an onscreen/offscreen accuracy metric, which assesses the models' ability to identify which sound sources are onscreen. In the experimental evaluation, the baseline system performs reasonably well with the stereo audio data.
10.2CVMay 14, 2025
Dyadic Mamba: Long-term Dyadic Human Motion SynthesisJulian Tanke, Takashi Shibuya, Kengo Uchida et al.
Generating realistic dyadic human motion from text descriptions presents significant challenges, particularly for extended interactions that exceed typical training sequence lengths. While recent transformer-based approaches have shown promising results for short-term dyadic motion synthesis, they struggle with longer sequences due to inherent limitations in positional encoding schemes. In this paper, we introduce Dyadic Mamba, a novel approach that leverages State-Space Models (SSMs) to generate high-quality dyadic human motion of arbitrary length. Our method employs a simple yet effective architecture that facilitates information flow between individual motion sequences through concatenation, eliminating the need for complex cross-attention mechanisms. We demonstrate that Dyadic Mamba achieves competitive performance on standard short-term benchmarks while significantly outperforming transformer-based approaches on longer sequences. Additionally, we propose a new benchmark for evaluating long-term motion synthesis quality, providing a standardized framework for future research. Our results demonstrate that SSM-based architectures offer a promising direction for addressing the challenging task of long-term dyadic human motion synthesis from text descriptions.
6.2CVDec 14, 2025
Schrodinger Audio-Visual Editor: Object-Level Audiovisual RemovalWeihan Xu, Kan Jen Cheng, Koichi Saito et al.
Joint editing of audio and visual content is crucial for precise and controllable content creation. This new task poses challenges due to the limitations of paired audio-visual data before and after targeted edits, and the heterogeneity across modalities. To address the data and modeling challenges in joint audio-visual editing, we introduce SAVEBench, a paired audiovisual dataset with text and mask conditions to enable object-grounded source-to-target learning. With SAVEBench, we train the Schrodinger Audio-Visual Editor (SAVE), an end-to-end flow-matching model that edits audio and video in parallel while keeping them aligned throughout processing. SAVE incorporates a Schrodinger Bridge that learns a direct transport from source to target audiovisual mixtures. Our evaluation demonstrates that the proposed SAVE model is able to remove the target objects in audio and visual content while preserving the remaining content, with stronger temporal synchronization and audiovisual semantic correspondence compared with pairwise combinations of an audio editor and a video editor.
4.1LGOct 6, 2025
SONA: Learning Conditional, Unconditional, and Mismatching-Aware DiscriminatorYuhta Takida, Satoshi Hayakawa, Takashi Shibuya et al.
Deep generative models have made significant advances in generating complex content, yet conditional generation remains a fundamental challenge. Existing conditional generative adversarial networks often struggle to balance the dual objectives of assessing authenticity and conditional alignment of input samples within their conditional discriminators. To address this, we propose a novel discriminator design that integrates three key capabilities: unconditional discrimination, matching-aware supervision to enhance alignment sensitivity, and adaptive weighting to dynamically balance all objectives. Specifically, we introduce Sum of Naturalness and Alignment (SONA), which employs separate projections for naturalness (authenticity) and alignment in the final layer with an inductive bias, supported by dedicated objective functions and an adaptive weighting mechanism. Extensive experiments on class-conditional generation tasks show that \ours achieves superior sample quality and conditional alignment compared to state-of-the-art methods. Furthermore, we demonstrate its effectiveness in text-to-image generation, confirming the versatility and robustness of our approach.
12.9SDOct 2, 2025
SoundReactor: Frame-level Online Video-to-Audio GenerationKoichi Saito, Julian Tanke, Christian Simon et al.
Prevailing Video-to-Audio (V2A) generation models operate offline, assuming an entire video sequence or chunks of frames are available beforehand. This critically limits their use in interactive applications such as live content creation and emerging generative world models. To address this gap, we introduce the novel task of frame-level online V2A generation, where a model autoregressively generates audio from video without access to future video frames. Furthermore, we propose SoundReactor, which, to the best of our knowledge, is the first simple yet effective framework explicitly tailored for this task. Our design enforces end-to-end causality and targets low per-frame latency with audio-visual synchronization. Our model's backbone is a decoder-only causal transformer over continuous audio latents. For vision conditioning, it leverages grid (patch) features extracted from the smallest variant of the DINOv2 vision encoder, which are aggregated into a single token per frame to maintain end-to-end causality and efficiency. The model is trained through a diffusion pre-training followed by consistency fine-tuning to accelerate the diffusion head decoding. On a benchmark of diverse gameplay videos from AAA titles, our model successfully generates semantically and temporally aligned, high-quality full-band stereo audio, validated by both objective and human evaluations. Furthermore, our model achieves low per-frame waveform-level latency (26.3ms with the head NFE=1, 31.5ms with NFE=4) on 30FPS, 480p videos using a single H100. Demo samples are available at https://koichi-saito-sony.github.io/soundreactor/.
11.8CVAug 1, 2025
TITAN-Guide: Taming Inference-Time AligNment for Guided Text-to-Video Diffusion ModelsChristian Simon, Masato Ishii, Akio Hayakawa et al.
In the recent development of conditional diffusion models still require heavy supervised fine-tuning for performing control on a category of tasks. Training-free conditioning via guidance with off-the-shelf models is a favorable alternative to avoid further fine-tuning on the base model. However, the existing training-free guidance frameworks either have heavy memory requirements or offer sub-optimal control due to rough estimation. These shortcomings limit the applicability to control diffusion models that require intense computation, such as Text-to-Video (T2V) diffusion models. In this work, we propose Taming Inference Time Alignment for Guided Text-to-Video Diffusion Model, so-called TITAN-Guide, which overcomes memory space issues, and provides more optimal control in the guidance process compared to the counterparts. In particular, we develop an efficient method for optimizing diffusion latents without backpropagation from a discriminative guiding model. In particular, we study forward gradient descents for guided diffusion tasks with various options on directional directives. In our experiments, we demonstrate the effectiveness of our approach in efficiently managing memory during latent optimization, while previous methods fall short. Our proposed approach not only minimizes memory requirements but also significantly enhances T2V performance across a range of diffusion guidance benchmarks. Code, models, and demo are available at https://titanguide.github.io.
6.2CVJun 26, 2025
Step-by-Step Video-to-Audio Synthesis via Negative Audio GuidanceAkio Hayakawa, Masato Ishii, Takashi Shibuya et al.
We propose a step-by-step video-to-audio (V2A) generation method for finer controllability over the generation process and more realistic audio synthesis. Inspired by traditional Foley workflows, our approach aims to comprehensively capture all sound events induced by a video through the incremental generation of missing sound events. To avoid the need for costly multi-reference video-audio datasets, each generation step is formulated as a negatively guided V2A process that discourages duplication of existing sounds. The guidance model is trained by finetuning a pre-trained V2A model on audio pairs from adjacent segments of the same video, allowing training with standard single-reference audiovisual datasets that are easily accessible. Objective and subjective evaluations demonstrate that our method enhances the separability of generated sounds at each step and improves the overall quality of the final composite audio, outperforming existing baselines.
6.2CVJun 2, 2025
Efficiency without Compromise: CLIP-aided Text-to-Image GANs with Increased DiversityYuya Kobayashi, Yuhta Takida, Takashi Shibuya et al.
Recently, Generative Adversarial Networks (GANs) have been successfully scaled to billion-scale large text-to-image datasets. However, training such models entails a high training cost, limiting some applications and research usage. To reduce the cost, one promising direction is the incorporation of pre-trained models. The existing method of utilizing pre-trained models for a generator significantly reduced the training cost compared with the other large-scale GANs, but we found the model loses the diversity of generation for a given prompt by a large margin. To build an efficient and high-fidelity text-to-image GAN without compromise, we propose to use two specialized discriminators with Slicing Adversarial Networks (SANs) adapted for text-to-image tasks. Our proposed model, called SCAD, shows a notable enhancement in diversity for a given prompt with better sample fidelity. We also propose to use a metric called Per-Prompt Diversity (PPD) to evaluate the diversity of text-to-image models quantitatively. SCAD achieved a zero-shot FID competitive with the latest large-scale GANs at two orders of magnitude less training cost.
12.1CVJun 4, 2024
MoLA: Motion Generation and Editing with Latent Diffusion Enhanced by Adversarial TrainingKengo Uchida, Takashi Shibuya, Yuhta Takida et al.
In text-to-motion generation, controllability as well as generation quality and speed has become increasingly critical. The controllability challenges include generating a motion of a length that matches the given textual description and editing the generated motions according to control signals, such as the start-end positions and the pelvis trajectory. In this paper, we propose MoLA, which provides fast, high-quality, variable-length motion generation and can also deal with multiple editing tasks in a single framework. Our approach revisits the motion representation used as inputs and outputs in the model, incorporating an activation variable to enable variable-length motion generation. Additionally, we integrate a variational autoencoder and a latent diffusion model, further enhanced through adversarial training, to achieve high-quality and fast generation. Moreover, we apply a training-free guided generation framework to achieve various editing tasks with motion control inputs. We quantitatively show the effectiveness of adversarial learning in text-to-motion generation, and demonstrate the applicability of our editing framework to multiple editing tasks in the motion domain.
11.5SDMay 18, 2023
Diffusion-Based Speech Enhancement with Joint Generative and Predictive DecodersHao Shi, Kazuki Shimada, Masato Hirano et al.
Diffusion-based generative speech enhancement (SE) has recently received attention, but reverse diffusion remains time-consuming. One solution is to initialize the reverse diffusion process with enhanced features estimated by a predictive SE system. However, the pipeline structure currently does not consider for a combined use of generative and predictive decoders. The predictive decoder allows us to use the further complementarity between predictive and diffusion-based generative SE. In this paper, we propose a unified system that use jointly generative and predictive decoders across two levels. The encoder encodes both generative and predictive information at the shared encoding level. At the decoded feature level, we fuse the two decoded features by generative and predictive decoders. Specifically, the two SE modules are fused in the initial and final diffusion steps: the initial fusion initializes the diffusion process with the predictive SE to improve convergence, and the final fusion combines the two complementary SE outputs to enhance SE performance. Experiments conducted on the Voice-Bank dataset demonstrate that incorporating predictive information leads to faster decoding and higher PESQ scores compared with other score-based diffusion SE (StoRM and SGMSE+).
Good Examples Make A Faster Learner: Simple Demonstration-based Learning for Low-resource NERDong-Ho Lee, Akshen Kadakia, Kangmin Tan et al.
Recent advances in prompt-based learning have shown strong results on few-shot text classification by using cloze-style templates. Similar attempts have been made on named entity recognition (NER) which manually design templates to predict entity types for every text span in a sentence. However, such methods may suffer from error propagation induced by entity span detection, high cost due to enumeration of all possible text spans, and omission of inter-dependencies among token labels in a sentence. Here we present a simple demonstration-based learning method for NER, which lets the input be prefaced by task demonstrations for in-context learning. We perform a systematic study on demonstration strategy regarding what to include (entity examples, with or without surrounding context), how to select the examples, and what templates to use. Results on in-domain learning and domain adaptation show that the model's performance in low-resource settings can be largely improved with a suitable demonstration strategy (e.g., a 4-17% improvement on 25 train instances). We also find that good demonstration can save many labeled examples and consistency in demonstration contributes to better performance.
Nested Named Entity Recognition via Second-best Sequence Learning and DecodingTakashi Shibuya, Eduard Hovy
When an entity name contains other names within it, the identification of all combinations of names can become difficult and expensive. We propose a new method to recognize not only outermost named entities but also inner nested ones. We design an objective function for training a neural model that treats the tag sequence for nested entities as the second best path within the span of their parent entity. In addition, we provide the decoding method for inference that extracts entities iteratively from outermost ones to inner ones in an outside-to-inside way. Our method has no additional hyperparameters to the conditional random field based model widely used for flat named entity recognition tasks. Experiments demonstrate that our method performs better than or at least as well as existing methods capable of handling nested entities, achieving the F1-scores of 85.82%, 84.34%, and 77.36% on ACE-2004, ACE-2005, and GENIA datasets, respectively.