CVDec 27, 2025
SCPainter: A Unified Framework for Realistic 3D Asset Insertion and Novel View SynthesisPaul Dobre, Jackson Cooper, Xin Wang et al.
3D Asset insertion and novel view synthesis (NVS) are key components for autonomous driving simulation, enhancing the diversity of training data. With better training data that is diverse and covers a wide range of situations, including long-tailed driving scenarios, autonomous driving models can become more robust and safer. This motivates a unified simulation framework that can jointly handle realistic integration of inserted 3D assets and NVS. Recent 3D asset reconstruction methods enable reconstruction of dynamic actors from video, supporting their re-insertion into simulated driving scenes. While the overall structure and appearance can be accurate, it still struggles to capture the realism of 3D assets through lighting or shadows, particularly when inserted into scenes. In parallel, recent advances in NVS methods have demonstrated promising results in synthesizing viewpoints beyond the originally recorded trajectories. However, existing approaches largely treat asset insertion and NVS capabilities in isolation. To allow for interaction with the rest of the scene and to enable more diverse creation of new scenarios for training, realistic 3D asset insertion should be combined with NVS. To address this, we present SCPainter (Street Car Painter), a unified framework which integrates 3D Gaussian Splat (GS) car asset representations and 3D scene point clouds with diffusion-based generation to jointly enable realistic 3D asset insertion and NVS. The 3D GS assets and 3D scene point clouds are projected together into novel views, and these projections are used to condition a diffusion model to generate high quality images. Evaluation on the Waymo Open Dataset demonstrate the capability of our framework to enable 3D asset insertion and NVS, facilitating the creation of diverse and realistic driving data.
55.1CVApr 22
FurnSet: Exploiting Repeats for 3D Scene ReconstructionPaul Dobre, Xin Wang, Hongzhou Yang
Single-view 3D scene reconstruction involves inferring both object geometry and spatial layout. Existing methods typically reconstruct objects independently or rely on implicit scene context, failing to exploit the repeated instances commonly present in realworld scenes. We propose FurnSet, a framework that explicitly identifies and leverages repeated object instances to improve reconstruction. Our method introduces per-object CLS tokens and a set-aware self-attention mechanism that groups identical instances and aggregates complementary observations across them, enabling joint reconstruction. We further combine scene-level and object-level conditioning to guide object reconstruction, followed by layout optimization using object point clouds with 3D and 2D projection losses for scene alignment. Experiments on 3D-Future and 3D-Front demonstrate improved scene reconstruction quality, highlighting the effectiveness of exploiting repetition for robust 3D scene reconstruction.
ROFeb 16, 2025
GS-GVINS: A Tightly-integrated GNSS-Visual-Inertial Navigation System Augmented by 3D Gaussian SplattingZelin Zhou, Saurav Uprety, Shichuang Nie et al.
Recently, the emergence of 3D Gaussian Splatting (3DGS) has drawn significant attention in the area of 3D map reconstruction and visual SLAM. While extensive research has explored 3DGS for indoor trajectory tracking using visual sensor alone or in combination with Light Detection and Ranging (LiDAR) and Inertial Measurement Unit (IMU), its integration with GNSS for large-scale outdoor navigation remains underexplored. To address these concerns, we proposed GS-GVINS: a tightly-integrated GNSS-Visual-Inertial Navigation System augmented by 3DGS. This system leverages 3D Gaussian as a continuous differentiable scene representation in largescale outdoor environments, enhancing navigation performance through the constructed 3D Gaussian map. Notably, GS-GVINS is the first GNSS-Visual-Inertial navigation application that directly utilizes the analytical jacobians of SE3 camera pose with respect to 3D Gaussians. To maintain the quality of 3DGS rendering in extreme dynamic states, we introduce a motionaware 3D Gaussian pruning mechanism, updating the map based on relative pose translation and the accumulated opacity along the camera ray. For validation, we test our system under different driving environments: open-sky, sub-urban, and urban. Both self-collected and public datasets are used for evaluation. The results demonstrate the effectiveness of GS-GVINS in enhancing navigation accuracy across diverse driving environments.