22.7CVMar 26
InstanceAnimator: Multi-Instance Sketch Video ColorizationYinhan Zhang, Yue Ma, Bingyuan Wang et al.
We propose InstanceAnimator, a novel Diffusion Transformer framework for multi-instance sketch video colorization. Existing methods suffer from three core limitations: inflexible user control due to heavy reliance on single reference frames, poor instance controllability leading to misalignment in multi-character scenarios, and degraded detail fidelity in fine-grained regions. To address these challenges, we introduce three corresponding innovations. First, a Canvas Guidance Condition eliminates workflow fragmentation by allowing free placement of reference elements and background, enabling unprecedented user flexibility. Second, an Instance Matching Mechanism resolves misalignment by integrating instance features with the sketches, ensuring precise control over multiple characters. Third, an Adaptive Decoupled Control Module enhances detail fidelity by injecting semantic features from characters, backgrounds, and text conditions into the diffusion process. Extensive experiments demonstrate that InstanceAnimator achieves superior multi-instance colorization with enhanced user control, high visual quality, and strong instance consistency.
34.0CVJun 5, 2025
Follow-Your-Creation: Empowering 4D Creation through Video InpaintingYue Ma, Kunyu Feng, Xinhua Zhang et al.
We introduce Follow-Your-Creation, a novel 4D video creation framework capable of both generating and editing 4D content from a single monocular video input. By leveraging a powerful video inpainting foundation model as a generative prior, we reformulate 4D video creation as a video inpainting task, enabling the model to fill in missing content caused by camera trajectory changes or user edits. To facilitate this, we generate composite masked inpainting video data to effectively fine-tune the model for 4D video generation. Given an input video and its associated camera trajectory, we first perform depth-based point cloud rendering to obtain invisibility masks that indicate the regions that should be completed. Simultaneously, editing masks are introduced to specify user-defined modifications, and these are combined with the invisibility masks to create a composite masks dataset. During training, we randomly sample different types of masks to construct diverse and challenging inpainting scenarios, enhancing the model's generalization and robustness in various 4D editing and generation tasks. To handle temporal consistency under large camera motion, we design a self-iterative tuning strategy that gradually increases the viewing angles during training, where the model is used to generate the next-stage training data after each fine-tuning iteration. Moreover, we introduce a temporal packaging module during inference to enhance generation quality. Our method effectively leverages the prior knowledge of the base model without degrading its original performance, enabling the generation of 4D videos with consistent multi-view coherence. In addition, our approach supports prompt-based content editing, demonstrating strong flexibility and significantly outperforming state-of-the-art methods in both quality and versatility.