Dong Ki Kim

RO
h-index6
3papers
23citations
Novelty70%
AI Score47

3 Papers

10.2CVDec 1, 2025
GrndCtrl: Grounding World Models via Self-Supervised Reward Alignment

Haoyang He, Jay Patrikar, Dong-Ki Kim et al.

Recent advances in video world modeling have enabled large-scale generative models to simulate embodied environments with high visual fidelity, providing strong priors for prediction, planning, and control. Yet, despite their realism, these models often lack geometric grounding, limiting their use in navigation tasks that require spatial coherence and long-horizon stability. We introduce Reinforcement Learning with World Grounding (RLWG), a self-supervised post-training framework that aligns pretrained world models with a physically verifiable structure through geometric and perceptual rewards. Analogous to reinforcement learning from verifiable feedback (RLVR) in language models, RLWG can use multiple rewards that measure pose cycle-consistency, depth reprojection, and temporal coherence. We instantiate this framework with GrndCtrl, a reward-aligned adaptation method based on Group Relative Policy Optimization (GRPO), yielding world models that maintain stable trajectories, consistent geometry, and reliable rollouts for embodied navigation. Like post-training alignment in large language models, GrndCtrl leverages verifiable rewards to bridge generative pretraining and grounded behavior, achieving superior spatial coherence and navigation stability over supervised fine-tuning in outdoor environments.

11.0ROOct 9, 2025
Don't Run with Scissors: Pruning Breaks VLA Models but They Can Be Recovered

Jason Jabbour, Dong-Ki Kim, Max Smith et al.

Vision-Language-Action (VLA) models have advanced robotic capabilities but remain challenging to deploy on resource-limited hardware. Pruning has enabled efficient compression of large language models (LLMs), yet it is largely understudied in robotics. Surprisingly, we observe that pruning VLA models leads to drastic degradation and increased safety violations. We introduce GLUESTICK, a post-pruning recovery method that restores much of the original model's functionality while retaining sparsity benefits. Our method performs a one-time interpolation between the dense and pruned models in weight-space to compute a corrective term. This correction is used during inference by each pruned layer to recover lost capabilities with minimal overhead. GLUESTICK requires no additional training, is agnostic to the pruning algorithm, and introduces a single hyperparameter that controls the tradeoff between efficiency and accuracy. Across diverse VLA architectures and tasks in manipulation and navigation, GLUESTICK achieves competitive memory efficiency while substantially recovering success rates and reducing safety violations. Additional material can be found at: https://gluestick-vla.github.io/.

18.7ROJul 17, 2025
Enter the Mind Palace: Reasoning and Planning for Long-term Active Embodied Question Answering

Muhammad Fadhil Ginting, Dong-Ki Kim, Xiangyun Meng et al.

As robots become increasingly capable of operating over extended periods -- spanning days, weeks, and even months -- they are expected to accumulate knowledge of their environments and leverage this experience to assist humans more effectively. This paper studies the problem of Long-term Active Embodied Question Answering (LA-EQA), a new task in which a robot must both recall past experiences and actively explore its environment to answer complex, temporally-grounded questions. Unlike traditional EQA settings, which typically focus either on understanding the present environment alone or on recalling a single past observation, LA-EQA challenges an agent to reason over past, present, and possible future states, deciding when to explore, when to consult its memory, and when to stop gathering observations and provide a final answer. Standard EQA approaches based on large models struggle in this setting due to limited context windows, absence of persistent memory, and an inability to combine memory recall with active exploration. To address this, we propose a structured memory system for robots, inspired by the mind palace method from cognitive science. Our method encodes episodic experiences as scene-graph-based world instances, forming a reasoning and planning algorithm that enables targeted memory retrieval and guided navigation. To balance the exploration-recall trade-off, we introduce value-of-information-based stopping criteria that determines when the agent has gathered sufficient information. We evaluate our method on real-world experiments and introduce a new benchmark that spans popular simulation environments and actual industrial sites. Our approach significantly outperforms state-of-the-art baselines, yielding substantial gains in both answer accuracy and exploration efficiency.