Ziyi Yang

CV
h-index25
9papers
634citations
Novelty56%
AI Score46

9 Papers

29.8CVMar 30, 2024Code
3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting

Xiaoyang Lyu, Yang-Tian Sun, Yi-Hua Huang et al. · stanford

In this paper, we present an implicit surface reconstruction method with 3D Gaussian Splatting (3DGS), namely 3DGSR, that allows for accurate 3D reconstruction with intricate details while inheriting the high efficiency and rendering quality of 3DGS. The key insight is incorporating an implicit signed distance field (SDF) within 3D Gaussians to enable them to be aligned and jointly optimized. First, we introduce a differentiable SDF-to-opacity transformation function that converts SDF values into corresponding Gaussians' opacities. This function connects the SDF and 3D Gaussians, allowing for unified optimization and enforcing surface constraints on the 3D Gaussians. During learning, optimizing the 3D Gaussians provides supervisory signals for SDF learning, enabling the reconstruction of intricate details. However, this only provides sparse supervisory signals to the SDF at locations occupied by Gaussians, which is insufficient for learning a continuous SDF. Then, to address this limitation, we incorporate volumetric rendering and align the rendered geometric attributes (depth, normal) with those derived from 3D Gaussians. This consistency regularization introduces supervisory signals to locations not covered by discrete 3D Gaussians, effectively eliminating redundant surfaces outside the Gaussian sampling range. Our extensive experimental results demonstrate that our 3DGSR method enables high-quality 3D surface reconstruction while preserving the efficiency and rendering quality of 3DGS. Besides, our method competes favorably with leading surface reconstruction techniques while offering a more efficient learning process and much better rendering qualities. The code will be available at https://github.com/CVMI-Lab/3DGSR.

4.0SDNov 11, 2025
DOA Estimation with Lightweight Network on LLM-Aided Simulated Acoustic Scenes

Haowen Li, Zhengding Luo, Dongyuan Shi et al.

Direction-of-Arrival (DOA) estimation is critical in spatial audio and acoustic signal processing, with wide-ranging applications in real-world. Most existing DOA models are trained on synthetic data by convolving clean speech with room impulse responses (RIRs), which limits their generalizability due to constrained acoustic diversity. In this paper, we revisit DOA estimation using a recently introduced dataset constructed with the assistance of large language models (LLMs), which provides more realistic and diverse spatial audio scenes. We benchmark several representative neural-based DOA methods on this dataset and propose LightDOA, a lightweight DOA estimation model based on depthwise separable convolutions, specifically designed for mutil-channel input in varying environments. Experimental results show that LightDOA achieves satisfactory accuracy and robustness across various acoustic scenes while maintaining low computational complexity. This study not only highlights the potential of spatial audio synthesized with the assistance of LLMs in advancing robust and efficient DOA estimation research, but also highlights LightDOA as efficient solution for resource-constrained applications.

7.6CVAug 28, 2024
Towards Realistic Example-based Modeling via 3D Gaussian Stitching

Xinyu Gao, Ziyi Yang, Bingchen Gong et al.

Using parts of existing models to rebuild new models, commonly termed as example-based modeling, is a classical methodology in the realm of computer graphics. Previous works mostly focus on shape composition, making them very hard to use for realistic composition of 3D objects captured from real-world scenes. This leads to combining multiple NeRFs into a single 3D scene to achieve seamless appearance blending. However, the current SeamlessNeRF method struggles to achieve interactive editing and harmonious stitching for real-world scenes due to its gradient-based strategy and grid-based representation. To this end, we present an example-based modeling method that combines multiple Gaussian fields in a point-based representation using sample-guided synthesis. Specifically, as for composition, we create a GUI to segment and transform multiple fields in real time, easily obtaining a semantically meaningful composition of models represented by 3D Gaussian Splatting (3DGS). For texture blending, due to the discrete and irregular nature of 3DGS, straightforwardly applying gradient propagation as SeamlssNeRF is not supported. Thus, a novel sampling-based cloning method is proposed to harmonize the blending while preserving the original rich texture and content. Our workflow consists of three steps: 1) real-time segmentation and transformation of a Gaussian model using a well-tailored GUI, 2) KNN analysis to identify boundary points in the intersecting area between the source and target models, and 3) two-phase optimization of the target model using sampling-based cloning and gradient constraints. Extensive experimental results validate that our approach significantly outperforms previous works in terms of realistic synthesis, demonstrating its practicality. More demos are available at https://ingra14m.github.io/gs_stitching_website.

42.1CVDec 4, 2023Code
SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes

Yi-Hua Huang, Yang-Tian Sun, Ziyi Yang et al.

Novel view synthesis for dynamic scenes is still a challenging problem in computer vision and graphics. Recently, Gaussian splatting has emerged as a robust technique to represent static scenes and enable high-quality and real-time novel view synthesis. Building upon this technique, we propose a new representation that explicitly decomposes the motion and appearance of dynamic scenes into sparse control points and dense Gaussians, respectively. Our key idea is to use sparse control points, significantly fewer in number than the Gaussians, to learn compact 6 DoF transformation bases, which can be locally interpolated through learned interpolation weights to yield the motion field of 3D Gaussians. We employ a deformation MLP to predict time-varying 6 DoF transformations for each control point, which reduces learning complexities, enhances learning abilities, and facilitates obtaining temporal and spatial coherent motion patterns. Then, we jointly learn the 3D Gaussians, the canonical space locations of control points, and the deformation MLP to reconstruct the appearance, geometry, and dynamics of 3D scenes. During learning, the location and number of control points are adaptively adjusted to accommodate varying motion complexities in different regions, and an ARAP loss following the principle of as rigid as possible is developed to enforce spatial continuity and local rigidity of learned motions. Finally, thanks to the explicit sparse motion representation and its decomposition from appearance, our method can enable user-controlled motion editing while retaining high-fidelity appearances. Extensive experiments demonstrate that our approach outperforms existing approaches on novel view synthesis with a high rendering speed and enables novel appearance-preserved motion editing applications. Project page: https://yihua7.github.io/SC-GS-web/

29.4CVFeb 24, 2024
Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting

Ziyi Yang, Xinyu Gao, Yangtian Sun et al.

The recent advancements in 3D Gaussian splatting (3D-GS) have not only facilitated real-time rendering through modern GPU rasterization pipelines but have also attained state-of-the-art rendering quality. Nevertheless, despite its exceptional rendering quality and performance on standard datasets, 3D-GS frequently encounters difficulties in accurately modeling specular and anisotropic components. This issue stems from the limited ability of spherical harmonics (SH) to represent high-frequency information. To overcome this challenge, we introduce Spec-Gaussian, an approach that utilizes an anisotropic spherical Gaussian (ASG) appearance field instead of SH for modeling the view-dependent appearance of each 3D Gaussian. Additionally, we have developed a coarse-to-fine training strategy to improve learning efficiency and eliminate floaters caused by overfitting in real-world scenes. Our experimental results demonstrate that our method surpasses existing approaches in terms of rendering quality. Thanks to ASG, we have significantly improved the ability of 3D-GS to model scenes with specular and anisotropic components without increasing the number of 3D Gaussians. This improvement extends the applicability of 3D GS to handle intricate scenarios with specular and anisotropic surfaces. Project page is https://ingra14m.github.io/Spec-Gaussian-website/.

15.8CVDec 16, 2024
Deformable Radial Kernel Splatting

Yi-Hua Huang, Ming-Xian Lin, Yang-Tian Sun et al.

Recently, Gaussian splatting has emerged as a robust technique for representing 3D scenes, enabling real-time rasterization and high-fidelity rendering. However, Gaussians' inherent radial symmetry and smoothness constraints limit their ability to represent complex shapes, often requiring thousands of primitives to approximate detailed geometry. We introduce Deformable Radial Kernel (DRK), which extends Gaussian splatting into a more general and flexible framework. Through learnable radial bases with adjustable angles and scales, DRK efficiently models diverse shape primitives while enabling precise control over edge sharpness and boundary curvature. iven DRK's planar nature, we further develop accurate ray-primitive intersection computation for depth sorting and introduce efficient kernel culling strategies for improved rasterization efficiency. Extensive experiments demonstrate that DRK outperforms existing methods in both representation efficiency and rendering quality, achieving state-of-the-art performance while dramatically reducing primitive count.

7.2CLDec 3, 2024
A Comprehensive Evaluation of Large Language Models on Aspect-Based Sentiment Analysis

Changzhi Zhou, Dandan Song, Yuhang Tian et al.

Recently, Large Language Models (LLMs) have garnered increasing attention in the field of natural language processing, revolutionizing numerous downstream tasks with powerful reasoning and generation abilities. For example, In-Context Learning (ICL) introduces a fine-tuning-free paradigm, allowing out-of-the-box LLMs to execute downstream tasks by analogy learning without any fine-tuning. Besides, in a fine-tuning-dependent paradigm where substantial training data exists, Parameter-Efficient Fine-Tuning (PEFT), as the cost-effective methods, enable LLMs to achieve excellent performance comparable to full fine-tuning. However, these fascinating techniques employed by LLMs have not been fully exploited in the ABSA field. Previous works probe LLMs in ABSA by merely using randomly selected input-output pairs as demonstrations in ICL, resulting in an incomplete and superficial evaluation. In this paper, we shed light on a comprehensive evaluation of LLMs in the ABSA field, involving 13 datasets, 8 ABSA subtasks, and 6 LLMs. Specifically, we design a unified task formulation to unify ``multiple LLMs for multiple ABSA subtasks in multiple paradigms.'' For the fine-tuning-dependent paradigm, we efficiently fine-tune LLMs using instruction-based multi-task learning. For the fine-tuning-free paradigm, we propose 3 demonstration selection strategies to stimulate the few-shot abilities of LLMs. Our extensive experiments demonstrate that LLMs achieve a new state-of-the-art performance compared to fine-tuned Small Language Models (SLMs) in the fine-tuning-dependent paradigm. More importantly, in the fine-tuning-free paradigm where SLMs are ineffective, LLMs with ICL still showcase impressive potential and even compete with fine-tuned SLMs on some ABSA subtasks.

2.3QMNov 15, 2021
SPLDExtraTrees: Robust machine learning approach for predicting kinase inhibitor resistance

Ziyi Yang, Zhaofeng Ye, Yijia Xiao et al.

Drug resistance is a major threat to the global health and a significant concern throughout the clinical treatment of diseases and drug development. The mutation in proteins that is related to drug binding is a common cause for adaptive drug resistance. Therefore, quantitative estimations of how mutations would affect the interaction between a drug and the target protein would be of vital significance for the drug development and the clinical practice. Computational methods that rely on molecular dynamics simulations, Rosetta protocols, as well as machine learning methods have been proven to be capable of predicting ligand affinity changes upon protein mutation. However, the severely limited sample size and heavy noise induced overfitting and generalization issues have impeded wide adoption of machine learning for studying drug resistance. In this paper, we propose a robust machine learning method, termed SPLDExtraTrees, which can accurately predict ligand binding affinity changes upon protein mutation and identify resistance-causing mutations. Especially, the proposed method ranks training data following a specific scheme that starts with easy-to-learn samples and gradually incorporates harder and diverse samples into the training, and then iterates between sample weight recalculations and model updates. In addition, we calculate additional physics-based structural features to provide the machine learning model with the valuable domain knowledge on proteins for this data-limited predictive tasks. The experiments substantiate the capability of the proposed method for predicting kinase inhibitor resistance under three scenarios, and achieves predictive accuracy comparable to that of molecular dynamics and Rosetta methods with much less computational costs.

2.3LGSep 2, 2020
Select-ProtoNet: Learning to Select for Few-Shot Disease Subtype Prediction

Ziyi Yang, Jun Shu, Yong Liang et al.

Current machine learning has made great progress on computer vision and many other fields attributed to the large amount of high-quality training samples, while it does not work very well on genomic data analysis, since they are notoriously known as small data. In our work, we focus on few-shot disease subtype prediction problem, identifying subgroups of similar patients that can guide treatment decisions for a specific individual through training on small data. In fact, doctors and clinicians always address this problem by studying several interrelated clinical variables simultaneously. We attempt to simulate such clinical perspective, and introduce meta learning techniques to develop a new model, which can extract the common experience or knowledge from interrelated clinical tasks and transfer it to help address new tasks. Our new model is built upon a carefully designed meta-learner, called Prototypical Network, that is a simple yet effective meta learning machine for few-shot image classification. Observing that gene expression data have specifically high dimensionality and high noise properties compared with image data, we proposed a new extension of it by appending two modules to address these issues. Concretely, we append a feature selection layer to automatically filter out the disease-irrelated genes and incorporate a sample reweighting strategy to adaptively remove noisy data, and meanwhile the extended model is capable of learning from a limited number of training examples and generalize well. Simulations and real gene expression data experiments substantiate the superiority of the proposed method for predicting the subtypes of disease and identifying potential disease-related genes.