Paulo Martins Engel

LG
h-index15
3papers
131citations
Novelty40%
AI Score22

3 Papers

3.7LGJan 14, 2017
Scalable and Incremental Learning of Gaussian Mixture Models

Rafael Pinto, Paulo Engel

This work presents a fast and scalable algorithm for incremental learning of Gaussian mixture models. By performing rank-one updates on its precision matrices and determinants, its asymptotic time complexity is of \BigO{NKD^2} for $N$ data points, $K$ Gaussian components and $D$ dimensions. The resulting algorithm can be applied to high dimensional tasks, and this is confirmed by applying it to the classification datasets MNIST and CIFAR-10. Additionally, in order to show the algorithm's applicability to function approximation and control tasks, it is applied to three reinforcement learning tasks and its data-efficiency is evaluated.

10.5LGJun 14, 2015
A Fast Incremental Gaussian Mixture Model

Rafael Pinto, Paulo Engel

This work builds upon previous efforts in online incremental learning, namely the Incremental Gaussian Mixture Network (IGMN). The IGMN is capable of learning from data streams in a single-pass by improving its model after analyzing each data point and discarding it thereafter. Nevertheless, it suffers from the scalability point-of-view, due to its asymptotic time complexity of $\operatorname{O}\bigl(NKD^3\bigr)$ for $N$ data points, $K$ Gaussian components and $D$ dimensions, rendering it inadequate for high-dimensional data. In this paper, we manage to reduce this complexity to $\operatorname{O}\bigl(NKD^2\bigr)$ by deriving formulas for working directly with precision matrices instead of covariance matrices. The final result is a much faster and scalable algorithm which can be applied to high dimensional tasks. This is confirmed by applying the modified algorithm to high-dimensional classification datasets.

16.7AIJun 7, 2015
A Framework for Constrained and Adaptive Behavior-Based Agents

Renato de Pontes Pereira, Paulo Martins Engel

Behavior Trees are commonly used to model agents for robotics and games, where constrained behaviors must be designed by human experts in order to guarantee that these agents will execute a specific chain of actions given a specific set of perceptions. In such application areas, learning is a desirable feature to provide agents with the ability to adapt and improve interactions with humans and environment, but often discarded due to its unreliability. In this paper, we propose a framework that uses Reinforcement Learning nodes as part of Behavior Trees to address the problem of adding learning capabilities in constrained agents. We show how this framework relates to Options in Hierarchical Reinforcement Learning, ensuring convergence of nested learning nodes, and we empirically show that the learning nodes do not affect the execution of other nodes in the tree.