Viktor Rudnev

CV
h-index33
8papers
511citations
Novelty71%
AI Score44

8 Papers

CVJun 23, 2022
EventNeRF: Neural Radiance Fields from a Single Colour Event Camera

Viktor Rudnev, Mohamed Elgharib, Christian Theobalt et al.

Asynchronously operating event cameras find many applications due to their high dynamic range, vanishingly low motion blur, low latency and low data bandwidth. The field saw remarkable progress during the last few years, and existing event-based 3D reconstruction approaches recover sparse point clouds of the scene. However, such sparsity is a limiting factor in many cases, especially in computer vision and graphics, that has not been addressed satisfactorily so far. Accordingly, this paper proposes the first approach for 3D-consistent, dense and photorealistic novel view synthesis using just a single colour event stream as input. At its core is a neural radiance field trained entirely in a self-supervised manner from events while preserving the original resolution of the colour event channels. Next, our ray sampling strategy is tailored to events and allows for data-efficient training. At test, our method produces results in the RGB space at unprecedented quality. We evaluate our method qualitatively and numerically on several challenging synthetic and real scenes and show that it produces significantly denser and more visually appealing renderings than the existing methods. We also demonstrate robustness in challenging scenarios with fast motion and under low lighting conditions. We release the newly recorded dataset and our source code to facilitate the research field, see https://4dqv.mpi-inf.mpg.de/EventNeRF.

CVFeb 3
EventNeuS: 3D Mesh Reconstruction from a Single Event Camera

Shreyas Sachan, Viktor Rudnev, Mohamed Elgharib et al.

Event cameras offer a considerable alternative to RGB cameras in many scenarios. While there are recent works on event-based novel-view synthesis, dense 3D mesh reconstruction remains scarcely explored and existing event-based techniques are severely limited in their 3D reconstruction accuracy. To address this limitation, we present EventNeuS, a self-supervised neural model for learning 3D representations from monocular colour event streams. Our approach, for the first time, combines 3D signed distance function and density field learning with event-based supervision. Furthermore, we introduce spherical harmonics encodings into our model for enhanced handling of view-dependent effects. EventNeuS outperforms existing approaches by a significant margin, achieving 34% lower Chamfer distance and 31% lower mean absolute error on average compared to the best previous method.

CVDec 21, 2023
3D Pose Estimation of Two Interacting Hands from a Monocular Event Camera

Christen Millerdurai, Diogo Luvizon, Viktor Rudnev et al.

3D hand tracking from a monocular video is a very challenging problem due to hand interactions, occlusions, left-right hand ambiguity, and fast motion. Most existing methods rely on RGB inputs, which have severe limitations under low-light conditions and suffer from motion blur. In contrast, event cameras capture local brightness changes instead of full image frames and do not suffer from the described effects. Unfortunately, existing image-based techniques cannot be directly applied to events due to significant differences in the data modalities. In response to these challenges, this paper introduces the first framework for 3D tracking of two fast-moving and interacting hands from a single monocular event camera. Our approach tackles the left-right hand ambiguity with a novel semi-supervised feature-wise attention mechanism and integrates an intersection loss to fix hand collisions. To facilitate advances in this research domain, we release a new synthetic large-scale dataset of two interacting hands, Ev2Hands-S, and a new real benchmark with real event streams and ground-truth 3D annotations, Ev2Hands-R. Our approach outperforms existing methods in terms of the 3D reconstruction accuracy and generalises to real data under severe light conditions.

CVFeb 15, 2025
E-3DGS: Event-Based Novel View Rendering of Large-Scale Scenes Using 3D Gaussian Splatting

Sohaib Zahid, Viktor Rudnev, Eddy Ilg et al.

Novel view synthesis techniques predominantly utilize RGB cameras, inheriting their limitations such as the need for sufficient lighting, susceptibility to motion blur, and restricted dynamic range. In contrast, event cameras are significantly more resilient to these limitations but have been less explored in this domain, particularly in large-scale settings. Current methodologies primarily focus on front-facing or object-oriented (360-degree view) scenarios. For the first time, we introduce 3D Gaussians for event-based novel view synthesis. Our method reconstructs large and unbounded scenes with high visual quality. We contribute the first real and synthetic event datasets tailored for this setting. Our method demonstrates superior novel view synthesis and consistently outperforms the baseline EventNeRF by a margin of 11-25% in PSNR (dB) while being orders of magnitude faster in reconstruction and rendering.

CVDec 9, 2024
Dynamic EventNeRF: Reconstructing General Dynamic Scenes from Multi-view RGB and Event Streams

Viktor Rudnev, Gereon Fox, Mohamed Elgharib et al.

Volumetric reconstruction of dynamic scenes is an important problem in computer vision. It is especially challenging in poor lighting and with fast motion. This is partly due to limitations of RGB cameras: To capture frames under low lighting, the exposure time needs to be increased, which leads to more motion blur. In contrast, event cameras, which record changes in pixel brightness asynchronously, are much less dependent on lighting, making them more suitable for recording fast motion. We hence propose the first method to spatiotemporally reconstruct a scene from sparse multi-view event streams and sparse RGB frames. We train a sequence of cross-faded time-conditioned NeRF models, one per short recording segment. The individual segments are supervised with a set of event- and RGB-based losses and sparse-view regularisation. We assemble a real-world multi-view camera rig with six static event cameras around the object and record a benchmark multi-view event stream dataset of challenging motions. Our work outperforms RGB-based baselines, producing state-of-the-art results, and opens up the topic of multi-view event-based reconstruction as a new path for fast scene capture beyond RGB cameras. The code and the data are released at https://4dqv.mpi-inf.mpg.de/DynEventNeRF/

CVDec 9, 2021
NeRF for Outdoor Scene Relighting

Viktor Rudnev, Mohamed Elgharib, William Smith et al.

Photorealistic editing of outdoor scenes from photographs requires a profound understanding of the image formation process and an accurate estimation of the scene geometry, reflectance and illumination. A delicate manipulation of the lighting can then be performed while keeping the scene albedo and geometry unaltered. We present NeRF-OSR, i.e., the first approach for outdoor scene relighting based on neural radiance fields. In contrast to the prior art, our technique allows simultaneous editing of both scene illumination and camera viewpoint using only a collection of outdoor photos shot in uncontrolled settings. Moreover, it enables direct control over the scene illumination, as defined through a spherical harmonics model. For evaluation, we collect a new benchmark dataset of several outdoor sites photographed from multiple viewpoints and at different times. For each time, a 360 degree environment map is captured together with a colour-calibration chequerboard to allow accurate numerical evaluations on real data against ground truth. Comparisons against SoTA show that NeRF-OSR enables controllable lighting and viewpoint editing at higher quality and with realistic self-shadowing reproduction. Our method and the dataset are publicly available at https://4dqv.mpi-inf.mpg.de/NeRF-OSR/.

CVJun 3, 2021
Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control

Lingjie Liu, Marc Habermann, Viktor Rudnev et al.

We propose Neural Actor (NA), a new method for high-quality synthesis of humans from arbitrary viewpoints and under arbitrary controllable poses. Our method is built upon recent neural scene representation and rendering works which learn representations of geometry and appearance from only 2D images. While existing works demonstrated compelling rendering of static scenes and playback of dynamic scenes, photo-realistic reconstruction and rendering of humans with neural implicit methods, in particular under user-controlled novel poses, is still difficult. To address this problem, we utilize a coarse body model as the proxy to unwarp the surrounding 3D space into a canonical pose. A neural radiance field learns pose-dependent geometric deformations and pose- and view-dependent appearance effects in the canonical space from multi-view video input. To synthesize novel views of high fidelity dynamic geometry and appearance, we leverage 2D texture maps defined on the body model as latent variables for predicting residual deformations and the dynamic appearance. Experiments demonstrate that our method achieves better quality than the state-of-the-arts on playback as well as novel pose synthesis, and can even generalize well to new poses that starkly differ from the training poses. Furthermore, our method also supports body shape control of the synthesized results.

CVDec 11, 2020
EventHands: Real-Time Neural 3D Hand Pose Estimation from an Event Stream

Viktor Rudnev, Vladislav Golyanik, Jiayi Wang et al.

3D hand pose estimation from monocular videos is a long-standing and challenging problem, which is now seeing a strong upturn. In this work, we address it for the first time using a single event camera, i.e., an asynchronous vision sensor reacting on brightness changes. Our EventHands approach has characteristics previously not demonstrated with a single RGB or depth camera such as high temporal resolution at low data throughputs and real-time performance at 1000 Hz. Due to the different data modality of event cameras compared to classical cameras, existing methods cannot be directly applied to and re-trained for event streams. We thus design a new neural approach which accepts a new event stream representation suitable for learning, which is trained on newly-generated synthetic event streams and can generalise to real data. Experiments show that EventHands outperforms recent monocular methods using a colour (or depth) camera in terms of accuracy and its ability to capture hand motions of unprecedented speed. Our method, the event stream simulator and the dataset are publicly available; see https://4dqv.mpi-inf.mpg.de/EventHands/