Wei Xu

CV
h-index19
7papers
594citations
Novelty44%
AI Score26

7 Papers

7.3CVOct 8, 2018Code
Joint Unsupervised Learning of Optical Flow and Depth by Watching Stereo Videos

Yang Wang, Zhenheng Yang, Peng Wang et al.

Learning depth and optical flow via deep neural networks by watching videos has made significant progress recently. In this paper, we jointly solve the two tasks by exploiting the underlying geometric rules within stereo videos. Specifically, given two consecutive stereo image pairs from a video, we first estimate depth, camera ego-motion and optical flow from three neural networks. Then the whole scene is decomposed into moving foreground and static background by compar- ing the estimated optical flow and rigid flow derived from the depth and ego-motion. We propose a novel consistency loss to let the optical flow learn from the more accurate rigid flow in static regions. We also design a rigid alignment module which helps refine ego-motion estimation by using the estimated depth and optical flow. Experiments on the KITTI dataset show that our results significantly outperform other state-of- the-art algorithms. Source codes can be found at https: //github.com/baidu-research/UnDepthflow

3.1LGAug 27, 2021
Feature Importance in a Deep Learning Climate Emulator

Wei Xu, Xihaier Luo, Yihui Ren et al.

We present a study using a class of post-hoc local explanation methods i.e., feature importance methods for "understanding" a deep learning (DL) emulator of climate. Specifically, we consider a multiple-input-single-output emulator that uses a DenseNet encoder-decoder architecture and is trained to predict interannual variations of sea surface temperature (SST) at 1, 6, and 9 month lead times using the preceding 36 months of (appropriately filtered) SST data. First, feature importance methods are employed for individual predictions to spatio-temporally identify input features that are important for model prediction at chosen geographical regions and chosen prediction lead times. In a second step, we also examine the behavior of feature importance in a generalized sense by considering an aggregation of the importance heatmaps over training samples. We find that: 1) the climate emulator's prediction at any geographical location depends dominantly on a small neighborhood around it; 2) the longer the prediction lead time, the further back the "importance" extends; and 3) to leading order, the temporal decay of "importance" is independent of geographical location. An ablation experiment is adopted to verify the findings. From the perspective of climate dynamics, these findings suggest a dominant role for local processes and a negligible role for remote teleconnections at the spatial and temporal scales we consider. From the perspective of network architecture, the spatio-temporal relations between the inputs and outputs we find suggest potential model refinements. We discuss further extensions of our methods, some of which we are considering in ongoing work.

8.4LGAug 10, 2021
A Generalizable Model-and-Data Driven Approach for Open-Set RFF Authentication

Renjie Xie, Wei Xu, Yanzhi Chen et al.

Radio-frequency fingerprints~(RFFs) are promising solutions for realizing low-cost physical layer authentication. Machine learning-based methods have been proposed for RFF extraction and discrimination. However, most existing methods are designed for the closed-set scenario where the set of devices is remains unchanged. These methods can not be generalized to the RFF discrimination of unknown devices. To enable the discrimination of RFF from both known and unknown devices, we propose a new end-to-end deep learning framework for extracting RFFs from raw received signals. The proposed framework comprises a novel preprocessing module, called neural synchronization~(NS), which incorporates the data-driven learning with signal processing priors as an inductive bias from communication-model based processing. Compared to traditional carrier synchronization techniques, which are static, this module estimates offsets by two learnable deep neural networks jointly trained by the RFF extractor. Additionally, a hypersphere representation is proposed to further improve the discrimination of RFF. Theoretical analysis shows that such a data-and-model framework can better optimize the mutual information between device identity and the RFF, which naturally leads to better performance. Experimental results verify that the proposed RFF significantly outperforms purely data-driven DNN-design and existing handcrafted RFF methods in terms of both discrimination and network generalizability.

0.9CVMar 21, 2019
The CASE Dataset of Candidate Spaces for Advert Implantation

Soumyabrata Dev, Murhaf Hossari, Matthew Nicholson et al.

With the advent of faster internet services and growth of multimedia content, we observe a massive growth in the number of online videos. The users generate these video contents at an unprecedented rate, owing to the use of smart-phones and other hand-held video capturing devices. This creates immense potential for the advertising and marketing agencies to create personalized content for the users. In this paper, we attempt to assist the video editors to generate augmented video content, by proposing candidate spaces in video frames. We propose and release a large-scale dataset of outdoor scenes, along with manually annotated maps for candidate spaces. We also benchmark several deep-learning based semantic segmentation algorithms on this proposed dataset.

23.9CVJun 27, 2018
Every Pixel Counts: Unsupervised Geometry Learning with Holistic 3D Motion Understanding

Zhenheng Yang, Peng Wang, Yang Wang et al.

Learning to estimate 3D geometry in a single image by watching unlabeled videos via deep convolutional network has made significant process recently. Current state-of-the-art (SOTA) methods, are based on the learning framework of rigid structure-from-motion, where only 3D camera ego motion is modeled for geometry estimation.However, moving objects also exist in many videos, e.g. moving cars in a street scene. In this paper, we tackle such motion by additionally incorporating per-pixel 3D object motion into the learning framework, which provides holistic 3D scene flow understanding and helps single image geometry estimation. Specifically, given two consecutive frames from a video, we adopt a motion network to predict their relative 3D camera pose and a segmentation mask distinguishing moving objects and rigid background. An optical flow network is used to estimate dense 2D per-pixel correspondence. A single image depth network predicts depth maps for both images. The four types of information, i.e. 2D flow, camera pose, segment mask and depth maps, are integrated into a differentiable holistic 3D motion parser (HMP), where per-pixel 3D motion for rigid background and moving objects are recovered. We design various losses w.r.t. the two types of 3D motions for training the depth and motion networks, yielding further error reduction for estimated geometry. Finally, in order to solve the 3D motion confusion from monocular videos, we combine stereo images into joint training. Experiments on KITTI 2015 dataset show that our estimated geometry, 3D motion and moving object masks, not only are constrained to be consistent, but also significantly outperforms other SOTA algorithms, demonstrating the benefits of our approach.

26.9CVMar 15, 2018
LEGO: Learning Edge with Geometry all at Once by Watching Videos

Zhenheng Yang, Peng Wang, Yang Wang et al.

Learning to estimate 3D geometry in a single image by watching unlabeled videos via deep convolutional network is attracting significant attention. In this paper, we introduce a "3D as-smooth-as-possible (3D-ASAP)" prior inside the pipeline, which enables joint estimation of edges and 3D scene, yielding results with significant improvement in accuracy for fine detailed structures. Specifically, we define the 3D-ASAP prior by requiring that any two points recovered in 3D from an image should lie on an existing planar surface if no other cues provided. We design an unsupervised framework that Learns Edges and Geometry (depth, normal) all at Once (LEGO). The predicted edges are embedded into depth and surface normal smoothness terms, where pixels without edges in-between are constrained to satisfy the prior. In our framework, the predicted depths, normals and edges are forced to be consistent all the time. We conduct experiments on KITTI to evaluate our estimated geometry and CityScapes to perform edge evaluation. We show that in all of the tasks, i.e.depth, normal and edge, our algorithm vastly outperforms other state-of-the-art (SOTA) algorithms, demonstrating the benefits of our approach.

25.1CVNov 10, 2017
Unsupervised Learning of Geometry with Edge-aware Depth-Normal Consistency

Zhenheng Yang, Peng Wang, Wei Xu et al.

Learning to reconstruct depths in a single image by watching unlabeled videos via deep convolutional network (DCN) is attracting significant attention in recent years. In this paper, we introduce a surface normal representation for unsupervised depth estimation framework. Our estimated depths are constrained to be compatible with predicted normals, yielding more robust geometry results. Specifically, we formulate an edge-aware depth-normal consistency term, and solve it by constructing a depth-to-normal layer and a normal-to-depth layer inside of the DCN. The depth-to-normal layer takes estimated depths as input, and computes normal directions using cross production based on neighboring pixels. Then given the estimated normals, the normal-to-depth layer outputs a regularized depth map through local planar smoothness. Both layers are computed with awareness of edges inside the image to help address the issue of depth/normal discontinuity and preserve sharp edges. Finally, to train the network, we apply the photometric error and gradient smoothness for both depth and normal predictions. We conducted experiments on both outdoor (KITTI) and indoor (NYUv2) datasets, and show that our algorithm vastly outperforms state of the art, which demonstrates the benefits from our approach.