28.3GRFeb 2, 2023
Synthesizing Physical Character-Scene InteractionsMohamed Hassan, Yunrong Guo, Tingwu Wang et al.
Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and their surroundings. Despite recent progress in character animation using machine learning, most systems focus on controlling an agent's movements in fairly simple and homogeneous environments, with limited interactions with other objects. Furthermore, many previous approaches that synthesize human-scene interactions require significant manual labeling of the training data. In contrast, we present a system that uses adversarial imitation learning and reinforcement learning to train physically-simulated characters that perform scene interaction tasks in a natural and life-like manner. Our method learns scene interaction behaviors from large unstructured motion datasets, without manual annotation of the motion data. These scene interactions are learned using an adversarial discriminator that evaluates the realism of a motion within the context of a scene. The key novelty involves conditioning both the discriminator and the policy networks on scene context. We demonstrate the effectiveness of our approach through three challenging scene interaction tasks: carrying, sitting, and lying down, which require coordination of a character's movements in relation to objects in the environment. Our policies learn to seamlessly transition between different behaviors like idling, walking, and sitting. By randomizing the properties of the objects and their placements during training, our method is able to generalize beyond the objects and scenarios depicted in the training dataset, producing natural character-scene interactions for a wide variety of object shapes and placements. The approach takes physics-based character motion generation a step closer to broad applicability.
Human-Aware Object Placement for Visual Environment ReconstructionHongwei Yi, Chun-Hao P. Huang, Dimitrios Tzionas et al.
Humans are in constant contact with the world as they move through it and interact with it. This contact is a vital source of information for understanding 3D humans, 3D scenes, and the interactions between them. In fact, we demonstrate that these human-scene interactions (HSIs) can be leveraged to improve the 3D reconstruction of a scene from a monocular RGB video. Our key idea is that, as a person moves through a scene and interacts with it, we accumulate HSIs across multiple input images, and optimize the 3D scene to reconstruct a consistent, physically plausible and functional 3D scene layout. Our optimization-based approach exploits three types of HSI constraints: (1) humans that move in a scene are occluded or occlude objects, thus, defining the depth ordering of the objects, (2) humans move through free space and do not interpenetrate objects, (3) when humans and objects are in contact, the contact surfaces occupy the same place in space. Using these constraints in an optimization formulation across all observations, we significantly improve the 3D scene layout reconstruction. Furthermore, we show that our scene reconstruction can be used to refine the initial 3D human pose and shape (HPS) estimation. We evaluate the 3D scene layout reconstruction and HPS estimation qualitatively and quantitatively using the PROX and PiGraphs datasets. The code and data are available for research purposes at https://mover.is.tue.mpg.de/.
7.3IVApr 20, 2023
Brain tumor multi classification and segmentation in MRI images using deep learningBelal Amin, Romario Sameh Samir, Youssef Tarek et al.
This study proposes a deep learning model for the classification and segmentation of brain tumors from magnetic resonance imaging (MRI) scans. The classification model is based on the EfficientNetB1 architecture and is trained to classify images into four classes: meningioma, glioma, pituitary adenoma, and no tumor. The segmentation model is based on the U-Net architecture and is trained to accurately segment the tumor from the MRI images. The models are evaluated on a publicly available dataset and achieve high accuracy and segmentation metrics, indicating their potential for clinical use in the diagnosis and treatment of brain tumors.
5.3IVApr 16, 2023
Brain Tumor classification and Segmentation using Deep LearningBelal Badawy, Romario Sameh Samir, Youssef Tarek et al.
Brain tumors are a complex and potentially life-threatening medical condition that requires accurate diagnosis and timely treatment. In this paper, we present a machine learning-based system designed to assist healthcare professionals in the classification and diagnosis of brain tumors using MRI images. Our system provides a secure login, where doctors can upload or take a photo of MRI and our app can classify the model and segment the tumor, providing the doctor with a folder of each patient's history, name, and results. Our system can also add results or MRI to this folder, draw on the MRI to send it to another doctor, and save important results in a saved page in the app. Furthermore, our system can classify in less than 1 second and allow doctors to chat with a community of brain tumor doctors. To achieve these objectives, our system uses a state-of-the-art machine learning algorithm that has been trained on a large dataset of MRI images. The algorithm can accurately classify different types of brain tumors and provide doctors with detailed information on the size, location, and severity of the tumor. Additionally, our system has several features to ensure its security and privacy, including secure login and data encryption. We evaluated our system using a dataset of real-world MRI images and compared its performance to other existing systems. Our results demonstrate that our system is highly accurate, efficient, and easy to use. We believe that our system has the potential to revolutionize the field of brain tumor diagnosis and treatment and provide healthcare professionals with a powerful tool for improving patient outcomes.