Testing Human Ability To Detect Deepfake Images of Human FacesSergi D. Bray, Shane D. Johnson, Bennett Kleinberg
Deepfakes are computationally-created entities that falsely represent reality. They can take image, video, and audio modalities, and pose a threat to many areas of systems and societies, comprising a topic of interest to various aspects of cybersecurity and cybersafety. In 2020 a workshop consulting AI experts from academia, policing, government, the private sector, and state security agencies ranked deepfakes as the most serious AI threat. These experts noted that since fake material can propagate through many uncontrolled routes, changes in citizen behaviour may be the only effective defence. This study aims to assess human ability to identify image deepfakes of human faces (StyleGAN2:FFHQ) from nondeepfake images (FFHQ), and to assess the effectiveness of simple interventions intended to improve detection accuracy. Using an online survey, 280 participants were randomly allocated to one of four groups: a control group, and 3 assistance interventions. Each participant was shown a sequence of 20 images randomly selected from a pool of 50 deepfake and 50 real images of human faces. Participants were asked if each image was AI-generated or not, to report their confidence, and to describe the reasoning behind each response. Overall detection accuracy was only just above chance and none of the interventions significantly improved this. Participants' confidence in their answers was high and unrelated to accuracy. Assessing the results on a per-image basis reveals participants consistently found certain images harder to label correctly, but reported similarly high confidence regardless of the image. Thus, although participant accuracy was 62% overall, this accuracy across images ranged quite evenly between 85% and 30%, with an accuracy of below 50% for one in every five images. We interpret the findings as suggesting that there is a need for an urgent call to action to address this threat.
7.4CRMar 31
Cybercrime as a Service: A Scoping ReviewEma Mauko, Shane D Johnson, Enrico Mariconti
Cloud computing has drastically altered the ways in which it is possible to deliver information technologies in a service-led structure, however, this has also been reflected in the cybercrime domain. Cybercrime as a Service is an economic model where a technically skilled actor offers a given cyberattack as an end-to-end service to non-technical actors who pay a subscription fee for said service. The services, which can vary in scope, targets, and delivery modes, include everything from the vulnerability discoveries, delivery of the attack, and the attack itself to financial rewards to the subscriber. In this scoping literature review, we analysed 195 articles from both academic and grey literature with a view of investigating the services articles studied, the methodological approach the how the CaaS model is predicted to develop in the future. Our review indicates that with further commercialisation of the model will further lower the barrier of entry to the cybercrime realm, increase sophistication of the attacks and increase resilience of the service providers and their ecosystem which will result in harder shutdowns of services by the authorities. Furthermore, as the model becomes more accessible, groups such as organised crime groups, extremist actors may use them as well, which may have implications for criminal activity in both cyber and physical domains.
0.2CLOct 28, 2021
Confounds and Overestimations in Fake Review Detection: Experimentally Controlling for Product-Ownership and Data-OriginFelix Soldner, Bennett Kleinberg, Shane Johnson
The popularity of online shopping is steadily increasing. At the same time, fake product reviewsare published widely and have the potential to affect consumer purchasing behavior. In response,previous work has developed automated methods for the detection of deceptive product reviews.However, studies vary considerably in terms of classification performance, and many use data thatcontain potential confounds, which makes it difficult to determine their validity. Two possibleconfounds are data-origin (i.e., the dataset is composed of more than one source) and productownership (i.e., reviews written by individuals who own or do not own the reviewed product). Inthe present study, we investigate the effect of both confounds for fake review detection. Using anexperimental design, we manipulate data-origin, product ownership, review polarity, and veracity.Supervised learning analysis suggests that review veracity (60.26 - 69.87%) is somewhat detectablebut reviews additionally confounded with product-ownership (66.19 - 74.17%), or with data-origin(84.44 - 86.94%) are easier to classify. Review veracity is most easily classified if confounded withproduct-ownership and data-origin combined (87.78 - 88.12%), suggesting overestimations of thetrue performance in other work. These findings are moderated by review polarity.
7.2CRJan 20, 2020
On the Feasibility of Acoustic Attacks Using Commodity Smart DevicesMatt Wixey, Shane Johnson, Emiliano De Cristofaro
Sound at frequencies above (ultrasonic) or below (infrasonic) the range of human hearing can, in some settings, cause adverse physiological and psychological effects to individuals. In this paper, we investigate the feasibility of cyber-attacks that could make smart consumer devices produce possibly imperceptible sound at both high (17-21kHz) and low (60-100Hz) frequencies, at the maximum available volume setting, potentially turning them into acoustic cyber-weapons. To do so, we deploy attacks targeting different smart devices and take sound measurements in an anechoic chamber. For comparison, we also test possible attacks on traditional devices. Overall, we find that many of the devices tested are capable of reproducing frequencies within both high and low ranges, at levels exceeding those recommended in published guidelines. Generally speaking, such attacks are often trivial to develop and in many cases could be added to existing malware payloads, as they may be attractive to adversaries with specific motivations or targets. Finally, we suggest a number of countermeasures, both platform-specific and generic ones.