Sankha Mukherjee

h-index29
2papers
3,710citations

2 Papers

1.7CVNov 22, 2018
IEGAN: Multi-purpose Perceptual Quality Image Enhancement Using Generative Adversarial Network

Soumya Shubhra Ghosh, Yang Hua, Sankha Subhra Mukherjee et al.

Despite the breakthroughs in quality of image enhancement, an end-to-end solution for simultaneous recovery of the finer texture details and sharpness for degraded images with low resolution is still unsolved. Some existing approaches focus on minimizing the pixel-wise reconstruction error which results in a high peak signal-to-noise ratio. The enhanced images fail to provide high-frequency details and are perceptually unsatisfying, i.e., they fail to match the quality expected in a photo-realistic image. In this paper, we present Image Enhancement Generative Adversarial Network (IEGAN), a versatile framework capable of inferring photo-realistic natural images for both artifact removal and super-resolution simultaneously. Moreover, we propose a new loss function consisting of a combination of reconstruction loss, feature loss and an edge loss counterpart. The feature loss helps to push the output image to the natural image manifold and the edge loss preserves the sharpness of the output image. The reconstruction loss provides low-level semantic information to the generator regarding the quality of the generated images compared to the original. Our approach has been experimentally proven to recover photo-realistic textures from heavily compressed low-resolution images on public benchmarks and our proposed high-resolution World100 dataset.

1.1CVDec 13, 2016
Deep Convolutional Poses for Human Interaction Recognition in Monocular Videos

Marcel Sheeny de Moraes, Sankha Mukherjee, Neil M Robertson

Human interaction recognition is a challenging problem in computer vision and has been researched over the years due to its important applications. With the development of deep models for the human pose estimation problem, this work aims to verify the effectiveness of using the human pose in order to recognize the human interaction in monocular videos. This paper developed a method based on 5 steps: detect each person in the scene, track them, retrieve the human pose, extract features based on the pose and finally recognize the interaction using a classifier. The Two-Person interaction dataset was used for the development of this methodology. Using a whole sequence evaluation approach it achieved 87.56% of average accuracy of all interaction. Yun, et at achieved 91.10% using the same dataset, however their methodology used the depth sensor to recognize the interaction. The methodology developed in this paper shows that an RGB camera can be as effective as depth cameras to recognize the interaction between two persons using the recent development of deep models to estimate the human pose.