Xin Guo

LG
h-index23
15papers
516citations
Novelty53%
AI Score49

15 Papers

6.3OCApr 16
Distributed games with jumps: An $α$-potential game approach

Xin Guo, Xinyu Li, Yufei Zhang

Motivated by game-theoretic models of crowd motion dynamics, this paper analyzes a broad class of distributed games with jump diffusions within the recently developed $α$-potential game framework. We demonstrate that analyzing the $α$-Nash equilibria reduces to solving a finite-dimensional control problem. Beyond the viscosity and verification characterizations for the general games, we examine explicitly and in detail how spatial population distributions and interaction rules influence the structure of $α$-Nash equilibria in these distributed settings. For crowd motion network games, we show that $α= 0$ for all symmetric interaction networks, and or asymmetric networks. We quantify the precise polynomial and logarithmic decays of $α$ in terms of the number of players, the degree of the network, and the decay rate of interaction asymmetry. We also exploit the $α$-potential game framework to analyze an $N$-player portfolio selection game under a mean-variance criterion. We show that this portfolio game constitutes a potential game and explicitly construct its Nash equilibrium. Our analysis allows for heterogeneous preference parameters, going beyond the mean-field interactions considered in the existing game literature. Our theoretical results are supported by numerical implementations using policy gradient-based algorithms, demonstrating the computational advantages of the $α$-potential game framework in computing Nash equilibria for general dynamic games.

33.2AIJun 6, 2024Code
AgentGym: Evolving Large Language Model-based Agents across Diverse Environments

Zhiheng Xi, Yiwen Ding, Wenxiang Chen et al.

Building generalist agents that can handle diverse tasks and evolve themselves across different environments is a long-term goal in the AI community. Large language models (LLMs) are considered a promising foundation to build such agents due to their generalized capabilities. Current approaches either have LLM-based agents imitate expert-provided trajectories step-by-step, requiring human supervision, which is hard to scale and limits environmental exploration; or they let agents explore and learn in isolated environments, resulting in specialist agents with limited generalization. In this paper, we take the first step towards building generally-capable LLM-based agents with self-evolution ability. We identify a trinity of ingredients: 1) diverse environments for agent exploration and learning, 2) a trajectory set to equip agents with basic capabilities and prior knowledge, and 3) an effective and scalable evolution method. We propose AgentGym, a new framework featuring a variety of environments and tasks for broad, real-time, uni-format, and concurrent agent exploration. AgentGym also includes a database with expanded instructions, a benchmark suite, and high-quality trajectories across environments. Next, we propose a novel method, AgentEvol, to investigate the potential of agent self-evolution beyond previously seen data across tasks and environments. Experimental results show that the evolved agents can achieve results comparable to SOTA models. We release the AgentGym suite, including the platform, dataset, benchmark, checkpoints, and algorithm implementations. The AgentGym suite is available on https://github.com/WooooDyy/AgentGym.

4.1LGOct 16, 2025
Policy Transfer for Continuous-Time Reinforcement Learning: A (Rough) Differential Equation Approach

Xin Guo, Zijiu Lyu

This paper studies policy transfer, one of the well-known transfer learning techniques adopted in large language models, for two classes of continuous-time reinforcement learning problems. In the first class of continuous-time linear-quadratic systems with Shannon's entropy regularization (a.k.a. LQRs), we fully exploit the Gaussian structure of their optimal policy and the stability of their associated Riccati equations. In the second class where the system has possibly non-linear and bounded dynamics, the key technical component is the stability of diffusion SDEs which is established by invoking the rough path theory. Our work provides the first theoretical proof of policy transfer for continuous-time RL: an optimal policy learned for one RL problem can be used to initialize the search for a near-optimal policy in a closely related RL problem, while maintaining the convergence rate of the original algorithm. To illustrate the benefit of policy transfer for RL, we propose a novel policy learning algorithm for continuous-time LQRs, which achieves global linear convergence and local super-linear convergence. As a byproduct of our analysis, we derive the stability of a concrete class of continuous-time score-based diffusion models via their connection with LQRs.

4.1LGSep 28, 2025
Bridging Discrete and Continuous RL: Stable Deterministic Policy Gradient with Martingale Characterization

Ziheng Cheng, Xin Guo, Yufei Zhang

The theory of discrete-time reinforcement learning (RL) has advanced rapidly over the past decades. Although primarily designed for discrete environments, many real-world RL applications are inherently continuous and complex. A major challenge in extending discrete-time algorithms to continuous-time settings is their sensitivity to time discretization, often leading to poor stability and slow convergence. In this paper, we investigate deterministic policy gradient methods for continuous-time RL. We derive a continuous-time policy gradient formula based on an analogue of the advantage function and establish its martingale characterization. This theoretical foundation leads to our proposed algorithm, CT-DDPG, which enables stable learning with deterministic policies in continuous-time environments. Numerical experiments show that the proposed CT-DDPG algorithm offers improved stability and faster convergence compared to existing discrete-time and continuous-time methods, across a wide range of control tasks with varying time discretizations and noise levels.

6.3MLDec 1, 2021
Convergence of GANs Training: A Game and Stochastic Control Methodology

Othmane Mounjid, Xin Guo

Training generative adversarial networks (GANs) is known to be difficult, especially for financial time series. This paper first analyzes the well-posedness problem in GANs minimax games and the convexity issue in GANs objective functions. It then proposes a stochastic control framework for hyper-parameters tuning in GANs training. The weak form of dynamic programming principle and the uniqueness and the existence of the value function in the viscosity sense for the corresponding minimax game are established. In particular, explicit forms for the optimal adaptive learning rate and batch size are derived and are shown to depend on the convexity of the objective function, revealing a relation between improper choices of learning rate and explosion in GANs training. Finally, empirical studies demonstrate that training algorithms incorporating this adaptive control approach outperform the standard ADAM method in terms of convergence and robustness. From GANs training perspective, the analysis in this paper provides analytical support for the popular practice of ``clipping'', and suggests that the convexity and well-posedness issues in GANs may be tackled through appropriate choices of hyper-parameters.

17.9LGAug 5, 2021
Mean-Field Multi-Agent Reinforcement Learning: A Decentralized Network Approach

Haotian Gu, Xin Guo, Xiaoli Wei et al.

One of the challenges for multi-agent reinforcement learning (MARL) is designing efficient learning algorithms for a large system in which each agent has only limited or partial information of the entire system. While exciting progress has been made to analyze decentralized MARL with the network of agents for social networks and team video games, little is known theoretically for decentralized MARL with the network of states for modeling self-driving vehicles, ride-sharing, and data and traffic routing. This paper proposes a framework of localized training and decentralized execution to study MARL with network of states. Localized training means that agents only need to collect local information in their neighboring states during the training phase; decentralized execution implies that agents can execute afterwards the learned decentralized policies, which depend only on agents' current states. The theoretical analysis consists of three key components: the first is the reformulation of the MARL system as a networked Markov decision process with teams of agents, enabling updating the associated team Q-function in a localized fashion; the second is the Bellman equation for the value function and the appropriate Q-function on the probability measure space; and the third is the exponential decay property of the team Q-function, facilitating its approximation with efficient sample efficiency and controllable error. The theoretical analysis paves the way for a new algorithm LTDE-Neural-AC, where the actor-critic approach with over-parameterized neural networks is proposed. The convergence and sample complexity is established and shown to be scalable with respect to the sizes of both agents and states. To the best of our knowledge, this is the first neural network based MARL algorithm with network structure and provably convergence guarantee.

2.3MFApr 25, 2021
Generative Adversarial Network: Some Analytical Perspectives

Haoyang Cao, Xin Guo

Ever since its debut, generative adversarial networks (GANs) have attracted tremendous amount of attention. Over the past years, different variations of GANs models have been developed and tailored to different applications in practice. Meanwhile, some issues regarding the performance and training of GANs have been noticed and investigated from various theoretical perspectives. This subchapter will start from an introduction of GANs from an analytical perspective, then move on to the training of GANs via SDE approximations and finally discuss some applications of GANs in computing high dimensional MFGs as well as tackling mathematical finance problems.

12.8OCApr 19, 2021
Reinforcement learning for linear-convex models with jumps via stability analysis of feedback controls

Xin Guo, Anran Hu, Yufei Zhang

We study finite-time horizon continuous-time linear-convex reinforcement learning problems in an episodic setting. In this problem, the unknown linear jump-diffusion process is controlled subject to nonsmooth convex costs. We show that the associated linear-convex control problems admit Lipchitz continuous optimal feedback controls and further prove the Lipschitz stability of the feedback controls, i.e., the performance gap between applying feedback controls for an incorrect model and for the true model depends Lipschitz-continuously on the magnitude of perturbations in the model coefficients; the proof relies on a stability analysis of the associated forward-backward stochastic differential equation. We then propose a novel least-squares algorithm which achieves a regret of the order $O(\sqrt{N\ln N})$ on linear-convex learning problems with jumps, where $N$ is the number of learning episodes; the analysis leverages the Lipschitz stability of feedback controls and concentration properties of sub-Weibull random variables. Numerical experiment confirms the convergence and the robustness of the proposed algorithm.

23.3OCSep 30, 2020
Entropy Regularization for Mean Field Games with Learning

Xin Guo, Renyuan Xu, Thaleia Zariphopoulou

Entropy regularization has been extensively adopted to improve the efficiency, the stability, and the convergence of algorithms in reinforcement learning. This paper analyzes both quantitatively and qualitatively the impact of entropy regularization for Mean Field Game (MFG) with learning in a finite time horizon. Our study provides a theoretical justification that entropy regularization yields time-dependent policies and, furthermore, helps stabilizing and accelerating convergence to the game equilibrium. In addition, this study leads to a policy-gradient algorithm for exploration in MFG. Under this algorithm, agents are able to learn the optimal exploration scheduling, with stable and fast convergence to the game equilibrium.

17.9OCJun 27, 2020
Logarithmic regret for episodic continuous-time linear-quadratic reinforcement learning over a finite-time horizon

Matteo Basei, Xin Guo, Anran Hu et al.

We study finite-time horizon continuous-time linear-quadratic reinforcement learning problems in an episodic setting, where both the state and control coefficients are unknown to the controller. We first propose a least-squares algorithm based on continuous-time observations and controls, and establish a logarithmic regret bound of order $O((\ln M)(\ln\ln M))$, with $M$ being the number of learning episodes. The analysis consists of two parts: perturbation analysis, which exploits the regularity and robustness of the associated Riccati differential equation; and parameter estimation error, which relies on sub-exponential properties of continuous-time least-squares estimators. We further propose a practically implementable least-squares algorithm based on discrete-time observations and piecewise constant controls, which achieves similar logarithmic regret with an additional term depending explicitly on the time stepsizes used in the algorithm.

20.2LGFeb 10, 2020
Mean-Field Controls with Q-learning for Cooperative MARL: Convergence and Complexity Analysis

Haotian Gu, Xin Guo, Xiaoli Wei et al.

Multi-agent reinforcement learning (MARL), despite its popularity and empirical success, suffers from the curse of dimensionality. This paper builds the mathematical framework to approximate cooperative MARL by a mean-field control (MFC) approach, and shows that the approximation error is of $\mathcal{O}(\frac{1}{\sqrt{N}})$. By establishing an appropriate form of the dynamic programming principle for both the value function and the Q function, it proposes a model-free kernel-based Q-learning algorithm (MFC-K-Q), which is shown to have a linear convergence rate for the MFC problem, the first of its kind in the MARL literature. It further establishes that the convergence rate and the sample complexity of MFC-K-Q are independent of the number of agents $N$, which provides an $\mathcal{O}(\frac{1}{\sqrt{N}})$ approximation to the MARL problem with $N$ agents in the learning environment. Empirical studies for the network traffic congestion problem demonstrate that MFC-K-Q outperforms existing MARL algorithms when $N$ is large, for instance when $N>50$.

11.3GTFeb 10, 2020
Connecting GANs, MFGs, and OT

Haoyang Cao, Xin Guo, Mathieu Laurière

Generative adversarial networks (GANs) have enjoyed tremendous success in image generation and processing, and have recently attracted growing interests in financial modelings. This paper analyzes GANs from the perspectives of mean-field games (MFGs) and optimal transport. More specifically, from the game theoretical perspective, GANs are interpreted as MFGs under Pareto Optimality criterion or mean-field controls; from the optimal transport perspective, GANs are to minimize the optimal transport cost indexed by the generator from the known latent distribution to the unknown true distribution of data. The MFGs perspective of GANs leads to a GAN-based computational method (MFGANs) to solve MFGs: one neural network for the backward Hamilton-Jacobi-Bellman equation and one neural network for the forward Fokker-Planck equation, with the two neural networks trained in an adversarial way. Numerical experiments demonstrate superior performance of this proposed algorithm, especially in the higher dimensional case, when compared with existing neural network approaches.

5.2LGOct 22, 2018
Sparsemax and Relaxed Wasserstein for Topic Sparsity

Tianyi Lin, Zhiyue Hu, Xin Guo

Topic sparsity refers to the observation that individual documents usually focus on several salient topics instead of covering a wide variety of topics, and a real topic adopts a narrow range of terms instead of a wide coverage of the vocabulary. Understanding this topic sparsity is especially important for analyzing user-generated web content and social media, which are featured in the form of extremely short posts and discussions. As topic sparsity of individual documents in online social media increases, so does the difficulty of analyzing the online text sources using traditional methods. In this paper, we propose two novel neural models by providing sparse posterior distributions over topics based on the Gaussian sparsemax construction, enabling efficient training by stochastic backpropagation. We construct an inference network conditioned on the input data and infer the variational distribution with the relaxed Wasserstein (RW) divergence. Unlike existing works based on Gaussian softmax construction and Kullback-Leibler (KL) divergence, our approaches can identify latent topic sparsity with training stability, predictive performance, and topic coherence. Experiments on different genres of large text corpora have demonstrated the effectiveness of our models as they outperform both probabilistic and neural methods.

4.1MLMay 23, 2017
Ambiguity set and learning via Bregman and Wasserstein

Xin Guo, Johnny Hong, Nan Yang

Construction of ambiguity set in robust optimization relies on the choice of divergences between probability distributions. In distribution learning, choosing appropriate probability distributions based on observed data is critical for approximating the true distribution. To improve the performance of machine learning models, there has recently been interest in designing objective functions based on Lp-Wasserstein distance rather than the classical Kullback-Leibler (KL) divergence. In this paper, we derive concentration and asymptotic results using Bregman divergence. We propose a novel asymmetric statistical divergence called Wasserstein-Bregman divergence as a generalization of L2-Wasserstein distance. We discuss how these results can be applied to the construction of ambiguity set in robust optimization.

8.1MLMay 19, 2017
Relaxed Wasserstein with Applications to GANs

Xin Guo, Johnny Hong, Tianyi Lin et al.

Wasserstein Generative Adversarial Networks (WGANs) provide a versatile class of models, which have attracted great attention in various applications. However, this framework has two main drawbacks: (i) Wasserstein-1 (or Earth-Mover) distance is restrictive such that WGANs cannot always fit data geometry well; (ii) It is difficult to achieve fast training of WGANs. In this paper, we propose a new class of \textit{Relaxed Wasserstein} (RW) distances by generalizing Wasserstein-1 distance with Bregman cost functions. We show that RW distances achieve nice statistical properties while not sacrificing the computational tractability. Combined with the GANs framework, we develop Relaxed WGANs (RWGANs) which are not only statistically flexible but can be approximated efficiently using heuristic approaches. Experiments on real images demonstrate that the RWGAN with Kullback-Leibler (KL) cost function outperforms other competing approaches, e.g., WGANs, even with gradient penalty.