MGTEVAL: An Interactive Platform for Systemtic Evaluation of Machine-Generated Text DetectorsYuanfan Li, Qi Zhou, Chengzhengxu Li et al.
We present MGTEVAL, an extensible platform for systematic evaluation of Machine-Generated Text (MGT) detectors. Despite rapid progress in MGT detection, existing evaluations are often fragmented across datasets, preprocessing, attacks, and metrics, making results hard to compare and reproduce. MGTEVAL organizes the workflow into four components: Dataset Building, Dataset Attack, Detector Training, and Performance Evaluation. It supports constructing custom benchmarks by generating MGT with configurable LLMs, applying 12 text attacks to test sets, training detectors via a unified interface, and reporting effectiveness, robustness, and efficiency. The platform provides both command-line and Web-based interfaces for user-friendly experimentation without code rewriting.
Iron Sharpens Iron: Defending Against Attacks in Machine-Generated Text Detection with Adversarial TrainingYuanfan Li, Zhaohan Zhang, Chengzhengxu Li et al.
Machine-generated Text (MGT) detection is crucial for regulating and attributing online texts. While the existing MGT detectors achieve strong performance, they remain vulnerable to simple perturbations and adversarial attacks. To build an effective defense against malicious perturbations, we view MGT detection from a threat modeling perspective, that is, analyzing the model's vulnerability from an adversary's point of view and exploring effective mitigations. To this end, we introduce an adversarial framework for training a robust MGT detector, named GREedy Adversary PromoTed DefendER (GREATER). The GREATER consists of two key components: an adversary GREATER-A and a detector GREATER-D. The GREATER-D learns to defend against the adversarial attack from GREATER-A and generalizes the defense to other attacks. GREATER-A identifies and perturbs the critical tokens in embedding space, along with greedy search and pruning to generate stealthy and disruptive adversarial examples. Besides, we update the GREATER-A and GREATER-D synchronously, encouraging the GREATER-D to generalize its defense to different attacks and varying attack intensities. Our experimental results across 10 text perturbation strategies and 6 adversarial attacks show that our GREATER-D reduces the Attack Success Rate (ASR) by 0.67% compared with SOTA defense methods while our GREATER-A is demonstrated to be more effective and efficient than SOTA attack approaches. Codes and dataset are available in https://github.com/Liyuuuu111/GREATER.
8.8CRMay 4
Fight Poison with Poison: Enhancing Robustness in Few-shot Machine-Generated Text Detection with Adversarial TrainingWenjing Duan, Qi Zhou, Yuanfan Li
Machine-generated text (MGT) detection is critical for regulating online information ecosystems, yet existing detectors often underperform in few-shot settings and remain vulnerable to adversarial, humanizing attacks. To build accurate and robust detectors under limited supervision, we adopt a threat-modeling perspective and study detector vulnerabilities from an attacker's viewpoint under an output-only black-box setting. Motivated by this perspective, we propose RAG-GuidEd Attacker Strengthens ConTrastive Few-shot Detector (REACT), an adversarial training framework that improves both few-shot detection performance and robustness against attacks. REACT couples a humanization-oriented attacker with a target detector: the attacker leverages retrieval-augmented generation (RAG) to craft highly human-like adversarial examples to evade detection, while the detector learns from these adversaries with a contrastive objective to stabilize few-shot representation learning and enhance robustness. We alternately update the attacker and the detector to enable their co-evolution. Experiments on 4 datasets with 4 shot sizes and 3 random seeds show that REACT improves average detection F1 by 4.95 points over 8 state-of-the-art (SOTA) detectors and reduces the average attack success rate (ASR) under 4 strong attacks by 3.66 percentage points.
43.6AISep 2, 2025
UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement LearningHaoming Wang, Haoyang Zou, Huatong Song et al. · pku
The development of autonomous agents for graphical user interfaces (GUIs) presents major challenges in artificial intelligence. While recent advances in native agent models have shown promise by unifying perception, reasoning, action, and memory through end-to-end learning, open problems remain in data scalability, multi-turn reinforcement learning (RL), the limitations of GUI-only operation, and environment stability. In this technical report, we present UI-TARS-2, a native GUI-centered agent model that addresses these challenges through a systematic training methodology: a data flywheel for scalable data generation, a stabilized multi-turn RL framework, a hybrid GUI environment that integrates file systems and terminals, and a unified sandbox platform for large-scale rollouts. Empirical evaluation demonstrates that UI-TARS-2 achieves significant improvements over its predecessor UI-TARS-1.5. On GUI benchmarks, it reaches 88.2 on Online-Mind2Web, 47.5 on OSWorld, 50.6 on WindowsAgentArena, and 73.3 on AndroidWorld, outperforming strong baselines such as Claude and OpenAI agents. In game environments, it attains a mean normalized score of 59.8 across a 15-game suite-roughly 60% of human-level performance-and remains competitive with frontier proprietary models (e.g., OpenAI o3) on LMGame-Bench. Additionally, the model can generalize to long-horizon information-seeking tasks and software engineering benchmarks, highlighting its robustness across diverse agent tasks. Detailed analyses of training dynamics further provide insights into achieving stability and efficiency in large-scale agent RL. These results underscore UI-TARS-2's potential to advance the state of GUI agents and exhibit strong generalization to real-world interactive scenarios.