Zihang Cheng

CV
h-index8
5papers
1citation
Novelty59%
AI Score50

5 Papers

66.8CVMay 17Code
HyperVision: A Channel-Adaptive Ground-Based Hyperspectral Vision Pre-trained Backbone

Guanyiman Fu, Jingtao Li, Zihang Cheng et al.

While hyperspectral imaging provides rich spatial-spectral information across hundreds of narrow wavelength bands for precise material identification, ground-based hyperspectral pre-trained backbones remain absent, constrained by varying spectral configurations across sensors, the scarcity and inconsistency of labels, and the limited scale and scene diversity of existing datasets. To address these challenges and enable universal perception, we propose HyperVision, the first ground-based hyperspectral pre-trained backbone. First, to handle varying spectral configurations, HyperVision adopts a channel-adaptive dynamic embedding mechanism to map heterogeneous inputs into a unified token space. Second, to address the scarcity and inconsistency of labels, we introduce a multi-source pseudo-labeling method that fuses semantic representations from both spatial structures generated by SAM2 and fine-grained spectral material information extracted by HyperFree. Third, to compensate for limited dataset scale and enrich scene diversity, a cross-modal knowledge distillation mechanism is utilized to transfer rich semantic representations from a pre-trained RGB vision model to our hyperspectral backbone. Pre-trained on a collection of 15k images from 26 diverse ground-based datasets, HyperVision demonstrates exceptional generalization. Requiring only efficient head-only adaptation without adjusting backbone parameters, it achieves state-of-the-art performance compared to task-specific methods across three downstream tasks under varying sensor configurations, yielding up to a 16.3% relative improvement in hyperspectral semantic segmentation $\mathrm{Acc}_{\mathrm{M}}$, a 2.1% relative gain in object tracking AUC, and a 35.5% reduction in salient object detection MAE. The source code and pre-trained model will be publicly available at https://github.com/lronkitty/HyperVision .

43.7CVMay 27
PointQ-Bench: Benchmarking Diagnostic and Interpretable Point Cloud Quality Assessment

Duanchu Wang, Cheng Li, Junjie Yang et al.

Point cloud quality plays a critical role in 3D acquisition, reconstruction, rendering, and perception, yet existing point cloud quality assessment (PCQA) research remains largely centered on scalar score prediction. In practical inspection scenarios, quality assessment often involves identifying defects, characterizing dominant issue types, assessing downstream usability, and providing evidence-supported descriptions, which are not explicitly evaluated by current benchmarks. We introduce PointQ-Bench, a benchmark designed to extend PCQA from scalar scoring toward comprehensive quality understanding. PointQ-Bench consists of 3,083 point clouds spanning authentic scans, simulated distortions, and AI-generated content, covering eight major issue types. Each sample is annotated with mean opinion scores (MOS), quality levels, issue tags, expert-grounded descriptions, and 12,332 question-answer pairs. The benchmark supports three perception-oriented tasks: anomaly sensing, defect diagnosis, and usability grading, as well as a cognition-oriented task of open-ended quality reporting. To evaluate free-form quality descriptions, we further propose SSFRQ-5D, a five-dimensional evaluation protocol validated through human-AI agreement analysis. Extensive experiments on 14 vision-language models and traditional PCQA baselines reveal a consistent perception-diagnosis gap: while current models exhibit emerging abilities in coarse defect perception, they struggle with grounded diagnosis and quality calibration. Strong 2D MLLMs generally outperform existing 3D VLMs, and the benefit of additional views or point-level inputs is non-uniform, varying across tasks, data sources, and models, particularly under boundary-ambiguous conditions. Overall, PointQ-Bench provides a diagnostic testbed for advancing reliable and interpretable point cloud quality understanding.

56.4CVMay 26
ForestHG-Trace: Traceable Long-Horizon Ecological Reasoning over Large-Scale Forest Scenes

Zihang Cheng, Duanchu Wang, Cheng Li et al.

Remote sensing question answering (RS-QA) often requires more than direct semantic prediction, especially in large-scale forest scenes where ecological analysis involves multi-step filtering, numerical aggregation, neighborhood reasoning, and verifiable evidence. We introduce ForestHG-Trace, a framework for traceable long-horizon ecological reasoning over forest environments. It represents multimodal NEON forest scenes as ecological hypergraphs, where tree instances, spatial units, semantic groups, and neighborhood relations support higher-order reasoning beyond pairwise scene graphs. An LLM-guided agent then invokes deterministic tools for reading, filtering, expansion, aggregation, comparison, and auditing, producing replayable execution traces and compact evidence records rather than only free-form answers. We further construct ForestTraceQA, an executable benchmark for evaluating ecological QA across diverse task types and reasoning depths. Experiments show that ForestHG-Trace substantially improves answer accuracy and execution faithfulness over single-step baselines and scene-graph agents, while highlighting execution depth as the main bottleneck for long-horizon ecological QA.

54.2CVMay 25
VertiCue-Bench: Diagnosing Whether MLLMs Use Height Cues to Resolve 2D Ambiguity in Remote Sensing Natural Scenes

Jing Huang, Duanchu Wang, Junjie Yang et al.

Multimodal Large Language Models (MLLMs) have recently shown promising progress in geospatial reasoning. However, existing remote sensing benchmarks remain largely 2D-centric, evaluating models primarily on optical appearance. In natural environments, this paradigm breaks down due to severe spectral confusion, where ecologically distinct regions share similar textures but differ fundamentally in vertical structure. In such cases, explicit 3D structural data, such as Canopy Height Models (CHMs), become essential geometric evidence for semantic disambiguation. Yet, it remains unclear whether current MLLMs can genuinely leverage vertical cues to resolve appearance-level ambiguity. To address this gap, we introduce VertiCue-Bench, the first diagnostic benchmark for CHM-grounded geospatial reasoning. VertiCue-Bench comprises 1,534 carefully curated instances across 17 tasks, explicitly disentangling low-level height perception from ambiguity-aware semantic reasoning. Evaluations on 14 state-of-the-art general and remote-sensing-specialized MLLMs, combined with counterfactual modality testing, reveal a striking perception-reasoning dissociation. While models exhibit emerging competence in reading raw CHM height cues, they largely fail to translate geometric perception into reliable semantic reasoning, often underperforming RGB-only baselines when joint constraints are required. Overall, VertiCue-Bench exposes a critical geometry-to-semantics gap in natural scene understanding, offering actionable insights for advancing geospatial MLLMs.

CRFeb 13, 2025
X-SG$^2$S: Safe and Generalizable Gaussian Splatting with X-dimensional Watermarks

Zihang Cheng, Huiping Zhuang, Chun Li et al.

3D Gaussian Splatting (3DGS) has been widely used in 3D reconstruction and 3D generation. Training to get a 3DGS scene often takes a lot of time and resources and even valuable inspiration. The increasing amount of 3DGS digital asset have brought great challenges to the copyright protection. However, it still lacks profound exploration targeted at 3DGS. In this paper, we propose a new framework X-SG$^2$S which can simultaneously watermark 1 to 3D messages while keeping the original 3DGS scene almost unchanged. Generally, we have a X-SG$^2$S injector for adding multi-modal messages simultaneously and an extractor for extract them. Specifically, we first split the watermarks into message patches in a fixed manner and sort the 3DGS points. A self-adaption gate is used to pick out suitable location for watermarking. Then use a XD(multi-dimension)-injection heads to add multi-modal messages into sorted 3DGS points. A learnable gate can recognize the location with extra messages and XD-extraction heads can restore hidden messages from the location recommended by the learnable gate. Extensive experiments demonstrated that the proposed X-SG$^2$S can effectively conceal multi modal messages without changing pretrained 3DGS pipeline or the original form of 3DGS parameters. Meanwhile, with simple and efficient model structure and high practicality, X-SG$^2$S still shows good performance in hiding and extracting multi-modal inner structured or unstructured messages. X-SG$^2$S is the first to unify 1 to 3D watermarking model for 3DGS and the first framework to add multi-modal watermarks simultaneous in one 3DGS which pave the wave for later researches.