2.9CLFeb 21, 2023
Real-World Deployment and Evaluation of Kwame for Science, An AI Teaching Assistant for Science Education in West AfricaGeorge Boateng, Samuel John, Samuel Boateng et al.
Africa has a high student-to-teacher ratio which limits students' access to teachers for learning support such as educational question answering. In this work, we extended Kwame, a bilingual AI teaching assistant for coding education, adapted it for science education, and deployed it as a web app. Kwame for Science provides passages from well-curated knowledge sources and related past national exam questions as answers to questions from students based on the Integrated Science subject of the West African Senior Secondary Certificate Examination (WASSCE). Furthermore, students can view past national exam questions along with their answers and filter by year, question type, and topics that were automatically categorized by a topic detection model which we developed (91% unweighted average recall). We deployed Kwame for Science in the real world over 8 months and had 750 users across 32 countries (15 in Africa) and 1.5K questions asked. Our evaluation showed an 87.2% top 3 accuracy (n=109 questions) implying that Kwame for Science has a high chance of giving at least one useful answer among the 3 displayed. We categorized the reasons the model incorrectly answered questions to provide insights for future improvements. We also share challenges and lessons with the development, deployment, and human-computer interaction component of such a tool to enable other researchers to deploy similar tools. With a first-of-its-kind tool within the African context, Kwame for Science has the potential to enable the delivery of scalable, cost-effective, and quality remote education to millions of people across Africa.
1.9CLJun 28, 2022
Kwame for Science: An AI Teaching Assistant Based on Sentence-BERT for Science Education in West AfricaGeorge Boateng, Samuel John, Andrew Glago et al.
Africa has a high student-to-teacher ratio which limits students' access to teachers. Consequently, students struggle to get answers to their questions. In this work, we extended Kwame, our previous AI teaching assistant, adapted it for science education, and deployed it as a web app. Kwame for Science answers questions of students based on the Integrated Science subject of the West African Senior Secondary Certificate Examination (WASSCE). Kwame for Science is a Sentence-BERT-based question-answering web app that displays 3 paragraphs as answers along with a confidence score in response to science questions. Additionally, it displays the top 5 related past exam questions and their answers in addition to the 3 paragraphs. Our preliminary evaluation of the Kwame for Science with a 2.5-week real-world deployment showed a top 3 accuracy of 87.5% (n=56) with 190 users across 11 countries. Kwame for Science will enable the delivery of scalable, cost-effective, and quality remote education to millions of people across Africa.
2.1CLJan 30, 2023
Can an AI Win Ghana's National Science and Maths Quiz? An AI Grand Challenge for EducationGeorge Boateng, Victor Kumbol, Elsie Effah Kaufmann
There is a lack of enough qualified teachers across Africa which hampers efforts to provide adequate learning support such as educational question answering (EQA) to students. An AI system that can enable students to ask questions via text or voice and get instant answers will make high-quality education accessible. Despite advances in the field of AI, there exists no robust benchmark or challenge to enable building such an (EQA) AI within the African context. Ghana's National Science and Maths Quiz competition (NSMQ) is the perfect competition to evaluate the potential of such an AI due to its wide coverage of scientific fields, variety of question types, highly competitive nature, and live, real-world format. The NSMQ is a Jeopardy-style annual live quiz competition in which 3 teams of 2 students compete by answering questions across biology, chemistry, physics, and math in 5 rounds over 5 progressive stages until a winning team is crowned for that year. In this position paper, we propose the NSMQ AI Grand Challenge, an AI Grand Challenge for Education using Ghana's National Science and Maths Quiz competition (NSMQ) as a case study. Our proposed grand challenge is to "Build an AI to compete live in Ghana's National Science and Maths Quiz (NSMQ) competition and win - performing better than the best contestants in all rounds and stages of the competition." We describe the competition, and key technical challenges to address along with ideas from recent advances in machine learning that could be leveraged to solve this challenge. This position paper is a first step towards conquering such a challenge and importantly, making advances in AI for education in the African context towards democratizing high-quality education across Africa.
3.1CLMar 31
Kwame 2.0: Human-in-the-Loop Generative AI Teaching Assistant for Large Scale Online Coding Education in AfricaGeorge Boateng, Samuel Boateng, Victor Kumbol
Providing timely and accurate learning support in large-scale online coding courses is challenging, particularly in resource-constrained contexts. We present Kwame 2.0, a bilingual (English-French) generative AI teaching assistant built using retrieval-augmented generation and deployed in a human-in-the-loop forum within SuaCode, an introductory mobile-based coding course for learners across Africa. Kwame 2.0 retrieves relevant course materials and generates context-aware responses while encouraging human oversight and community participation. We deployed the system in a 15-month longitudinal study spanning 15 cohorts with 3,717 enrollments across 35 African countries. Evaluation using community feedback and expert ratings shows that Kwame 2.0 provided high-quality and timely support, achieving high accuracy on curriculum-related questions, while human facilitators and peers effectively mitigated errors, particularly for administrative queries. Our findings demonstrate that human-in-the-loop generative AI systems can combine the scalability and speed of AI with the reliability of human support, offering an effective approach to learning assistance for underrepresented populations in resource-constrained settings at scale.
2.9CLMay 14
Adesua: Development and Feasibility Study of an AI WhatsApp Bot for Science Learning in West AfricaGeorge Boateng, Evans Atompoya, Philemon Badu et al.
Sub-Saharan Africa faces persistently high student-teacher ratios and shortages of qualified teachers, limiting students' access to personalized learning support and formative assessment. To address this challenge, we present Adesua, a WhatsApp-based AI Teaching Assistant for science education that extends the Kwame for Science platform. Adesua leverages WhatsApp's widespread adoption in Africa to provide accessible, curriculum-aligned learning support for Junior High School (JHS) and Senior High School (SHS) students across West Africa. The system integrates curated textbooks and 33 years of national examination questions with generative AI to enable conversational question answering and automated assessment with feedback via a WhatsApp bot. Students can ask science questions, take timed or untimed multiple-choice tests by topic or exam year, and receive instant grading and detailed explanations of correct and incorrect responses. A 6-month feasibility deployment in 2025 had 56 active users in Ghana, including students and parents. Quantitative evaluation showed a high perceived usefulness, with a helpfulness score of 93.75\% for AI-generated answers, albeit with a small number of ratings (n=16). These preliminary results provide a basis for more extensive future evaluation of a WhatsApp-based AI assistant to assess its potential to offer scalable, low-cost personalized learning support and formative assessment in resource-constrained educational contexts.
4.6CLMay 14
Eskwai for Students: Generative AI Assistant for Legal Education in GhanaGeorge Boateng, Philemon Badu, Patrick Agyeman-Budu et al.
Recent advances in generative AI have shown their potential to be leveraged for legal education. Yet, work on the development and deployment of such systems for legal education in the Global South is limited. In this work, we developed Eskwai for Students, a generative AI assistant to help law students with their legal education. Eskwai for Students is a retrieval augmented generation (RAG) system that provides answers to a wide range of legal questions for law students grounded in a curated database of over 12K case laws and 1.4K legislation in Ghana. We deployed Eskwai for Students in a longitudinal study of 30 months (2.5 years) used by 3.1K law students in Ghana who made 32K queries. We evaluated the helpfulness of our AI, and provided insight into the kinds of queries law students submit to this generative AI tool, which raises some ethical concerns. This work contributes to an understanding of how law students in the Global South are using generative AI for their studies and the ways it could be leveraged responsibly to advance legal education.
3.3CLMay 8
NSMQ Riddles: A Benchmark of Scientific and Mathematical Riddles for Quizzing Large Language ModelsGeorge Boateng, Naafi Ibrahim, Samuel John et al.
Large Language Models (LLMs) have shown good performance on various science educational benchmarks, demonstrating their potential for use in science and mathematics education. Yet, LLMs tend to be evaluated on science and mathematical educational datasets from the Western world, with an underrepresentation of datasets from the Global South. Furthermore, they tend to have multiple-choice answer options that are trivial to evaluate. In this work, we present NSMQ Riddles, a novel benchmark of Scientific and Mathematical Riddles from Ghana's National Science and Maths Quiz (NSMQ) competition to evaluate LLMs. The NSMQ is an annual live TV competition for senior secondary school students in Ghana that brings together the smartest high school students in Ghana who compete in teams of 2 by answering questions in biology, chemistry, physics, and math over five rounds and five stages until a winning team is crowned for that year. NSMQ Riddles consists of 11 years of riddle questions (n=1.8K) from the 5th round, with each riddle containing a minimum of 3 clues. Students compete to be the first to guess the answer on any of the clues, with earlier clues being vague and also fetching more points. The answers are usually a number, word, or short phrase, allowing for automatic evaluation. We evaluated state-of-the-art models: closed (GPT-5.4, Gemini 3.1 Pro, Claude Opus 4.6) and open models (Kimi-K2.5, DeepSeek-V3.1, GPT-OSS-120B) with high and low reasoning settings. Our evaluation shows that the dataset is challenging even for state-of-the-art LLMs, which performed worse than the best student contestants. This work contributes a novel and challenging benchmark for scientific and mathematical reasoning from the Global South towards enabling a true global benchmarking of LLMs' capabilities for science and mathematics education.
13.4HCJul 26, 2021
SuaCode Africa: Teaching Coding Online to Africans using SmartphonesGeorge Boateng, Prince Steven Annor, Victor Kumbol
There is a burgeoning trend of smartphone ownership in Africa due to the low costs of Android smartphones and the global increase in social media usage. Building upon previous works that introduced a smartphone-based coding course to secondary and tertiary students in Ghana via an in-person program and an online course, this work introduced Africans in 37 countries to our online smartphone-based course in 2019. Students in this 8-week course read lesson notes, submitted assignments, collaborated with peers, and facilitators in an online forum and completed open and closed-ended surveys after the course. We performed qualitative and quantitative analyses on the data from the course. Out of the 709 students that applied, 210 were officially admitted to the course after passing the preliminary assignments. And at the end of the course, 72% of the 210 students completed the course. Additionally, students' assignment submissions and self-reports showed an understanding of the programming concepts, with comparable performance between males and females and across educational levels. Also, students mentioned that the lesson notes were easy to understand and they enjoyed the experience of writing code on their smartphones. Moreover, students adequately received help from peers and facilitators in the course forum. Lastly, results of a survey sent to students a year after completing this program showed that they had developed various applications, wrote online tutorials, and learned several tools and technologies. We were successful at introducing coding skills to Africans using smartphones through SuaCode Africa.