Mateusz Nowak

h-index9
2papers
359citations

2 Papers

6.2CVJan 24, 2025
Trick-GS: A Balanced Bag of Tricks for Efficient Gaussian Splatting

Anil Armagan, Albert Saà-Garriga, Bruno Manganelli et al.

Gaussian splatting (GS) for 3D reconstruction has become quite popular due to their fast training, inference speeds and high quality reconstruction. However, GS-based reconstructions generally consist of millions of Gaussians, which makes them hard to use on computationally constrained devices such as smartphones. In this paper, we first propose a principled analysis of advances in efficient GS methods. Then, we propose Trick-GS, which is a careful combination of several strategies including (1) progressive training with resolution, noise and Gaussian scales, (2) learning to prune and mask primitives and SH bands by their significance, and (3) accelerated GS training framework. Trick-GS takes a large step towards resource-constrained GS, where faster run-time, smaller and faster-convergence of models is of paramount concern. Our results on three datasets show that Trick-GS achieves up to 2x faster training, 40x smaller disk size and 2x faster rendering speed compared to vanilla GS, while having comparable accuracy.

2.6LGDec 2, 2024
Explore Reinforced: Equilibrium Approximation with Reinforcement Learning

Ryan Yu, Mateusz Nowak, Qintong Xie et al.

Current approximate Coarse Correlated Equilibria (CCE) algorithms struggle with equilibrium approximation for games in large stochastic environments but are theoretically guaranteed to converge to a strong solution concept. In contrast, modern Reinforcement Learning (RL) algorithms provide faster training yet yield weaker solutions. We introduce Exp3-IXrl - a blend of RL and game-theoretic approach, separating the RL agent's action selection from the equilibrium computation while preserving the integrity of the learning process. We demonstrate that our algorithm expands the application of equilibrium approximation algorithms to new environments. Specifically, we show the improved performance in a complex and adversarial cybersecurity network environment - the Cyber Operations Research Gym - and in the classical multi-armed bandit settings.