Pierre-Yves Oudeyer

AI
h-index16
16papers
1,285citations
Novelty43%
AI Score35

16 Papers

15.8CLApr 17, 2023
Supporting Qualitative Analysis with Large Language Models: Combining Codebook with GPT-3 for Deductive Coding

Ziang Xiao, Xingdi Yuan, Q. Vera Liao et al. · microsoft-research

Qualitative analysis of textual contents unpacks rich and valuable information by assigning labels to the data. However, this process is often labor-intensive, particularly when working with large datasets. While recent AI-based tools demonstrate utility, researchers may not have readily available AI resources and expertise, let alone be challenged by the limited generalizability of those task-specific models. In this study, we explored the use of large language models (LLMs) in supporting deductive coding, a major category of qualitative analysis where researchers use pre-determined codebooks to label the data into a fixed set of codes. Instead of training task-specific models, a pre-trained LLM could be used directly for various tasks without fine-tuning through prompt learning. Using a curiosity-driven questions coding task as a case study, we found, by combining GPT-3 with expert-drafted codebooks, our proposed approach achieved fair to substantial agreements with expert-coded results. We lay out challenges and opportunities in using LLMs to support qualitative coding and beyond.

22.0CLSep 22, 2022
Selecting Better Samples from Pre-trained LLMs: A Case Study on Question Generation

Xingdi Yuan, Tong Wang, Yen-Hsiang Wang et al. · microsoft-research

Large Language Models (LLMs) have in recent years demonstrated impressive prowess in natural language generation. A common practice to improve generation diversity is to sample multiple outputs from the model. However, there lacks a simple and robust way of selecting the best output from these stochastic samples. As a case study framed in the context of question generation, we propose two prompt-based approaches to selecting high-quality questions from a set of LLM-generated candidates. Our method works under the constraints of 1) a black-box (non-modifiable) question generation model and 2) lack of access to human-annotated references -- both of which are realistic limitations for real-world deployment of LLMs. With automatic as well as human evaluations, we empirically demonstrate that our approach can effectively select questions of higher qualities than greedy generation.

17.3AIJun 2, 2022
Language and Culture Internalisation for Human-Like Autotelic AI

Cédric Colas, Tristan Karch, Clément Moulin-Frier et al.

Building autonomous agents able to grow open-ended repertoires of skills across their lives is a fundamental goal of artificial intelligence (AI). A promising developmental approach recommends the design of intrinsically motivated agents that learn new skills by generating and pursuing their own goals - autotelic agents. But despite recent progress, existing algorithms still show serious limitations in terms of goal diversity, exploration, generalisation or skill composition. This perspective calls for the immersion of autotelic agents into rich socio-cultural worlds, an immensely important attribute of our environment that shapes human cognition but is mostly omitted in modern AI. Inspired by the seminal work of Vygotsky, we propose Vygotskian autotelic agents - agents able to internalise their interactions with others and turn them into cognitive tools. We focus on language and show how its structure and informational content may support the development of new cognitive functions in artificial agents as it does in humans. We justify the approach by uncovering several examples of new artificial cognitive functions emerging from interactions between language and embodiment in recent works at the intersection of deep reinforcement learning and natural language processing. Looking forward, we highlight future opportunities and challenges for Vygotskian Autotelic AI research, including the use of language models as cultural models supporting artificial cognitive development.

10.3MAMar 13, 2024Code
Cultural evolution in populations of Large Language Models

Jérémy Perez, Corentin Léger, Marcela Ovando-Tellez et al.

Research in cultural evolution aims at providing causal explanations for the change of culture over time. Over the past decades, this field has generated an important body of knowledge, using experimental, historical, and computational methods. While computational models have been very successful at generating testable hypotheses about the effects of several factors, such as population structure or transmission biases, some phenomena have so far been more complex to capture using agent-based and formal models. This is in particular the case for the effect of the transformations of social information induced by evolved cognitive mechanisms. We here propose that leveraging the capacity of Large Language Models (LLMs) to mimic human behavior may be fruitful to address this gap. On top of being an useful approximation of human cultural dynamics, multi-agents models featuring generative agents are also important to study for their own sake. Indeed, as artificial agents are bound to participate more and more to the evolution of culture, it is crucial to better understand the dynamics of machine-generated cultural evolution. We here present a framework for simulating cultural evolution in populations of LLMs, allowing the manipulation of variables known to be important in cultural evolution, such as network structure, personality, and the way social information is aggregated and transformed. The software we developed for conducting these simulations is open-source and features an intuitive user-interface, which we hope will help to build bridges between the fields of cultural evolution and generative artificial intelligence.

9.4LGApr 4, 2025
Recursive Training Loops in LLMs: How training data properties modulate distribution shift in generated data?

Grgur Kovač, Jérémy Perez, Rémy Portelas et al.

Large language models (LLMs) are increasingly used in the creation of online content, creating feedback loops as subsequent generations of models will be trained on this synthetic data. Such loops were shown to lead to distribution shifts - models misrepresenting the true underlying distributions of human data (also called model collapse). However, how human data properties affect such shifts remains poorly understood. In this paper, we provide the first empirical examination of the effect of such properties on the outcome of recursive training. We first confirm that using different human datasets leads to distribution shifts of different magnitudes. Through exhaustive manipulation of dataset properties combined with regression analyses, we then identify a set of properties predicting distribution shift magnitudes. Lexical diversity is found to amplify these shifts, while semantic diversity and data quality mitigate them. Furthermore, we find that these influences are highly modular: data scrapped from a given internet domain has little influence on the content generated for another domain. Finally, experiments on political bias reveal that human data properties affect whether the initial bias will be amplified or reduced. Overall, our results portray a novel view, where different parts of internet may undergo different types of distribution shift.

1.2CYJan 16, 2024
Improved Performances and Motivation in Intelligent Tutoring Systems: Combining Machine Learning and Learner Choice

Benjamin Clément, Hélène Sauzéon, Didier Roy et al.

Large class sizes challenge personalized learning in schools, prompting the use of educational technologies such as intelligent tutoring systems. To address this, we present an AI-driven personalization system, called ZPDES, based on the Learning Progress Hypothesis - modeling curiosity-driven learning - and multi-armed bandit techniques. It sequences exercises that maximize learning progress for each student. While previous studies demonstrated its efficacy in enhancing learning compared to hand-made curricula, its impact on student motivation remained unexplored. Furthermore, ZPDES previously lacked features allowing student choice, a limitation in agency that conflicts with its foundation on models of curiosity-driven learning. This study investigates how integrating choice, as a gamification element unrelated to exercise difficulty, affects both learning outcomes and motivation. We conducted an extensive field study (265 7-8 years old children, RCT design), comparing ZPDES with and without choice against a hand-designed curriculum. Results show that ZPDES improves both learning performance and the learning experience. Moreover adding choice to ZPDES enhances intrinsic motivation and further strengthens its learning benefits. In contrast, incorporating choice into a fixed, linear curriculum negatively impacts learning outcomes. These findings highlight that the intrinsic motivation elicited by choice (gamification) is beneficial only when paired with an adaptive personalized learning system. This insight is critical as gamified features become increasingly prevalent in educational technologies.

5.5LGDec 14, 2021Code
Learning to Guide and to Be Guided in the Architect-Builder Problem

Paul Barde, Tristan Karch, Derek Nowrouzezahrai et al.

We are interested in interactive agents that learn to coordinate, namely, a $builder$ -- which performs actions but ignores the goal of the task, i.e. has no access to rewards -- and an $architect$ which guides the builder towards the goal of the task. We define and explore a formal setting where artificial agents are equipped with mechanisms that allow them to simultaneously learn a task while at the same time evolving a shared communication protocol. Ideally, such learning should only rely on high-level communication priors and be able to handle a large variety of tasks and meanings while deriving communication protocols that can be reused across tasks. We present the Architect-Builder Problem (ABP): an asymmetrical setting in which an architect must learn to guide a builder towards constructing a specific structure. The architect knows the target structure but cannot act in the environment and can only send arbitrary messages to the builder. The builder on the other hand can act in the environment, but receives no rewards nor has any knowledge about the task, and must learn to solve it relying only on the messages sent by the architect. Crucially, the meaning of messages is initially not defined nor shared between the agents but must be negotiated throughout learning. Under these constraints, we propose Architect-Builder Iterated Guiding (ABIG), a solution to ABP where the architect leverages a learned model of the builder to guide it while the builder uses self-imitation learning to reinforce its guided behavior. We analyze the key learning mechanisms of ABIG and test it in 2D tasks involving grasping cubes, placing them at a given location, or building various shapes. ABIG results in a low-level, high-frequency, guiding communication protocol that not only enables an architect-builder pair to solve the task at hand, but that can also generalize to unseen tasks.

24.1SDJun 25, 2021
Transflower: probabilistic autoregressive dance generation with multimodal attention

Guillermo Valle-Pérez, Gustav Eje Henter, Jonas Beskow et al.

Dance requires skillful composition of complex movements that follow rhythmic, tonal and timbral features of music. Formally, generating dance conditioned on a piece of music can be expressed as a problem of modelling a high-dimensional continuous motion signal, conditioned on an audio signal. In this work we make two contributions to tackle this problem. First, we present a novel probabilistic autoregressive architecture that models the distribution over future poses with a normalizing flow conditioned on previous poses as well as music context, using a multimodal transformer encoder. Second, we introduce the currently largest 3D dance-motion dataset, obtained with a variety of motion-capture technologies, and including both professional and casual dancers. Using this dataset, we compare our new model against two baselines, via objective metrics and a user study, and show that both the ability to model a probability distribution, as well as being able to attend over a large motion and music context are necessary to produce interesting, diverse, and realistic dance that matches the music.

2.4AIMar 11, 2021
Intelligent behavior depends on the ecological niche: Scaling up AI to human-like intelligence in socio-cultural environments

Manfred Eppe, Pierre-Yves Oudeyer

This paper outlines a perspective on the future of AI, discussing directions for machines models of human-like intelligence. We explain how developmental and evolutionary theories of human cognition should further inform artificial intelligence. We emphasize the role of ecological niches in sculpting intelligent behavior, and in particular that human intelligence was fundamentally shaped to adapt to a constantly changing socio-cultural environment. We argue that a major limit of current work in AI is that it is missing this perspective, both theoretically and experimentally. Finally, we discuss the promising approach of developmental artificial intelligence, modeling infant development through multi-scale interaction between intrinsically motivated learning, embodiment and a fastly changing socio-cultural environment. This paper takes the form of an interview of Pierre-Yves Oudeyer by Mandred Eppe, organized within the context of a KI - K{ü}nstliche Intelligenz special issue in developmental robotics.

24.0LGDec 17, 2020
Autotelic Agents with Intrinsically Motivated Goal-Conditioned Reinforcement Learning: a Short Survey

Cédric Colas, Tristan Karch, Olivier Sigaud et al.

Building autonomous machines that can explore open-ended environments, discover possible interactions and build repertoires of skills is a general objective of artificial intelligence. Developmental approaches argue that this can only be achieved by $autotelic$ $agents$: intrinsically motivated learning agents that can learn to represent, generate, select and solve their own problems. In recent years, the convergence of developmental approaches with deep reinforcement learning (RL) methods has been leading to the emergence of a new field: $developmental$ $reinforcement$ $learning$. Developmental RL is concerned with the use of deep RL algorithms to tackle a developmental problem -- the $intrinsically$ $motivated$ $acquisition$ $of$ $open$-$ended$ $repertoires$ $of$ $skills$. The self-generation of goals requires the learning of compact goal encodings as well as their associated goal-achievement functions. This raises new challenges compared to standard RL algorithms originally designed to tackle pre-defined sets of goals using external reward signals. The present paper introduces developmental RL and proposes a computational framework based on goal-conditioned RL to tackle the intrinsically motivated skills acquisition problem. It proceeds to present a typology of the various goal representations used in the literature, before reviewing existing methods to learn to represent and prioritize goals in autonomous systems. We finally close the paper by discussing some open challenges in the quest of intrinsically motivated skills acquisition.

24.3AIJun 12, 2020Code
Grounding Language to Autonomously-Acquired Skills via Goal Generation

Ahmed Akakzia, Cédric Colas, Pierre-Yves Oudeyer et al.

We are interested in the autonomous acquisition of repertoires of skills. Language-conditioned reinforcement learning (LC-RL) approaches are great tools in this quest, as they allow to express abstract goals as sets of constraints on the states. However, most LC-RL agents are not autonomous and cannot learn without external instructions and feedback. Besides, their direct language condition cannot account for the goal-directed behavior of pre-verbal infants and strongly limits the expression of behavioral diversity for a given language input. To resolve these issues, we propose a new conceptual approach to language-conditioned RL: the Language-Goal-Behavior architecture (LGB). LGB decouples skill learning and language grounding via an intermediate semantic representation of the world. To showcase the properties of LGB, we present a specific implementation called DECSTR. DECSTR is an intrinsically motivated learning agent endowed with an innate semantic representation describing spatial relations between physical objects. In a first stage (G -> B), it freely explores its environment and targets self-generated semantic configurations. In a second stage (L -> G), it trains a language-conditioned goal generator to generate semantic goals that match the constraints expressed in language-based inputs. We showcase the additional properties of LGB w.r.t. both an end-to-end LC-RL approach and a similar approach leveraging non-semantic, continuous intermediate representations. Intermediate semantic representations help satisfy language commands in a diversity of ways, enable strategy switching after a failure and facilitate language grounding.

30.6LGMar 10, 2020
Automatic Curriculum Learning For Deep RL: A Short Survey

Rémy Portelas, Cédric Colas, Lilian Weng et al.

Automatic Curriculum Learning (ACL) has become a cornerstone of recent successes in Deep Reinforcement Learning (DRL).These methods shape the learning trajectories of agents by challenging them with tasks adapted to their capacities. In recent years, they have been used to improve sample efficiency and asymptotic performance, to organize exploration, to encourage generalization or to solve sparse reward problems, among others. The ambition of this work is dual: 1) to present a compact and accessible introduction to the Automatic Curriculum Learning literature and 2) to draw a bigger picture of the current state of the art in ACL to encourage the cross-breeding of existing concepts and the emergence of new ideas.

28.8AIFeb 21, 2020Code
Language as a Cognitive Tool to Imagine Goals in Curiosity-Driven Exploration

Cédric Colas, Tristan Karch, Nicolas Lair et al.

Developmental machine learning studies how artificial agents can model the way children learn open-ended repertoires of skills. Such agents need to create and represent goals, select which ones to pursue and learn to achieve them. Recent approaches have considered goal spaces that were either fixed and hand-defined or learned using generative models of states. This limited agents to sample goals within the distribution of known effects. We argue that the ability to imagine out-of-distribution goals is key to enable creative discoveries and open-ended learning. Children do so by leveraging the compositionality of language as a tool to imagine descriptions of outcomes they never experienced before, targeting them as goals during play. We introduce IMAGINE, an intrinsically motivated deep reinforcement learning architecture that models this ability. Such imaginative agents, like children, benefit from the guidance of a social peer who provides language descriptions. To take advantage of goal imagination, agents must be able to leverage these descriptions to interpret their imagined out-of-distribution goals. This generalization is made possible by modularity: a decomposition between learned goal-achievement reward function and policy relying on deep sets, gated attention and object-centered representations. We introduce the Playground environment and study how this form of goal imagination improves generalization and exploration over agents lacking this capacity. In addition, we identify the properties of goal imagination that enable these results and study the impacts of modularity and social interactions.

4.8LGNov 8, 2019
Language Grounding through Social Interactions and Curiosity-Driven Multi-Goal Learning

Nicolas Lair, Cédric Colas, Rémy Portelas et al.

Autonomous reinforcement learning agents, like children, do not have access to predefined goals and reward functions. They must discover potential goals, learn their own reward functions and engage in their own learning trajectory. Children, however, benefit from exposure to language, helping to organize and mediate their thought. We propose LE2 (Language Enhanced Exploration), a learning algorithm leveraging intrinsic motivations and natural language (NL) interactions with a descriptive social partner (SP). Using NL descriptions from the SP, it can learn an NL-conditioned reward function to formulate goals for intrinsically motivated goal exploration and learn a goal-conditioned policy. By exploring, collecting descriptions from the SP and jointly learning the reward function and the policy, the agent grounds NL descriptions into real behavioral goals. From simple goals discovered early to more complex goals discovered by experimenting on simpler ones, our agent autonomously builds its own behavioral repertoire. This naturally occurring curriculum is supplemented by an active learning curriculum resulting from the agent's intrinsic motivations. Experiments are presented with a simulated robotic arm that interacts with several objects including tools.

11.3AIJan 20, 2015
What do we learn about development from baby robots?

Pierre-Yves Oudeyer

Understanding infant development is one of the greatest scientific challenges of contemporary science. A large source of difficulty comes from the fact that the development of skills in infants results from the interactions of multiple mechanisms at multiple spatio-temporal scales. The concepts of "innate" or "acquired" are not any more adequate tools for explanations, which call for a shift from reductionist to systemic accounts. To address this challenge, building and experimenting with robots modeling the growing infant brain and body is crucial. Systemic explanations of pattern formation in sensorimotor, cognitive and social development, viewed as a complex dynamical system, require the use of formal models based on mathematics, algorithms and robots. Formulating hypothesis about development using such models, and exploring them through experiments, allows us to consider in detail the interaction between many mechanisms and parameters. This complements traditional experimental methods in psychology and neuroscience where only a few variables can be studied at the same time. Furthermore, the use of robots is of particular importance. The laws of physics generate everywhere around us spontaneous patterns in the inorganic world. They also strongly impact the living, and in particular constrain and guide infant development through the properties of its (changing) body in interaction with the physical environment. Being able to consider the body as an experimental variable, something that can be systematically changed in order to study the impact on skill formation, has been a dream to many developmental scientists. This is today becoming possible with developmental robotics.

28.5AIOct 11, 2013
Multi-Armed Bandits for Intelligent Tutoring Systems

Benjamin Clement, Didier Roy, Pierre-Yves Oudeyer et al.

We present an approach to Intelligent Tutoring Systems which adaptively personalizes sequences of learning activities to maximize skills acquired by students, taking into account the limited time and motivational resources. At a given point in time, the system proposes to the students the activity which makes them progress faster. We introduce two algorithms that rely on the empirical estimation of the learning progress, RiARiT that uses information about the difficulty of each exercise and ZPDES that uses much less knowledge about the problem. The system is based on the combination of three approaches. First, it leverages recent models of intrinsically motivated learning by transposing them to active teaching, relying on empirical estimation of learning progress provided by specific activities to particular students. Second, it uses state-of-the-art Multi-Arm Bandit (MAB) techniques to efficiently manage the exploration/exploitation challenge of this optimization process. Third, it leverages expert knowledge to constrain and bootstrap initial exploration of the MAB, while requiring only coarse guidance information of the expert and allowing the system to deal with didactic gaps in its knowledge. The system is evaluated in a scenario where 7-8 year old schoolchildren learn how to decompose numbers while manipulating money. Systematic experiments are presented with simulated students, followed by results of a user study across a population of 400 school children.