CVMay 29
Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video GenerationHanlin Chen, Jiaxin Wei, Xibin Song et al.
Frame-wise action-controlled image-to-video generation is a promising paradigm for interactive world simulation, where each control signal should elicit an immediate visual response. However, maintaining visual fidelity and 3D consistency over long autoregressive rollouts remains challenging. Existing 3D-aware methods often suffer from catastrophic drift due to two impediments: information loss from \textit{Latent--RGB Cycling}, where generated latents are repeatedly decoded to RGB and re-encoded for future conditioning, and the training--inference gap induced by the \textit{error-free hypothesis}, where clean training memory fails to match prediction-corrupted inference memory. To address these challenges, we present \textbf{Robust Dreamer}, a memory-augmented framework built around how to design 3D memory and how to use it robustly. First, we introduce \textbf{Latent Gaussian Memory}, which anchors diffusion latents inherited from the generation process to Gaussian primitives and recalls them via latent-space Gaussian splatting. This provides dense, geometry-aware, view-aligned conditioning while avoiding accumulated degradation from repeated VAE conversion. Second, we propose \textbf{Deviation Learning with Dynamic Deviation Archive}, which synthesizes rollout-induced latent deviations through a one-step approximation, stores them by autoregressive stage and denoising timestamp, and injects them into historical memory during training. This exposes the generator to realistic corrupted memory states and teaches internal correction before inference. Experiments on ScanNet, DL3DV, and OmniWorldGame demonstrate state-of-the-art long-horizon performance.
CVJul 24, 2023
Revisiting Event-based Video Frame InterpolationJiaben Chen, Yichen Zhu, Dongze Lian et al. · tsinghua
Dynamic vision sensors or event cameras provide rich complementary information for video frame interpolation. Existing state-of-the-art methods follow the paradigm of combining both synthesis-based and warping networks. However, few of those methods fully respect the intrinsic characteristics of events streams. Given that event cameras only encode intensity changes and polarity rather than color intensities, estimating optical flow from events is arguably more difficult than from RGB information. We therefore propose to incorporate RGB information in an event-guided optical flow refinement strategy. Moreover, in light of the quasi-continuous nature of the time signals provided by event cameras, we propose a divide-and-conquer strategy in which event-based intermediate frame synthesis happens incrementally in multiple simplified stages rather than in a single, long stage. Extensive experiments on both synthetic and real-world datasets show that these modifications lead to more reliable and realistic intermediate frame results than previous video frame interpolation methods. Our findings underline that a careful consideration of event characteristics such as high temporal density and elevated noise benefits interpolation accuracy.
CVJun 10, 2022
Globally-Optimal Contrast Maximisation for Event CamerasXin Peng, Ling Gao, Yifu Wang et al.
Event cameras are bio-inspired sensors that perform well in challenging illumination conditions and have high temporal resolution. However, their concept is fundamentally different from traditional frame-based cameras. The pixels of an event camera operate independently and asynchronously. They measure changes of the logarithmic brightness and return them in the highly discretised form of time-stamped events indicating a relative change of a certain quantity since the last event. New models and algorithms are needed to process this kind of measurements. The present work looks at several motion estimation problems with event cameras. The flow of the events is modelled by a general homographic warping in a space-time volume, and the objective is formulated as a maximisation of contrast within the image of warped events. Our core contribution consists of deriving globally optimal solutions to these generally non-convex problems, which removes the dependency on a good initial guess plaguing existing methods. Our methods rely on branch-and-bound optimisation and employ novel and efficient, recursive upper and lower bounds derived for six different contrast estimation functions. The practical validity of our approach is demonstrated by a successful application to three different event camera motion estimation problems.
CVMar 12Code
InSpatio-WorldFM: An Open-Source Real-Time Generative Frame ModelInSpatio Team, Xiaoyu Zhang, Weihong Pan et al.
We present InSpatio-WorldFM, an open-source real-time frame model for spatial intelligence. Unlike video-based world models that rely on sequential frame generation and incur substantial latency due to window-level processing, InSpatio-WorldFM adopts a frame-based paradigm that generates each frame independently, enabling low-latency real-time spatial inference. By enforcing multi-view spatial consistency through explicit 3D anchors and implicit spatial memory, the model preserves global scene geometry while maintaining fine-grained visual details across viewpoint changes. We further introduce a progressive three-stage training pipeline that transforms a pretrained image diffusion model into a controllable frame model and finally into a real-time generator through few-step distillation. Experimental results show that InSpatio-WorldFM achieves strong multi-view consistency while supporting interactive exploration on consumer-grade GPUs, providing an efficient alternative to traditional video-based world models for real-time world simulation.
CVMar 8, 2022
Globally-Optimal Event Camera Motion EstimationXin Peng, Yifu Wang, Ling Gao et al.
Event cameras are bio-inspired sensors that perform well in HDR conditions and have high temporal resolution. However, different from traditional frame-based cameras, event cameras measure asynchronous pixel-level brightness changes and return them in a highly discretised format, hence new algorithms are needed. The present paper looks at fronto-parallel motion estimation of an event camera. The flow of the events is modeled by a general homographic warping in a space-time volume, and the objective is formulated as a maximisation of contrast within the image of unwarped events. However, in stark contrast to prior art, we derive a globally optimal solution to this generally non-convex problem, and thus remove the dependency on a good initial guess. Our algorithm relies on branch-and-bound optimisation for which we derive novel, recursive upper and lower bounds for six different contrast estimation functions. The practical validity of our approach is supported by a highly successful application to AGV motion estimation with a downward facing event camera, a challenging scenario in which the sensor experiences fronto-parallel motion in front of noisy, fast moving textures.
CVJul 3, 2023
Cross-modal Place Recognition in Image Databases using Event-based SensorsXiang Ji, Jiaxin Wei, Yifu Wang et al.
Visual place recognition is an important problem towards global localization in many robotics tasks. One of the biggest challenges is that it may suffer from illumination or appearance changes in surrounding environments. Event cameras are interesting alternatives to frame-based sensors as their high dynamic range enables robust perception in difficult illumination conditions. However, current event-based place recognition methods only rely on event information, which restricts downstream applications of VPR. In this paper, we present the first cross-modal visual place recognition framework that is capable of retrieving regular images from a database given an event query. Our method demonstrates promising results with respect to the state-of-the-art frame-based and event-based methods on the Brisbane-Event-VPR dataset under different scenarios. We also verify the effectiveness of the combination of retrieval and classification, which can boost performance by a large margin.
CVAug 8, 2024
Sketch2Scene: Automatic Generation of Interactive 3D Game Scenes from User's Casual SketchesYongzhi Xu, Yonhon Ng, Yifu Wang et al.
3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating interactive and playable 3D game scenes, all from the user's casual prompts such as a hand-drawn sketch. Sketch-based input offers a natural, and convenient way to convey the user's design intention in the content creation process. To circumvent the data-deficient challenge in learning (i.e. the lack of large training data of 3D scenes), our method leverages a pre-trained 2D denoising diffusion model to generate a 2D image of the scene as the conceptual guidance. In this process, we adopt the isometric projection mode to factor out unknown camera poses while obtaining the scene layout. From the generated isometric image, we use a pre-trained image understanding method to segment the image into meaningful parts, such as off-ground objects, trees, and buildings, and extract the 2D scene layout. These segments and layouts are subsequently fed into a procedural content generation (PCG) engine, such as a 3D video game engine like Unity or Unreal, to create the 3D scene. The resulting 3D scene can be seamlessly integrated into a game development environment and is readily playable. Extensive tests demonstrate that our method can efficiently generate high-quality and interactive 3D game scenes with layouts that closely follow the user's intention.
NAApr 18
Minimizing the Arithmetic and Communication Complexity of Jacobi's Method for Eigenvalues and Singular Values: Part One -- Serial AlgorithmsJames Demmel, Hengrui Luo, Ryan Schneider et al.
We analyze several versions of Jacobi's method for the symmetric eigenvalue problem. Our goal is to reduce the asymptotic cost of the algorithm as much as possible, as measured by the number of arithmetic operations performed and associated (serial or parallel) communication, i.e., the amount of data moved between slow and fast memory or between processors in a network. The first half of this effort, which considers the serial setting, is presented here; this paper contains rigorous complexity bounds for a variety of serial Jacobi algorithms, built on both classic $O(n^3)$ matrix multiplication and fast, Strassen-like $O(n^{ω_0})$ alternatives. In the classical case, we show that a blocked implementation of Jacobi's method attains the communication lower bound for $O(n^3)$ matrix multiplication (and is therefore expected to be communication optimal among $O(n^3)$ eigensolvers). In the fast setting, we demonstrate that a recursive version of blocked Jacobi can go further, reaching essentially optimal complexity in both measures. We also derive analogous complexity bounds for (one-sided) Jacobi SVD algorithms. A forthcoming sequel to this paper will extend our complexity analysis to the parallel case.
CVMar 24
I3DM: Implicit 3D-aware Memory Retrieval and Injection for Consistent Video Scene GenerationJia Li, Han Yan, Yihang Chen et al.
Despite remarkable progress in video generation, maintaining long-term scene consistency upon revisiting previously explored areas remains challenging. Existing solutions rely either on explicitly constructing 3D geometry, which suffers from error accumulation and scale ambiguity, or on naive camera Field-of-View (FoV) retrieval, which typically fails under complex occlusions. To overcome these limitations, we propose I3DM, a novel implicit 3D-aware memory mechanism for consistent video scene generation that bypasses explicit 3D reconstruction. At the core of our approach is a 3D-aware memory retrieval strategy, which leverages the intermediate features of a pre-trained Feed-Forward Novel View Synthesis (FF-NVS) model to score view relevance, enabling robust retrieval even in highly occluded scenarios. Furthermore, to fully utilize the retrieved historical frames, we introduce a 3D-aligned memory injection module. This module implicitly warps historical content to the target view and adaptively conditions the generation on reliable warping regions, leading to improved revisit consistency and accurate camera control. Extensive experiments demonstrate that our method outperforms state-of-the-art approaches, achieving superior revisit consistency, generation fidelity, and camera control precision.
CVFeb 11
3DXTalker: Unifying Identity, Lip Sync, Emotion, and Spatial Dynamics in Expressive 3D Talking AvatarsZhongju Wang, Zhenhong Sun, Beier Wang et al.
Audio-driven 3D talking avatar generation is increasingly important in virtual communication, digital humans, and interactive media, where avatars must preserve identity, synchronize lip motion with speech, express emotion, and exhibit lifelike spatial dynamics, collectively defining a broader objective of expressivity. However, achieving this remains challenging due to insufficient training data with limited subject identities, narrow audio representations, and restricted explicit controllability. In this paper, we propose 3DXTalker, an expressive 3D talking avatar through data-curated identity modeling, audio-rich representations, and spatial dynamics controllability. 3DXTalker enables scalable identity modeling via 2D-to-3D data curation pipeline and disentangled representations, alleviating data scarcity and improving identity generalization. Then, we introduce frame-wise amplitude and emotional cues beyond standard speech embeddings, ensuring superior lip synchronization and nuanced expression modulation. These cues are unified by a flow-matching-based transformer for coherent facial dynamics. Moreover, 3DXTalker also enables natural head-pose motion generation while supporting stylized control via prompt-based conditioning. Extensive experiments show that 3DXTalker integrates lip synchronization, emotional expression, and head-pose dynamics within a unified framework, achieves superior performance in 3D talking avatar generation.
CVDec 18, 2024Code
T$^3$-S2S: Training-free Triplet Tuning for Sketch to Scene GenerationZhenhong Sun, Yifu Wang, Yonhon Ng et al.
Scene generation is crucial to many computer graphics applications. Recent advances in generative AI have streamlined sketch-to-image workflows, easing the workload for artists and designers in creating scene concept art. However, these methods often struggle for complex scenes with multiple detailed objects, sometimes missing small or uncommon instances. In this paper, we propose a Training-free Triplet Tuning for Sketch-to-Scene (T3-S2S) generation after reviewing the entire cross-attention mechanism. This scheme revitalizes the existing ControlNet model, enabling effective handling of multi-instance generations, involving prompt balance, characteristics prominence, and dense tuning. Specifically, this approach enhances keyword representation via the prompt balance module, reducing the risk of missing critical instances. It also includes a characteristics prominence module that highlights TopK indices in each channel, ensuring essential features are better represented based on token sketches. Additionally, it employs dense tuning to refine contour details in the attention map, compensating for instance-related regions. Experiments validate that our triplet tuning approach substantially improves the performance of existing sketch-to-image models. It consistently generates detailed, multi-instance 2D images, closely adhering to the input prompts and enhancing visual quality in complex multi-instance scenes. Code is available at https://github.com/chaos-sun/t3s2s.git.
CVApr 1
StoryBlender: Inter-Shot Consistent and Editable 3D Storyboard with Spatial-temporal DynamicsBingliang Li, Zhenhong Sun, Jiaming Bian et al.
Storyboarding is a core skill in visual storytelling for film, animation, and games. However, automating this process requires a system to achieve two properties that current approaches rarely satisfy simultaneously: inter-shot consistency and explicit editability. While 2D diffusion-based generators produce vivid imagery, they often suffer from identity drift along with limited geometric control; conversely, traditional 3D animation workflows are consistent and editable but require expert-heavy, labor-intensive authoring. We present StoryBlender, a grounded 3D storyboard generation framework governed by a Story-centric Reflection Scheme. At its core, we propose the StoryBlender system, which is built on a three-stage pipeline: (1) Semantic-Spatial Grounding, to construct a continuity memory graph to decouple global assets from shot-specific variables for long-horizon consistency; (2) Canonical Asset Materialization, to instantiate entities in a unified coordinate space to maintain visual identity; and (3) Spatial-Temporal Dynamics, to achieve layout design and cinematic evolution through visual metrics. By orchestrating multiple agents in a hierarchical manner within a verification loop, StoryBlender iteratively self-corrects spatial hallucinations via engine-verified feedback. The resulting native 3D scenes support direct, precise editing of cameras and visual assets while preserving unwavering multi-shot continuity. Experiments demonstrate that StoryBlender significantly improves consistency and editability over both diffusion-based and 3D-grounded baselines. Code, data, and demonstration video will be available on https://engineeringai-lab.github.io/StoryBlender/
CVApr 8
INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive ModelingInSpatio Team, Donghui Shen, Guofeng Zhang et al.
Building world models with spatial consistency and real-time interactivity remains a fundamental challenge in computer vision. Current video generation paradigms often struggle with a lack of spatial persistence and insufficient visual realism, making it difficult to support seamless navigation in complex environments. To address these challenges, we propose INSPATIO-WORLD, a novel real-time framework capable of recovering and generating high-fidelity, dynamic interactive scenes from a single reference video. At the core of our approach is a Spatiotemporal Autoregressive (STAR) architecture, which enables consistent and controllable scene evolution through two tightly coupled components: Implicit Spatiotemporal Cache aggregates reference and historical observations into a latent world representation, ensuring global consistency during long-horizon navigation; Explicit Spatial Constraint Module enforces geometric structure and translates user interactions into precise and physically plausible camera trajectories. Furthermore, we introduce Joint Distribution Matching Distillation (JDMD). By using real-world data distributions as a regularizing guide, JDMD effectively overcomes the fidelity degradation typically caused by over-reliance on synthetic data. Extensive experiments demonstrate that INSPATIO-WORLD significantly outperforms existing state-of-the-art (SOTA) models in spatial consistency and interaction precision, ranking first among real-time interactive methods on the WorldScore-Dynamic benchmark, and establishing a practical pipeline for navigating 4D environments reconstructed from monocular videos.
IVNov 27, 2025
ColonAdapter: Geometry Estimation Through Foundation Model Adaptation for ColonoscopyZhiyi Jiang, Yifu Wang, Xuelian Cheng et al.
Estimating 3D geometry from monocular colonoscopy images is challenging due to non-Lambertian surfaces, moving light sources, and large textureless regions. While recent 3D geometric foundation models eliminate the need for multi-stage pipelines, their performance deteriorates in clinical scenes. These models are primarily trained on natural scene datasets and struggle with specularity and homogeneous textures typical in colonoscopy, leading to inaccurate geometry estimation. In this paper, we present ColonAdapter, a self-supervised fine-tuning framework that adapts geometric foundation models for colonoscopy geometry estimation. Our method leverages pretrained geometric priors while tailoring them to clinical data. To improve performance in low-texture regions and ensure scale consistency, we introduce a Detail Restoration Module (DRM) and a geometry consistency loss. Furthermore, a confidence-weighted photometric loss enhances training stability in clinical environments. Experiments on both synthetic and real datasets demonstrate that our approach achieves state-of-the-art performance in camera pose estimation, monocular depth prediction, and dense 3D point map reconstruction, without requiring ground-truth intrinsic parameters.
CVOct 24, 2025
BachVid: Training-Free Video Generation with Consistent Background and CharacterHan Yan, Xibin Song, Yifu Wang et al.
Diffusion Transformers (DiTs) have recently driven significant progress in text-to-video (T2V) generation. However, generating multiple videos with consistent characters and backgrounds remains a significant challenge. Existing methods typically rely on reference images or extensive training, and often only address character consistency, leaving background consistency to image-to-video models. We introduce BachVid, the first training-free method that achieves consistent video generation without needing any reference images. Our approach is based on a systematic analysis of DiT's attention mechanism and intermediate features, revealing its ability to extract foreground masks and identify matching points during the denoising process. Our method leverages this finding by first generating an identity video and caching the intermediate variables, and then inject these cached variables into corresponding positions in newly generated videos, ensuring both foreground and background consistency across multiple videos. Experimental results demonstrate that BachVid achieves robust consistency in generated videos without requiring additional training, offering a novel and efficient solution for consistent video generation without relying on reference images or additional training.
ROJan 16, 2024
Cross-Modal Semi-Dense 6-DoF Tracking of an Event Camera in Challenging ConditionsYi-Fan Zuo, Wanting Xu, Xia Wang et al.
Vision-based localization is a cost-effective and thus attractive solution for many intelligent mobile platforms. However, its accuracy and especially robustness still suffer from low illumination conditions, illumination changes, and aggressive motion. Event-based cameras are bio-inspired visual sensors that perform well in HDR conditions and have high temporal resolution, and thus provide an interesting alternative in such challenging scenarios. While purely event-based solutions currently do not yet produce satisfying mapping results, the present work demonstrates the feasibility of purely event-based tracking if an alternative sensor is permitted for mapping. The method relies on geometric 3D-2D registration of semi-dense maps and events, and achieves highly reliable and accurate cross-modal tracking results. Practically relevant scenarios are given by depth camera-supported tracking or map-based localization with a semi-dense map prior created by a regular image-based visual SLAM or structure-from-motion system. Conventional edge-based 3D-2D alignment is extended by a novel polarity-aware registration that makes use of signed time-surface maps (STSM) obtained from event streams. We furthermore introduce a novel culling strategy for occluded points. Both modifications increase the speed of the tracker and its robustness against occlusions or large view-point variations. The approach is validated on many real datasets covering the above-mentioned challenging conditions, and compared against similar solutions realised with regular cameras.
ROFeb 5, 2022
DEVO: Depth-Event Camera Visual Odometry in Challenging ConditionsYi-Fan Zuo, Jiaqi Yang, Jiaben Chen et al.
We present a novel real-time visual odometry framework for a stereo setup of a depth and high-resolution event camera. Our framework balances accuracy and robustness against computational efficiency towards strong performance in challenging scenarios. We extend conventional edge-based semi-dense visual odometry towards time-surface maps obtained from event streams. Semi-dense depth maps are generated by warping the corresponding depth values of the extrinsically calibrated depth camera. The tracking module updates the camera pose through efficient, geometric semi-dense 3D-2D edge alignment. Our approach is validated on both public and self-collected datasets captured under various conditions. We show that the proposed method performs comparable to state-of-the-art RGB-D camera-based alternatives in regular conditions, and eventually outperforms in challenging conditions such as high dynamics or low illumination.
ROFeb 2, 2022
Accurate calibration of multi-perspective cameras from a generalization of the hand-eye constraintYifu Wang, Wenqing Jiang, Kun Huang et al.
Multi-perspective cameras are quickly gaining importance in many applications such as smart vehicles and virtual or augmented reality. However, a large system size or absence of overlap in neighbouring fields-of-view often complicate their calibration. We present a novel solution which relies on the availability of an external motion capture system. Our core contribution consists of an extension to the hand-eye calibration problem which jointly solves multi-eye-to-base problems in closed form. We furthermore demonstrate its equivalence to the multi-eye-in-hand problem. The practical validity of our approach is supported by our experiments, indicating that the method is highly efficient and accurate, and outperforms existing closed-form alternatives.
CVJul 14, 2021
Dynamic Event Camera CalibrationKun Huang, Yifu Wang, Laurent Kneip
Camera calibration is an important prerequisite towards the solution of 3D computer vision problems. Traditional methods rely on static images of a calibration pattern. This raises interesting challenges towards the practical usage of event cameras, which notably require image change to produce sufficient measurements. The current standard for event camera calibration therefore consists of using flashing patterns. They have the advantage of simultaneously triggering events in all reprojected pattern feature locations, but it is difficult to construct or use such patterns in the field. We present the first dynamic event camera calibration algorithm. It calibrates directly from events captured during relative motion between camera and calibration pattern. The method is propelled by a novel feature extraction mechanism for calibration patterns, and leverages existing calibration tools before optimizing all parameters through a multi-segment continuous-time formulation. As demonstrated through our results on real data, the obtained calibration method is highly convenient and reliably calibrates from data sequences spanning less than 10 seconds.
CVJul 7, 2021
Visual Odometry with an Event Camera Using Continuous Ray Warping and Volumetric Contrast MaximizationYifu Wang, Jiaqi Yang, Xin Peng et al.
We present a new solution to tracking and mapping with an event camera. The motion of the camera contains both rotation and translation, and the displacements happen in an arbitrarily structured environment. As a result, the image matching may no longer be represented by a low-dimensional homographic warping, thus complicating an application of the commonly used Image of Warped Events (IWE). We introduce a new solution to this problem by performing contrast maximization in 3D. The 3D location of the rays cast for each event is smoothly varied as a function of a continuous-time motion parametrization, and the optimal parameters are found by maximizing the contrast in a volumetric ray density field. Our method thus performs joint optimization over motion and structure. The practical validity of our approach is supported by an application to AGV motion estimation and 3D reconstruction with a single vehicle-mounted event camera. The method approaches the performance obtained with regular cameras, and eventually outperforms in challenging visual conditions.