24.2CLJul 1, 2024
Roleplay-doh: Enabling Domain-Experts to Create LLM-simulated Patients via Eliciting and Adhering to PrinciplesRyan Louie, Ananjan Nandi, William Fang et al.
Recent works leverage LLMs to roleplay realistic social scenarios, aiding novices in practicing their social skills. However, simulating sensitive interactions, such as in mental health, is challenging. Privacy concerns restrict data access, and collecting expert feedback, although vital, is laborious. To address this, we develop Roleplay-doh, a novel human-LLM collaboration pipeline that elicits qualitative feedback from a domain-expert, which is transformed into a set of principles, or natural language rules, that govern an LLM-prompted roleplay. We apply this pipeline to enable senior mental health supporters to create customized AI patients for simulated practice partners for novice counselors. After uncovering issues in GPT-4 simulations not adhering to expert-defined principles, we also introduce a novel principle-adherence prompting pipeline which shows 30% improvements in response quality and principle following for the downstream task. Via a user study with 25 counseling experts, we demonstrate that the pipeline makes it easy and effective to create AI patients that more faithfully resemble real patients, as judged by creators and third-party counselors. See our project website at https://roleplay-doh.github.io/ for code and data.
3.0ROJul 6, 2021
Tactile Sensing with a Tendon-Driven Soft Robotic FingerChang Cheng, Yadong Yan, Mingjun Guan et al.
In this paper, a novel tactile sensing mechanism for soft robotic fingers is proposed. Inspired by the proprioception mechanism found in mammals, the proposed approach infers tactile information from a strain sensor attached on the finger's tendon. We perform experiments to test the tactile sensing capabilities of the proposed structures, and our results indicate this method is capable of palpating texture and stiffness in both abduction and flexion contact. Under systematic cross validation, the proposed system achieved 100% and 99.7% accuracy in texture and stiffness discrimination respectively, which validate the viability of this approach. Furthermore, we use statistics tools to determine the significance of various features extracted for classification.
3.0ROJun 27, 2021
The Grasps Under Varied Object Orientation Dataset: Relation Between Grasps and Object OrientationChang Cheng, Yadong Yan, Mingjun Guan et al.
After a grasp has been planned, if the object orientation changes, the initial grasp may not have to be modified to accommodate the orientation change. For example, rotation of a cylinder by any amount around its centerline does not change its geometric shape relative to the grasper. Objects that can be approximated to solids of revolution or contain other geometric symmetries are prevalent in everyday life, and this information can be employed to improve the efficiency of existing grasp planning models. This paper experimentally investigates change in human-planned grasps under varied object orientations. With 13,440 recorded human grasps, our results indicate that during pick-and-place task of ordinary objects, stable grasps can be achieved with a small subset of grasp types, and the wrist-related parameters follow normal distribution.