6.0ROMar 10
Provably Safe Trajectory Generation for Manipulators Under Motion and Environmental UncertaintiesFei Meng, Zijiang Yang, Xinyu Mao et al.
Robot manipulators operating in uncertain and non-convex environments present significant challenges for safe and optimal motion planning. Existing methods often struggle to provide efficient and formally certified collision risk guarantees, particularly when dealing with complex geometries and non-Gaussian uncertainties. This article proposes a novel risk-bounded motion planning framework to address this unmet need. Our approach integrates a rigid manipulator deep stochastic Koopman operator (RM-DeSKO) model to robustly predict the robot's state distribution under motion uncertainty. We then introduce an efficient, hierarchical verification method that combines parallelizable physics simulations with sum-of-squares (SOS) programming as a filter for fine-grained, formal certification of collision risk. This method is embedded within a Model Predictive Path Integral (MPPI) controller that uniquely utilizes binary collision information from SOS decomposition to improve its policy. The effectiveness of the proposed framework is validated on two typical robot manipulators through extensive simulations and real-world experiments, including a challenging human-robot collaboration scenario, demonstrating sim-to-real transfer of the learned model and its ability to generate safe and efficient trajectories in complex, uncertain settings.
8.1CVJun 29
Shell-Supervised Gaussian Splatting for Urban Real-to-Sim ReconstructionYuan Yang, Peijun Lu, Fangzhou Lu et al.
Real-to-sim reconstruction for embodied AI requires geometry that is useful for collision reasoning, navigation, and agent-environment interaction, not only photorealistic novel-view synthesis. However, close-range urban facades are difficult for video-to-3D reconstruction: glass, reflections, repeated windows, and weak texture can produce visually plausible renderings with unstable surface geometry. We introduce shell-supervised Gaussian Splatting, a reconstruction-stage framework that uses an external facade structural shell as lightweight geometric supervision for video-driven Gaussian reconstruction. The method aligns an exterior shell to the video reconstruction frame, renders per-view depth, camera-space normal, and valid-mask maps, and applies these cues through mask-gated losses during Gaussian optimization. This design preserves RGB-driven appearance while regularizing only visible shell-supported facade regions. Experiments on anonymized close-range urban facade scenes show improved facade orientation and visible-surface point-cloud consistency over photo-only, monocular-cue, and surface-oriented Gaussian baselines, while maintaining comparable held-out rendering quality.