A benchmark for computational analysis of animal behavior, using animal-borne tagsBenjamin Hoffman, Maddie Cusimano, Vittorio Baglione et al.
Animal-borne sensors (`bio-loggers') can record a suite of kinematic and environmental data, which are used to elucidate animal ecophysiology and improve conservation efforts. Machine learning techniques are used for interpreting the large amounts of data recorded by bio-loggers, but there exists no common framework for comparing the different machine learning techniques in this domain. This makes it difficult to, for example, identify patterns in what works well for machine learning-based analysis of bio-logger data. It also makes it difficult to evaluate the effectiveness of novel methods developed by the machine learning community. To address this, we present the Bio-logger Ethogram Benchmark (BEBE), a collection of datasets with behavioral annotations, as well as a modeling task and evaluation metrics. BEBE is to date the largest, most taxonomically diverse, publicly available benchmark of this type. Using BEBE, we compare the performance of deep and classical machine learning methods for identifying animal behaviors based on bio-logger data. As an example usage of BEBE, we test an approach based on self-supervised learning. To apply this approach to animal behavior classification, we adapt a deep neural network pre-trained with 700,000 hours of data collected from human wrist-worn accelerometers. We find that deep neural networks out-perform the classical machine learning methods we tested across all nine datasets in BEBE. We additionally find that the approach based on self-supervised learning out-performs the alternatives we tested, especially in settings when there is a low amount of training data available. In light of this, we are able to make concrete suggestions for designing studies that rely on machine learning to infer behavior from bio-logger data. Datasets and code are available at https://github.com/earthspecies/BEBE.
11.2SDMar 4, 2025
Robust detection of overlapping bioacoustic sound eventsLouis Mahon, Benjamin Hoffman, Logan James et al.
We propose a method for accurately detecting bioacoustic sound events that is robust to overlapping events, a common issue in domains such as ethology, ecology and conservation. While standard methods employ a frame-based, multi-label approach, we introduce an onset-based detection method which we name Voxaboxen. It takes inspiration from object detection methods in computer vision, but simultaneously takes advantage of recent advances in self-supervised audio encoders. For each time window, Voxaboxen predicts whether it contains the start of a vocalization and how long the vocalization is. It also does the same in reverse, predicting whether each window contains the end of a vocalization, and how long ago it started. The two resulting sets of bounding boxes are then fused using a graph-matching algorithm. We also release a new dataset designed to measure performance on detecting overlapping vocalizations. This consists of recordings of zebra finches annotated with temporally-strong labels and showing frequent overlaps. We test Voxaboxen on seven existing data sets and on our new data set. We compare Voxaboxen to natural baselines and existing sound event detection methods and demonstrate SotA results. Further experiments show that improvements are robust to frequent vocalization overlap.
5.1ASDec 16, 2021
Object-based synthesis of scraping and rolling sounds based on non-linear physical constraintsVinayak Agarwal, Maddie Cusimano, James Traer et al.
Sustained contact interactions like scraping and rolling produce a wide variety of sounds. Previous studies have explored ways to synthesize these sounds efficiently and intuitively but could not fully mimic the rich structure of real instances of these sounds. We present a novel source-filter model for realistic synthesis of scraping and rolling sounds with physically and perceptually relevant controllable parameters constrained by principles of mechanics. Key features of our model include non-linearities to constrain the contact force, naturalistic normal force variation for different motions, and a method for morphing impulse responses within a material to achieve location-dependence. Perceptual experiments show that the presented model is able to synthesize realistic scraping and rolling sounds while conveying physical information similar to that in recorded sounds.