15.4CLMay 20, 2022
Evaluating and Inducing Personality in Pre-trained Language ModelsGuangyuan Jiang, Manjie Xu, Song-Chun Zhu et al.
Standardized and quantified evaluation of machine behaviors is a crux of understanding LLMs. In this study, we draw inspiration from psychometric studies by leveraging human personality theory as a tool for studying machine behaviors. Originating as a philosophical quest for human behaviors, the study of personality delves into how individuals differ in thinking, feeling, and behaving. Toward building and understanding human-like social machines, we are motivated to ask: Can we assess machine behaviors by leveraging human psychometric tests in a principled and quantitative manner? If so, can we induce a specific personality in LLMs? To answer these questions, we introduce the Machine Personality Inventory (MPI) tool for studying machine behaviors; MPI follows standardized personality tests, built upon the Big Five Personality Factors (Big Five) theory and personality assessment inventories. By systematically evaluating LLMs with MPI, we provide the first piece of evidence demonstrating the efficacy of MPI in studying LLMs behaviors. We further devise a Personality Prompting (P^2) method to induce LLMs with specific personalities in a controllable way, capable of producing diverse and verifiable behaviors. We hope this work sheds light on future studies by adopting personality as the essential indicator for various downstream tasks, and could further motivate research into equally intriguing human-like machine behaviors.
MEWL: Few-shot multimodal word learning with referential uncertaintyGuangyuan Jiang, Manjie Xu, Shiji Xin et al.
Without explicit feedback, humans can rapidly learn the meaning of words. Children can acquire a new word after just a few passive exposures, a process known as fast mapping. This word learning capability is believed to be the most fundamental building block of multimodal understanding and reasoning. Despite recent advancements in multimodal learning, a systematic and rigorous evaluation is still missing for human-like word learning in machines. To fill in this gap, we introduce the MachinE Word Learning (MEWL) benchmark to assess how machines learn word meaning in grounded visual scenes. MEWL covers human's core cognitive toolkits in word learning: cross-situational reasoning, bootstrapping, and pragmatic learning. Specifically, MEWL is a few-shot benchmark suite consisting of nine tasks for probing various word learning capabilities. These tasks are carefully designed to be aligned with the children's core abilities in word learning and echo the theories in the developmental literature. By evaluating multimodal and unimodal agents' performance with a comparative analysis of human performance, we notice a sharp divergence in human and machine word learning. We further discuss these differences between humans and machines and call for human-like few-shot word learning in machines.
23.0SDJul 10, 2024
Video-to-Audio Generation with Hidden AlignmentManjie Xu, Chenxing Li, Xinyi Tu et al.
Generating semantically and temporally aligned audio content in accordance with video input has become a focal point for researchers, particularly following the remarkable breakthrough in text-to-video generation. In this work, we aim to offer insights into the video-to-audio generation paradigm, focusing on three crucial aspects: vision encoders, auxiliary embeddings, and data augmentation techniques. Beginning with a foundational model built on a simple yet surprisingly effective intuition, we explore various vision encoders and auxiliary embeddings through ablation studies. Employing a comprehensive evaluation pipeline that emphasizes generation quality and video-audio synchronization alignment, we demonstrate that our model exhibits state-of-the-art video-to-audio generation capabilities. Furthermore, we provide critical insights into the impact of different data augmentation methods on enhancing the generation framework's overall capacity. We showcase possibilities to advance the challenge of generating synchronized audio from semantic and temporal perspectives. We hope these insights will serve as a stepping stone toward developing more realistic and accurate audio-visual generation models.
15.2AINov 3, 2023
Active Reasoning in an Open-World EnvironmentManjie Xu, Guangyuan Jiang, Wei Liang et al.
Recent advances in vision-language learning have achieved notable success on complete-information question-answering datasets through the integration of extensive world knowledge. Yet, most models operate passively, responding to questions based on pre-stored knowledge. In stark contrast, humans possess the ability to actively explore, accumulate, and reason using both newfound and existing information to tackle incomplete-information questions. In response to this gap, we introduce $Conan$, an interactive open-world environment devised for the assessment of active reasoning. $Conan$ facilitates active exploration and promotes multi-round abductive inference, reminiscent of rich, open-world settings like Minecraft. Diverging from previous works that lean primarily on single-round deduction via instruction following, $Conan$ compels agents to actively interact with their surroundings, amalgamating new evidence with prior knowledge to elucidate events from incomplete observations. Our analysis on $Conan$ underscores the shortcomings of contemporary state-of-the-art models in active exploration and understanding complex scenarios. Additionally, we explore Abduction from Deduction, where agents harness Bayesian rules to recast the challenge of abduction as a deductive process. Through $Conan$, we aim to galvanize advancements in active reasoning and set the stage for the next generation of artificial intelligence agents adept at dynamically engaging in environments.
13.9AIJun 18, 2022
Interactive Visual Reasoning under UncertaintyManjie Xu, Guangyuan Jiang, Wei Liang et al.
One of the fundamental cognitive abilities of humans is to quickly resolve uncertainty by generating hypotheses and testing them via active trials. Encountering a novel phenomenon accompanied by ambiguous cause-effect relationships, humans make hypotheses against data, conduct inferences from observation, test their theory via experimentation, and correct the proposition if inconsistency arises. These iterative processes persist until the underlying mechanism becomes clear. In this work, we devise the IVRE (pronounced as "ivory") environment for evaluating artificial agents' reasoning ability under uncertainty. IVRE is an interactive environment featuring rich scenarios centered around Blicket detection. Agents in IVRE are placed into environments with various ambiguous action-effect pairs and asked to determine each object's role. They are encouraged to propose effective and efficient experiments to validate their hypotheses based on observations and actively gather new information. The game ends when all uncertainties are resolved or the maximum number of trials is consumed. By evaluating modern artificial agents in IVRE, we notice a clear failure of today's learning methods compared to humans. Such inefficacy in interactive reasoning ability under uncertainty calls for future research in building human-like intelligence.
2.7CLSep 14, 2024
Towards Diverse and Efficient Audio Captioning via Diffusion ModelsManjie Xu, Chenxing Li, Xinyi Tu et al.
We introduce Diffusion-based Audio Captioning (DAC), a non-autoregressive diffusion model tailored for diverse and efficient audio captioning. Although existing captioning models relying on language backbones have achieved remarkable success in various captioning tasks, their insufficient performance in terms of generation speed and diversity impede progress in audio understanding and multimedia applications. Our diffusion-based framework offers unique advantages stemming from its inherent stochasticity and holistic context modeling in captioning. Through rigorous evaluation, we demonstrate that DAC not only achieves SOTA performance levels compared to existing benchmarks in the caption quality, but also significantly outperforms them in terms of generation speed and diversity. The success of DAC illustrates that text generation can also be seamlessly integrated with audio and visual generation tasks using a diffusion backbone, paving the way for a unified, audio-related generative model across different modalities.
18.3SDMay 11, 2024
Prompt-guided Precise Audio Editing with Diffusion ModelsManjie Xu, Chenxing Li, Duzhen zhang et al.
Audio editing involves the arbitrary manipulation of audio content through precise control. Although text-guided diffusion models have made significant advancements in text-to-audio generation, they still face challenges in finding a flexible and precise way to modify target events within an audio track. We present a novel approach, referred to as PPAE, which serves as a general module for diffusion models and enables precise audio editing. The editing is based on the input textual prompt only and is entirely training-free. We exploit the cross-attention maps of diffusion models to facilitate accurate local editing and employ a hierarchical local-global pipeline to ensure a smoother editing process. Experimental results highlight the effectiveness of our method in various editing tasks.
9.6AIFeb 2, 2025
Learning to Plan with Personalized PreferencesManjie Xu, Xinyi Yang, Wei Liang et al.
Effective integration of AI agents into daily life requires them to understand and adapt to individual human preferences, particularly in collaborative roles. Although recent studies on embodied intelligence have advanced significantly, they typically adopt generalized approaches that overlook personal preferences in planning. We address this limitation by developing agents that not only learn preferences from few demonstrations but also learn to adapt their planning strategies based on these preferences. Our research leverages the observation that preferences, though implicitly expressed through minimal demonstrations, can generalize across diverse planning scenarios. To systematically evaluate this hypothesis, we introduce Preference-based Planning (PbP) benchmark, an embodied benchmark featuring hundreds of diverse preferences spanning from atomic actions to complex sequences. Our evaluation of SOTA methods reveals that while symbol-based approaches show promise in scalability, significant challenges remain in learning to generate and execute plans that satisfy personalized preferences. We further demonstrate that incorporating learned preferences as intermediate representations in planning significantly improves the agent's ability to construct personalized plans. These findings establish preferences as a valuable abstraction layer for adaptive planning, opening new directions for research in preference-guided plan generation and execution.
5.8AIOct 21, 2025
Heterogeneous Adversarial Play in Interactive EnvironmentsManjie Xu, Xinyi Yang, Jiayu Zhan et al.
Self-play constitutes a fundamental paradigm for autonomous skill acquisition, whereby agents iteratively enhance their capabilities through self-directed environmental exploration. Conventional self-play frameworks exploit agent symmetry within zero-sum competitive settings, yet this approach proves inadequate for open-ended learning scenarios characterized by inherent asymmetry. Human pedagogical systems exemplify asymmetric instructional frameworks wherein educators systematically construct challenges calibrated to individual learners' developmental trajectories. The principal challenge resides in operationalizing these asymmetric, adaptive pedagogical mechanisms within artificial systems capable of autonomously synthesizing appropriate curricula without predetermined task hierarchies. Here we present Heterogeneous Adversarial Play (HAP), an adversarial Automatic Curriculum Learning framework that formalizes teacher-student interactions as a minimax optimization wherein task-generating instructor and problem-solving learner co-evolve through adversarial dynamics. In contrast to prevailing ACL methodologies that employ static curricula or unidirectional task selection mechanisms, HAP establishes a bidirectional feedback system wherein instructors continuously recalibrate task complexity in response to real-time learner performance metrics. Experimental validation across multi-task learning domains demonstrates that our framework achieves performance parity with SOTA baselines while generating curricula that enhance learning efficacy in both artificial agents and human subjects.