3.9AIAug 30, 2023
IDVT: Interest-aware Denoising and View-guided Tuning for Social RecommendationDezhao Yang, Jianghong Ma, Shanshan Feng et al.
In the information age, recommendation systems are vital for efficiently filtering information and identifying user preferences. Online social platforms have enriched these systems by providing valuable auxiliary information. Socially connected users are assumed to share similar preferences, enhancing recommendation accuracy and addressing cold start issues. However, empirical findings challenge the assumption, revealing that certain social connections can actually harm system performance. Our statistical analysis indicates a significant amount of noise in the social network, where many socially connected users do not share common interests. To address this issue, we propose an innovative \underline{I}nterest-aware \underline{D}enoising and \underline{V}iew-guided \underline{T}uning (IDVT) method for the social recommendation. The first ID part effectively denoises social connections. Specifically, the denoising process considers both social network structure and user interaction interests in a global view. Moreover, in this global view, we also integrate denoised social information (social domain) into the propagation of the user-item interactions (collaborative domain) and aggregate user representations from two domains using a gating mechanism. To tackle potential user interest loss and enhance model robustness within the global view, our second VT part introduces two additional views (local view and dropout-enhanced view) for fine-tuning user representations in the global view through contrastive learning. Extensive evaluations on real-world datasets with varying noise ratios demonstrate the superiority of IDVT over state-of-the-art social recommendation methods.
Where to Move Next: Zero-shot Generalization of LLMs for Next POI RecommendationShanshan Feng, Haoming Lyu, Caishun Chen et al.
Next Point-of-interest (POI) recommendation provides valuable suggestions for users to explore their surrounding environment. Existing studies rely on building recommendation models from large-scale users' check-in data, which is task-specific and needs extensive computational resources. Recently, the pretrained large language models (LLMs) have achieved significant advancements in various NLP tasks and have also been investigated for recommendation scenarios. However, the generalization abilities of LLMs still are unexplored to address the next POI recommendations, where users' geographical movement patterns should be extracted. Although there are studies that leverage LLMs for next-item recommendations, they fail to consider the geographical influence and sequential transitions. Hence, they cannot effectively solve the next POI recommendation task. To this end, we design novel prompting strategies and conduct empirical studies to assess the capability of LLMs, e.g., ChatGPT, for predicting a user's next check-in. Specifically, we consider several essential factors in human movement behaviors, including user geographical preference, spatial distance, and sequential transitions, and formulate the recommendation task as a ranking problem. Through extensive experiments on two widely used real-world datasets, we derive several key findings. Empirical evaluations demonstrate that LLMs have promising zero-shot recommendation abilities and can provide accurate and reasonable predictions. We also reveal that LLMs cannot accurately comprehend geographical context information and are sensitive to the order of presentation of candidate POIs, which shows the limitations of LLMs and necessitates further research on robust human mobility reasoning mechanisms.
11.4LGApr 9, 2025
From Text to Time? Rethinking the Effectiveness of the Large Language Model for Time Series ForecastingXinyu Zhang, Shanshan Feng, Xutao Li
Using pre-trained large language models (LLMs) as the backbone for time series prediction has recently gained significant research interest. However, the effectiveness of LLM backbones in this domain remains a topic of debate. Based on thorough empirical analyses, we observe that training and testing LLM-based models on small datasets often leads to the Encoder and Decoder becoming overly adapted to the dataset, thereby obscuring the true predictive capabilities of the LLM backbone. To investigate the genuine potential of LLMs in time series prediction, we introduce three pre-training models with identical architectures but different pre-training strategies. Thereby, large-scale pre-training allows us to create unbiased Encoder and Decoder components tailored to the LLM backbone. Through controlled experiments, we evaluate the zero-shot and few-shot prediction performance of the LLM, offering insights into its capabilities. Extensive experiments reveal that although the LLM backbone demonstrates some promise, its forecasting performance is limited. Our source code is publicly available in the anonymous repository: https://anonymous.4open.science/r/LLM4TS-0B5C.
6.2CVAug 3, 2025
A Spatio-temporal Continuous Network for Stochastic 3D Human Motion PredictionHua Yu, Yaqing Hou, Xu Gui et al.
Stochastic Human Motion Prediction (HMP) has received increasing attention due to its wide applications. Despite the rapid progress in generative fields, existing methods often face challenges in learning continuous temporal dynamics and predicting stochastic motion sequences. They tend to overlook the flexibility inherent in complex human motions and are prone to mode collapse. To alleviate these issues, we propose a novel method called STCN, for stochastic and continuous human motion prediction, which consists of two stages. Specifically, in the first stage, we propose a spatio-temporal continuous network to generate smoother human motion sequences. In addition, the anchor set is innovatively introduced into the stochastic HMP task to prevent mode collapse, which refers to the potential human motion patterns. In the second stage, STCN endeavors to acquire the Gaussian mixture distribution (GMM) of observed motion sequences with the aid of the anchor set. It also focuses on the probability associated with each anchor, and employs the strategy of sampling multiple sequences from each anchor to alleviate intra-class differences in human motions. Experimental results on two widely-used datasets (Human3.6M and HumanEva-I) demonstrate that our model obtains competitive performance on both diversity and accuracy.
4.7CVOct 9, 2021
SGMNet: Scene Graph Matching Network for Few-Shot Remote Sensing Scene ClassificationBaoquan Zhang, Shanshan Feng, Xutao Li et al.
Few-Shot Remote Sensing Scene Classification (FSRSSC) is an important task, which aims to recognize novel scene classes with few examples. Recently, several studies attempt to address the FSRSSC problem by following few-shot natural image classification methods. These existing methods have made promising progress and achieved superior performance. However, they all overlook two unique characteristics of remote sensing images: (i) object co-occurrence that multiple objects tend to appear together in a scene image and (ii) object spatial correlation that these co-occurrence objects are distributed in the scene image following some spatial structure patterns. Such unique characteristics are very beneficial for FSRSSC, which can effectively alleviate the scarcity issue of labeled remote sensing images since they can provide more refined descriptions for each scene class. To fully exploit these characteristics, we propose a novel scene graph matching-based meta-learning framework for FSRSSC, called SGMNet. In this framework, a scene graph construction module is carefully designed to represent each test remote sensing image or each scene class as a scene graph, where the nodes reflect these co-occurrence objects meanwhile the edges capture the spatial correlations between these co-occurrence objects. Then, a scene graph matching module is further developed to evaluate the similarity score between each test remote sensing image and each scene class. Finally, based on the similarity scores, we perform the scene class prediction via a nearest neighbor classifier. We conduct extensive experiments on UCMerced LandUse, WHU19, AID, and NWPU-RESISC45 datasets. The experimental results show that our method obtains superior performance over the previous state-of-the-art methods.
4.7CVAug 11, 2021
Prototype Completion for Few-Shot LearningBaoquan Zhang, Xutao Li, Yunming Ye et al.
Few-shot learning aims to recognize novel classes with few examples. Pre-training based methods effectively tackle the problem by pre-training a feature extractor and then fine-tuning it through the nearest centroid based meta-learning. However, results show that the fine-tuning step makes marginal improvements. In this paper, 1) we figure out the reason, i.e., in the pre-trained feature space, the base classes already form compact clusters while novel classes spread as groups with large variances, which implies that fine-tuning feature extractor is less meaningful; 2) instead of fine-tuning feature extractor, we focus on estimating more representative prototypes. Consequently, we propose a novel prototype completion based meta-learning framework. This framework first introduces primitive knowledge (i.e., class-level part or attribute annotations) and extracts representative features for seen attributes as priors. Second, a part/attribute transfer network is designed to learn to infer the representative features for unseen attributes as supplementary priors. Finally, a prototype completion network is devised to learn to complete prototypes with these priors. Moreover, to avoid the prototype completion error, we further develop a Gaussian based prototype fusion strategy that fuses the mean-based and completed prototypes by exploiting the unlabeled samples. Extensive experiments show that our method: (i) obtains more accurate prototypes; (ii) achieves superior performance on both inductive and transductive FSL settings.
Leveraging Tripartite Interaction Information from Live Stream E-Commerce for Improving Product RecommendationSanshi Yu, Zhuoxuan Jiang, Dong-Dong Chen et al.
Recently, a new form of online shopping becomes more and more popular, which combines live streaming with E-Commerce activity. The streamers introduce products and interact with their audiences, and hence greatly improve the performance of selling products. Despite of the successful applications in industries, the live stream E-commerce has not been well studied in the data science community. To fill this gap, we investigate this brand-new scenario and collect a real-world Live Stream E-Commerce (LSEC) dataset. Different from conventional E-commerce activities, the streamers play a pivotal role in the LSEC events. Hence, the key is to make full use of rich interaction information among streamers, users, and products. We first conduct data analysis on the tripartite interaction data and quantify the streamer's influence on users' purchase behavior. Based on the analysis results, we model the tripartite information as a heterogeneous graph, which can be decomposed to multiple bipartite graphs in order to better capture the influence. We propose a novel Live Stream E-Commerce Graph Neural Network framework (LSEC-GNN) to learn the node representations of each bipartite graph, and further design a multi-task learning approach to improve product recommendation. Extensive experiments on two real-world datasets with different scales show that our method can significantly outperform various baseline approaches.
0.5CLJun 2, 2021
Exploiting Global Contextual Information for Document-level Named Entity RecognitionZanbo Wang, Wei Wei, Xianling Mao et al.
Most existing named entity recognition (NER) approaches are based on sequence labeling models, which focus on capturing the local context dependencies. However, the way of taking one sentence as input prevents the modeling of non-sequential global context, which is useful especially when local context information is limited or ambiguous. To this end, we propose a model called Global Context enhanced Document-level NER (GCDoc) to leverage global contextual information from two levels, i.e., both word and sentence. At word-level, a document graph is constructed to model a wider range of dependencies between words, then obtain an enriched contextual representation for each word via graph neural networks (GNN). To avoid the interference of noise information, we further propose two strategies. First we apply the epistemic uncertainty theory to find out tokens whose representations are less reliable, thereby helping prune the document graph. Then a selective auxiliary classifier is proposed to effectively learn the weight of edges in document graph and reduce the importance of noisy neighbour nodes. At sentence-level, for appropriately modeling wider context beyond single sentence, we employ a cross-sentence module which encodes adjacent sentences and fuses it with the current sentence representation via attention and gating mechanisms. Extensive experiments on two benchmark NER datasets (CoNLL 2003 and Ontonotes 5.0 English dataset) demonstrate the effectiveness of our proposed model. Our model reaches F1 score of 92.22 (93.40 with BERT) on CoNLL 2003 dataset and 88.32 (90.49 with BERT) on Ontonotes 5.0 dataset, achieving new state-of-the-art performance.
3.0IRDec 10, 2020
Exploiting Group-level Behavior Pattern forSession-based RecommendationZiyang Wang, Wei Wei, Xian-Ling Mao et al.
Session-based recommendation (SBR) is a challenging task, which aims to predict users' future interests based on anonymous behavior sequences. Existing methods leverage powerful representation learning approaches to encode sessions into a low-dimensional space. However, despite such achievements, all the existing studies focus on the instance-level session learning, while neglecting the group-level users' preference, which is significant to model the users' behavior. To this end, we propose a novel Repeat-aware Neural Mechanism for Session-based Recommendation (RNMSR). In RNMSR, we propose to learn the user preference from both instance-level and group-level, respectively: (i) instance-level, which employs GNNs on a similarity-based item-pairwise session graph to capture the users' preference in instance-level. (ii) group-level, which converts sessions into group-level behavior patterns to model the group-level users' preference. In RNMSR, we combine instance-level user preference and group-level user preference to model the repeat consumption of users, \ie whether users take repeated consumption and which items are preferred by users. Extensive experiments are conducted on three real-world datasets, \ie Diginetica, Yoochoose, and Nowplaying, demonstrating that the proposed method consistently achieves state-of-the-art performance in all the tests.
3.0IRNov 20, 2020
Exploring Global Information for Session-based RecommendationZiyang Wang, Wei Wei, Gao Cong et al.
Session-based recommendation (SBR) is a challenging task, which aims at recommending items based on anonymous behavior sequences. Most existing SBR studies model the user preferences based only on the current session while neglecting the item-transition information from the other sessions, which suffer from the inability of modeling the complicated item-transition pattern. To address the limitations, we introduce global item-transition information to strength the modeling of the dynamic item-transition. For fully exploiting the global item-transition information, two ways of exploring global information for SBR are studied in this work. Specifically, we first propose a basic GNN-based framework (BGNN), which solely uses session-level item-transition information on session graph. Based on BGNN, we propose a novel approach, called Session-based Recommendation with Global Information (SRGI), which infers the user preferences via fully exploring global item-transitions over all sessions from two different perspectives: (i) Fusion-based Model (SRGI-FM), which recursively incorporates the neighbor embeddings of each node on global graph into the learning process of session level item representation; and (ii) Constrained-based Model (SRGI-CM), which treats the global-level item-transition information as a constraint to ensure the learned item embeddings are consistent with the global item-transition. Extensive experiments conducted on three popular benchmark datasets demonstrate that both SRGI-FM and SRGI-CM outperform the state-of-the-art methods consistently.
1.6IRNov 16, 2020
User-based Network Embedding for Collective Opinion Spammer DetectionZiyang Wang, Wei Wei, Xian-Ling Mao et al.
Due to the huge commercial interests behind online reviews, a tremendousamount of spammers manufacture spam reviews for product reputation manipulation. To further enhance the influence of spam reviews, spammers often collaboratively post spam reviewers within a short period of time, the activities of whom are called collective opinion spam campaign. As the goals and members of the spam campaign activities change frequently, and some spammers also imitate normal purchases to conceal identity, which makes the spammer detection challenging. In this paper, we propose an unsupervised network embedding-based approach to jointly exploiting different types of relations, e.g., direct common behaviour relation and indirect co-reviewed relation to effectively represent the relevances of users for detecting the collective opinion spammers. The average improvements of our method over the state-of-the-art solutions on dataset AmazonCn and YelpHotel are [14.09%,12.04%] and [16.25%,12.78%] in terms of AP and AUC, respectively.
1.6CLNov 15, 2020
Target Guided Emotion Aware Chat MachineWei Wei, Jiayi Liu, Xianling Mao et al.
The consistency of a response to a given post at semantic-level and emotional-level is essential for a dialogue system to deliver human-like interactions. However, this challenge is not well addressed in the literature, since most of the approaches neglect the emotional information conveyed by a post while generating responses. This article addresses this problem by proposing a unifed end-to-end neural architecture, which is capable of simultaneously encoding the semantics and the emotions in a post and leverage target information for generating more intelligent responses with appropriately expressed emotions. Extensive experiments on real-world data demonstrate that the proposed method outperforms the state-of-the-art methods in terms of both content coherence and emotion appropriateness.
1.4CLNov 13, 2020
A Survey on Recent Advances in Sequence Labeling from Deep Learning ModelsZhiyong He, Zanbo Wang, Wei Wei et al.
Sequence labeling (SL) is a fundamental research problem encompassing a variety of tasks, e.g., part-of-speech (POS) tagging, named entity recognition (NER), text chunking, etc. Though prevalent and effective in many downstream applications (e.g., information retrieval, question answering, and knowledge graph embedding), conventional sequence labeling approaches heavily rely on hand-crafted or language-specific features. Recently, deep learning has been employed for sequence labeling tasks due to its powerful capability in automatically learning complex features of instances and effectively yielding the stat-of-the-art performances. In this paper, we aim to present a comprehensive review of existing deep learning-based sequence labeling models, which consists of three related tasks, e.g., part-of-speech tagging, named entity recognition, and text chunking. Then, we systematically present the existing approaches base on a scientific taxonomy, as well as the widely-used experimental datasets and popularly-adopted evaluation metrics in the SL domain. Furthermore, we also present an in-depth analysis of different SL models on the factors that may affect the performance and future directions in the SL domain.