15.3CVMar 24, 2023
DyLiN: Making Light Field Networks DynamicHeng Yu, Joel Julin, Zoltan A. Milacski et al.
Light Field Networks, the re-formulations of radiance fields to oriented rays, are magnitudes faster than their coordinate network counterparts, and provide higher fidelity with respect to representing 3D structures from 2D observations. They would be well suited for generic scene representation and manipulation, but suffer from one problem: they are limited to holistic and static scenes. In this paper, we propose the Dynamic Light Field Network (DyLiN) method that can handle non-rigid deformations, including topological changes. We learn a deformation field from input rays to canonical rays, and lift them into a higher dimensional space to handle discontinuities. We further introduce CoDyLiN, which augments DyLiN with controllable attribute inputs. We train both models via knowledge distillation from pretrained dynamic radiance fields. We evaluated DyLiN using both synthetic and real world datasets that include various non-rigid deformations. DyLiN qualitatively outperformed and quantitatively matched state-of-the-art methods in terms of visual fidelity, while being 25 - 71x computationally faster. We also tested CoDyLiN on attribute annotated data and it surpassed its teacher model. Project page: https://dylin2023.github.io .
2.8CVApr 24, 2023
Unsupervised Style-based Explicit 3D Face Reconstruction from Single ImageHeng Yu, Zoltan A. Milacski, Laszlo A. Jeni
Inferring 3D object structures from a single image is an ill-posed task due to depth ambiguity and occlusion. Typical resolutions in the literature include leveraging 2D or 3D ground truth for supervised learning, as well as imposing hand-crafted symmetry priors or using an implicit representation to hallucinate novel viewpoints for unsupervised methods. In this work, we propose a general adversarial learning framework for solving Unsupervised 2D to Explicit 3D Style Transfer (UE3DST). Specifically, we merge two architectures: the unsupervised explicit 3D reconstruction network of Wu et al.\ and the Generative Adversarial Network (GAN) named StarGAN-v2. We experiment across three facial datasets (Basel Face Model, 3DFAW and CelebA-HQ) and show that our solution is able to outperform well established solutions such as DepthNet in 3D reconstruction and Pix2NeRF in conditional style transfer, while we also justify the individual contributions of our model components via ablation. In contrast to the aforementioned baselines, our scheme produces features for explicit 3D rendering, which can be manipulated and utilized in downstream tasks.
1.8LGMay 5, 2022
Structural Extensions of Basis Pursuit: Guarantees on Adversarial RobustnessDávid Szeghy, Mahmoud Aslan, Áron Fóthi et al.
While deep neural networks are sensitive to adversarial noise, sparse coding using the Basis Pursuit (BP) method is robust against such attacks, including its multi-layer extensions. We prove that the stability theorem of BP holds upon the following generalizations: (i) the regularization procedure can be separated into disjoint groups with different weights, (ii) neurons or full layers may form groups, and (iii) the regularizer takes various generalized forms of the $\ell_1$ norm. This result provides the proof for the architectural generalizations of Cazenavette et al. (2021), including (iv) an approximation of the complete architecture as a shallow sparse coding network. Due to this approximation, we settled to experimenting with shallow networks and studied their robustness against the Iterative Fast Gradient Sign Method on a synthetic dataset and MNIST. We introduce classification based on the $\ell_2$ norms of the groups and show numerically that it can be accurate and offers considerable speedups. In this family, linear transformer shows the best performance. Based on the theoretical results and the numerical simulations, we highlight numerical matters that may improve performance further.
20.8CVDec 9, 2023
CoGS: Controllable Gaussian SplattingHeng Yu, Joel Julin, Zoltán Á. Milacski et al.
Capturing and re-animating the 3D structure of articulated objects present significant barriers. On one hand, methods requiring extensively calibrated multi-view setups are prohibitively complex and resource-intensive, limiting their practical applicability. On the other hand, while single-camera Neural Radiance Fields (NeRFs) offer a more streamlined approach, they have excessive training and rendering costs. 3D Gaussian Splatting would be a suitable alternative but for two reasons. Firstly, existing methods for 3D dynamic Gaussians require synchronized multi-view cameras, and secondly, the lack of controllability in dynamic scenarios. We present CoGS, a method for Controllable Gaussian Splatting, that enables the direct manipulation of scene elements, offering real-time control of dynamic scenes without the prerequisite of pre-computing control signals. We evaluated CoGS using both synthetic and real-world datasets that include dynamic objects that differ in degree of difficulty. In our evaluations, CoGS consistently outperformed existing dynamic and controllable neural representations in terms of visual fidelity.
6.5CVApr 8, 2024
GHOST: Grounded Human Motion Generation with Open Vocabulary Scene-and-Text ContextsZoltán Á. Milacski, Koichiro Niinuma, Ryosuke Kawamura et al.
The connection between our 3D surroundings and the descriptive language that characterizes them would be well-suited for localizing and generating human motion in context but for one problem. The complexity introduced by multiple modalities makes capturing this connection challenging with a fixed set of descriptors. Specifically, closed vocabulary scene encoders, which require learning text-scene associations from scratch, have been favored in the literature, often resulting in inaccurate motion grounding. In this paper, we propose a method that integrates an open vocabulary scene encoder into the architecture, establishing a robust connection between text and scene. Our two-step approach starts with pretraining the scene encoder through knowledge distillation from an existing open vocabulary semantic image segmentation model, ensuring a shared text-scene feature space. Subsequently, the scene encoder is fine-tuned for conditional motion generation, incorporating two novel regularization losses that regress the category and size of the goal object. Our methodology achieves up to a 30% reduction in the goal object distance metric compared to the prior state-of-the-art baseline model on the HUMANISE dataset. This improvement is demonstrated through evaluations conducted using three implementations of our framework and a perceptual study. Additionally, our method is designed to seamlessly accommodate future 2D segmentation methods that provide per-pixel text-aligned features for distillation.
18.9CVJul 24, 2020
MADGAN: unsupervised Medical Anomaly Detection GAN using multiple adjacent brain MRI slice reconstructionChanghee Han, Leonardo Rundo, Kohei Murao et al.
Unsupervised learning can discover various unseen abnormalities, relying on large-scale unannotated medical images of healthy subjects. Towards this, unsupervised methods reconstruct a 2D/3D single medical image to detect outliers either in the learned feature space or from high reconstruction loss. However, without considering continuity between multiple adjacent slices, they cannot directly discriminate diseases composed of the accumulation of subtle anatomical anomalies, such as Alzheimer's Disease (AD). Moreover, no study has shown how unsupervised anomaly detection is associated with either disease stages, various (i.e., more than two types of) diseases, or multi-sequence Magnetic Resonance Imaging (MRI) scans. Therefore, we propose unsupervised Medical Anomaly Detection Generative Adversarial Network (MADGAN), a novel two-step method using GAN-based multiple adjacent brain MRI slice reconstruction to detect brain anomalies at different stages on multi-sequence structural MRI: (Reconstruction) Wasserstein loss with Gradient Penalty + 100 L1 loss-trained on 3 healthy brain axial MRI slices to reconstruct the next 3 ones-reconstructs unseen healthy/abnormal scans; (Diagnosis) Average L2 loss per scan discriminates them, comparing the ground truth/reconstructed slices. For training, we use two different datasets composed of 1,133 healthy T1-weighted (T1) and 135 healthy contrast-enhanced T1 (T1c) brain MRI scans for detecting AD and brain metastases/various diseases, respectively. Our Self-Attention MADGAN can detect AD on T1 scans at a very early stage, Mild Cognitive Impairment (MCI), with Area Under the Curve (AUC) 0.727, and AD at a late stage with AUC 0.894, while detecting brain metastases on T1c scans with AUC 0.921.
9.5IVJun 14, 2019
GAN-based Multiple Adjacent Brain MRI Slice Reconstruction for Unsupervised Alzheimer's Disease DiagnosisChanghee Han, Leonardo Rundo, Kohei Murao et al.
Unsupervised learning can discover various unseen diseases, relying on large-scale unannotated medical images of healthy subjects. Towards this, unsupervised methods reconstruct a single medical image to detect outliers either in the learned feature space or from high reconstruction loss. However, without considering continuity between multiple adjacent slices, they cannot directly discriminate diseases composed of the accumulation of subtle anatomical anomalies, such as Alzheimer's Disease (AD). Moreover, no study has shown how unsupervised anomaly detection is associated with disease stages. Therefore, we propose a two-step method using Generative Adversarial Network-based multiple adjacent brain MRI slice reconstruction to detect AD at various stages: (Reconstruction) Wasserstein loss with Gradient Penalty + L1 loss---trained on 3 healthy slices to reconstruct the next 3 ones---reconstructs unseen healthy/AD cases; (Diagnosis) Average/Maximum loss (e.g., L2 loss) per scan discriminates them, comparing the reconstructed/ground truth images. The results show that we can reliably detect AD at a very early stage with Area Under the Curve (AUC) 0.780 while also detecting AD at a late stage much more accurately with AUC 0.917; since our method is fully unsupervised, it should also discover and alert any anomalies including rare disease.
1.9LGDec 2, 2016
Cognitive Deep Machine Can Train ItselfAndrás Lőrincz, Máté Csákvári, Áron Fóthi et al.
Machine learning is making substantial progress in diverse applications. The success is mostly due to advances in deep learning. However, deep learning can make mistakes and its generalization abilities to new tasks are questionable. We ask when and how one can combine network outputs, when (i) details of the observations are evaluated by learned deep components and (ii) facts and confirmation rules are available in knowledge based systems. We show that in limited contexts the required number of training samples can be low and self-improvement of pre-trained networks in more general context is possible. We argue that the combination of sparse outlier detection with deep components that can support each other diminish the fragility of deep methods, an important requirement for engineering applications. We argue that supervised learning of labels may be fully eliminated under certain conditions: a component based architecture together with a knowledge based system can train itself and provide high quality answers. We demonstrate these concepts on the State Farm Distracted Driver Detection benchmark. We argue that the view of the Study Panel (2016) may overestimate the requirements on `years of focused research' and `careful, unique construction' for `AI systems'.