CVNov 29, 2023
Weakly-Supervised Emotion Transition Learning for Diverse 3D Co-speech Gesture GenerationXingqun Qi, Jiahao Pan, Peng Li et al.
Generating vivid and emotional 3D co-speech gestures is crucial for virtual avatar animation in human-machine interaction applications. While the existing methods enable generating the gestures to follow a single emotion label, they overlook that long gesture sequence modeling with emotion transition is more practical in real scenes. In addition, the lack of large-scale available datasets with emotional transition speech and corresponding 3D human gestures also limits the addressing of this task. To fulfill this goal, we first incorporate the ChatGPT-4 and an audio inpainting approach to construct the high-fidelity emotion transition human speeches. Considering obtaining the realistic 3D pose annotations corresponding to the dynamically inpainted emotion transition audio is extremely difficult, we propose a novel weakly supervised training strategy to encourage authority gesture transitions. Specifically, to enhance the coordination of transition gestures w.r.t different emotional ones, we model the temporal association representation between two different emotional gesture sequences as style guidance and infuse it into the transition generation. We further devise an emotion mixture mechanism that provides weak supervision based on a learnable mixed emotion label for transition gestures. Last, we present a keyframe sampler to supply effective initial posture cues in long sequences, enabling us to generate diverse gestures. Extensive experiments demonstrate that our method outperforms the state-of-the-art models constructed by adapting single emotion-conditioned counterparts on our newly defined emotion transition task and datasets. Our code and dataset will be released on the project page: https://xingqunqi-lab.github.io/Emo-Transition-Gesture/.
CLFeb 4
ERNIE 5.0 Technical ReportHaifeng Wang, Hua Wu, Tian Wu et al.
In this report, we introduce ERNIE 5.0, a natively autoregressive foundation model desinged for unified multimodal understanding and generation across text, image, video, and audio. All modalities are trained from scratch under a unified next-group-of-tokens prediction objective, based on an ultra-sparse mixture-of-experts (MoE) architecture with modality-agnostic expert routing. To address practical challenges in large-scale deployment under diverse resource constraints, ERNIE 5.0 adopts a novel elastic training paradigm. Within a single pre-training run, the model learns a family of sub-models with varying depths, expert capacities, and routing sparsity, enabling flexible trade-offs among performance, model size, and inference latency in memory- or time-constrained scenarios. Moreover, we systematically address the challenges of scaling reinforcement learning to unified foundation models, thereby guaranteeing efficient and stable post-training under ultra-sparse MoE architectures and diverse multimodal settings. Extensive experiments demonstrate that ERNIE 5.0 achieves strong and balanced performance across multiple modalities. To the best of our knowledge, among publicly disclosed models, ERNIE 5.0 represents the first production-scale realization of a trillion-parameter unified autoregressive model that supports both multimodal understanding and generation. To facilitate further research, we present detailed visualizations of modality-agnostic expert routing in the unified model, alongside comprehensive empirical analysis of elastic training, aiming to offer profound insights to the community.
CVJul 30, 2024
MMTrail: A Multimodal Trailer Video Dataset with Language and Music DescriptionsXiaowei Chi, Yatian Wang, Aosong Cheng et al.
Massive multi-modality datasets play a significant role in facilitating the success of large video-language models. However, current video-language datasets primarily provide text descriptions for visual frames, considering audio to be weakly related information. They usually overlook exploring the potential of inherent audio-visual correlation, leading to monotonous annotation within each modality instead of comprehensive and precise descriptions. Such ignorance results in the difficulty of multiple cross-modality studies. To fulfill this gap, we present MMTrail, a large-scale multi-modality video-language dataset incorporating more than 20M trailer clips with visual captions, and 2M high-quality clips with multimodal captions. Trailers preview full-length video works and integrate context, visual frames, and background music. In particular, the trailer has two main advantages: (1) the topics are diverse, and the content characters are of various types, e.g., film, news, and gaming. (2) the corresponding background music is custom-designed, making it more coherent with the visual context. Upon these insights, we propose a systemic captioning framework, achieving various modality annotations with more than 27.1k hours of trailer videos. Here, to ensure the caption retains music perspective while preserving the authority of visual context, we leverage the advanced LLM to merge all annotations adaptively. In this fashion, our MMtrail dataset potentially paves the path for fine-grained large multimodal-language model training. In experiments, we provide evaluation metrics and benchmark results on our dataset, demonstrating the high quality of our annotation and its effectiveness for model training.
CVApr 1
UniRecGen: Unifying Multi-View 3D Reconstruction and GenerationZhisheng Huang, Jiahao Chen, Cheng Lin et al.
Sparse-view 3D modeling represents a fundamental tension between reconstruction fidelity and generative plausibility. While feed-forward reconstruction excels in efficiency and input alignment, it often lacks the global priors needed for structural completeness. Conversely, diffusion-based generation provides rich geometric details but struggles with multi-view consistency. We present UniRecGen, a unified framework that integrates these two paradigms into a single cooperative system. To overcome inherent conflicts in coordinate spaces, 3D representations, and training objectives, we align both models within a shared canonical space. We employ disentangled cooperative learning, which maintains stable training while enabling seamless collaboration during inference. Specifically, the reconstruction module is adapted to provide canonical geometric anchors, while the diffusion generator leverages latent-augmented conditioning to refine and complete the geometric structure. Experimental results demonstrate that UniRecGen achieves superior fidelity and robustness, outperforming existing methods in creating complete and consistent 3D models from sparse observations.
CVMar 16
MV2UV: Generating High-quality UV Texture Maps with Multiview PromptsZheng Zhang, Qinchuan Zhang, Yuteng Ye et al.
Generating high-quality textures for 3D assets is a challenging task. Existing multiview texture generation methods suffer from the multiview inconsistency and missing textures on unseen parts, while UV inpainting texture methods do not generalize well due to insufficient UV data and cannot well utilize 2D image diffusion priors. In this paper, we propose a new method called MV2UV that combines 2D generative priors from multiview generation and the inpainting ability of UV refinement to get high-quality texture maps. Our key idea is to adopt a UV space generative model that simultaneously inpaints unseen parts of multiview images while resolving the inconsistency of multiview images. Experiments show that our method enables a better texture generation quality than existing methods, especially in unseen occluded and multiview-inconsistent parts.
CVMay 19, 2024
Era3D: High-Resolution Multiview Diffusion using Efficient Row-wise AttentionPeng Li, Yuan Liu, Xiaoxiao Long et al.
In this paper, we introduce Era3D, a novel multiview diffusion method that generates high-resolution multiview images from a single-view image. Despite significant advancements in multiview generation, existing methods still suffer from camera prior mismatch, inefficacy, and low resolution, resulting in poor-quality multiview images. Specifically, these methods assume that the input images should comply with a predefined camera type, e.g. a perspective camera with a fixed focal length, leading to distorted shapes when the assumption fails. Moreover, the full-image or dense multiview attention they employ leads to an exponential explosion of computational complexity as image resolution increases, resulting in prohibitively expensive training costs. To bridge the gap between assumption and reality, Era3D first proposes a diffusion-based camera prediction module to estimate the focal length and elevation of the input image, which allows our method to generate images without shape distortions. Furthermore, a simple but efficient attention layer, named row-wise attention, is used to enforce epipolar priors in the multiview diffusion, facilitating efficient cross-view information fusion. Consequently, compared with state-of-the-art methods, Era3D generates high-quality multiview images with up to a 512*512 resolution while reducing computation complexity by 12x times. Comprehensive experiments demonstrate that Era3D can reconstruct high-quality and detailed 3D meshes from diverse single-view input images, significantly outperforming baseline multiview diffusion methods. Project page: https://penghtyx.github.io/Era3D/.
CVFeb 6, 2024
Intensive Vision-guided Network for Radiology Report GenerationFudan Zheng, Mengfei Li, Ying Wang et al.
Automatic radiology report generation is booming due to its huge application potential for the healthcare industry. However, existing computer vision and natural language processing approaches to tackle this problem are limited in two aspects. First, when extracting image features, most of them neglect multi-view reasoning in vision and model single-view structure of medical images, such as space-view or channel-view. However, clinicians rely on multi-view imaging information for comprehensive judgment in daily clinical diagnosis. Second, when generating reports, they overlook context reasoning with multi-modal information and focus on pure textual optimization utilizing retrieval-based methods. We aim to address these two issues by proposing a model that better simulates clinicians' perspectives and generates more accurate reports. Given the above limitation in feature extraction, we propose a Globally-intensive Attention (GIA) module in the medical image encoder to simulate and integrate multi-view vision perception. GIA aims to learn three types of vision perception: depth view, space view, and pixel view. On the other hand, to address the above problem in report generation, we explore how to involve multi-modal signals to generate precisely matched reports, i.e., how to integrate previously predicted words with region-aware visual content in next word prediction. Specifically, we design a Visual Knowledge-guided Decoder (VKGD), which can adaptively consider how much the model needs to rely on visual information and previously predicted text to assist next word prediction. Hence, our final Intensive Vision-guided Network (IVGN) framework includes a GIA-guided Visual Encoder and the VKGD. Experiments on two commonly-used datasets IU X-Ray and MIMIC-CXR demonstrate the superior ability of our method compared with other state-of-the-art approaches.
CVJan 6, 2024
RustNeRF: Robust Neural Radiance Field with Low-Quality ImagesMengfei Li, Ming Lu, Xiaofang Li et al.
Recent work on Neural Radiance Fields (NeRF) exploits multi-view 3D consistency, achieving impressive results in 3D scene modeling and high-fidelity novel-view synthesis. However, there are limitations. First, existing methods assume enough high-quality images are available for training the NeRF model, ignoring real-world image degradation. Second, previous methods struggle with ambiguity in the training set due to unmodeled inconsistencies among different views. In this work, we present RustNeRF for real-world high-quality NeRF. To improve NeRF's robustness under real-world inputs, we train a 3D-aware preprocessing network that incorporates real-world degradation modeling. We propose a novel implicit multi-view guidance to address information loss during image degradation and restoration. Extensive experiments demonstrate RustNeRF's advantages over existing approaches under real-world degradation. The code will be released.
AIOct 24, 2025
Distribution Shift Alignment Helps LLMs Simulate Survey Response DistributionsJi Huang, Mengfei Li, Shuai Shao
Large language models (LLMs) offer a promising way to simulate human survey responses, potentially reducing the cost of large-scale data collection. However, existing zero-shot methods suffer from prompt sensitivity and low accuracy, while conventional fine-tuning approaches mostly fit the training set distributions and struggle to produce results more accurate than the training set itself, which deviates from the original goal of using LLMs to simulate survey responses. Building on this observation, we introduce Distribution Shift Alignment (DSA), a two-stage fine-tuning method that aligns both the output distributions and the distribution shifts across different backgrounds. By learning how these distributions change rather than fitting training data, DSA can provide results substantially closer to the true distribution than the training data. Empirically, DSA consistently outperforms other methods on five public survey datasets. We further conduct a comprehensive comparison covering accuracy, robustness, and data savings. DSA reduces the required real data by 53.48-69.12%, demonstrating its effectiveness and efficiency in survey simulation.
CVOct 9, 2025
SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human ReconstructionWenyue Chen, Peng Li, Wangguandong Zheng et al.
Photorealistic 3D full-body human reconstruction from a single image is a critical yet challenging task for applications in films and video games due to inherent ambiguities and severe self-occlusions. While recent approaches leverage SMPL estimation and SMPL-conditioned image generative models to hallucinate novel views, they suffer from inaccurate 3D priors estimated from SMPL meshes and have difficulty in handling difficult human poses and reconstructing fine details. In this paper, we propose SyncHuman, a novel framework that combines 2D multiview generative model and 3D native generative model for the first time, enabling high-quality clothed human mesh reconstruction from single-view images even under challenging human poses. Multiview generative model excels at capturing fine 2D details but struggles with structural consistency, whereas 3D native generative model generates coarse yet structurally consistent 3D shapes. By integrating the complementary strengths of these two approaches, we develop a more effective generation framework. Specifically, we first jointly fine-tune the multiview generative model and the 3D native generative model with proposed pixel-aligned 2D-3D synchronization attention to produce geometrically aligned 3D shapes and 2D multiview images. To further improve details, we introduce a feature injection mechanism that lifts fine details from 2D multiview images onto the aligned 3D shapes, enabling accurate and high-fidelity reconstruction. Extensive experiments demonstrate that SyncHuman achieves robust and photo-realistic 3D human reconstruction, even for images with challenging poses. Our method outperforms baseline methods in geometric accuracy and visual fidelity, demonstrating a promising direction for future 3D generation models.
LGApr 8, 2025
Dual Boost-Driven Graph-Level Clustering NetworkJohn Smith, Wenxuan Tu, Junlong Wu et al.
Graph-level clustering remains a pivotal yet formidable challenge in graph learning. Recently, the integration of deep learning with representation learning has demonstrated notable advancements, yielding performance enhancements to a certain degree. However, existing methods suffer from at least one of the following issues: 1. the original graph structure has noise, and 2. during feature propagation and pooling processes, noise is gradually aggregated into the graph-level embeddings through information propagation. Consequently, these two limitations mask clustering-friendly information, leading to suboptimal graph-level clustering performance. To this end, we propose a novel Dual Boost-Driven Graph-Level Clustering Network (DBGCN) to alternately promote graph-level clustering and filtering out interference information in a unified framework. Specifically, in the pooling step, we evaluate the contribution of features at the global and optimize them using a learnable transformation matrix to obtain high-quality graph-level representation, such that the model's reasoning capability can be improved. Moreover, to enable reliable graph-level clustering, we first identify and suppress information detrimental to clustering by evaluating similarities between graph-level representations, providing more accurate guidance for multi-view fusion. Extensive experiments demonstrated that DBGCN outperforms the state-of-the-art graph-level clustering methods on six benchmark datasets.
LGApr 2, 2025
Multi-Relation Graph-Kernel Strengthen Network for Graph-Level ClusteringRenda Han, Guangzhen Yao, Wenxin Zhang et al.
Graph-level clustering is a fundamental task of data mining, aiming at dividing unlabeled graphs into distinct groups. However, existing deep methods that are limited by pooling have difficulty extracting diverse and complex graph structure features, while traditional graph kernel methods rely on exhaustive substructure search, unable to adaptive handle multi-relational data. This limitation hampers producing robust and representative graph-level embeddings. To address this issue, we propose a novel Multi-Relation Graph-Kernel Strengthen Network for Graph-Level Clustering (MGSN), which integrates multi-relation modeling with graph kernel techniques to fully leverage their respective advantages. Specifically, MGSN constructs multi-relation graphs to capture diverse semantic relationships between nodes and graphs, which employ graph kernel methods to extract graph similarity features, enriching the representation space. Moreover, a relation-aware representation refinement strategy is designed, which adaptively aligns multi-relation information across views while enhancing graph-level features through a progressive fusion process. Extensive experiments on multiple benchmark datasets demonstrate the superiority of MGSN over state-of-the-art methods. The results highlight its ability to leverage multi-relation structures and graph kernel features, establishing a new paradigm for robust graph-level clustering.
CVJun 11, 2024
Multi-View Large Reconstruction Model via Geometry-Aware Positional Encoding and AttentionMengfei Li, Xiaoxiao Long, Yixun Liang et al.
Despite recent advancements in the Large Reconstruction Model (LRM) demonstrating impressive results, when extending its input from single image to multiple images, it exhibits inefficiencies, subpar geometric and texture quality, as well as slower convergence speed than expected. It is attributed to that, LRM formulates 3D reconstruction as a naive images-to-3D translation problem, ignoring the strong 3D coherence among the input images. In this paper, we propose a Multi-view Large Reconstruction Model (M-LRM) designed to reconstruct high-quality 3D shapes from multi-views in a 3D-aware manner. Specifically, we introduce a multi-view consistent cross-attention scheme to enable M-LRM to accurately query information from the input images. Moreover, we employ the 3D priors of the input multi-view images to initialize the triplane tokens. Compared to previous methods, the proposed M-LRM can generate 3D shapes of high fidelity. Experimental studies demonstrate that our model achieves a significant performance gain and faster training convergence. Project page: \url{https://murphylmf.github.io/M-LRM/}.