Yong Shi

h-index4
2papers
71citations

2 Papers

4.3SEFeb 11, 2022Code
Towards Build Verifiability for Java-based Systems

Jiawen Xiong, Yong Shi, Boyuan Chen et al.

Build verifiability refers to the property that the build of a software system can be verified by independent third parties and it is crucial for the trustworthiness of a software system. Various efforts towards build verifiability have been made to C/C++-based systems, yet the techniques for Java-based systems are not systematic and are often specific to a particular build tool (e.g., Maven). In this study, we present a systematic approach towards build verifiability on Java-based systems. Our approach consists of three parts: a unified build process, a tool that dynamically controls non-determinism during the build process, and another tool that eliminates non-equivalences by post-processing the build artifacts. We apply our approach on 46 unverified open source projects from Reproducible Central and 13 open source projects that are widely used by Huawei commercial products. As a result, 91% of the unverified Reproducible Central projects and 100% of the commercially adopted OSS projects are successfully verified with our approach. In addition, based on our experience in analyzing thousands of builds for both commercial and open source Java-based systems, we present 14 patterns that introduce non-equivalences in generated build artifacts and their respective mitigation strategies. Among these patterns, 11 (78%) are unique for Java-based system, whereas the remaining 3 (22%) are common with C/C++-based systems. The approach and the findings of this paper are useful for both practitioners and researchers who are interested in build verifiability.

13.6LGFeb 4, 2022Code
Towards Training Reproducible Deep Learning Models

Boyuan Chen, Mingzhi Wen, Yong Shi et al.

Reproducibility is an increasing concern in Artificial Intelligence (AI), particularly in the area of Deep Learning (DL). Being able to reproduce DL models is crucial for AI-based systems, as it is closely tied to various tasks like training, testing, debugging, and auditing. However, DL models are challenging to be reproduced due to issues like randomness in the software (e.g., DL algorithms) and non-determinism in the hardware (e.g., GPU). There are various practices to mitigate some of the aforementioned issues. However, many of them are either too intrusive or can only work for a specific usage context. In this paper, we propose a systematic approach to training reproducible DL models. Our approach includes three main parts: (1) a set of general criteria to thoroughly evaluate the reproducibility of DL models for two different domains, (2) a unified framework which leverages a record-and-replay technique to mitigate software-related randomness and a profile-and-patch technique to control hardware-related non-determinism, and (3) a reproducibility guideline which explains the rationales and the mitigation strategies on conducting a reproducible training process for DL models. Case study results show our approach can successfully reproduce six open source and one commercial DL models.