5.7ROApr 11, 2024
Socially Pertinent Robots in Gerontological HealthcareXavier Alameda-Pineda, Angus Addlesee, Daniel Hernández García et al.
Despite the many recent achievements in developing and deploying social robotics, there are still many underexplored environments and applications for which systematic evaluation of such systems by end-users is necessary. While several robotic platforms have been used in gerontological healthcare, the question of whether or not a social interactive robot with multi-modal conversational capabilities will be useful and accepted in real-life facilities is yet to be answered. This paper is an attempt to partially answer this question, via two waves of experiments with patients and companions in a day-care gerontological facility in Paris with a full-sized humanoid robot endowed with social and conversational interaction capabilities. The software architecture, developed during the H2020 SPRING project, together with the experimental protocol, allowed us to evaluate the acceptability (AES) and usability (SUS) with more than 60 end-users. Overall, the users are receptive to this technology, especially when the robot perception and action skills are robust to environmental clutter and flexible to handle a plethora of different interactions.
2.2ROOct 9, 2020
Explainable Representations of the Social State: A Model for Social Human-Robot InteractionsDaniel Hernández García, Yanchao Yu, Weronika Sieińska et al.
In this paper, we propose a minimum set of concepts and signals needed to track the social state during Human-Robot Interaction. We look into the problem of complex continuous interactions in a social context with multiple humans and robots, and discuss the creation of an explainable and tractable representation/model of their social interaction. We discuss these representations according to their representational and communicational properties, and organize them into four cognitive domains (scene-understanding, behaviour-profiling, mental-state, and dialogue-grounding).
2.4CLDec 20, 2017
An Ensemble Model with Ranking for Social DialogueIoannis Papaioannou, Amanda Cercas Curry, Jose L. Part et al.
Open-domain social dialogue is one of the long-standing goals of Artificial Intelligence. This year, the Amazon Alexa Prize challenge was announced for the first time, where real customers get to rate systems developed by leading universities worldwide. The aim of the challenge is to converse "coherently and engagingly with humans on popular topics for 20 minutes". We describe our Alexa Prize system (called 'Alana') consisting of an ensemble of bots, combining rule-based and machine learning systems, and using a contextual ranking mechanism to choose a system response. The ranker was trained on real user feedback received during the competition, where we address the problem of how to train on the noisy and sparse feedback obtained during the competition.
39.2CLSep 29, 2017
The BURCHAK corpus: a Challenge Data Set for Interactive Learning of Visually Grounded Word MeaningsYanchao Yu, Arash Eshghi, Gregory Mills et al.
We motivate and describe a new freely available human-human dialogue dataset for interactive learning of visually grounded word meanings through ostensive definition by a tutor to a learner. The data has been collected using a novel, character-by-character variant of the DiET chat tool (Healey et al., 2003; Mills and Healey, submitted) with a novel task, where a Learner needs to learn invented visual attribute words (such as " burchak " for square) from a tutor. As such, the text-based interactions closely resemble face-to-face conversation and thus contain many of the linguistic phenomena encountered in natural, spontaneous dialogue. These include self-and other-correction, mid-sentence continuations, interruptions, overlaps, fillers, and hedges. We also present a generic n-gram framework for building user (i.e. tutor) simulations from this type of incremental data, which is freely available to researchers. We show that the simulations produce outputs that are similar to the original data (e.g. 78% turn match similarity). Finally, we train and evaluate a Reinforcement Learning dialogue control agent for learning visually grounded word meanings, trained from the BURCHAK corpus. The learned policy shows comparable performance to a rule-based system built previously.