Tingnan Zhang

RO
h-index19
23papers
3,693citations
Novelty55%
AI Score37

23 Papers

28.4LGFeb 14, 2023Code
Constrained Decision Transformer for Offline Safe Reinforcement Learning

Zuxin Liu, Zijian Guo, Yihang Yao et al. · cmu

Safe reinforcement learning (RL) trains a constraint satisfaction policy by interacting with the environment. We aim to tackle a more challenging problem: learning a safe policy from an offline dataset. We study the offline safe RL problem from a novel multi-objective optimization perspective and propose the $ε$-reducible concept to characterize problem difficulties. The inherent trade-offs between safety and task performance inspire us to propose the constrained decision transformer (CDT) approach, which can dynamically adjust the trade-offs during deployment. Extensive experiments show the advantages of the proposed method in learning an adaptive, safe, robust, and high-reward policy. CDT outperforms its variants and strong offline safe RL baselines by a large margin with the same hyperparameters across all tasks, while keeping the zero-shot adaptation capability to different constraint thresholds, making our approach more suitable for real-world RL under constraints. The code is available at https://github.com/liuzuxin/OSRL.

26.9LGJun 15, 2023Code
Datasets and Benchmarks for Offline Safe Reinforcement Learning

Zuxin Liu, Zijian Guo, Haohong Lin et al. · cmu

This paper presents a comprehensive benchmarking suite tailored to offline safe reinforcement learning (RL) challenges, aiming to foster progress in the development and evaluation of safe learning algorithms in both the training and deployment phases. Our benchmark suite contains three packages: 1) expertly crafted safe policies, 2) D4RL-styled datasets along with environment wrappers, and 3) high-quality offline safe RL baseline implementations. We feature a methodical data collection pipeline powered by advanced safe RL algorithms, which facilitates the generation of diverse datasets across 38 popular safe RL tasks, from robot control to autonomous driving. We further introduce an array of data post-processing filters, capable of modifying each dataset's diversity, thereby simulating various data collection conditions. Additionally, we provide elegant and extensible implementations of prevalent offline safe RL algorithms to accelerate research in this area. Through extensive experiments with over 50000 CPU and 800 GPU hours of computations, we evaluate and compare the performance of these baseline algorithms on the collected datasets, offering insights into their strengths, limitations, and potential areas of improvement. Our benchmarking framework serves as a valuable resource for researchers and practitioners, facilitating the development of more robust and reliable offline safe RL solutions in safety-critical applications. The benchmark website is available at \url{www.offline-saferl.org}.

44.0ROJun 14, 2023
Language to Rewards for Robotic Skill Synthesis

Wenhao Yu, Nimrod Gileadi, Chuyuan Fu et al.

Large language models (LLMs) have demonstrated exciting progress in acquiring diverse new capabilities through in-context learning, ranging from logical reasoning to code-writing. Robotics researchers have also explored using LLMs to advance the capabilities of robotic control. However, since low-level robot actions are hardware-dependent and underrepresented in LLM training corpora, existing efforts in applying LLMs to robotics have largely treated LLMs as semantic planners or relied on human-engineered control primitives to interface with the robot. On the other hand, reward functions are shown to be flexible representations that can be optimized for control policies to achieve diverse tasks, while their semantic richness makes them suitable to be specified by LLMs. In this work, we introduce a new paradigm that harnesses this realization by utilizing LLMs to define reward parameters that can be optimized and accomplish variety of robotic tasks. Using reward as the intermediate interface generated by LLMs, we can effectively bridge the gap between high-level language instructions or corrections to low-level robot actions. Meanwhile, combining this with a real-time optimizer, MuJoCo MPC, empowers an interactive behavior creation experience where users can immediately observe the results and provide feedback to the system. To systematically evaluate the performance of our proposed method, we designed a total of 17 tasks for a simulated quadruped robot and a dexterous manipulator robot. We demonstrate that our proposed method reliably tackles 90% of the designed tasks, while a baseline using primitive skills as the interface with Code-as-policies achieves 50% of the tasks. We further validated our method on a real robot arm where complex manipulation skills such as non-prehensile pushing emerge through our interactive system.

32.8AIMar 28, 2022
Adversarial Motion Priors Make Good Substitutes for Complex Reward Functions

Alejandro Escontrela, Xue Bin Peng, Wenhao Yu et al.

Training a high-dimensional simulated agent with an under-specified reward function often leads the agent to learn physically infeasible strategies that are ineffective when deployed in the real world. To mitigate these unnatural behaviors, reinforcement learning practitioners often utilize complex reward functions that encourage physically plausible behaviors. However, a tedious labor-intensive tuning process is often required to create hand-designed rewards which might not easily generalize across platforms and tasks. We propose substituting complex reward functions with "style rewards" learned from a dataset of motion capture demonstrations. A learned style reward can be combined with an arbitrary task reward to train policies that perform tasks using naturalistic strategies. These natural strategies can also facilitate transfer to the real world. We build upon Adversarial Motion Priors -- an approach from the computer graphics domain that encodes a style reward from a dataset of reference motions -- to demonstrate that an adversarial approach to training policies can produce behaviors that transfer to a real quadrupedal robot without requiring complex reward functions. We also demonstrate that an effective style reward can be learned from a few seconds of motion capture data gathered from a German Shepherd and leads to energy-efficient locomotion strategies with natural gait transitions.

18.0LGOct 5, 2023
Constraint-Conditioned Policy Optimization for Versatile Safe Reinforcement Learning

Yihang Yao, Zuxin Liu, Zhepeng Cen et al. · cmu

Safe reinforcement learning (RL) focuses on training reward-maximizing agents subject to pre-defined safety constraints. Yet, learning versatile safe policies that can adapt to varying safety constraint requirements during deployment without retraining remains a largely unexplored and challenging area. In this work, we formulate the versatile safe RL problem and consider two primary requirements: training efficiency and zero-shot adaptation capability. To address them, we introduce the Conditioned Constrained Policy Optimization (CCPO) framework, consisting of two key modules: (1) Versatile Value Estimation (VVE) for approximating value functions under unseen threshold conditions, and (2) Conditioned Variational Inference (CVI) for encoding arbitrary constraint thresholds during policy optimization. Our extensive experiments demonstrate that CCPO outperforms the baselines in terms of safety and task performance while preserving zero-shot adaptation capabilities to different constraint thresholds data-efficiently. This makes our approach suitable for real-world dynamic applications.

13.4LGJul 19, 2024Code
OASIS: Conditional Distribution Shaping for Offline Safe Reinforcement Learning

Yihang Yao, Zhepeng Cen, Wenhao Ding et al. · cmu

Offline safe reinforcement learning (RL) aims to train a policy that satisfies constraints using a pre-collected dataset. Most current methods struggle with the mismatch between imperfect demonstrations and the desired safe and rewarding performance. In this paper, we introduce OASIS (cOnditionAl diStributIon Shaping), a new paradigm in offline safe RL designed to overcome these critical limitations. OASIS utilizes a conditional diffusion model to synthesize offline datasets, thus shaping the data distribution toward a beneficial target domain. Our approach makes compliance with safety constraints through effective data utilization and regularization techniques to benefit offline safe RL training. Comprehensive evaluations on public benchmarks and varying datasets showcase OASIS's superiority in benefiting offline safe RL agents to achieve high-reward behavior while satisfying the safety constraints, outperforming established baselines. Furthermore, OASIS exhibits high data efficiency and robustness, making it suitable for real-world applications, particularly in tasks where safety is imperative and high-quality demonstrations are scarce.

21.4ROMar 5, 2022
Safe Reinforcement Learning for Legged Locomotion

Tsung-Yen Yang, Tingnan Zhang, Linda Luu et al.

Designing control policies for legged locomotion is complex due to the under-actuated and non-continuous robot dynamics. Model-free reinforcement learning provides promising tools to tackle this challenge. However, a major bottleneck of applying model-free reinforcement learning in real world is safety. In this paper, we propose a safe reinforcement learning framework that switches between a safe recovery policy that prevents the robot from entering unsafe states, and a learner policy that is optimized to complete the task. The safe recovery policy takes over the control when the learner policy violates safety constraints, and hands over the control back when there are no future safety violations. We design the safe recovery policy so that it ensures safety of legged locomotion while minimally intervening in the learning process. Furthermore, we theoretically analyze the proposed framework and provide an upper bound on the task performance. We verify the proposed framework in four locomotion tasks on a simulated and real quadrupedal robot: efficient gait, catwalk, two-leg balance, and pacing. On average, our method achieves 48.6% fewer falls and comparable or better rewards than the baseline methods in simulation. When deployed it on real-world quadruped robot, our training pipeline enables 34% improvement in energy efficiency for the efficient gait, 40.9% narrower of the feet placement in the catwalk, and two times more jumping duration in the two-leg balance. Our method achieves less than five falls over the duration of 115 minutes of hardware time.

16.0ROJul 27, 2022
PI-ARS: Accelerating Evolution-Learned Visual-Locomotion with Predictive Information Representations

Kuang-Huei Lee, Ofir Nachum, Tingnan Zhang et al.

Evolution Strategy (ES) algorithms have shown promising results in training complex robotic control policies due to their massive parallelism capability, simple implementation, effective parameter-space exploration, and fast training time. However, a key limitation of ES is its scalability to large capacity models, including modern neural network architectures. In this work, we develop Predictive Information Augmented Random Search (PI-ARS) to mitigate this limitation by leveraging recent advancements in representation learning to reduce the parameter search space for ES. Namely, PI-ARS combines a gradient-based representation learning technique, Predictive Information (PI), with a gradient-free ES algorithm, Augmented Random Search (ARS), to train policies that can process complex robot sensory inputs and handle highly nonlinear robot dynamics. We evaluate PI-ARS on a set of challenging visual-locomotion tasks where a quadruped robot needs to walk on uneven stepping stones, quincuncial piles, and moving platforms, as well as to complete an indoor navigation task. Across all tasks, PI-ARS demonstrates significantly better learning efficiency and performance compared to the ARS baseline. We further validate our algorithm by demonstrating that the learned policies can successfully transfer to a real quadruped robot, for example, achieving a 100% success rate on the real-world stepping stone environment, dramatically improving prior results achieving 40% success.

8.1ROSep 19, 2022
Gesture2Path: Imitation Learning for Gesture-aware Navigation

Catie Cuan, Edward Lee, Emre Fisher et al.

As robots increasingly enter human-centered environments, they must not only be able to navigate safely around humans, but also adhere to complex social norms. Humans often rely on non-verbal communication through gestures and facial expressions when navigating around other people, especially in densely occupied spaces. Consequently, robots also need to be able to interpret gestures as part of solving social navigation tasks. To this end, we present Gesture2Path, a novel social navigation approach that combines image-based imitation learning with model-predictive control. Gestures are interpreted based on a neural network that operates on streams of images, while we use a state-of-the-art model predictive control algorithm to solve point-to-point navigation tasks. We deploy our method on real robots and showcase the effectiveness of our approach for the four gestures-navigation scenarios: left/right, follow me, and make a circle. Our experiments indicate that our method is able to successfully interpret complex human gestures and to use them as a signal to generate socially compliant trajectories for navigation tasks. We validated our method based on in-situ ratings of participants interacting with the robots.

40.6ROFeb 12, 2024Code
PIVOT: Iterative Visual Prompting Elicits Actionable Knowledge for VLMs

Soroush Nasiriany, Fei Xia, Wenhao Yu et al.

Vision language models (VLMs) have shown impressive capabilities across a variety of tasks, from logical reasoning to visual understanding. This opens the door to richer interaction with the world, for example robotic control. However, VLMs produce only textual outputs, while robotic control and other spatial tasks require outputting continuous coordinates, actions, or trajectories. How can we enable VLMs to handle such settings without fine-tuning on task-specific data? In this paper, we propose a novel visual prompting approach for VLMs that we call Prompting with Iterative Visual Optimization (PIVOT), which casts tasks as iterative visual question answering. In each iteration, the image is annotated with a visual representation of proposals that the VLM can refer to (e.g., candidate robot actions, localizations, or trajectories). The VLM then selects the best ones for the task. These proposals are iteratively refined, allowing the VLM to eventually zero in on the best available answer. We investigate PIVOT on real-world robotic navigation, real-world manipulation from images, instruction following in simulation, and additional spatial inference tasks such as localization. We find, perhaps surprisingly, that our approach enables zero-shot control of robotic systems without any robot training data, navigation in a variety of environments, and other capabilities. Although current performance is far from perfect, our work highlights potentials and limitations of this new regime and shows a promising approach for Internet-Scale VLMs in robotic and spatial reasoning domains. Website: pivot-prompt.github.io and HuggingFace: https://huggingface.co/spaces/pivot-prompt/pivot-prompt-demo.

16.9RONov 11, 2024
Learning Multi-Agent Loco-Manipulation for Long-Horizon Quadrupedal Pushing

Yuming Feng, Chuye Hong, Yaru Niu et al.

Recently, quadrupedal locomotion has achieved significant success, but their manipulation capabilities, particularly in handling large objects, remain limited, restricting their usefulness in demanding real-world applications such as search and rescue, construction, industrial automation, and room organization. This paper tackles the task of obstacle-aware, long-horizon pushing by multiple quadrupedal robots. We propose a hierarchical multi-agent reinforcement learning framework with three levels of control. The high-level controller integrates an RRT planner and a centralized adaptive policy to generate subgoals, while the mid-level controller uses a decentralized goal-conditioned policy to guide the robots toward these sub-goals. A pre-trained low-level locomotion policy executes the movement commands. We evaluate our method against several baselines in simulation, demonstrating significant improvements over baseline approaches, with 36.0% higher success rates and 24.5% reduction in completion time than the best baseline. Our framework successfully enables long-horizon, obstacle-aware manipulation tasks like Push-Cuboid and Push-T on Go1 robots in the real world.

9.4ROOct 25, 2024
IPPON: Common Sense Guided Informative Path Planning for Object Goal Navigation

Kaixian Qu, Jie Tan, Tingnan Zhang et al.

Navigating efficiently to an object in an unexplored environment is a critical skill for general-purpose intelligent robots. Recent approaches to this object goal navigation problem have embraced a modular strategy, integrating classical exploration algorithms-notably frontier exploration-with a learned semantic mapping/exploration module. This paper introduces a novel informative path planning and 3D object probability mapping approach. The mapping module computes the probability of the object of interest through semantic segmentation and a Bayes filter. Additionally, it stores probabilities for common objects, which semantically guides the exploration based on common sense priors from a large language model. The planner terminates when the current viewpoint captures enough voxels identified with high confidence as the object of interest. Although our planner follows a zero-shot approach, it achieves state-of-the-art performance as measured by the Success weighted by Path Length (SPL) and Soft SPL in the Habitat ObjectNav Challenge 2023, outperforming other works by more than 20%. Furthermore, we validate its effectiveness on real robots. Project webpage: https://ippon-paper.github.io/

22.3ROMay 24, 2023
Barkour: Benchmarking Animal-level Agility with Quadruped Robots

Ken Caluwaerts, Atil Iscen, J. Chase Kew et al.

Animals have evolved various agile locomotion strategies, such as sprinting, leaping, and jumping. There is a growing interest in developing legged robots that move like their biological counterparts and show various agile skills to navigate complex environments quickly. Despite the interest, the field lacks systematic benchmarks to measure the performance of control policies and hardware in agility. We introduce the Barkour benchmark, an obstacle course to quantify agility for legged robots. Inspired by dog agility competitions, it consists of diverse obstacles and a time based scoring mechanism. This encourages researchers to develop controllers that not only move fast, but do so in a controllable and versatile way. To set strong baselines, we present two methods for tackling the benchmark. In the first approach, we train specialist locomotion skills using on-policy reinforcement learning methods and combine them with a high-level navigation controller. In the second approach, we distill the specialist skills into a Transformer-based generalist locomotion policy, named Locomotion-Transformer, that can handle various terrains and adjust the robot's gait based on the perceived environment and robot states. Using a custom-built quadruped robot, we demonstrate that our method can complete the course at half the speed of a dog. We hope that our work represents a step towards creating controllers that enable robots to reach animal-level agility.

29.0ROApr 9, 2021Code
Fast and Efficient Locomotion via Learned Gait Transitions

Yuxiang Yang, Tingnan Zhang, Erwin Coumans et al.

We focus on the problem of developing energy efficient controllers for quadrupedal robots. Animals can actively switch gaits at different speeds to lower their energy consumption. In this paper, we devise a hierarchical learning framework, in which distinctive locomotion gaits and natural gait transitions emerge automatically with a simple reward of energy minimization. We use evolutionary strategies (ES) to train a high-level gait policy that specifies gait patterns of each foot, while the low-level convex MPC controller optimizes the motor commands so that the robot can walk at a desired velocity using that gait pattern. We test our learning framework on a quadruped robot and demonstrate automatic gait transitions, from walking to trotting and to fly-trotting, as the robot increases its speed. We show that the learned hierarchical controller consumes much less energy across a wide range of locomotion speed than baseline controllers.

23.8LGFeb 18, 2021
On the Sample Complexity of Stability Constrained Imitation Learning

Stephen Tu, Alexander Robey, Tingnan Zhang et al.

We study the following question in the context of imitation learning for continuous control: how are the underlying stability properties of an expert policy reflected in the sample-complexity of an imitation learning task? We provide the first results showing that a surprisingly granular connection can be made between the underlying expert system's incremental gain stability, a novel measure of robust convergence between pairs of system trajectories, and the dependency on the task horizon $T$ of the resulting generalization bounds. In particular, we propose and analyze incremental gain stability constrained versions of behavior cloning and a DAgger-like algorithm, and show that the resulting sample-complexity bounds naturally reflect the underlying stability properties of the expert system. As a special case, we delineate a class of systems for which the number of trajectories needed to achieve $\varepsilon$-suboptimality is sublinear in the task horizon $T$, and do so without requiring (strong) convexity of the loss function in the policy parameters. Finally, we conduct numerical experiments demonstrating the validity of our insights on both a simple nonlinear system for which the underlying stability properties can be easily tuned, and on a high-dimensional quadrupedal robotic simulation.

25.5ROJan 15, 2021Code
SimGAN: Hybrid Simulator Identification for Domain Adaptation via Adversarial Reinforcement Learning

Yifeng Jiang, Tingnan Zhang, Daniel Ho et al.

As learning-based approaches progress towards automating robot controllers design, transferring learned policies to new domains with different dynamics (e.g. sim-to-real transfer) still demands manual effort. This paper introduces SimGAN, a framework to tackle domain adaptation by identifying a hybrid physics simulator to match the simulated trajectories to the ones from the target domain, using a learned discriminative loss to address the limitations associated with manual loss design. Our hybrid simulator combines neural networks and traditional physics simulation to balance expressiveness and generalizability, and alleviates the need for a carefully selected parameter set in System ID. Once the hybrid simulator is identified via adversarial reinforcement learning, it can be used to refine policies for the target domain, without the need to interleave data collection and policy refinement. We show that our approach outperforms multiple strong baselines on six robotic locomotion tasks for domain adaptation.

44.4ROApr 2, 2020
Learning Agile Robotic Locomotion Skills by Imitating Animals

Xue Bin Peng, Erwin Coumans, Tingnan Zhang et al.

Reproducing the diverse and agile locomotion skills of animals has been a longstanding challenge in robotics. While manually-designed controllers have been able to emulate many complex behaviors, building such controllers involves a time-consuming and difficult development process, often requiring substantial expertise of the nuances of each skill. Reinforcement learning provides an appealing alternative for automating the manual effort involved in the development of controllers. However, designing learning objectives that elicit the desired behaviors from an agent can also require a great deal of skill-specific expertise. In this work, we present an imitation learning system that enables legged robots to learn agile locomotion skills by imitating real-world animals. We show that by leveraging reference motion data, a single learning-based approach is able to automatically synthesize controllers for a diverse repertoire behaviors for legged robots. By incorporating sample efficient domain adaptation techniques into the training process, our system is able to learn adaptive policies in simulation that can then be quickly adapted for real-world deployment. To demonstrate the effectiveness of our system, we train an 18-DoF quadruped robot to perform a variety of agile behaviors ranging from different locomotion gaits to dynamic hops and turns.

13.4MAMar 15, 2020
Model-based Reinforcement Learning for Decentralized Multiagent Rendezvous

Rose E. Wang, J. Chase Kew, Dennis Lee et al.

Collaboration requires agents to align their goals on the fly. Underlying the human ability to align goals with other agents is their ability to predict the intentions of others and actively update their own plans. We propose hierarchical predictive planning (HPP), a model-based reinforcement learning method for decentralized multiagent rendezvous. Starting with pretrained, single-agent point to point navigation policies and using noisy, high-dimensional sensor inputs like lidar, we first learn via self-supervision motion predictions of all agents on the team. Next, HPP uses the prediction models to propose and evaluate navigation subgoals for completing the rendezvous task without explicit communication among agents. We evaluate HPP in a suite of unseen environments, with increasing complexity and numbers of obstacles. We show that HPP outperforms alternative reinforcement learning, path planning, and heuristic-based baselines on challenging, unseen environments. Experiments in the real world demonstrate successful transfer of the prediction models from sim to real world without any additional fine-tuning. Altogether, HPP removes the need for a centralized operator in multiagent systems by combining model-based RL and inference methods, enabling agents to dynamically align plans.

29.7ROOct 7, 2019
Policies Modulating Trajectory Generators

Atil Iscen, Ken Caluwaerts, Jie Tan et al.

We propose an architecture for learning complex controllable behaviors by having simple Policies Modulate Trajectory Generators (PMTG), a powerful combination that can provide both memory and prior knowledge to the controller. The result is a flexible architecture that is applicable to a class of problems with periodic motion for which one has an insight into the class of trajectories that might lead to a desired behavior. We illustrate the basics of our architecture using a synthetic control problem, then go on to learn speed-controlled locomotion for a quadrupedal robot by using Deep Reinforcement Learning and Evolutionary Strategies. We demonstrate that a simple linear policy, when paired with a parametric Trajectory Generator for quadrupedal gaits, can induce walking behaviors with controllable speed from 4-dimensional IMU observations alone, and can be learned in under 1000 rollouts. We also transfer these policies to a real robot and show locomotion with controllable forward velocity.

16.1AISep 27, 2019
Zero-shot Imitation Learning from Demonstrations for Legged Robot Visual Navigation

Xinlei Pan, Tingnan Zhang, Brian Ichter et al.

Imitation learning is a popular approach for training visual navigation policies. However, collecting expert demonstrations for legged robots is challenging as these robots can be hard to control, move slowly, and cannot operate continuously for a long time. Here, we propose a zero-shot imitation learning approach for training a visual navigation policy on legged robots from human (third-person perspective) demonstrations, enabling high-quality navigation and cost-effective data collection. However, imitation learning from third-person demonstrations raises unique challenges. First, these demonstrations are captured from different camera perspectives, which we address via a feature disentanglement network (FDN) that extracts perspective-invariant state features. Second, as transition dynamics vary across systems, we label missing actions by either building an inverse model of the robot's dynamics in the feature space and applying it to the human demonstrations or developing a Graphic User Interface(GUI) to label human demonstrations. To train a navigation policy we use a model-based imitation learning approach with FDN and labeled human demonstrations. We show that our framework can learn an effective policy for a legged robot, Laikago, from human demonstrations in both simulated and real-world environments. Our approach is zero-shot as the robot never navigates the same paths during training as those at testing time. We justify our framework by performing a comparative study.

24.8LGJul 8, 2019
Data Efficient Reinforcement Learning for Legged Robots

Yuxiang Yang, Ken Caluwaerts, Atil Iscen et al.

We present a model-based framework for robot locomotion that achieves walking based on only 4.5 minutes (45,000 control steps) of data collected on a quadruped robot. To accurately model the robot's dynamics over a long horizon, we introduce a loss function that tracks the model's prediction over multiple timesteps. We adapt model predictive control to account for planning latency, which allows the learned model to be used for real time control. Additionally, to ensure safe exploration during model learning, we embed prior knowledge of leg trajectories into the action space. The resulting system achieves fast and robust locomotion. Unlike model-free methods, which optimize for a particular task, our planner can use the same learned dynamics for various tasks, simply by changing the reward function. To the best of our knowledge, our approach is more than an order of magnitude more sample efficient than current model-free methods.

48.2ROApr 27, 2018
Sim-to-Real: Learning Agile Locomotion For Quadruped Robots

Jie Tan, Tingnan Zhang, Erwin Coumans et al.

Designing agile locomotion for quadruped robots often requires extensive expertise and tedious manual tuning. In this paper, we present a system to automate this process by leveraging deep reinforcement learning techniques. Our system can learn quadruped locomotion from scratch using simple reward signals. In addition, users can provide an open loop reference to guide the learning process when more control over the learned gait is needed. The control policies are learned in a physics simulator and then deployed on real robots. In robotics, policies trained in simulation often do not transfer to the real world. We narrow this reality gap by improving the physics simulator and learning robust policies. We improve the simulation using system identification, developing an accurate actuator model and simulating latency. We learn robust controllers by randomizing the physical environments, adding perturbations and designing a compact observation space. We evaluate our system on two agile locomotion gaits: trotting and galloping. After learning in simulation, a quadruped robot can successfully perform both gaits in the real world.

17.3ROFeb 12, 2016
A review on locomotion robophysics: the study of movement at the intersection of robotics, soft matter and dynamical systems

Jeffrey Aguilar, Tingnan Zhang, Feifei Qian et al.

In this review we argue for the creation of a physics of moving systems -- a locomotion "robophysics" -- which we define as the pursuit of the discovery of principles of self generated motion. Robophysics can provide an important intellectual complement to the discipline of robotics, largely the domain of researchers from engineering and computer science. The essential idea is that we must complement study of complex robots in complex situations with systematic study of simplified robophysical devices in controlled laboratory settings and simplified theoretical models. We must thus use the methods of physics to examine successful and failed locomotion in simplified (abstracted) devices using parameter space exploration, systematic control, and techniques from dynamical systems. Using examples from our and other's research, we will discuss how such robophysical studies have begun to aid engineers in the creation of devices that begin to achieve life-like locomotor abilities on and within complex environments, have inspired interesting physics questions in low dimensional dynamical systems, geometric mechanics and soft matter physics, and have been useful to develop models for biological locomotion in complex terrain. The rapidly decreasing cost of constructing sophisticated robot models with easy access to significant computational power bodes well for scientists and engineers to engage in a discipline which can readily integrate experiment, theory and computation.