CVSep 20, 2024Code
V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic GaussiansPenghao Wang, Zhirui Zhang, Liao Wang et al.
Experiencing high-fidelity volumetric video as seamlessly as 2D videos is a long-held dream. However, current dynamic 3DGS methods, despite their high rendering quality, face challenges in streaming on mobile devices due to computational and bandwidth constraints. In this paper, we introduce V^3 (Viewing Volumetric Videos), a novel approach that enables high-quality mobile rendering through the streaming of dynamic Gaussians. Our key innovation is to view dynamic 3DGS as 2D videos, facilitating the use of hardware video codecs. Additionally, we propose a two-stage training strategy to reduce storage requirements with rapid training speed. The first stage employs hash encoding and shallow MLP to learn motion, then reduces the number of Gaussians through pruning to meet the streaming requirements, while the second stage fine tunes other Gaussian attributes using residual entropy loss and temporal loss to improve temporal continuity. This strategy, which disentangles motion and appearance, maintains high rendering quality with compact storage requirements. Meanwhile, we designed a multi-platform player to decode and render 2D Gaussian videos. Extensive experiments demonstrate the effectiveness of V^3, outperforming other methods by enabling high-quality rendering and streaming on common devices, which is unseen before. As the first to stream dynamic Gaussians on mobile devices, our companion player offers users an unprecedented volumetric video experience, including smooth scrolling and instant sharing. Our project page with source code is available at https://authoritywang.github.io/v3/.
GNJul 21, 2024
LSTM Autoencoder-based Deep Neural Networks for Barley Genotype-to-Phenotype PredictionGuanjin Wang, Junyu Xuan, Penghao Wang et al.
Artificial Intelligence (AI) has emerged as a key driver of precision agriculture, facilitating enhanced crop productivity, optimized resource use, farm sustainability, and informed decision-making. Also, the expansion of genome sequencing technology has greatly increased crop genomic resources, deepening our understanding of genetic variation and enhancing desirable crop traits to optimize performance in various environments. There is increasing interest in using machine learning (ML) and deep learning (DL) algorithms for genotype-to-phenotype prediction due to their excellence in capturing complex interactions within large, high-dimensional datasets. In this work, we propose a new LSTM autoencoder-based model for barley genotype-to-phenotype prediction, specifically for flowering time and grain yield estimation, which could potentially help optimize yields and management practices. Our model outperformed the other baseline methods, demonstrating its potential in handling complex high-dimensional agricultural datasets and enhancing crop phenotype prediction performance.
GRMar 7, 2023
NEPHELE: A Neural Platform for Highly Realistic Cloud Radiance RenderingHaimin Luo, Siyuan Zhang, Fuqiang Zhao et al.
We have recently seen tremendous progress in neural rendering (NR) advances, i.e., NeRF, for photo-real free-view synthesis. Yet, as a local technique based on a single computer/GPU, even the best-engineered Instant-NGP or i-NGP cannot reach real-time performance when rendering at a high resolution, and often requires huge local computing resources. In this paper, we resort to cloud rendering and present NEPHELE, a neural platform for highly realistic cloud radiance rendering. In stark contrast with existing NR approaches, our NEPHELE allows for more powerful rendering capabilities by combining multiple remote GPUs and facilitates collaboration by allowing multiple people to view the same NeRF scene simultaneously. We introduce i-NOLF to employ opacity light fields for ultra-fast neural radiance rendering in a one-query-per-ray manner. We further resemble the Lumigraph with geometry proxies for fast ray querying and subsequently employ a small MLP to model the local opacity lumishperes for high-quality rendering. We also adopt Perfect Spatial Hashing in i-NOLF to enhance cache coherence. As a result, our i-NOLF achieves an order of magnitude performance gain in terms of efficiency than i-NGP, especially for the multi-user multi-viewpoint setting under cloud rendering scenarios. We further tailor a task scheduler accompanied by our i-NOLF representation and demonstrate the advance of our methodological design through a comprehensive cloud platform, consisting of a series of cooperated modules, i.e., render farms, task assigner, frame composer, and detailed streaming strategies. Using such a cloud platform compatible with neural rendering, we further showcase the capabilities of our cloud radiance rendering through a series of applications, ranging from cloud VR/AR rendering.
CRMar 25
SUAD: Solid-Channel Ultrasound Injection Attack and Defense to Voice AssistantsChao Liu, Zhezheng Zhu, Hao Chen et al.
As a versatile AI application, voice assistants (VAs) have become increasingly popular, but are vulnerable to security threats. Attackers have proposed various inaudible attacks, but are limited by cost, distance, or LoS. Therefore, we propose \name~Attack, a long-range, cross-barrier, and interference-free inaudible voice attack via solid channels. We begin by thoroughly analyzing the dispersion effect in solid channels, revealing its unique impact on signal propagation. To avoid distortions in voice commands, we design a modular command generation model that parameterizes attack distance, victim audio, and medium dispersion features to adapt to variations in the solid-channel state. Additionally, we propose SUAD Defense, a universal defense that uses ultrasonic perturbation signals to block inaudible voice attacks (IVAs) without impacting normal speech. Since the attack can occur at arbitrary frequencies and times, we propose a training method that randomizes both time and frequency to generate perturbation signals that break ultrasonic commands. Notably, the perturbation signal is modulated to an inaudible frequency without affecting the functionality of voice commands for VAs. Experiments on six smartphones have shown that SUAD Attack achieves activation success rates above 89.8% and SUAD Defense blocks IVAs with success rates exceeding 98%.
CVFeb 3Code
HY3D-Bench: Generation of 3D AssetsTeam Hunyuan3D, Bowen Zhang, Chunchao Guo et al.
While recent advances in neural representations and generative models have revolutionized 3D content creation, the field remains constrained by significant data processing bottlenecks. To address this, we introduce HY3D-Bench, an open-source ecosystem designed to establish a unified, high-quality foundation for 3D generation. Our contributions are threefold: (1) We curate a library of 250k high-fidelity 3D objects distilled from large-scale repositories, employing a rigorous pipeline to deliver training-ready artifacts, including watertight meshes and multi-view renderings; (2) We introduce structured part-level decomposition, providing the granularity essential for fine-grained perception and controllable editing; and (3) We bridge real-world distribution gaps via a scalable AIGC synthesis pipeline, contributing 125k synthetic assets to enhance diversity in long-tail categories. Validated empirically through the training of Hunyuan3D-2.1-Small, HY3D-Bench democratizes access to robust data resources, aiming to catalyze innovation across 3D perception, robotics, and digital content creation.
CVMar 1
ArtLLM: Generating Articulated Assets via 3D LLMPenghao Wang, Siyuan Xie, Hongyu Yan et al.
Creating interactive digital environments for gaming, robotics, and simulation relies on articulated 3D objects whose functionality emerges from their part geometry and kinematic structure. However, existing approaches remain fundamentally limited: optimization-based reconstruction methods require slow, per-object joint fitting and typically handle only simple, single-joint objects, while retrieval-based methods assemble parts from a fixed library, leading to repetitive geometry and poor generalization. To address these challenges, we introduce ArtLLM, a novel framework for generating high-quality articulated assets directly from complete 3D meshes. At its core is a 3D multimodal large language model trained on a large-scale articulation dataset curated from both existing articulation datasets and procedurally generated objects. Unlike prior work, ArtLLM autoregressively predicts a variable number of parts and joints, inferring their kinematic structure in a unified manner from the object's point cloud. This articulation-aware layout then conditions a 3D generative model to synthesize high-fidelity part geometries. Experiments on the PartNet-Mobility dataset show that ArtLLM significantly outperforms state-of-the-art methods in both part layout accuracy and joint prediction, while generalizing robustly to real-world objects. Finally, we demonstrate its utility in constructing digital twins, highlighting its potential for scalable robot learning.
CVDec 6, 2023
HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian SplattingYuheng Jiang, Zhehao Shen, Penghao Wang et al.
We have recently seen tremendous progress in photo-real human modeling and rendering. Yet, efficiently rendering realistic human performance and integrating it into the rasterization pipeline remains challenging. In this paper, we present HiFi4G, an explicit and compact Gaussian-based approach for high-fidelity human performance rendering from dense footage. Our core intuition is to marry the 3D Gaussian representation with non-rigid tracking, achieving a compact and compression-friendly representation. We first propose a dual-graph mechanism to obtain motion priors, with a coarse deformation graph for effective initialization and a fine-grained Gaussian graph to enforce subsequent constraints. Then, we utilize a 4D Gaussian optimization scheme with adaptive spatial-temporal regularizers to effectively balance the non-rigid prior and Gaussian updating. We also present a companion compression scheme with residual compensation for immersive experiences on various platforms. It achieves a substantial compression rate of approximately 25 times, with less than 2MB of storage per frame. Extensive experiments demonstrate the effectiveness of our approach, which significantly outperforms existing approaches in terms of optimization speed, rendering quality, and storage overhead.
LGApr 15, 2025
FHBench: Towards Efficient and Personalized Federated Learning for Multimodal HealthcarePenghao Wang, Qian Chen, Teng Zhang et al.
Federated Learning (FL) has emerged as an effective solution for multi-institutional collaborations without sharing patient data, offering a range of methods tailored for diverse applications. However, real-world medical datasets are often multimodal, and computational resources are limited, posing significant challenges for existing FL approaches. Recognizing these limitations, we developed the Federated Healthcare Benchmark(FHBench), a benchmark specifically designed from datasets derived from real-world healthcare applications. FHBench encompasses critical diagnostic tasks across domains such as the nervous, cardiovascular, and respiratory systems and general pathology, providing comprehensive support for multimodal healthcare evaluations and filling a significant gap in existing benchmarks. Building on FHBench, we introduced Efficient Personalized Federated Learning with Adaptive LoRA(EPFL), a personalized FL framework that demonstrates superior efficiency and effectiveness across various healthcare modalities. Our results highlight the robustness of FHBench as a benchmarking tool and the potential of EPFL as an innovative approach to advancing healthcare-focused FL, addressing key limitations of existing methods.
LGOct 23, 2025
ResearchGPT: Benchmarking and Training LLMs for End-to-End Computer Science Research WorkflowsPenghao Wang, Yuhao Zhou, Mengxuan Wu et al.
As large language models (LLMs) advance, the ultimate vision for their role in science is emerging: we could build an AI collaborator to effectively assist human beings throughout the entire scientific research process. We refer to this envisioned system as ResearchGPT. Given that scientific research progresses through multiple interdependent phases, achieving this vision requires rigorous benchmarks that evaluate the end-to-end workflow rather than isolated sub-tasks. To this end, we contribute CS-54k, a high-quality corpus of scientific Q&A pairs in computer science, built from 14k CC-licensed papers. It is constructed through a scalable, paper-grounded pipeline that combines retrieval-augmented generation (RAG) with multi-stage quality control to ensure factual grounding. From this unified corpus, we derive two complementary subsets: CS-4k, a carefully curated benchmark for evaluating AI's ability to assist scientific research, and CS-50k, a large-scale training dataset. Extensive experiments demonstrate that CS-4k stratifies state-of-the-art LLMs into distinct capability tiers. Open models trained on CS-50k with supervised training and reinforcement learning demonstrate substantial improvements. Even 7B-scale models, when properly trained, outperform many larger proprietary systems, such as GPT-4.1, GPT-4o, and Gemini 2.5 Pro. This indicates that making AI models better research assistants relies more on domain-aligned training with high-quality data than on pretraining scale or general benchmark performance. We release CS-4k and CS-50k in the hope of fostering AI systems as reliable collaborators in CS research.
CVOct 23, 2025
PartNeXt: A Next-Generation Dataset for Fine-Grained and Hierarchical 3D Part UnderstandingPenghao Wang, Yiyang He, Xin Lv et al.
Understanding objects at the level of their constituent parts is fundamental to advancing computer vision, graphics, and robotics. While datasets like PartNet have driven progress in 3D part understanding, their reliance on untextured geometries and expert-dependent annotation limits scalability and usability. We introduce PartNeXt, a next-generation dataset addressing these gaps with over 23,000 high-quality, textured 3D models annotated with fine-grained, hierarchical part labels across 50 categories. We benchmark PartNeXt on two tasks: (1) class-agnostic part segmentation, where state-of-the-art methods (e.g., PartField, SAMPart3D) struggle with fine-grained and leaf-level parts, and (2) 3D part-centric question answering, a new benchmark for 3D-LLMs that reveals significant gaps in open-vocabulary part grounding. Additionally, training Point-SAM on PartNeXt yields substantial gains over PartNet, underscoring the dataset's superior quality and diversity. By combining scalable annotation, texture-aware labels, and multi-task evaluation, PartNeXt opens new avenues for research in structured 3D understanding.
LGOct 22, 2025
Data Efficient Any Transformer-to-Mamba Distillation via Attention BridgePenghao Wang, Yuhao Zhou, Mengxuan Wu et al.
State-space models (SSMs) have emerged as efficient alternatives to Transformers for sequence modeling, offering superior scalability through recurrent structures. However, their training remains costly and the ecosystem around them is far less mature than that of Transformers. Moreover, the structural heterogeneity between SSMs and Transformers makes it challenging to efficiently distill knowledge from pretrained attention models. In this work, we propose Cross-architecture distillation via Attention Bridge (CAB), a novel data-efficient distillation framework that efficiently transfers attention knowledge from Transformer teachers to state-space student models. Unlike conventional knowledge distillation that transfers knowledge only at the output level, CAB enables token-level supervision via a lightweight bridge and flexible layer-wise alignment, improving both efficiency and transferability. We further introduce flexible layer-wise alignment strategies to accommodate architectural discrepancies between teacher and student. Extensive experiments across vision and language domains demonstrate that our method consistently improves the performance of state-space models, even under limited training data, outperforming both standard and cross-architecture distillation methods. Our findings suggest that attention-based knowledge can be efficiently transferred to recurrent models, enabling rapid utilization of Transformer expertise for building a stronger SSM community.
CVSep 25, 2025
Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D AssetsTeam Hunyuan3D, Bowen Zhang, Chunchao Guo et al.
Recent advances in 3D-native generative models have accelerated asset creation for games, film, and design. However, most methods still rely primarily on image or text conditioning and lack fine-grained, cross-modal controls, which limits controllability and practical adoption. To address this gap, we present Hunyuan3D-Omni, a unified framework for fine-grained, controllable 3D asset generation built on Hunyuan3D 2.1. In addition to images, Hunyuan3D-Omni accepts point clouds, voxels, bounding boxes, and skeletal pose priors as conditioning signals, enabling precise control over geometry, topology, and pose. Instead of separate heads for each modality, our model unifies all signals in a single cross-modal architecture. We train with a progressive, difficulty-aware sampling strategy that selects one control modality per example and biases sampling toward harder signals (e.g., skeletal pose) while downweighting easier ones (e.g., point clouds), encouraging robust multi-modal fusion and graceful handling of missing inputs. Experiments show that these additional controls improve generation accuracy, enable geometry-aware transformations, and increase robustness for production workflows.