Kaidong Hu

CL
h-index19
3papers
6citations
Novelty47%
AI Score44

3 Papers

LGNov 2, 2022
An Information-Theoretic Approach for Estimating Scenario Generalization in Crowd Motion Prediction

Gang Qiao, Kaidong Hu, Seonghyeon Moon et al.

Learning-based approaches to modeling crowd motion have become increasingly successful but require training and evaluation on large datasets, coupled with complex model selection and parameter tuning. To circumvent this tremendously time-consuming process, we propose a novel scoring method, which characterizes generalization of models trained on source crowd scenarios and applied to target crowd scenarios using a training-free, model-agnostic Interaction + Diversity Quantification score, ISDQ. The Interaction component aims to characterize the difficulty of scenario domains, while the diversity of a scenario domain is captured in the Diversity score. Both scores can be computed in a computation tractable manner. Our experimental results validate the efficacy of the proposed method on several simulated and real-world (source,target) generalization tasks, demonstrating its potential to select optimal domain pairs before training and testing a model.

CLFeb 10, 2025Code
Cardiverse: Harnessing LLMs for Novel Card Game Prototyping

Danrui Li, Sen Zhang, Sam S. Sohn et al.

The prototyping of computer games, particularly card games, requires extensive human effort in creative ideation and gameplay evaluation. Recent advances in Large Language Models (LLMs) offer opportunities to automate and streamline these processes. However, it remains challenging for LLMs to design novel game mechanics beyond existing databases, generate consistent gameplay environments, and develop scalable gameplay AI for large-scale evaluations. This paper addresses these challenges by introducing a comprehensive automated card game prototyping framework. The approach highlights a graph-based indexing method for generating novel game variations, an LLM-driven system for consistent game code generation validated by gameplay records, and a gameplay AI constructing method that uses an ensemble of LLM-generated heuristic functions optimized through self-play. These contributions aim to accelerate card game prototyping, reduce human labor, and lower barriers to entry for game developers. For code repo visit this http URL https://github.com/danruili/Cardiverse

52.7CVMay 9
Enhancing Consistency Models for Multi-Agent Trajectory Prediction

Alen Mrdovic, Qingze, Liu et al.

Diffusion models for multi-agent trajectory prediction are limited by iterative denoising, which causes inference latency that hinders their use in time-critical settings like autonomous driving. Fast-sampling variants using DDIM and informed initial noise distributions partially alleviate this issue, but they either fail to achieve true single-step generation or are constrained by the chosen noise distribution. Consistency Models (CMs) offer high-quality one-step generation by mapping noise directly to data, but are difficult to train from scratch . We propose ECTraj, an enhanced CM pipeline with improved training and conditional generation for trajectory prediction. Our framework extends the student-teacher consistency training scheme: the student produces standard outputs, while the teacher explicitly fuses its predictions with parts of the ground truth to give stronger supervision. We also exploit CMs' direct denoising for top-K multi-shot generation during training. Combining conditional generation with this enhanced consistency objective yields faster inference and improved prediction accuracy, establishing competitive new benchmarks on the large-scale Argoverse 2 dataset.