CVMar 7, 2022Code
Kubric: A scalable dataset generatorKlaus Greff, Francois Belletti, Lucas Beyer et al. · deepmind, mila
Data is the driving force of machine learning, with the amount and quality of training data often being more important for the performance of a system than architecture and training details. But collecting, processing and annotating real data at scale is difficult, expensive, and frequently raises additional privacy, fairness and legal concerns. Synthetic data is a powerful tool with the potential to address these shortcomings: 1) it is cheap 2) supports rich ground-truth annotations 3) offers full control over data and 4) can circumvent or mitigate problems regarding bias, privacy and licensing. Unfortunately, software tools for effective data generation are less mature than those for architecture design and training, which leads to fragmented generation efforts. To address these problems we introduce Kubric, an open-source Python framework that interfaces with PyBullet and Blender to generate photo-realistic scenes, with rich annotations, and seamlessly scales to large jobs distributed over thousands of machines, and generating TBs of data. We demonstrate the effectiveness of Kubric by presenting a series of 13 different generated datasets for tasks ranging from studying 3D NeRF models to optical flow estimation. We release Kubric, the used assets, all of the generation code, as well as the rendered datasets for reuse and modification.
CVOct 27, 2023
ZeroNVS: Zero-Shot 360-Degree View Synthesis from a Single ImageKyle Sargent, Zizhang Li, Tanmay Shah et al. · stanford
We introduce a 3D-aware diffusion model, ZeroNVS, for single-image novel view synthesis for in-the-wild scenes. While existing methods are designed for single objects with masked backgrounds, we propose new techniques to address challenges introduced by in-the-wild multi-object scenes with complex backgrounds. Specifically, we train a generative prior on a mixture of data sources that capture object-centric, indoor, and outdoor scenes. To address issues from data mixture such as depth-scale ambiguity, we propose a novel camera conditioning parameterization and normalization scheme. Further, we observe that Score Distillation Sampling (SDS) tends to truncate the distribution of complex backgrounds during distillation of 360-degree scenes, and propose "SDS anchoring" to improve the diversity of synthesized novel views. Our model sets a new state-of-the-art result in LPIPS on the DTU dataset in the zero-shot setting, even outperforming methods specifically trained on DTU. We further adapt the challenging Mip-NeRF 360 dataset as a new benchmark for single-image novel view synthesis, and demonstrate strong performance in this setting. Our code and data are at http://kylesargent.github.io/zeronvs/
CVFeb 14, 2023
VQ3D: Learning a 3D-Aware Generative Model on ImageNetKyle Sargent, Jing Yu Koh, Han Zhang et al. · cmu, stanford
Recent work has shown the possibility of training generative models of 3D content from 2D image collections on small datasets corresponding to a single object class, such as human faces, animal faces, or cars. However, these models struggle on larger, more complex datasets. To model diverse and unconstrained image collections such as ImageNet, we present VQ3D, which introduces a NeRF-based decoder into a two-stage vector-quantized autoencoder. Our Stage 1 allows for the reconstruction of an input image and the ability to change the camera position around the image, and our Stage 2 allows for the generation of new 3D scenes. VQ3D is capable of generating and reconstructing 3D-aware images from the 1000-class ImageNet dataset of 1.2 million training images. We achieve an ImageNet generation FID score of 16.8, compared to 69.8 for the next best baseline method.
CVJan 12, 2023
Accidental Light ProbesHong-Xing Yu, Samir Agarwala, Charles Herrmann et al. · deepmind, stanford
Recovering lighting in a scene from a single image is a fundamental problem in computer vision. While a mirror ball light probe can capture omnidirectional lighting, light probes are generally unavailable in everyday images. In this work, we study recovering lighting from accidental light probes (ALPs) -- common, shiny objects like Coke cans, which often accidentally appear in daily scenes. We propose a physically-based approach to model ALPs and estimate lighting from their appearances in single images. The main idea is to model the appearance of ALPs by photogrammetrically principled shading and to invert this process via differentiable rendering to recover incidental illumination. We demonstrate that we can put an ALP into a scene to allow high-fidelity lighting estimation. Our model can also recover lighting for existing images that happen to contain an ALP.
CVJun 2, 2023
The Surprising Effectiveness of Diffusion Models for Optical Flow and Monocular Depth EstimationSaurabh Saxena, Charles Herrmann, Junhwa Hur et al.
Denoising diffusion probabilistic models have transformed image generation with their impressive fidelity and diversity. We show that they also excel in estimating optical flow and monocular depth, surprisingly, without task-specific architectures and loss functions that are predominant for these tasks. Compared to the point estimates of conventional regression-based methods, diffusion models also enable Monte Carlo inference, e.g., capturing uncertainty and ambiguity in flow and depth. With self-supervised pre-training, the combined use of synthetic and real data for supervised training, and technical innovations (infilling and step-unrolled denoising diffusion training) to handle noisy-incomplete training data, and a simple form of coarse-to-fine refinement, one can train state-of-the-art diffusion models for depth and optical flow estimation. Extensive experiments focus on quantitative performance against benchmarks, ablations, and the model's ability to capture uncertainty and multimodality, and impute missing values. Our model, DDVM (Denoising Diffusion Vision Model), obtains a state-of-the-art relative depth error of 0.074 on the indoor NYU benchmark and an Fl-all outlier rate of 3.26\% on the KITTI optical flow benchmark, about 25\% better than the best published method. For an overview see https://diffusion-vision.github.io.
CVMar 21, 2022
Disentangling Architecture and Training for Optical FlowDeqing Sun, Charles Herrmann, Fitsum Reda et al.
How important are training details and datasets to recent optical flow models like RAFT? And do they generalize? To explore these questions, rather than develop a new model, we revisit three prominent models, PWC-Net, IRR-PWC and RAFT, with a common set of modern training techniques and datasets, and observe significant performance gains, demonstrating the importance and generality of these training details. Our newly trained PWC-Net and IRR-PWC models show surprisingly large improvements, up to 30% versus original published results on Sintel and KITTI 2015 benchmarks. They outperform the more recent Flow1D on KITTI 2015 while being 3x faster during inference. Our newly trained RAFT achieves an Fl-all score of 4.31% on KITTI 2015, more accurate than all published optical flow methods at the time of writing. Our results demonstrate the benefits of separating the contributions of models, training techniques and datasets when analyzing performance gains of optical flow methods. Our source code will be publicly available.
CVNov 28, 2023
Telling Left from Right: Identifying Geometry-Aware Semantic CorrespondenceJunyi Zhang, Charles Herrmann, Junhwa Hur et al.
While pre-trained large-scale vision models have shown significant promise for semantic correspondence, their features often struggle to grasp the geometry and orientation of instances. This paper identifies the importance of being geometry-aware for semantic correspondence and reveals a limitation of the features of current foundation models under simple post-processing. We show that incorporating this information can markedly enhance semantic correspondence performance with simple but effective solutions in both zero-shot and supervised settings. We also construct a new challenging benchmark for semantic correspondence built from an existing animal pose estimation dataset, for both pre-training validating models. Our method achieves a PCK@0.10 score of 65.4 (zero-shot) and 85.6 (supervised) on the challenging SPair-71k dataset, outperforming the state of the art by 5.5p and 11.0p absolute gains, respectively. Our code and datasets are publicly available at: https://telling-left-from-right.github.io/.
CVDec 4, 2022
Self-supervised AutoFlowHsin-Ping Huang, Charles Herrmann, Junhwa Hur et al.
Recently, AutoFlow has shown promising results on learning a training set for optical flow, but requires ground truth labels in the target domain to compute its search metric. Observing a strong correlation between the ground truth search metric and self-supervised losses, we introduce self-supervised AutoFlow to handle real-world videos without ground truth labels. Using self-supervised loss as the search metric, our self-supervised AutoFlow performs on par with AutoFlow on Sintel and KITTI where ground truth is available, and performs better on the real-world DAVIS dataset. We further explore using self-supervised AutoFlow in the (semi-)supervised setting and obtain competitive results against the state of the art.
LGJul 10, 2023
Substance or Style: What Does Your Image Embedding Know?Cyrus Rashtchian, Charles Herrmann, Chun-Sung Ferng et al.
Probes are small networks that predict properties of underlying data from embeddings, and they provide a targeted, effective way to illuminate the information contained in embeddings. While analysis through the use of probes has become standard in NLP, there has been much less exploration in vision. Image foundation models have primarily been evaluated for semantic content. Better understanding the non-semantic information in popular embeddings (e.g., MAE, SimCLR, or CLIP) will shed new light both on the training algorithms and on the uses for these foundation models. We design a systematic transformation prediction task and measure the visual content of embeddings along many axes, including image style, quality, and a range of natural and artificial transformations. Surprisingly, six embeddings (including SimCLR) encode enough non-semantic information to identify dozens of transformations. We also consider a generalization task, where we group similar transformations and hold out several for testing. We find that image-text models (CLIP and ALIGN) are better at recognizing new examples of style transfer than masking-based models (CAN and MAE). Overall, our results suggest that the choice of pre-training algorithm impacts the types of information in the embedding, and certain models are better than others for non-semantic downstream tasks.
CVNov 29, 2023
DreamSync: Aligning Text-to-Image Generation with Image Understanding FeedbackJiao Sun, Deqing Fu, Yushi Hu et al.
Despite their wide-spread success, Text-to-Image models (T2I) still struggle to produce images that are both aesthetically pleasing and faithful to the user's input text. We introduce DreamSync, a model-agnostic training algorithm by design that improves T2I models to be faithful to the text input. DreamSync builds off a recent insight from TIFA's evaluation framework -- that large vision-language models (VLMs) can effectively identify the fine-grained discrepancies between generated images and the text inputs. DreamSync uses this insight to train T2I models without any labeled data; it improves T2I models using its own generations. First, it prompts the model to generate several candidate images for a given input text. Then, it uses two VLMs to select the best generation: a Visual Question Answering model that measures the alignment of generated images to the text, and another that measures the generation's aesthetic quality. After selection, we use LoRA to iteratively finetune the T2I model to guide its generation towards the selected best generations. DreamSync does not need any additional human annotation. model architecture changes, or reinforcement learning. Despite its simplicity, DreamSync improves both the semantic alignment and aesthetic appeal of two diffusion-based T2I models, evidenced by multiple benchmarks (+1.7% on TIFA, +2.9% on DSG1K, +3.4% on VILA aesthetic) and human evaluation.
CVMar 3
LoGeR: Long-Context Geometric Reconstruction with Hybrid MemoryJunyi Zhang, Charles Herrmann, Junhwa Hur et al.
Feedforward geometric foundation models achieve strong short-window reconstruction, yet scaling them to minutes-long videos is bottlenecked by quadratic attention complexity or limited effective memory in recurrent designs. We present LoGeR (Long-context Geometric Reconstruction), a novel architecture that scales dense 3D reconstruction to extremely long sequences without post-optimization. LoGeR processes video streams in chunks, leveraging strong bidirectional priors for high-fidelity intra-chunk reasoning. To manage the critical challenge of coherence across chunk boundaries, we propose a learning-based hybrid memory module. This dual-component system combines a parametric Test-Time Training (TTT) memory to anchor the global coordinate frame and prevent scale drift, alongside a non-parametric Sliding Window Attention (SWA) mechanism to preserve uncompressed context for high-precision adjacent alignment. Remarkably, this memory architecture enables LoGeR to be trained on sequences of 128 frames, and generalize up to thousands of frames during inference. Evaluated across standard benchmarks and a newly repurposed VBR dataset with sequences of up to 19k frames, LoGeR substantially outperforms prior state-of-the-art feedforward methods--reducing ATE on KITTI by over 74%--and achieves robust, globally consistent reconstruction over unprecedented horizons.
CVJan 9
Goal Force: Teaching Video Models To Accomplish Physics-Conditioned GoalsNate Gillman, Yinghua Zhou, Zitian Tang et al.
Recent advancements in video generation have enabled the development of ``world models'' capable of simulating potential futures for robotics and planning. However, specifying precise goals for these models remains a challenge; text instructions are often too abstract to capture physical nuances, while target images are frequently infeasible to specify for dynamic tasks. To address this, we introduce Goal Force, a novel framework that allows users to define goals via explicit force vectors and intermediate dynamics, mirroring how humans conceptualize physical tasks. We train a video generation model on a curated dataset of synthetic causal primitives-such as elastic collisions and falling dominos-teaching it to propagate forces through time and space. Despite being trained on simple physics data, our model exhibits remarkable zero-shot generalization to complex, real-world scenarios, including tool manipulation and multi-object causal chains. Our results suggest that by grounding video generation in fundamental physical interactions, models can emerge as implicit neural physics simulators, enabling precise, physics-aware planning without reliance on external engines. We release all datasets, code, model weights, and interactive video demos at our project page.
CVDec 25, 2025
GeCo: A Differentiable Geometric Consistency Metric for Video GenerationLeslie Gu, Junhwa Hur, Charles Herrmann et al.
We introduce GeCo, a geometry-grounded metric for jointly detecting geometric deformation and occlusion-inconsistency artifacts in static scenes. By fusing residual motion and depth priors, GeCo produces interpretable, dense consistency maps that reveal these artifacts. We use GeCo to systematically benchmark recent video generation models, uncovering common failure modes, and further employ it as a training-free guidance loss to reduce deformation artifacts during video generation.
CVDec 17, 2025
VLIC: Vision-Language Models As Perceptual Judges for Human-Aligned Image CompressionKyle Sargent, Ruiqi Gao, Philipp Henzler et al.
Evaluations of image compression performance which include human preferences have generally found that naive distortion functions such as MSE are insufficiently aligned to human perception. In order to align compression models to human perception, prior work has employed differentiable perceptual losses consisting of neural networks calibrated on large-scale datasets of human psycho-visual judgments. We show that, surprisingly, state-of-the-art vision-language models (VLMs) can replicate binary human two-alternative forced choice (2AFC) judgments zero-shot when asked to reason about the differences between pairs of images. Motivated to exploit the powerful zero-shot visual reasoning capabilities of VLMs, we propose Vision-Language Models for Image Compression (VLIC), a diffusion-based image compression system designed to be post-trained with binary VLM judgments. VLIC leverages existing techniques for diffusion model post-training with preferences, rather than distilling the VLM judgments into a separate perceptual loss network. We show that calibrating this system on VLM judgments produces competitive or state-of-the-art performance on human-aligned visual compression depending on the dataset, according to perceptual metrics and large-scale user studies. We additionally conduct an extensive analysis of the VLM-based reward design and training procedure and share important insights. More visuals are available at https://kylesargent.github.io/vlic
CVJan 23, 2024
Lumiere: A Space-Time Diffusion Model for Video GenerationOmer Bar-Tal, Hila Chefer, Omer Tov et al.
We introduce Lumiere -- a text-to-video diffusion model designed for synthesizing videos that portray realistic, diverse and coherent motion -- a pivotal challenge in video synthesis. To this end, we introduce a Space-Time U-Net architecture that generates the entire temporal duration of the video at once, through a single pass in the model. This is in contrast to existing video models which synthesize distant keyframes followed by temporal super-resolution -- an approach that inherently makes global temporal consistency difficult to achieve. By deploying both spatial and (importantly) temporal down- and up-sampling and leveraging a pre-trained text-to-image diffusion model, our model learns to directly generate a full-frame-rate, low-resolution video by processing it in multiple space-time scales. We demonstrate state-of-the-art text-to-video generation results, and show that our design easily facilitates a wide range of content creation tasks and video editing applications, including image-to-video, video inpainting, and stylized generation.
CVDec 6, 2023
WonderJourney: Going from Anywhere to EverywhereHong-Xing Yu, Haoyi Duan, Junhwa Hur et al. · deepmind, stanford
We introduce WonderJourney, a modularized framework for perpetual 3D scene generation. Unlike prior work on view generation that focuses on a single type of scenes, we start at any user-provided location (by a text description or an image) and generate a journey through a long sequence of diverse yet coherently connected 3D scenes. We leverage an LLM to generate textual descriptions of the scenes in this journey, a text-driven point cloud generation pipeline to make a compelling and coherent sequence of 3D scenes, and a large VLM to verify the generated scenes. We show compelling, diverse visual results across various scene types and styles, forming imaginary "wonderjourneys". Project website: https://kovenyu.com/WonderJourney/
CVDec 3, 2024
Motion Prompting: Controlling Video Generation with Motion TrajectoriesDaniel Geng, Charles Herrmann, Junhwa Hur et al.
Motion control is crucial for generating expressive and compelling video content; however, most existing video generation models rely mainly on text prompts for control, which struggle to capture the nuances of dynamic actions and temporal compositions. To this end, we train a video generation model conditioned on spatio-temporally sparse or dense motion trajectories. In contrast to prior motion conditioning work, this flexible representation can encode any number of trajectories, object-specific or global scene motion, and temporally sparse motion; due to its flexibility we refer to this conditioning as motion prompts. While users may directly specify sparse trajectories, we also show how to translate high-level user requests into detailed, semi-dense motion prompts, a process we term motion prompt expansion. We demonstrate the versatility of our approach through various applications, including camera and object motion control, "interacting" with an image, motion transfer, and image editing. Our results showcase emergent behaviors, such as realistic physics, suggesting the potential of motion prompts for probing video models and interacting with future generative world models. Finally, we evaluate quantitatively, conduct a human study, and demonstrate strong performance. Video results are available on our webpage: https://motion-prompting.github.io/
CVDec 20, 2023
Zero-Shot Metric Depth with a Field-of-View Conditioned Diffusion ModelSaurabh Saxena, Junhwa Hur, Charles Herrmann et al.
While methods for monocular depth estimation have made significant strides on standard benchmarks, zero-shot metric depth estimation remains unsolved. Challenges include the joint modeling of indoor and outdoor scenes, which often exhibit significantly different distributions of RGB and depth, and the depth-scale ambiguity due to unknown camera intrinsics. Recent work has proposed specialized multi-head architectures for jointly modeling indoor and outdoor scenes. In contrast, we advocate a generic, task-agnostic diffusion model, with several advancements such as log-scale depth parameterization to enable joint modeling of indoor and outdoor scenes, conditioning on the field-of-view (FOV) to handle scale ambiguity and synthetically augmenting FOV during training to generalize beyond the limited camera intrinsics in training datasets. Furthermore, by employing a more diverse training mixture than is common, and an efficient diffusion parameterization, our method, DMD (Diffusion for Metric Depth) achieves a 25\% reduction in relative error (REL) on zero-shot indoor and 33\% reduction on zero-shot outdoor datasets over the current SOTA using only a small number of denoising steps. For an overview see https://diffusion-vision.github.io/dmd
GRMay 23, 2025
WonderPlay: Dynamic 3D Scene Generation from a Single Image and ActionsZizhang Li, Hong-Xing Yu, Wei Liu et al.
WonderPlay is a novel framework integrating physics simulation with video generation for generating action-conditioned dynamic 3D scenes from a single image. While prior works are restricted to rigid body or simple elastic dynamics, WonderPlay features a hybrid generative simulator to synthesize a wide range of 3D dynamics. The hybrid generative simulator first uses a physics solver to simulate coarse 3D dynamics, which subsequently conditions a video generator to produce a video with finer, more realistic motion. The generated video is then used to update the simulated dynamic 3D scene, closing the loop between the physics solver and the video generator. This approach enables intuitive user control to be combined with the accurate dynamics of physics-based simulators and the expressivity of diffusion-based video generators. Experimental results demonstrate that WonderPlay enables users to interact with various scenes of diverse content, including cloth, sand, snow, liquid, smoke, elastic, and rigid bodies -- all using a single image input. Code will be made public. Project website: https://kyleleey.github.io/WonderPlay/
CVJan 2, 2024
Efficient Hybrid Zoom using Camera Fusion on Mobile PhonesXiaotong Wu, Wei-Sheng Lai, YiChang Shih et al.
DSLR cameras can achieve multiple zoom levels via shifting lens distances or swapping lens types. However, these techniques are not possible on smartphone devices due to space constraints. Most smartphone manufacturers adopt a hybrid zoom system: commonly a Wide (W) camera at a low zoom level and a Telephoto (T) camera at a high zoom level. To simulate zoom levels between W and T, these systems crop and digitally upsample images from W, leading to significant detail loss. In this paper, we propose an efficient system for hybrid zoom super-resolution on mobile devices, which captures a synchronous pair of W and T shots and leverages machine learning models to align and transfer details from T to W. We further develop an adaptive blending method that accounts for depth-of-field mismatches, scene occlusion, flow uncertainty, and alignment errors. To minimize the domain gap, we design a dual-phone camera rig to capture real-world inputs and ground-truths for supervised training. Our method generates a 12-megapixel image in 500ms on a mobile platform and compares favorably against state-of-the-art methods under extensive evaluation on real-world scenarios.
55.4CVApr 21
CityRAG: Stepping Into a City via Spatially-Grounded Video GenerationGene Chou, Charles Herrmann, Kyle Genova et al.
We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V) or image (I2V) prompt. However, the capability to reconstruct the real world under arbitrary weather conditions and dynamic object configurations is essential for downstream applications including autonomous driving and robotics simulation. To this end, we present CityRAG, a video generative model that leverages large corpora of geo-registered data as context to ground generation to the physical scene, while maintaining learned priors for complex motion and appearance changes. CityRAG relies on temporally unaligned training data, which teaches the model to semantically disentangle the underlying scene from its transient attributes. Our experiments demonstrate that CityRAG can generate coherent minutes-long, physically grounded video sequences, maintain weather and lighting conditions over thousands of frames, achieve loop closure, and navigate complex trajectories to reconstruct real-world geography.
CVOct 15, 2024
A Simple Approach to Unifying Diffusion-based Conditional GenerationXirui Li, Charles Herrmann, Kelvin C. K. Chan et al.
Recent progress in image generation has sparked research into controlling these models through condition signals, with various methods addressing specific challenges in conditional generation. Instead of proposing another specialized technique, we introduce a simple, unified framework to handle diverse conditional generation tasks involving a specific image-condition correlation. By learning a joint distribution over a correlated image pair (e.g. image and depth) with a diffusion model, our approach enables versatile capabilities via different inference-time sampling schemes, including controllable image generation (e.g. depth to image), estimation (e.g. image to depth), signal guidance, joint generation (image & depth), and coarse control. Previous attempts at unification often introduce significant complexity through multi-stage training, architectural modification, or increased parameter counts. In contrast, our simple formulation requires a single, computationally efficient training stage, maintains the standard model input, and adds minimal learned parameters (15% of the base model). Moreover, our model supports additional capabilities like non-spatially aligned and coarse conditioning. Extensive results show that our single model can produce comparable results with specialized methods and better results than prior unified methods. We also demonstrate that multiple models can be effectively combined for multi-signal conditional generation.
CVOct 15, 2024
High-Resolution Frame Interpolation with Patch-based Cascaded DiffusionJunhwa Hur, Charles Herrmann, Saurabh Saxena et al.
Despite the recent progress, existing frame interpolation methods still struggle with processing extremely high resolution input and handling challenging cases such as repetitive textures, thin objects, and large motion. To address these issues, we introduce a patch-based cascaded pixel diffusion model for high resolution frame interpolation, HiFI, that excels in these scenarios while achieving competitive performance on standard benchmarks. Cascades, which generate a series of images from low to high resolution, can help significantly with large or complex motion that require both global context for a coarse solution and detailed context for high resolution output. However, contrary to prior work on cascaded diffusion models which perform diffusion on increasingly large resolutions, we use a single model that always performs diffusion at the same resolution and upsamples by processing patches of the inputs and the prior solution. At inference time, this drastically reduces memory usage and allows a single model, solving both frame interpolation (base model's task) and spatial up-sampling, saving training cost as well. HiFI excels at high-resolution images and complex repeated textures that require global context, achieving comparable or state-of-the-art performance on various benchmarks (Vimeo, Xiph, X-Test, and SEPE-8K). We further introduce a new dataset, LaMoR, that focuses on particularly challenging cases, and HiFI significantly outperforms other baselines. Please visit our project page for video results: https://hifi-diffusion.github.io
CVApr 4, 2024
DreamWalk: Style Space Exploration using Diffusion GuidanceMichelle Shu, Charles Herrmann, Richard Strong Bowen et al.
Text-conditioned diffusion models can generate impressive images, but fall short when it comes to fine-grained control. Unlike direct-editing tools like Photoshop, text conditioned models require the artist to perform "prompt engineering," constructing special text sentences to control the style or amount of a particular subject present in the output image. Our goal is to provide fine-grained control over the style and substance specified by the prompt, for example to adjust the intensity of styles in different regions of the image (Figure 1). Our approach is to decompose the text prompt into conceptual elements, and apply a separate guidance term for each element in a single diffusion process. We introduce guidance scale functions to control when in the diffusion process and \emph{where} in the image to intervene. Since the method is based solely on adjusting diffusion guidance, it does not require fine-tuning or manipulating the internal layers of the diffusion model's neural network, and can be used in conjunction with LoRA- or DreamBooth-trained models (Figure2). Project page: https://mshu1.github.io/dreamwalk.github.io/
CVNov 25, 2025
MotionV2V: Editing Motion in a VideoRyan Burgert, Charles Herrmann, Forrester Cole et al.
While generative video models have achieved remarkable fidelity and consistency, applying these capabilities to video editing remains a complex challenge. Recent research has explored motion controllability as a means to enhance text-to-video generation or image animation; however, we identify precise motion control as a promising yet under-explored paradigm for editing existing videos. In this work, we propose modifying video motion by directly editing sparse trajectories extracted from the input. We term the deviation between input and output trajectories a "motion edit" and demonstrate that this representation, when coupled with a generative backbone, enables powerful video editing capabilities. To achieve this, we introduce a pipeline for generating "motion counterfactuals", video pairs that share identical content but distinct motion, and we fine-tune a motion-conditioned video diffusion architecture on this dataset. Our approach allows for edits that start at any timestamp and propagate naturally. In a four-way head-to-head user study, our model achieves over 65 percent preference against prior work. Please see our project page: https://ryanndagreat.github.io/MotionV2V
CVAug 1, 2025
MASIV: Toward Material-Agnostic System Identification from VideosYizhou Zhao, Haoyu Chen, Chunjiang Liu et al.
System identification from videos aims to recover object geometry and governing physical laws. Existing methods integrate differentiable rendering with simulation but rely on predefined material priors, limiting their ability to handle unknown ones. We introduce MASIV, the first vision-based framework for material-agnostic system identification. Unlike existing approaches that depend on hand-crafted constitutive laws, MASIV employs learnable neural constitutive models, inferring object dynamics without assuming a scene-specific material prior. However, the absence of full particle state information imposes unique challenges, leading to unstable optimization and physically implausible behaviors. To address this, we introduce dense geometric guidance by reconstructing continuum particle trajectories, providing temporally rich motion constraints beyond sparse visual cues. Comprehensive experiments show that MASIV achieves state-of-the-art performance in geometric accuracy, rendering quality, and generalization ability.
CVMay 26, 2025
Force Prompting: Video Generation Models Can Learn and Generalize Physics-based Control SignalsNate Gillman, Charles Herrmann, Michael Freeman et al.
Recent advances in video generation models have sparked interest in world models capable of simulating realistic environments. While navigation has been well-explored, physically meaningful interactions that mimic real-world forces remain largely understudied. In this work, we investigate using physical forces as a control signal for video generation and propose force prompts which enable users to interact with images through both localized point forces, such as poking a plant, and global wind force fields, such as wind blowing on fabric. We demonstrate that these force prompts can enable videos to respond realistically to physical control signals by leveraging the visual and motion prior in the original pretrained model, without using any 3D asset or physics simulator at inference. The primary challenge of force prompting is the difficulty in obtaining high quality paired force-video training data, both in the real world due to the difficulty of obtaining force signals, and in synthetic data due to limitations in the visual quality and domain diversity of physics simulators. Our key finding is that video generation models can generalize remarkably well when adapted to follow physical force conditioning from videos synthesized by Blender, even with limited demonstrations of few objects. Our method can generate videos which simulate forces across diverse geometries, settings, and materials. We also try to understand the source of this generalization and perform ablations that reveal two key elements: visual diversity and the use of specific text keywords during training. Our approach is trained on only around 15k training examples for a single day on four A100 GPUs, and outperforms existing methods on force adherence and physics realism, bringing world models closer to real-world physics interactions. We release all datasets, code, weights, and interactive video demos at our project page.
LGFeb 1, 2025
Improving realistic semi-supervised learning with doubly robust estimationKhiem Pham, Charles Herrmann, Ramin Zabih
A major challenge in Semi-Supervised Learning (SSL) is the limited information available about the class distribution in the unlabeled data. In many real-world applications this arises from the prevalence of long-tailed distributions, where the standard pseudo-label approach to SSL is biased towards the labeled class distribution and thus performs poorly on unlabeled data. Existing methods typically assume that the unlabeled class distribution is either known a priori, which is unrealistic in most situations, or estimate it on-the-fly using the pseudo-labels themselves. We propose to explicitly estimate the unlabeled class distribution, which is a finite-dimensional parameter, \emph{as an initial step}, using a doubly robust estimator with a strong theoretical guarantee; this estimate can then be integrated into existing methods to pseudo-label the unlabeled data during training more accurately. Experimental results demonstrate that incorporating our techniques into common pseudo-labeling approaches improves their performance.
CVJun 13, 2024
WonderWorld: Interactive 3D Scene Generation from a Single ImageHong-Xing Yu, Haoyi Duan, Charles Herrmann et al.
We present WonderWorld, a novel framework for interactive 3D scene generation that enables users to interactively specify scene contents and layout and see the created scenes in low latency. The major challenge lies in achieving fast generation of 3D scenes. Existing scene generation approaches fall short of speed as they often require (1) progressively generating many views and depth maps, and (2) time-consuming optimization of the scene geometry representations. We introduce the Fast Layered Gaussian Surfels (FLAGS) as our scene representation and an algorithm to generate it from a single view. Our approach does not need multiple views, and it leverages a geometry-based initialization that significantly reduces optimization time. Another challenge is generating coherent geometry that allows all scenes to be connected. We introduce the guided depth diffusion that allows partial conditioning of depth estimation. WonderWorld generates connected and diverse 3D scenes in less than 10 seconds on a single A6000 GPU, enabling real-time user interaction and exploration. We demonstrate the potential of WonderWorld for user-driven content creation and exploration in virtual environments. We release full code and software for reproducibility. Project website: https://kovenyu.com/WonderWorld/.
CVJan 1, 2024
Boundary Attention: Learning curves, corners, junctions and groupingMia Gaia Polansky, Charles Herrmann, Junhwa Hur et al.
We present a lightweight network that infers grouping and boundaries, including curves, corners and junctions. It operates in a bottom-up fashion, analogous to classical methods for sub-pixel edge localization and edge-linking, but with a higher-dimensional representation of local boundary structure, and notions of local scale and spatial consistency that are learned instead of designed. Our network uses a mechanism that we call boundary attention: a geometry-aware local attention operation that, when applied densely and repeatedly, progressively refines a pixel-resolution field of variables that specify the boundary structure in every overlapping patch within an image. Unlike many edge detectors that produce rasterized binary edge maps, our model provides a rich, unrasterized representation of the geometric structure in every local region. We find that its intentional geometric bias allows it to be trained on simple synthetic shapes and then generalize to extracting boundaries from noisy low-light photographs.
CVMay 24, 2023
A Tale of Two Features: Stable Diffusion Complements DINO for Zero-Shot Semantic CorrespondenceJunyi Zhang, Charles Herrmann, Junhwa Hur et al.
Text-to-image diffusion models have made significant advances in generating and editing high-quality images. As a result, numerous approaches have explored the ability of diffusion model features to understand and process single images for downstream tasks, e.g., classification, semantic segmentation, and stylization. However, significantly less is known about what these features reveal across multiple, different images and objects. In this work, we exploit Stable Diffusion (SD) features for semantic and dense correspondence and discover that with simple post-processing, SD features can perform quantitatively similar to SOTA representations. Interestingly, the qualitative analysis reveals that SD features have very different properties compared to existing representation learning features, such as the recently released DINOv2: while DINOv2 provides sparse but accurate matches, SD features provide high-quality spatial information but sometimes inaccurate semantic matches. We demonstrate that a simple fusion of these two features works surprisingly well, and a zero-shot evaluation using nearest neighbors on these fused features provides a significant performance gain over state-of-the-art methods on benchmark datasets, e.g., SPair-71k, PF-Pascal, and TSS. We also show that these correspondences can enable interesting applications such as instance swapping in two images.
CVNov 30, 2021
Pyramid Adversarial Training Improves ViT PerformanceCharles Herrmann, Kyle Sargent, Lu Jiang et al.
Aggressive data augmentation is a key component of the strong generalization capabilities of Vision Transformer (ViT). One such data augmentation technique is adversarial training (AT); however, many prior works have shown that this often results in poor clean accuracy. In this work, we present pyramid adversarial training (PyramidAT), a simple and effective technique to improve ViT's overall performance. We pair it with a "matched" Dropout and stochastic depth regularization, which adopts the same Dropout and stochastic depth configuration for the clean and adversarial samples. Similar to the improvements on CNNs by AdvProp (not directly applicable to ViT), our pyramid adversarial training breaks the trade-off between in-distribution accuracy and out-of-distribution robustness for ViT and related architectures. It leads to 1.82% absolute improvement on ImageNet clean accuracy for the ViT-B model when trained only on ImageNet-1K data, while simultaneously boosting performance on 7 ImageNet robustness metrics, by absolute numbers ranging from 1.76% to 15.68%. We set a new state-of-the-art for ImageNet-C (41.42 mCE), ImageNet-R (53.92%), and ImageNet-Sketch (41.04%) without extra data, using only the ViT-B/16 backbone and our pyramid adversarial training. Our code is publicly available at pyramidat.github.io.
IVAug 22, 2021
Deep survival analysis with longitudinal X-rays for COVID-19Michelle Shu, Richard Strong Bowen, Charles Herrmann et al.
Time-to-event analysis is an important statistical tool for allocating clinical resources such as ICU beds. However, classical techniques like the Cox model cannot directly incorporate images due to their high dimensionality. We propose a deep learning approach that naturally incorporates multiple, time-dependent imaging studies as well as non-imaging data into time-to-event analysis. Our techniques are benchmarked on a clinical dataset of 1,894 COVID-19 patients, and show that image sequences significantly improve predictions. For example, classical time-to-event methods produce a concordance error of around 30-40% for predicting hospital admission, while our error is 25% without images and 20% with multiple X-rays included. Ablation studies suggest that our models are not learning spurious features such as scanner artifacts. While our focus and evaluation is on COVID-19, the methods we develop are broadly applicable.
CVApr 29, 2021
AutoFlow: Learning a Better Training Set for Optical FlowDeqing Sun, Daniel Vlasic, Charles Herrmann et al.
Synthetic datasets play a critical role in pre-training CNN models for optical flow, but they are painstaking to generate and hard to adapt to new applications. To automate the process, we present AutoFlow, a simple and effective method to render training data for optical flow that optimizes the performance of a model on a target dataset. AutoFlow takes a layered approach to render synthetic data, where the motion, shape, and appearance of each layer are controlled by learnable hyperparameters. Experimental results show that AutoFlow achieves state-of-the-art accuracy in pre-training both PWC-Net and RAFT. Our code and data are available at https://autoflow-google.github.io .
CVNov 23, 2020
Object-centered image stitchingCharles Herrmann, Chen Wang, Richard Strong Bowen et al.
Image stitching is typically decomposed into three phases: registration, which aligns the source images with a common target image; seam finding, which determines for each target pixel the source image it should come from; and blending, which smooths transitions over the seams. As described in [1], the seam finding phase attempts to place seams between pixels where the transition between source images is not noticeable. Here, we observe that the most problematic failures of this approach occur when objects are cropped, omitted, or duplicated. We therefore take an object-centered approach to the problem, leveraging recent advances in object detection [2,3,4]. We penalize candidate solutions with this class of error by modifying the energy function used in the seam finding stage. This produces substantially more realistic stitching results on challenging imagery. In addition, these methods can be used to determine when there is non-recoverable occlusion in the input data, and also suggest a simple evaluation metric that can be used to evaluate the output of stitching algorithms.
CVNov 23, 2020
Robust image stitching with multiple registrationsCharles Herrmann, Chen Wang, Richard Strong Bowen et al.
Panorama creation is one of the most widely deployed techniques in computer vision. In addition to industry applications such as Google Street View, it is also used by millions of consumers in smartphones and other cameras. Traditionally, the problem is decomposed into three phases: registration, which picks a single transformation of each source image to align it to the other inputs, seam finding, which selects a source image for each pixel in the final result, and blending, which fixes minor visual artifacts. Here, we observe that the use of a single registration often leads to errors, especially in scenes with significant depth variation or object motion. We propose instead the use of multiple registrations, permitting regions of the image at different depths to be captured with greater accuracy. MRF inference techniques naturally extend to seam finding over multiple registrations, and we show here that their energy functions can be readily modified with new terms that discourage duplication and tearing, common problems that are exacerbated by the use of multiple registrations. Our techniques are closely related to layer-based stereo, and move image stitching closer to explicit scene modeling. Experimental evidence demonstrates that our techniques often generate significantly better panoramas when there is substantial motion or parallax.
CVApr 26, 2020
Learning to AutofocusCharles Herrmann, Richard Strong Bowen, Neal Wadhwa et al.
Autofocus is an important task for digital cameras, yet current approaches often exhibit poor performance. We propose a learning-based approach to this problem, and provide a realistic dataset of sufficient size for effective learning. Our dataset is labeled with per-pixel depths obtained from multi-view stereo, following "Learning single camera depth estimation using dual-pixels". Using this dataset, we apply modern deep classification models and an ordinal regression loss to obtain an efficient learning-based autofocus technique. We demonstrate that our approach provides a significant improvement compared with previous learned and non-learned methods: our model reduces the mean absolute error by a factor of 3.6 over the best comparable baseline algorithm. Our dataset and code are publicly available.
CVDec 11, 2018
Channel selection using Gumbel SoftmaxCharles Herrmann, Richard Strong Bowen, Ramin Zabih
Important applications such as mobile computing require reducing the computational costs of neural network inference. Ideally, applications would specify their preferred tradeoff between accuracy and speed, and the network would optimize this end-to-end, using classification error to remove parts of the network. Increasing speed can be done either during training - e.g., pruning filters - or during inference - e.g., conditionally executing a subset of the layers. We propose a single end-to-end framework that can improve inference efficiency in both settings. We use a combination of batch activation loss and classification loss, and Gumbel reparameterization to learn network structure. We train end-to-end, and the same technique supports pruning as well as conditional computation. We obtain promising experimental results for ImageNet classification with ResNet (45-52% less computation).
CVAug 8, 2017
A discriminative view of MRF pre-processing algorithmsChen Wang, Charles Herrmann, Ramin Zabih
While Markov Random Fields (MRFs) are widely used in computer vision, they present a quite challenging inference problem. MRF inference can be accelerated by pre-processing techniques like Dead End Elimination (DEE) or QPBO-based approaches which compute the optimal labeling of a subset of variables. These techniques are guaranteed to never wrongly label a variable but they often leave a large number of variables unlabeled. We address this shortcoming by interpreting pre-processing as a classification problem, which allows us to trade off false positives (i.e., giving a variable an incorrect label) versus false negatives (i.e., failing to label a variable). We describe an efficient discriminative rule that finds optimal solutions for a subset of variables. Our technique provides both per-instance and worst-case guarantees concerning the quality of the solution. Empirical studies were conducted over several benchmark datasets. We obtain a speedup factor of 2 to 12 over expansion moves without preprocessing, and on difficult non-submodular energy functions produce slightly lower energy.