Yuan Ren

CV
h-index9
23papers
484citations
Novelty53%
AI Score55

23 Papers

ROOct 17, 2022
PCGen: Point Cloud Generator for LiDAR Simulation

Chenqi Li, Yuan Ren, Bingbing Liu

Data is a fundamental building block for LiDAR perception systems. Unfortunately, real-world data collection and annotation is extremely costly & laborious. Recently, real data based LiDAR simulators have shown tremendous potential to complement real data, due to their scalability and high-fidelity compared to graphics engine based methods. Before simulation can be deployed in the real-world, two shortcomings need to be addressed. First, existing methods usually generate data which are more noisy and complete than the real point clouds, due to 3D reconstruction error and pure geometry-based raycasting method. Second, prior works on simulation for object detection focus solely on rigid objects, like cars, but VRUs, like pedestrians, are important road participants. To tackle the first challenge, we propose FPA raycasting and surrogate model raydrop. FPA enables the simulation of both point cloud coordinates and sensor features, while taking into account reconstruction noise. The ray-wise surrogate raydrop model mimics the physical properties of LiDAR's laser receiver to determine whether a simulated point would be recorded by a real LiDAR. With minimal training data, the surrogate model can generalize to different geographies and scenes, closing the domain gap between raycasted and real point clouds. To tackle the simulation of deformable VRU simulation, we employ SMPL dataset to provide a pedestrian simulation baseline and compare the domain gap between CAD and reconstructed objects. Applying our pipeline to perform novel sensor synthesis, results show that object detection models trained by simulation data can achieve similar result as the real data trained model.

CVMar 4, 2022
A Versatile Multi-View Framework for LiDAR-based 3D Object Detection with Guidance from Panoptic Segmentation

Hamidreza Fazlali, Yixuan Xu, Yuan Ren et al.

3D object detection using LiDAR data is an indispensable component for autonomous driving systems. Yet, only a few LiDAR-based 3D object detection methods leverage segmentation information to further guide the detection process. In this paper, we propose a novel multi-task framework that jointly performs 3D object detection and panoptic segmentation. In our method, the 3D object detection backbone in Bird's-Eye-View (BEV) plane is augmented by the injection of Range-View (RV) feature maps from the 3D panoptic segmentation backbone. This enables the detection backbone to leverage multi-view information to address the shortcomings of each projection view. Furthermore, foreground semantic information is incorporated to ease the detection task by highlighting the locations of each object class in the feature maps. Finally, a new center density heatmap generated based on the instance-level information further guides the detection backbone by suggesting possible box center locations for objects. Our method works with any BEV-based 3D object detection method, and as shown by extensive experiments on the nuScenes dataset, it provides significant performance gains. Notably, the proposed method based on a single-stage CenterPoint 3D object detection network achieved state-of-the-art performance on nuScenes 3D Detection Benchmark with 67.3 NDS.

CVDec 31, 2025Code
Spatial4D-Bench: A Versatile 4D Spatial Intelligence Benchmark

Pan Wang, Yang Liu, Guile Wu et al.

4D spatial intelligence involves perceiving and processing how objects move or change over time. Humans naturally possess 4D spatial intelligence, supporting a broad spectrum of spatial reasoning abilities. To what extent can Multimodal Large Language Models (MLLMs) achieve human-level 4D spatial intelligence? In this work, we present Spatial4D-Bench, a versatile 4D spatial intelligence benchmark designed to comprehensively assess the 4D spatial reasoning abilities of MLLMs. Unlike existing spatial intelligence benchmarks that are often small-scale or limited in diversity, Spatial4D-Bench provides a large-scale, multi-task evaluation benchmark consisting of ~40,000 question-answer pairs covering 18 well-defined tasks. We systematically organize these tasks into six cognitive categories: object understanding, scene understanding, spatial relationship understanding, spatiotemporal relationship understanding, spatial reasoning and spatiotemporal reasoning. Spatial4D-Bench thereby offers a structured and comprehensive benchmark for evaluating the spatial cognition abilities of MLLMs, covering a broad spectrum of tasks that parallel the versatility of human spatial intelligence. We benchmark various state-of-the-art open-source and proprietary MLLMs on Spatial4D-Bench and reveal their substantial limitations in a wide variety of 4D spatial reasoning aspects, such as route plan, action recognition, and physical plausibility reasoning. We hope that the findings provided in this work offer valuable insights to the community and that our benchmark can facilitate the development of more capable MLLMs toward human-level 4D spatial intelligence. More resources can be found on our project page.

CVJul 2, 2024
AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstruction

Mustafa Khan, Hamidreza Fazlali, Dhruv Sharma et al.

Realistic scene reconstruction and view synthesis are essential for advancing autonomous driving systems by simulating safety-critical scenarios. 3D Gaussian Splatting excels in real-time rendering and static scene reconstructions but struggles with modeling driving scenarios due to complex backgrounds, dynamic objects, and sparse views. We propose AutoSplat, a framework employing Gaussian splatting to achieve highly realistic reconstructions of autonomous driving scenes. By imposing geometric constraints on Gaussians representing the road and sky regions, our method enables multi-view consistent simulation of challenging scenarios including lane changes. Leveraging 3D templates, we introduce a reflected Gaussian consistency constraint to supervise both the visible and unseen side of foreground objects. Moreover, to model the dynamic appearance of foreground objects, we estimate residual spherical harmonics for each foreground Gaussian. Extensive experiments on Pandaset and KITTI demonstrate that AutoSplat outperforms state-of-the-art methods in scene reconstruction and novel view synthesis across diverse driving scenarios. Visit our project page at https://autosplat.github.io/.

CVFeb 2, 2023
AOP-Net: All-in-One Perception Network for Joint LiDAR-based 3D Object Detection and Panoptic Segmentation

Yixuan Xu, Hamidreza Fazlali, Yuan Ren et al.

LiDAR-based 3D object detection and panoptic segmentation are two crucial tasks in the perception systems of autonomous vehicles and robots. In this paper, we propose All-in-One Perception Network (AOP-Net), a LiDAR-based multi-task framework that combines 3D object detection and panoptic segmentation. In this method, a dual-task 3D backbone is developed to extract both panoptic- and detection-level features from the input LiDAR point cloud. Also, a new 2D backbone that intertwines Multi-Layer Perceptron (MLP) and convolution layers is designed to further improve the detection task performance. Finally, a novel module is proposed to guide the detection head by recovering useful features discarded during down-sampling operations in the 3D backbone. This module leverages estimated instance segmentation masks to recover detailed information from each candidate object. The AOP-Net achieves state-of-the-art performance for published works on the nuScenes benchmark for both 3D object detection and panoptic segmentation tasks. Also, experiments show that our method easily adapts to and significantly improves the performance of any BEV-based 3D object detection method.

CVAug 21, 2023
MV-DeepSDF: Implicit Modeling with Multi-Sweep Point Clouds for 3D Vehicle Reconstruction in Autonomous Driving

Yibo Liu, Kelly Zhu, Guile Wu et al.

Reconstructing 3D vehicles from noisy and sparse partial point clouds is of great significance to autonomous driving. Most existing 3D reconstruction methods cannot be directly applied to this problem because they are elaborately designed to deal with dense inputs with trivial noise. In this work, we propose a novel framework, dubbed MV-DeepSDF, which estimates the optimal Signed Distance Function (SDF) shape representation from multi-sweep point clouds to reconstruct vehicles in the wild. Although there have been some SDF-based implicit modeling methods, they only focus on single-view-based reconstruction, resulting in low fidelity. In contrast, we first analyze multi-sweep consistency and complementarity in the latent feature space and propose to transform the implicit space shape estimation problem into an element-to-set feature extraction problem. Then, we devise a new architecture to extract individual element-level representations and aggregate them to generate a set-level predicted latent code. This set-level latent code is an expression of the optimal 3D shape in the implicit space, and can be subsequently decoded to a continuous SDF of the vehicle. In this way, our approach learns consistent and complementary information among multi-sweeps for 3D vehicle reconstruction. We conduct thorough experiments on two real-world autonomous driving datasets (Waymo and KITTI) to demonstrate the superiority of our approach over state-of-the-art alternative methods both qualitatively and quantitatively.

CVJul 9, 2024
VQA-Diff: Exploiting VQA and Diffusion for Zero-Shot Image-to-3D Vehicle Asset Generation in Autonomous Driving

Yibo Liu, Zheyuan Yang, Guile Wu et al.

Generating 3D vehicle assets from in-the-wild observations is crucial to autonomous driving. Existing image-to-3D methods cannot well address this problem because they learn generation merely from image RGB information without a deeper understanding of in-the-wild vehicles (such as car models, manufacturers, etc.). This leads to their poor zero-shot prediction capability to handle real-world observations with occlusion or tricky viewing angles. To solve this problem, in this work, we propose VQA-Diff, a novel framework that leverages in-the-wild vehicle images to create photorealistic 3D vehicle assets for autonomous driving. VQA-Diff exploits the real-world knowledge inherited from the Large Language Model in the Visual Question Answering (VQA) model for robust zero-shot prediction and the rich image prior knowledge in the Diffusion model for structure and appearance generation. In particular, we utilize a multi-expert Diffusion Models strategy to generate the structure information and employ a subject-driven structure-controlled generation mechanism to model appearance information. As a result, without the necessity to learn from a large-scale image-to-3D vehicle dataset collected from the real world, VQA-Diff still has a robust zero-shot image-to-novel-view generation ability. We conduct experiments on various datasets, including Pascal 3D+, Waymo, and Objaverse, to demonstrate that VQA-Diff outperforms existing state-of-the-art methods both qualitatively and quantitatively.

CVSep 28, 2023
Learning Effective NeRFs and SDFs Representations with 3D Generative Adversarial Networks for 3D Object Generation

Zheyuan Yang, Yibo Liu, Guile Wu et al.

We present a solution for 3D object generation of ICCV 2023 OmniObject3D Challenge. In recent years, 3D object generation has made great process and achieved promising results, but it remains a challenging task due to the difficulty of generating complex, textured, and high-fidelity results. To resolve this problem, we study learning effective NeRFs and SDFs representations with 3D Generative Adversarial Networks (GANs) for 3D object generation. Specifically, inspired by recent works, we use the efficient geometry-aware 3D GANs as the backbone incorporating with label embedding and color mapping, which enables to train the model on different taxonomies simultaneously. Then, through a decoder, we aggregate the resulting features to generate Neural Radiance Fields (NeRFs) based representations for rendering high-fidelity synthetic images. Meanwhile, we optimize Signed Distance Functions (SDFs) to effectively represent objects with 3D meshes. Besides, we observe that this model can be effectively trained with only a few images of each object from a variety of classes, instead of using a great number of images per object or training one model per class. With this pipeline, we can optimize an effective model for 3D object generation. This solution is among the top 3 in the ICCV 2023 OmniObject3D Challenge.

CVJul 12, 2024
Uplifting Range-View-based 3D Semantic Segmentation in Real-Time with Multi-Sensor Fusion

Shiqi Tan, Hamidreza Fazlali, Yixuan Xu et al.

Range-View(RV)-based 3D point cloud segmentation is widely adopted due to its compact data form. However, RV-based methods fall short in providing robust segmentation for the occluded points and suffer from distortion of projected RGB images due to the sparse nature of 3D point clouds. To alleviate these problems, we propose a new LiDAR and Camera Range-view-based 3D point cloud semantic segmentation method (LaCRange). Specifically, a distortion-compensating knowledge distillation (DCKD) strategy is designed to remedy the adverse effect of RV projection of RGB images. Moreover, a context-based feature fusion module is introduced for robust and preservative sensor fusion. Finally, in order to address the limited resolution of RV and its insufficiency of 3D topology, a new point refinement scheme is devised for proper aggregation of features in 2D and augmentation of point features in 3D. We evaluated the proposed method on large-scale autonomous driving datasets \ie SemanticKITTI and nuScenes. In addition to being real-time, the proposed method achieves state-of-the-art results on nuScenes benchmark

CVFeb 26
UniScale: Unified Scale-Aware 3D Reconstruction for Multi-View Understanding via Prior Injection for Robotic Perception

Mohammad Mahdavian, Gordon Tan, Binbin Xu et al.

We present UniScale, a unified, scale-aware multi-view 3D reconstruction framework for robotic applications that flexibly integrates geometric priors through a modular, semantically informed design. In vision-based robotic navigation, the accurate extraction of environmental structure from raw image sequences is critical for downstream tasks. UniScale addresses this challenge with a single feed-forward network that jointly estimates camera intrinsics and extrinsics, scale-invariant depth and point maps, and the metric scale of a scene from multi-view images, while optionally incorporating auxiliary geometric priors when available. By combining global contextual reasoning with camera-aware feature representations, UniScale is able to recover the metric-scale of the scene. In robotic settings where camera intrinsics are known, they can be easily incorporated to improve performance, with additional gains obtained when camera poses are also available. This co-design enables robust, metric-aware 3D reconstruction within a single unified model. Importantly, UniScale does not require training from scratch, and leverages world priors exhibited in pre-existing models without geometric encoding strategies, making it particularly suitable for resource-constrained robotic teams. We evaluate UniScale on multiple benchmarks, demonstrating strong generalization and consistent performance across diverse environments. We will release our implementation upon acceptance.

AIApr 6
Part-Level 3D Gaussian Vehicle Generation with Joint and Hinge Axis Estimation

Shiyao Qian, Yuan Ren, Dongfeng Bai et al.

Simulation is essential for autonomous driving, yet current frameworks often model vehicles as rigid assets and fail to capture part-level articulation. With perception algorithms increasingly leveraging dynamics such as wheel steering or door opening, realistic simulation requires animatable vehicle representations. Existing CAD-based pipelines are limited by library coverage and fixed templates, preventing faithful reconstruction of in-the-wild instances. We propose a generative framework that, from a single image or sparse multi-view input, synthesizes an animatable 3D Gaussian vehicle. Our method addresses two challenges: (i) large 3D asset generators are optimized for static quality but not articulation, leading to distortions at part boundaries when animated; and (ii) segmentation alone cannot provide the kinematic parameters required for motion. To overcome this, we introduce a part-edge refinement module that enforces exclusive Gaussian ownership and a kinematic reasoning head that predicts joint positions and hinge axes of movable parts. Together, these components enable faithful part-aware simulation, bridging the gap between static generation and animatable vehicle models.

CVDec 16, 2020Code
S3CNet: A Sparse Semantic Scene Completion Network for LiDAR Point Clouds

Ran Cheng, Christopher Agia, Yuan Ren et al.

With the increasing reliance of self-driving and similar robotic systems on robust 3D vision, the processing of LiDAR scans with deep convolutional neural networks has become a trend in academia and industry alike. Prior attempts on the challenging Semantic Scene Completion task - which entails the inference of dense 3D structure and associated semantic labels from "sparse" representations - have been, to a degree, successful in small indoor scenes when provided with dense point clouds or dense depth maps often fused with semantic segmentation maps from RGB images. However, the performance of these systems drop drastically when applied to large outdoor scenes characterized by dynamic and exponentially sparser conditions. Likewise, processing of the entire sparse volume becomes infeasible due to memory limitations and workarounds introduce computational inefficiency as practitioners are forced to divide the overall volume into multiple equal segments and infer on each individually, rendering real-time performance impossible. In this work, we formulate a method that subsumes the sparsity of large-scale environments and present S3CNet, a sparse convolution based neural network that predicts the semantically completed scene from a single, unified LiDAR point cloud. We show that our proposed method outperforms all counterparts on the 3D task, achieving state-of-the art results on the SemanticKITTI benchmark. Furthermore, we propose a 2D variant of S3CNet with a multi-view fusion strategy to complement our 3D network, providing robustness to occlusions and extreme sparsity in distant regions. We conduct experiments for the 2D semantic scene completion task and compare the results of our sparse 2D network against several leading LiDAR segmentation models adapted for bird's eye view segmentation on two open-source datasets.

CVNov 22, 2024
UniGaussian: Driving Scene Reconstruction from Multiple Camera Models via Unified Gaussian Representations

Yuan Ren, Guile Wu, Runhao Li et al.

Urban scene reconstruction is crucial for real-world autonomous driving simulators. Although existing methods have achieved photorealistic reconstruction, they mostly focus on pinhole cameras and neglect fisheye cameras. In fact, how to effectively simulate fisheye cameras in driving scene remains an unsolved problem. In this work, we propose UniGaussian, a novel approach that learns a unified 3D Gaussian representation from multiple camera models for urban scene reconstruction in autonomous driving. Our contributions are two-fold. First, we propose a new differentiable rendering method that distorts 3D Gaussians using a series of affine transformations tailored to fisheye camera models. This addresses the compatibility issue of 3D Gaussian splatting with fisheye cameras, which is hindered by light ray distortion caused by lenses or mirrors. Besides, our method maintains real-time rendering while ensuring differentiability. Second, built on the differentiable rendering method, we design a new framework that learns a unified Gaussian representation from multiple camera models. By applying affine transformations to adapt different camera models and regularizing the shared Gaussians with supervision from different modalities, our framework learns a unified 3D Gaussian representation with input data from multiple sources and achieves holistic driving scene understanding. As a result, our approach models multiple sensors (pinhole and fisheye cameras) and modalities (depth, semantic, normal and LiDAR point clouds). Our experiments show that our method achieves superior rendering quality and fast rendering speed for driving scene simulation.

CVFeb 14, 2025
HIPPo: Harnessing Image-to-3D Priors for Model-free Zero-shot 6D Pose Estimation

Yibo Liu, Zhaodong Jiang, Binbin Xu et al.

This work focuses on model-free zero-shot 6D object pose estimation for robotics applications. While existing methods can estimate the precise 6D pose of objects, they heavily rely on curated CAD models or reference images, the preparation of which is a time-consuming and labor-intensive process. Moreover, in real-world scenarios, 3D models or reference images may not be available in advance and instant robot reaction is desired. In this work, we propose a novel framework named HIPPo, which eliminates the need for curated CAD models and reference images by harnessing image-to-3D priors from Diffusion Models, enabling model-free zero-shot 6D pose estimation. Specifically, we construct HIPPo Dreamer, a rapid image-to-mesh model built on a multiview Diffusion Model and a 3D reconstruction foundation model. Our HIPPo Dreamer can generate a 3D mesh of any unseen objects from a single glance in just a few seconds. Then, as more observations are acquired, we propose to continuously refine the diffusion prior mesh model by joint optimization of object geometry and appearance. This is achieved by a measurement-guided scheme that gradually replaces the plausible diffusion priors with more reliable online observations. Consequently, HIPPo can instantly estimate and track the 6D pose of a novel object and maintain a complete mesh for immediate robotic applications. Thorough experiments on various benchmarks show that HIPPo outperforms state-of-the-art methods in 6D object pose estimation when prior reference images are limited.

CVOct 14, 2024
3DArticCyclists: Generating Synthetic Articulated 8D Pose-Controllable Cyclist Data for Computer Vision Applications

Eduardo R. Corral-Soto, Yang Liu, Tongtong Cao et al.

In Autonomous Driving (AD) Perception, cyclists are considered safety-critical scene objects. Commonly used publicly-available AD datasets typically contain large amounts of car and vehicle object instances but a low number of cyclist instances, usually with limited appearance and pose diversity. This cyclist training data scarcity problem not only limits the generalization of deep-learning perception models for cyclist semantic segmentation, pose estimation, and cyclist crossing intention prediction, but also limits research on new cyclist-related tasks such as fine-grained cyclist pose estimation and spatio-temporal analysis under complex interactions between humans and articulated objects. To address this data scarcity problem, in this paper we propose a framework to generate synthetic dynamic 3D cyclist data assets that can be used to generate training data for different tasks. In our framework, we designed a methodology for creating a new part-based multi-view articulated synthetic 3D bicycle dataset that we call 3DArticBikes that we use to train a 3D Gaussian Splatting (3DGS)-based reconstruction and image rendering method. We then propose a parametric bicycle 3DGS composition model to assemble 8-DoF pose-controllable 3D bicycles. Finally, using dynamic information from cyclist videos, we build a complete synthetic dynamic 3D cyclist (rider pedaling a bicycle) by re-posing a selectable synthetic 3D person, while automatically placing the rider onto one of our new articulated 3D bicycles using a proposed 3D Keypoint optimization-based Inverse Kinematics pose refinement. We present both, qualitative and quantitative results where we compare our generated cyclists against those from a recent stable diffusion-based method.

CVOct 23, 2025
Monocular Visual 8D Pose Estimation for Articulated Bicycles and Cyclists

Eduardo R. Corral-Soto, Yang Liu, Yuan Ren et al.

In Autonomous Driving, cyclists belong to the safety-critical class of Vulnerable Road Users (VRU), and accurate estimation of their pose is critical for cyclist crossing intention classification, behavior prediction, and collision avoidance. Unlike rigid objects, articulated bicycles are composed of movable rigid parts linked by joints and constrained by a kinematic structure. 6D pose methods can estimate the 3D rotation and translation of rigid bicycles, but 6D becomes insufficient when the steering/pedals angles of the bicycle vary. That is because: 1) varying the articulated pose of the bicycle causes its 3D bounding box to vary as well, and 2) the 3D box orientation is not necessarily aligned to the orientation of the steering which determines the actual intended travel direction. In this work, we introduce a method for category-level 8D pose estimation for articulated bicycles and cyclists from a single RGB image. Besides being able to estimate the 3D translation and rotation of a bicycle from a single image, our method also estimates the rotations of its steering handles and pedals with respect to the bicycle body frame. These two new parameters enable the estimation of a more fine-grained bicycle pose state and travel direction. Our proposed model jointly estimates the 8D pose and the 3D Keypoints of articulated bicycles, and trains with a mix of synthetic and real image data to generalize on real images. We include an evaluation section where we evaluate the accuracy of our estimated 8D pose parameters, and our method shows promising results by achieving competitive scores when compared against state-of-the-art category-level 6D pose estimators that use rigid canonical object templates for matching.

ARAug 29, 2025
Binary Weight Multi-Bit Activation Quantization for Compute-in-Memory CNN Accelerators

Wenyong Zhou, Zhengwu Liu, Yuan Ren et al.

Compute-in-memory (CIM) accelerators have emerged as a promising way for enhancing the energy efficiency of convolutional neural networks (CNNs). Deploying CNNs on CIM platforms generally requires quantization of network weights and activations to meet hardware constraints. However, existing approaches either prioritize hardware efficiency with binary weight and activation quantization at the cost of accuracy, or utilize multi-bit weights and activations for greater accuracy but limited efficiency. In this paper, we introduce a novel binary weight multi-bit activation (BWMA) method for CNNs on CIM-based accelerators. Our contributions include: deriving closed-form solutions for weight quantization in each layer, significantly improving the representational capabilities of binarized weights; and developing a differentiable function for activation quantization, approximating the ideal multi-bit function while bypassing the extensive search for optimal settings. Through comprehensive experiments on CIFAR-10 and ImageNet datasets, we show that BWMA achieves notable accuracy improvements over existing methods, registering gains of 1.44\%-5.46\% and 0.35\%-5.37\% on respective datasets. Moreover, hardware simulation results indicate that 4-bit activation quantization strikes the optimal balance between hardware cost and model performance.

ROAug 21, 2025
UnPose: Uncertainty-Guided Diffusion Priors for Zero-Shot Pose Estimation

Zhaodong Jiang, Ashish Sinha, Tongtong Cao et al.

Estimating the 6D pose of novel objects is a fundamental yet challenging problem in robotics, often relying on access to object CAD models. However, acquiring such models can be costly and impractical. Recent approaches aim to bypass this requirement by leveraging strong priors from foundation models to reconstruct objects from single or multi-view images, but typically require additional training or produce hallucinated geometry. To this end, we propose UnPose, a novel framework for zero-shot, model-free 6D object pose estimation and reconstruction that exploits 3D priors and uncertainty estimates from a pre-trained diffusion model. Specifically, starting from a single-view RGB-D frame, UnPose uses a multi-view diffusion model to estimate an initial 3D model using 3D Gaussian Splatting (3DGS) representation, along with pixel-wise epistemic uncertainty estimates. As additional observations become available, we incrementally refine the 3DGS model by fusing new views guided by the diffusion model's uncertainty, thereby continuously improving the pose estimation accuracy and 3D reconstruction quality. To ensure global consistency, the diffusion prior-generated views and subsequent observations are further integrated in a pose graph and jointly optimized into a coherent 3DGS field. Extensive experiments demonstrate that UnPose significantly outperforms existing approaches in both 6D pose estimation accuracy and 3D reconstruction quality. We further showcase its practical applicability in real-world robotic manipulation tasks.

CVFeb 11, 2024
Outlier-Aware Training for Low-Bit Quantization of Structural Re-Parameterized Networks

Muqun Niu, Yuan Ren, Boyu Li et al.

Lightweight design of Convolutional Neural Networks (CNNs) requires co-design efforts in the model architectures and compression techniques. As a novel design paradigm that separates training and inference, a structural re-parameterized (SR) network such as the representative RepVGG revitalizes the simple VGG-like network with a high accuracy comparable to advanced and often more complicated networks. However, the merging process in SR networks introduces outliers into weights, making their distribution distinct from conventional networks and thus heightening difficulties in quantization. To address this, we propose an operator-level improvement for training called Outlier Aware Batch Normalization (OABN). Additionally, to meet the demands of limited bitwidths while upkeeping the inference accuracy, we develop a clustering-based non-uniform quantization framework for Quantization-Aware Training (QAT) named ClusterQAT. Integrating OABN with ClusterQAT, the quantized performance of RepVGG is largely enhanced, particularly when the bitwidth falls below 8.

CVAug 18, 2021
GP-S3Net: Graph-based Panoptic Sparse Semantic Segmentation Network

Ryan Razani, Ran Cheng, Enxu Li et al.

Panoptic segmentation as an integrated task of both static environmental understanding and dynamic object identification, has recently begun to receive broad research interest. In this paper, we propose a new computationally efficient LiDAR based panoptic segmentation framework, called GP-S3Net. GP-S3Net is a proposal-free approach in which no object proposals are needed to identify the objects in contrast to conventional two-stage panoptic systems, where a detection network is incorporated for capturing instance information. Our new design consists of a novel instance-level network to process the semantic results by constructing a graph convolutional network to identify objects (foreground), which later on are fused with the background classes. Through the fine-grained clusters of the foreground objects from the semantic segmentation backbone, over-segmentation priors are generated and subsequently processed by 3D sparse convolution to embed each cluster. Each cluster is treated as a node in the graph and its corresponding embedding is used as its node feature. Then a GCNN predicts whether edges exist between each cluster pair. We utilize the instance label to generate ground truth edge labels for each constructed graph in order to supervise the learning. Extensive experiments demonstrate that GP-S3Net outperforms the current state-of-the-art approaches, by a significant margin across available datasets such as, nuScenes and SemanticPOSS, ranking first on the competitive public SemanticKITTI leaderboard upon publication.

CVMar 15, 2021
S3Net: 3D LiDAR Sparse Semantic Segmentation Network

Ran Cheng, Ryan Razani, Yuan Ren et al.

Semantic Segmentation is a crucial component in the perception systems of many applications, such as robotics and autonomous driving that rely on accurate environmental perception and understanding. In literature, several approaches are introduced to attempt LiDAR semantic segmentation task, such as projection-based (range-view or birds-eye-view), and voxel-based approaches. However, they either abandon the valuable 3D topology and geometric relations and suffer from information loss introduced in the projection process or are inefficient. Therefore, there is a need for accurate models capable of processing the 3D driving-scene point cloud in 3D space. In this paper, we propose S3Net, a novel convolutional neural network for LiDAR point cloud semantic segmentation. It adopts an encoder-decoder backbone that consists of Sparse Intra-channel Attention Module (SIntraAM), and Sparse Inter-channel Attention Module (SInterAM) to emphasize the fine details of both within each feature map and among nearby feature maps. To extract the global contexts in deeper layers, we introduce Sparse Residual Tower based upon sparse convolution that suits varying sparsity of LiDAR point cloud. In addition, geo-aware anisotrophic loss is leveraged to emphasize the semantic boundaries and penalize the noise within each predicted regions, leading to a robust prediction. Our experimental results show that the proposed method leads to a large improvement (12\%) compared to its baseline counterpart (MinkNet42 \cite{choy20194d}) on SemanticKITTI \cite{DBLP:conf/iccv/BehleyGMQBSG19} test set and achieves state-of-the-art mIoU accuracy of semantic segmentation approaches.

NIJul 21, 2020
Analysis and Optimization of Service Delay for Multi-quality Videos in Multi-tier Heterogeneous Network with Random Caching

Xuewei Zhang, Tiejun Lv, Yuan Ren et al.

Aiming to minimize service delay, we propose a new random caching scheme in device-to-device (D2D)-assisted heterogeneous network. To support diversified viewing qualities of multimedia video services, each video file is encoded into a base layer (BL) and multiple enhancement layers (ELs) by scalable video coding (SVC). A super layer, including the BL and several ELs, is transmitted to every user. We define and quantify the service delay of multi-quality videos by deriving successful transmission probabilities when a user is served by a D2D helper, a small-cell base station (SBS) and a macro-cell base station (MBS). We formulate a delay minimization problem subject to the limited cache sizes of D2D helpers and SBSs. The structure of the optimal solutions to the problem is revealed, and then an improved standard gradient projection method is designed to effectively obtain the solutions. Both theoretical analysis and Monte-Carlo simulations validate the successful transmission probabilities. Compared with three benchmark caching policies, the proposed SVC-based random caching scheme is superior in terms of reducing the service delay.

MMMay 5, 2019
Economical Caching for Scalable Videos in Cache-enabled Heterogeneous Networks

Xuewei Zhang, Tiejun Lv, Yuan Ren et al.

We develop the optimal economical caching schemes in cache-enabled heterogeneous networks, while delivering multimedia video services with personalized viewing qualities to mobile users. By applying scalable video coding (SVC), each video file to be requested is divided into one base layer (BL) and several enhancement layers (ELs). In order to assign different transmission tasks, the serving small-cell base stations (SBSs) are grouped into K clusters. The SBSs are able to cache and cooperatively transmit BL and EL contents to the user. We analytically derive the expressions for successful transmission probability and ergodic service rate, and then the closed form of EConomical Efficiency (ECE) is obtained. In order to enhance the ECE performance, we formulate the ECE optimization problems for two cases. In the first case, with equal cache size equipped at each SBS, the layer caching indicator is determined. Since this problem is NP-hard, after the l0-norm approximation, the discrete optimization variables are relaxed to be continuous, and this relaxed problem is convex. Next, based on the optimal solution derived from the relaxed problem, we devise a greedystrategy based heuristic algorithm to achieve the near-optimal layer caching indicators. In the second case, the cache size for each SBS, the layer size and the layer caching indicator are jointly optimized. This problem is a mixed integer programming problem, which is more challenging. To effectively solve this problem, the original ECE maximization problem is divided into two subproblems. These two subproblems are iteratively solved until the original optimization problem is convergent. Numerical results verify the correctness of theoretical derivations. Additionally, compared to the most popular layer placement strategy, the performance superiority of the proposed SVC-based caching schemes is testified.