4.8LGFeb 15, 2019
Learning to Adaptively Scale Recurrent Neural NetworksHao Hu, Liqiang Wang, Guo-Jun Qi
Recent advancements in recurrent neural network (RNN) research have demonstrated the superiority of utilizing multiscale structures in learning temporal representations of time series. Currently, most of multiscale RNNs use fixed scales, which do not comply with the nature of dynamical temporal patterns among sequences. In this paper, we propose Adaptively Scaled Recurrent Neural Networks (ASRNN), a simple but efficient way to handle this problem. Instead of using predefined scales, ASRNNs are able to learn and adjust scales based on different temporal contexts, making them more flexible in modeling multiscale patterns. Compared with other multiscale RNNs, ASRNNs are bestowed upon dynamical scaling capabilities with much simpler structures, and are easy to be integrated with various RNN cells. The experiments on multiple sequence modeling tasks indicate ASRNNs can efficiently adapt scales based on different sequence contexts and yield better performances than baselines without dynamical scaling abilities.
14.0CVNov 16, 2017
Global versus Localized Generative Adversarial NetsGuo-Jun Qi, Liheng Zhang, Hao Hu et al.
In this paper, we present a novel localized Generative Adversarial Net (GAN) to learn on the manifold of real data. Compared with the classic GAN that {\em globally} parameterizes a manifold, the Localized GAN (LGAN) uses local coordinate charts to parameterize distinct local geometry of how data points can transform at different locations on the manifold. Specifically, around each point there exists a {\em local} generator that can produce data following diverse patterns of transformations on the manifold. The locality nature of LGAN enables local generators to adapt to and directly access the local geometry without need to invert the generator in a global GAN. Furthermore, it can prevent the manifold from being locally collapsed to a dimensionally deficient tangent subspace by imposing an orthonormality prior between tangents. This provides a geometric approach to alleviating mode collapse at least locally on the manifold by imposing independence between data transformations in different tangent directions. We will also demonstrate the LGAN can be applied to train a robust classifier that prefers locally consistent classification decisions on the manifold, and the resultant regularizer is closely related with the Laplace-Beltrami operator. Our experiments show that the proposed LGANs can not only produce diverse image transformations, but also deliver superior classification performances.
1.3CVJun 6, 2015
First-Take-All: Temporal Order-Preserving Hashing for 3D Action VideosJun Ye, Hao Hu, Kai Li et al.
With the prevalence of the commodity depth cameras, the new paradigm of user interfaces based on 3D motion capturing and recognition have dramatically changed the way of interactions between human and computers. Human action recognition, as one of the key components in these devices, plays an important role to guarantee the quality of user experience. Although the model-driven methods have achieved huge success, they cannot provide a scalable solution for efficiently storing, retrieving and recognizing actions in the large-scale applications. These models are also vulnerable to the temporal translation and warping, as well as the variations in motion scales and execution rates. To address these challenges, we propose to treat the 3D human action recognition as a video-level hashing problem and propose a novel First-Take-All (FTA) Hashing algorithm capable of hashing the entire video into hash codes of fixed length. We demonstrate that this FTA algorithm produces a compact representation of the video invariant to the above mentioned variations, through which action recognition can be solved by an efficient nearest neighbor search by the Hamming distance between the FTA hash codes. Experiments on the public 3D human action datasets shows that the FTA algorithm can reach a recognition accuracy higher than 80%, with about 15 bits per frame considering there are 65 frames per video over the datasets.