7.0MAMar 24
Dynamic Adversarial Resource Allocation: the dDAB GameYue Guan, Daigo Shishika, Jason R. Marden et al. · gatech
This work introduces the dynamic Defender-Attacker Blotto (dDAB) game, extending the classical static Blotto game to a dynamic resource allocation setting over graphs. In the dDAB game, a defender is required to maintain numerical superiority against attacker resources across a set of key nodes in a connected graph. The engagement unfolds as a discrete-time game, where each player reallocates its resources in turn, with resources allowed to move at most one hop per time step. The primary goal is to determine the necessary and sufficient amount of defender resources required to guarantee sustained defense, along with the corresponding strategies. To address the central challenge arising from graph-constrained resource reallocation, we conduct a reachability analysis, starting with simplified settings where attacker resources act as a single cohesive group. We then extend the framework to allow attacker resources to split and merge arbitrarily, and construct defender strategies using superposition principles. A set-based dynamic programming algorithm is developed to compute the optimal strategies, as well as the minimum amount of defender resources to ensure successful defense. The effectiveness of our approach is demonstrated through numerical simulations and hardware experiments on the Georgia Tech Robotarium platform.
5.5RODec 16, 2022
Reinforcement Learning for Agile Active Target Sensing with a UAVHarsh Goel, Laura Jarin Lipschitz, Saurav Agarwal et al.
Active target sensing is the task of discovering and classifying an unknown number of targets in an environment and is critical in search-and-rescue missions. This paper develops a deep reinforcement learning approach to plan informative trajectories that increase the likelihood for an uncrewed aerial vehicle (UAV) to discover missing targets. Our approach efficiently (1) explores the environment to discover new targets, (2) exploits its current belief of the target states and incorporates inaccurate sensor models for high-fidelity classification, and (3) generates dynamically feasible trajectories for an agile UAV by employing a motion primitive library. Extensive simulations on randomly generated environments show that our approach is more efficient in discovering and classifying targets than several other baselines. A unique characteristic of our approach, in contrast to heuristic informative path planning approaches, is that it is robust to varying amounts of deviations of the prior belief from the true target distribution, thereby alleviating the challenge of designing heuristics specific to the application conditions.
6.6ROApr 16
An Active Perception Game for Robust ExplorationSiming He, Yuezhan Tao, Igor Spasojevic et al.
Active perception approaches select future viewpoints by using some estimate of the information gain. An inaccurate estimate can be detrimental in critical situations, e.g., locating a person in distress. However the true information gained can only be calculated post hoc, i.e., after the observation is realized. We present an approach to estimate the discrepancy between the estimated information gain (which is the expectation over putative future observations while neglecting correlations among them) and the true information gain. The key idea is to analyze the mathematical relationship between active perception and the estimation error of the information gain in a game-theoretic setting. Using this, we develop an online estimation approach that achieves sub-linear regret (in the number of time-steps) for the estimation of the true information gain and reduces the sub-optimality of active perception systems. We demonstrate our approach for active perception using a comprehensive set of experiments on: (a) different types of environments, including a quadrotor in a photorealistic simulation, real-world robotic data, and real-world experiments with ground robots exploring indoor and outdoor scenes; (b) different types of robotic perception data; and (c) different map representations. On average, our approach reduces information gain estimation errors by 42%, increases the information gain by 7%, PSNR by 5%, and semantic accuracy (measured as the number of objects that are localized correctly) by 6%. In real-world experiments with a Jackal ground robot, our approach demonstrated complex trajectories to explore occluded regions.
5.1MAJan 23, 2023
Graph Neural Networks for Decentralized Multi-Agent Perimeter DefenseElijah S. Lee, Lifeng Zhou, Alejandro Ribeiro et al.
In this work, we study the problem of decentralized multi-agent perimeter defense that asks for computing actions for defenders with local perceptions and communications to maximize the capture of intruders. One major challenge for practical implementations is to make perimeter defense strategies scalable for large-scale problem instances. To this end, we leverage graph neural networks (GNNs) to develop an imitation learning framework that learns a mapping from defenders' local perceptions and their communication graph to their actions. The proposed GNN-based learning network is trained by imitating a centralized expert algorithm such that the learned actions are close to that generated by the expert algorithm. We demonstrate that our proposed network performs closer to the expert algorithm and is superior to other baseline algorithms by capturing more intruders. Our GNN-based network is trained at a small scale and can be generalized to large-scale cases. We run perimeter defense games in scenarios with different team sizes and configurations to demonstrate the performance of the learned network.
4.3MASep 24, 2022
Learning Decentralized Strategies for a Perimeter Defense Game with Graph Neural NetworksElijah S. Lee, Lifeng Zhou, Alejandro Ribeiro et al.
We consider the problem of finding decentralized strategies for multi-agent perimeter defense games. In this work, we design a graph neural network-based learning framework to learn a mapping from defenders' local perceptions and the communication graph to defenders' actions such that the learned actions are close to that generated by a centralized expert algorithm. We demonstrate that our proposed networks stay closer to the expert policy and are superior to other baseline algorithms by capturing more intruders. Our GNN-based networks are trained at a small scale and can generalize to large scales. To validate our results, we run perimeter defense games in scenarios with different team sizes and initial configurations to evaluate the performance of the learned networks.
13.8ROJan 25, 2021
ROS-NetSim: A Framework for the Integration of Robotic and Network SimulatorsMiguel Calvo-Fullana, Daniel Mox, Alexander Pyattaev et al.
Multi-agent systems play an important role in modern robotics. Due to the nature of these systems, coordination among agents via communication is frequently necessary. Indeed, Perception-Action-Communication (PAC) loops, or Perception-Action loops closed over a communication channel, are a critical component of multi-robot systems. However, we lack appropriate tools for simulating PAC loops. To that end, in this paper, we introduce ROS-NetSim, a ROS package that acts as an interface between robotic and network simulators. With ROS-NetSim, we can attain high-fidelity representations of both robotic and network interactions by accurately simulating the PAC loop. Our proposed approach is lightweight, modular and adaptive. Furthermore, it can be used with many available network and physics simulators by making use of our proposed interface. In summary, ROS-NetSim is (i) Transparent to the ROS target application, (ii) Agnostic to the specific network and physics simulator being used, and (iii) Tunable in fidelity and complexity. As part of our contribution, we have made available an open-source implementation of ROS-NetSim to the community.
LPAC: Learnable Perception-Action-Communication Loops with Applications to Coverage ControlSaurav Agarwal, Ramya Muthukrishnan, Walker Gosrich et al.
Coverage control is the problem of navigating a robot swarm to collaboratively monitor features or a phenomenon of interest not known a priori. The problem is challenging in decentralized settings with robots that have limited communication and sensing capabilities. We propose a learnable Perception-Action-Communication (LPAC) architecture for the problem, wherein a convolutional neural network (CNN) processes localized perception; a graph neural network (GNN) facilitates robot communications; finally, a shallow multi-layer perceptron (MLP) computes robot actions. The GNN enables collaboration in the robot swarm by computing what information to communicate with nearby robots and how to incorporate received information. Evaluations show that the LPAC models -- trained using imitation learning -- outperform standard decentralized and centralized coverage control algorithms. The learned policy generalizes to environments different from the training dataset, transfers to larger environments with more robots, and is robust to noisy position estimates. The results indicate the suitability of LPAC architectures for decentralized navigation in robot swarms to achieve collaborative behavior.
15.5ROMay 14, 2025
Air-Ground Collaboration for Language-Specified Missions in Unknown EnvironmentsFernando Cladera, Zachary Ravichandran, Jason Hughes et al.
As autonomous robotic systems become increasingly mature, users will want to specify missions at the level of intent rather than in low-level detail. Language is an expressive and intuitive medium for such mission specification. However, realizing language-guided robotic teams requires overcoming significant technical hurdles. Interpreting and realizing language-specified missions requires advanced semantic reasoning. Successful heterogeneous robots must effectively coordinate actions and share information across varying viewpoints. Additionally, communication between robots is typically intermittent, necessitating robust strategies that leverage communication opportunities to maintain coordination and achieve mission objectives. In this work, we present a first-of-its-kind system where an unmanned aerial vehicle (UAV) and an unmanned ground vehicle (UGV) are able to collaboratively accomplish missions specified in natural language while reacting to changes in specification on the fly. We leverage a Large Language Model (LLM)-enabled planner to reason over semantic-metric maps that are built online and opportunistically shared between an aerial and a ground robot. We consider task-driven navigation in urban and rural areas. Our system must infer mission-relevant semantics and actively acquire information via semantic mapping. In both ground and air-ground teaming experiments, we demonstrate our system on seven different natural-language specifications at up to kilometer-scale navigation.
5.7ROJan 10, 2024
Why Change Your Controller When You Can Change Your Planner: Drag-Aware Trajectory Generation for Quadrotor SystemsHanli Zhang, Anusha Srikanthan, Spencer Folk et al.
Motivated by the increasing use of quadrotors for payload delivery, we consider a joint trajectory generation and feedback control design problem for a quadrotor experiencing aerodynamic wrenches. Unmodeled aerodynamic drag forces from carried payloads can lead to catastrophic outcomes. Prior work model aerodynamic effects as residual dynamics or external disturbances in the control problem leading to a reactive policy that could be catastrophic. Moreover, redesigning controllers and tuning control gains on hardware platforms is a laborious effort. In this paper, we argue that adapting the trajectory generation component keeping the controller fixed can improve trajectory tracking for quadrotor systems experiencing drag forces. To achieve this, we formulate a drag-aware planning problem by applying a suitable relaxation to an optimal quadrotor control problem, introducing a tracking cost function which measures the ability of a controller to follow a reference trajectory. This tracking cost function acts as a regularizer in trajectory generation and is learned from data obtained from simulation. Our experiments in both simulation and on the Crazyflie hardware platform show that changing the planner reduces tracking error by as much as 83%. Evaluation on hardware demonstrates that our planned path, as opposed to a baseline, avoids controller saturation and catastrophic outcomes during aggressive maneuvers.
1.8LGFeb 21, 2022
RTGNN: A Novel Approach to Model Stochastic Traffic DynamicsKe Sun, Stephen Chaves, Paul Martin et al.
Modeling stochastic traffic dynamics is critical to developing self-driving cars. Because it is difficult to develop first principle models of cars driven by humans, there is great potential for using data driven approaches in developing traffic dynamical models. While there is extensive literature on this subject, previous works mainly address the prediction accuracy of data-driven models. Moreover, it is often difficult to apply these models to common planning frameworks since they fail to meet the assumptions therein. In this work, we propose a new stochastic traffic model, Recurrent Traffic Graph Neural Network (RTGNN), by enforcing additional structures on the model so that the proposed model can be seamlessly integrated with existing motion planning algorithms. RTGNN is a Markovian model and is able to infer future traffic states conditioned on the motion of the ego vehicle. Specifically, RTGNN uses a definition of the traffic state that includes the state of all players in a local region and is therefore able to make joint predictions for all agents of interest. Meanwhile, we explicitly model the hidden states of agents, "intentions," as part of the traffic state to reflect the inherent partial observability of traffic dynamics. The above mentioned properties are critical for integrating RTGNN with motion planning algorithms coupling prediction and decision making. Despite the additional structures, we show that RTGNN is able to achieve state-of-the-art accuracy through comparisons with other similar works.
7.3RODec 14, 2021
Learning Connectivity-Maximizing Network ConfigurationsDaniel Mox, Vijay Kumar, Alejandro Ribeiro
In this letter we propose a data-driven approach to optimizing the algebraic connectivity of a team of robots. While a considerable amount of research has been devoted to this problem, we lack a method that scales in a manner suitable for online applications for more than a handful of agents. To that end, we propose a supervised learning approach with a convolutional neural network (CNN) that learns to place communication agents from an expert that uses an optimization-based strategy. We demonstrate the performance of our CNN on canonical line and ring topologies, 105k randomly generated test cases, and larger teams not seen during training. We also show how our system can be applied to dynamic robot teams through a Unity-based simulation. After training, our system produces connected configurations over an order of magnitude faster than the optimization-based scheme for teams of 10-20 agents.
21.9ROSep 25, 2021
Beyond Robustness: A Taxonomy of Approaches towards Resilient Multi-Robot SystemsAmanda Prorok, Matthew Malencia, Luca Carlone et al.
Robustness is key to engineering, automation, and science as a whole. However, the property of robustness is often underpinned by costly requirements such as over-provisioning, known uncertainty and predictive models, and known adversaries. These conditions are idealistic, and often not satisfiable. Resilience on the other hand is the capability to endure unexpected disruptions, to recover swiftly from negative events, and bounce back to normality. In this survey article, we analyze how resilience is achieved in networks of agents and multi-robot systems that are able to overcome adversity by leveraging system-wide complementarity, diversity, and redundancy - often involving a reconfiguration of robotic capabilities to provide some key ability that was not present in the system a priori. As society increasingly depends on connected automated systems to provide key infrastructure services (e.g., logistics, transport, and precision agriculture), providing the means to achieving resilient multi-robot systems is paramount. By enumerating the consequences of a system that is not resilient (fragile), we argue that resilience must become a central engineering design consideration. Towards this goal, the community needs to gain clarity on how it is defined, measured, and maintained. We address these questions across foundational robotics domains, spanning perception, control, planning, and learning. One of our key contributions is a formal taxonomy of approaches, which also helps us discuss the defining factors and stressors for a resilient system. Finally, this survey article gives insight as to how resilience may be achieved. Importantly, we highlight open problems that remain to be tackled in order to reap the benefits of resilient robotic systems.
Large-scale Autonomous Flight with Real-time Semantic SLAM under Dense Forest CanopyXu Liu, Guilherme V. Nardari, Fernando Cladera Ojeda et al.
Semantic maps represent the environment using a set of semantically meaningful objects. This representation is storage-efficient, less ambiguous, and more informative, thus facilitating large-scale autonomy and the acquisition of actionable information in highly unstructured, GPS-denied environments. In this letter, we propose an integrated system that can perform large-scale autonomous flights and real-time semantic mapping in challenging under-canopy environments. We detect and model tree trunks and ground planes from LiDAR data, which are associated across scans and used to constrain robot poses as well as tree trunk models. The autonomous navigation module utilizes a multi-level planning and mapping framework and computes dynamically feasible trajectories that lead the UAV to build a semantic map of the user-defined region of interest in a computationally and storage efficient manner. A drift-compensation mechanism is designed to minimize the odometry drift using semantic SLAM outputs in real time, while maintaining planner optimality and controller stability. This leads the UAV to execute its mission accurately and safely at scale.
7.3ROSep 7, 2021
Defending a Perimeter from a Ground Intruder Using an Aerial Defender: Theory and PracticeElijah S. Lee, Daigo Shishika, Giuseppe Loianno et al.
The perimeter defense game has received interest in recent years as a variant of the pursuit-evasion game. A number of previous works have solved this game to obtain the optimal strategies for defender and intruder, but the derived theory considers the players as point particles with first-order assumptions. In this work, we aim to apply the theory derived from the perimeter defense problem to robots with realistic models of actuation and sensing and observe performance discrepancy in relaxing the first-order assumptions. In particular, we focus on the hemisphere perimeter defense problem where a ground intruder tries to reach the base of a hemisphere while an aerial defender constrained to move on the hemisphere aims to capture the intruder. The transition from theory to practice is detailed, and the designed system is simulated in Gazebo. Two metrics for parametric analysis and comparative study are proposed to evaluate the performance discrepancy.
3.0ROMay 9, 2021
Adaptive and Risk-Aware Target Tracking with Heterogeneous Robot TeamsSiddharth Mayya, Ragesh K. Ramachandran, Lifeng Zhou et al.
We consider a scenario where a team of robots with heterogeneous sensors must track a set of hostile targets which induce sensory failures on the robots. In particular, the likelihood of failures depends on the proximity between the targets and the robots. We propose a control framework that implicitly addresses the competing objectives of performance maximization and sensor preservation (which impacts the future performance of the team). Our framework consists of a predictive component -- which accounts for the risk of being detected by the target, and a reactive component -- which maximizes the performance of the team regardless of the failures that have already occurred. Based on a measure of the abundance of sensors in the team, our framework can generate aggressive and risk-averse robot configurations to track the targets. Crucially, the heterogeneous sensing capabilities of the robots are explicitly considered in each step, allowing for a more expressive risk-performance trade-off. Simulated experiments with induced sensor failures demonstrate the efficacy of the proposed approach.
8.9ROMar 26, 2021
Dispersion-Minimizing Motion Primitives for Search-Based Motion PlanningLaura Jarin-Lipschitz, James Paulos, Raymond Bjorkman et al.
Search-based planning with motion primitives is a powerful motion planning technique that can provide dynamic feasibility, optimality, and real-time computation times on size, weight, and power-constrained platforms in unstructured environments. However, optimal design of the motion planning graph, while crucial to the performance of the planner, has not been a main focus of prior work. This paper proposes to address this by introducing a method of choosing vertices and edges in a motion primitive graph that is grounded in sampling theory and leads to theoretical guarantees on planner completeness. By minimizing dispersion of the graph vertices in the metric space induced by trajectory cost, we optimally cover the space of feasible trajectories with our motion primitive graph. In comparison with baseline motion primitives defined by uniform input space sampling, our motion primitive graphs have lower dispersion, find a plan with fewer iterations of the graph search, and have only one parameter to tune.
13.8ROFeb 11, 2021
Fair Robust Assignment using RedundancyMatthew Malencia, Vijay Kumar, George Pappas et al.
We study the consideration of fairness in redundant assignment for multi-agent task allocation. It has recently been shown that redundant assignment of agents to tasks provides robustness to uncertainty in task performance. However, the question of how to fairly assign these redundant resources across tasks remains unaddressed. In this paper, we present a novel problem formulation for fair redundant task allocation, which we cast as the optimization of worst-case task costs under a cardinality constraint. Solving this problem optimally is NP-hard. We exploit properties of supermodularity to propose a polynomial-time, near-optimal solution. In supermodular redundant assignment, the use of additional agents always improves task costs. Therefore, we provide a solution set that is $α$ times larger than the cardinality constraint. This constraint relaxation enables our approach to achieve a super-optimal cost by using a sub-optimal assignment size. We derive the sub-optimality bound on this cardinality relaxation, $α$. Additionally, we demonstrate that our algorithm performs near-optimally without the cardinality relaxation. We show simulations of redundant assignments of robots to goal nodes on transport networks with uncertain travel times. Empirically, our algorithm outperforms benchmarks, scales to large problems, and provides improvements in both fairness and average utility.
10.4ROFeb 10, 2021
Belief Space Planning for Mobile Robots with Range Sensors using iLQGKe Sun, Vijay Kumar
In this work, we use iterative Linear Quadratic Gaussian (iLQG) to plan motions for a mobile robot with range sensors in belief space. We address two limitations that prevent applications of iLQG to the considered robotic system. First, iLQG assumes a differentiable measurement model, which is not true for range sensors. We show that iLQG only requires the differentiability of the belief dynamics. We propose to use a derivative-free filter to approximate the belief dynamics, which does not require explicit differentiability of the measurement model. Second, informative measurements from a range sensor are sparse. Uninformative measurements produce trivial gradient information, which prevent iLQG optimization from converging to a local minimum. We densify the informative measurements by introducing additional parameters in the measurement model. The parameters are iteratively updated in the optimization to ensure convergence to the true measurement model of a range sensor. We show the effectiveness of the proposed modifications through an ablation study. We also apply the proposed method in simulations of large scale real world environments, which show superior performance comparing to the state-of-the-art methods that either assume the separation principle or maximum likelihood measurements.
Neurosymbolic Transformers for Multi-Agent CommunicationJeevana Priya Inala, Yichen Yang, James Paulos et al.
We study the problem of inferring communication structures that can solve cooperative multi-agent planning problems while minimizing the amount of communication. We quantify the amount of communication as the maximum degree of the communication graph; this metric captures settings where agents have limited bandwidth. Minimizing communication is challenging due to the combinatorial nature of both the decision space and the objective; for instance, we cannot solve this problem by training neural networks using gradient descent. We propose a novel algorithm that synthesizes a control policy that combines a programmatic communication policy used to generate the communication graph with a transformer policy network used to choose actions. Our algorithm first trains the transformer policy, which implicitly generates a "soft" communication graph; then, it synthesizes a programmatic communication policy that "hardens" this graph, forming a neurosymbolic transformer. Our experiments demonstrate how our approach can synthesize policies that generate low-degree communication graphs while maintaining near-optimal performance.
10.4RODec 29, 2020
Perimeter-defense Game between Aerial Defender and Ground IntruderElijah S. Lee, Daigo Shishika, Vijay Kumar
We study a variant of pursuit-evasion game in the context of perimeter defense. In this problem, the intruder aims to reach the base plane of a hemisphere without being captured by the defender, while the defender tries to capture the intruder. The perimeter-defense game was previously studied under the assumption that the defender moves on a circle. We extend the problem to the case where the defender moves on a hemisphere. To solve this problem, we analyze the strategies based on the breaching point at which the intruder tries to reach the target and predict the goal position, defined as optimal breaching point, that is achieved by the optimal strategies on both players. We provide the barrier that divides the state space into defender-winning and intruder-winning regions and prove that the optimal strategies for both players are to move towards the optimal breaching point. Simulation results are presented to demonstrate that the optimality of the game is given as a Nash equilibrium.
Place Recognition in Forests with Urquhart TessellationsGuilherme V. Nardari, Avraham Cohen, Steven W. Chen et al.
In this letter, we present a novel descriptor based on Urquhart tessellations derived from the position of trees in a forest. We propose a framework that uses these descriptors to detect previously seen observations and landmark correspondences, even with partial overlap and noise. We run loop closure detection experiments in simulation and real-world data map-merging from different flights of an Unmanned Aerial Vehicle (UAV) in a pine tree forest and show that our method outperforms state-of-the-art approaches in accuracy and robustness.
9.2MASep 9, 2020
Resilient Task Allocation in Heterogeneous Multi-Robot SystemsSiddharth Mayya, Diego S. D'antonio, David Saldaña et al.
For a multi-robot system equipped with heterogeneous capabilities, this paper presents a mechanism to allocate robots to tasks in a resilient manner when anomalous environmental conditions such as weather events or adversarial attacks affect the performance of robots within the tasks. Our primary objective is to ensure that each task is assigned the requisite level of resources, measured as the aggregated capabilities of the robots allocated to the task. By keeping track of task performance deviations under external perturbations, our framework quantifies the extent to which robot capabilities (e.g., visual sensing or aerial mobility) are affected by environmental conditions. This enables an optimization-based framework to flexibly reallocate robots to tasks based on the most degraded capabilities within each task. In the face of resource limitations and adverse environmental conditions, our algorithm minimally relaxes the resource constraints corresponding to some tasks, thus exhibiting a graceful degradation of performance. Simulated experiments in a multi-robot coverage and target tracking scenario demonstrate the efficacy of the proposed approach.
Feedback Enhanced Motion Planning for Autonomous VehiclesKe Sun, Brent Schlotfeldt, Stephen Chaves et al.
In this work, we address the motion planning problem for autonomous vehicles through a new lattice planning approach, called Feedback Enhanced Lattice Planner (FELP). Existing lattice planners have two major limitations, namely the high dimensionality of the lattice and the lack of modeling of agent vehicle behaviors. We propose to apply the Intelligent Driver Model (IDM) as a speed feedback policy to address both of these limitations. IDM both enables the responsive behavior of the agents, and uniquely determines the acceleration and speed profile of the ego vehicle on a given path. Therefore, only a spatial lattice is needed, while discretization of higher order dimensions is no longer required. Additionally, we propose a directed-graph map representation to support the implementation and execution of lattice planners. The map can reflect local geometric structure, embed the traffic rules adhering to the road, and is efficient to construct and update. We show that FELP is more efficient compared to other existing lattice planners through runtime complexity analysis, and we propose two variants of FELP to further reduce the complexity to polynomial time. We demonstrate the improvement by comparing FELP with an existing spatiotemporal lattice planner using simulations of a merging scenario and continuous highway traffic. We also study the performance of FELP under different traffic densities.
15.1ROJun 11, 2020
Graph Neural Networks for Motion PlanningArbaaz Khan, Alejandro Ribeiro, Vijay Kumar et al.
This paper investigates the feasibility of using Graph Neural Networks (GNNs) for classical motion planning problems. We propose guiding both continuous and discrete planning algorithms using GNNs' ability to robustly encode the topology of the planning space using a property called permutation invariance. We present two techniques, GNNs over dense fixed graphs for low-dimensional problems and sampling-based GNNs for high-dimensional problems. We examine the ability of a GNN to tackle planning problems such as identifying critical nodes or learning the sampling distribution in Rapidly-exploring Random Trees (RRT). Experiments with critical sampling, a pendulum and a six DoF robot arm show GNNs improve on traditional analytic methods as well as learning approaches using fully-connected or convolutional neural networks.
10.4ROFeb 7, 2020
Mobile Wireless Network Infrastructure on DemandDaniel Mox, Miguel Calvo-Fullana, Mikhail Gerasimenko et al.
In this work, we introduce Mobile Wireless In-frastructure on Demand: a framework for providing wireless connectivity to multi-robot teams via autonomously reconfiguring ad-hoc networks. In many cases, previous multi-agent systems either assumed the availability of existing communication infrastructure or were required to create a network in addition to completing their objective. Instead our system explicitly assumes the responsibility of creating and sustaining a wireless network capable of satisfying end-to-end communication requirements of a team of agents, called the task team, performing an arbitrary objective. To accomplish this goal, we propose a joint optimization framework that alternates between finding optimal network routes to support data flows between the task agents and improving the performance of the network by repositioning a collection of mobile relay nodes referred to as the network team. We demonstrate our approach with simulations and experiments wherein wireless connectivity is provided to patrolling task agents.
21.8RODec 29, 2019
SLOAM: Semantic Lidar Odometry and Mapping for Forest InventorySteven W. Chen, Guilherme V. Nardari, Elijah S. Lee et al.
This paper describes an end-to-end pipeline for tree diameter estimation based on semantic segmentation and lidar odometry and mapping. Accurate mapping of this type of environment is challenging since the ground and the trees are surrounded by leaves, thorns and vines, and the sensor typically experiences extreme motion. We propose a semantic feature based pose optimization that simultaneously refines the tree models while estimating the robot pose. The pipeline utilizes a custom virtual reality tool for labeling 3D scans that is used to train a semantic segmentation network. The masked point cloud is used to compute a trellis graph that identifies individual instances and extracts relevant features that are used by the SLAM module. We show that traditional lidar and image based methods fail in the forest environment on both Unmanned Aerial Vehicle (UAV) and hand-carry systems, while our method is more robust, scalable, and automatically generates tree diameter estimations.
9.2ROSep 24, 2019
Graph Policy Gradients for Large Scale Unlabeled Motion Planning with ConstraintsArbaaz Khan, Vijay Kumar, Alejandro Ribeiro
In this paper, we present a learning method to solve the unlabelled motion problem with motion constraints and space constraints in 2D space for a large number of robots. To solve the problem of arbitrary dynamics and constraints we propose formulating the problem as a multi-agent problem. In contrast to previous works that propose using learning solutions for unlabelled motion planning with constraints, we are able to demonstrate the scalability of our methods for a large number of robots. The curse of dimensionality one encounters when working with a large number of robots is mitigated by employing a graph convolutional neural (GCN) network to parametrize policies for the robots. The GCN reduces the dimensionality of the problem by learning filters that aggregate information among robots locally, similar to how a convolutional neural network is able to learn local features in an image. Additionally, by employing a GCN we are also able to overcome the computational overhead of training policies for a large number of robots by first training graph filters for a small number of robots followed by zero-shot policy transfer to a larger number of robots. We demonstrate the effectiveness of our framework through various simulations.
15.8ROSep 20, 2019
Mine Tunnel Exploration using Multiple Quadrupedal RobotsIan D. Miller, Fernando Cladera, Anthony Cowley et al.
Robotic exploration of underground environments is a particularly challenging problem due to communication, endurance, and traversability constraints which necessitate high degrees of autonomy and agility. These challenges are further exacerbated by the need to minimize human intervention for practical applications. While legged robots have the ability to traverse extremely challenging terrain, they also engender new challenges for planning, estimation, and control. In this work, we describe a fully autonomous system for multi-robot mine exploration and mapping using legged quadrupeds, as well as a distributed database mesh networking system for reporting data. In addition, we show results from the DARPA Subterranean Challenge (SubT) Tunnel Circuit demonstrating localization of artifacts after traversals of hundreds of meters. These experiments describe fully autonomous exploration of an unknown Global Navigation Satellite System (GNSS)-denied environment undertaken by legged robots.
PST900: RGB-Thermal Calibration, Dataset and Segmentation NetworkShreyas S. Shivakumar, Neil Rodrigues, Alex Zhou et al.
In this work we propose long wave infrared (LWIR) imagery as a viable supporting modality for semantic segmentation using learning-based techniques. We first address the problem of RGB-thermal camera calibration by proposing a passive calibration target and procedure that is both portable and easy to use. Second, we present PST900, a dataset of 894 synchronized and calibrated RGB and Thermal image pairs with per pixel human annotations across four distinct classes from the DARPA Subterranean Challenge. Lastly, we propose a CNN architecture for fast semantic segmentation that combines both RGB and Thermal imagery in a way that leverages RGB imagery independently. We compare our method against the state-of-the-art and show that our method outperforms them in our dataset.
10.1ROSep 18, 2019
Vision-based Multi-MAV Localization with Anonymous Relative Measurements Using Coupled Probabilistic Data Association FilterTy Nguyen, Kartik Mohta, Camillo J. Taylor et al.
We address the localization of robots in a multi-MAV system where external infrastructure like GPS or motion capture systems may not be available. Our approach lends itself to implementation on platforms with several constraints on size, weight, and power (SWaP). Particularly, our framework fuses the onboard VIO with the anonymous, visual-based robot-to-robot detection to estimate all robot poses in one common frame, addressing three main challenges: 1) the initial configuration of the robot team is unknown, 2) the data association between each vision-based detection and robot targets is unknown, and 3) the vision-based detection yields false negatives, false positives, inaccurate, and provides noisy bearing, distance measurements of other robots. Our approach extends the Coupled Probabilistic Data Association Filter (CPDAF)[1] to cope with nonlinear measurements. We demonstrate the superior performance of our approach over a simple VIO-based method in a simulation with the measurement models statistically modeled using the real experimental data. We also show how onboard sensing, estimation, and control can be used for formation flight.
14.2ROJul 11, 2019
Learning Safe Unlabeled Multi-Robot Planning with Motion ConstraintsArbaaz Khan, Chi Zhang, Shuo Li et al.
In this paper, we present a learning approach to goal assignment and trajectory planning for unlabeled robots operating in 2D, obstacle-filled workspaces. More specifically, we tackle the unlabeled multi-robot motion planning problem with motion constraints as a multi-agent reinforcement learning problem with some sparse global reward. In contrast with previous works, which formulate an entirely new hand-crafted optimization cost or trajectory generation algorithm for a different robot dynamic model, our framework is a general approach that is applicable to arbitrary robot models. Further, by using the velocity obstacle, we devise a smooth projection that guarantees collision free trajectories for all robots with respect to their neighbors and obstacles. The efficacy of our algorithm is demonstrated through varied simulations.
Graph Policy Gradients for Large Scale Robot ControlArbaaz Khan, Ekaterina Tolstaya, Alejandro Ribeiro et al.
In this paper, we consider the problem of learning policies to control a large number of homogeneous robots. To this end, we propose a new algorithm we call Graph Policy Gradients (GPG) that exploits the underlying graph symmetry among the robots. The curse of dimensionality one encounters when working with a large number of robots is mitigated by employing a graph convolutional neural (GCN) network to parametrize policies for the robots. The GCN reduces the dimensionality of the problem by learning filters that aggregate information among robots locally, similar to how a convolutional neural network is able to learn local features in an image. Through experiments on formation flying, we show that our proposed method is able to scale better than existing reinforcement methods that employ fully connected networks. More importantly, we show that by using our locally learned filters we are able to zero-shot transfer policies trained on just three robots to over hundred robots.
Learning Decentralized Controllers for Robot Swarms with Graph Neural NetworksEkaterina Tolstaya, Fernando Gama, James Paulos et al.
We consider the problem of finding distributed controllers for large networks of mobile robots with interacting dynamics and sparsely available communications. Our approach is to learn local controllers that require only local information and communications at test time by imitating the policy of centralized controllers using global information at training time. By extending aggregation graph neural networks to time varying signals and time varying network support, we learn a single common local controller which exploits information from distant teammates using only local communication interchanges. We apply this approach to the problem of flocking to demonstrate performance on communication graphs that change as the robots move. We examine how a decreasing communication radius and faster velocities increase the value of multi-hop information.
12.3ROJan 24, 2019
Decentralization of Multiagent Policies by Learning What to CommunicateJames Paulos, Steven W. Chen, Daigo Shishika et al.
Effective communication is required for teams of robots to solve sophisticated collaborative tasks. In practice it is typical for both the encoding and semantics of communication to be manually defined by an expert; this is true regardless of whether the behaviors themselves are bespoke, optimization based, or learned. We present an agent architecture and training methodology using neural networks to learn task-oriented communication semantics based on the example of a communication-unaware expert policy. A perimeter defense game illustrates the system's ability to handle dynamically changing numbers of agents and its graceful degradation in performance as communication constraints are tightened or the expert's observability assumptions are broken.
10.3ROSep 20, 2018
The Open Vision Computer: An Integrated Sensing and Compute System for Mobile RobotsMorgan Quigley, Kartik Mohta, Shreyas S. Shivakumar et al.
In this paper we describe the Open Vision Computer (OVC) which was designed to support high speed, vision guided autonomous drone flight. In particular our aim was to develop a system that would be suitable for relatively small-scale flying platforms where size, weight, power consumption and computational performance were all important considerations. This manuscript describes the primary features of our OVC system and explains how they are used to support fully autonomous indoor and outdoor exploration and navigation operations on our Falcon 250 quadrotor platform.
3.3CVSep 18, 2018
U-Net for MAV-based Penstock Inspection: an Investigation of Focal Loss in Multi-class Segmentation for Corrosion IdentificationTy Nguyen, Tolga Ozaslan, Ian D. Miller et al.
Periodical inspection and maintenance of critical infrastructure such as dams, penstocks, and locks are of significant importance to prevent catastrophic failures. Conventional manual inspection methods require inspectors to climb along a penstock to spot corrosion, rust and crack formation which is unsafe, labor-intensive, and requires intensive training. This work presents an alternative approach using a Micro Aerial Vehicle (MAV) that autonomously flies to collect imagery which is then fed into a pretrained deep-learning model to identify corrosion. Our simplified U-Net trained with less than 40 image samples can do inference at 12 fps on a single GPU. We analyze different loss functions to solve the class imbalance problem, followed by a discussion on choosing proper metrics and weights for object classes. Results obtained with the dataset collected from Center Hill Dam, TN show that focal loss function, combined with a proper set of class weights yield better segmentation results than the base loss, Softmax cross entropy. Our method can be used in combination with planning algorithm to offer a complete, safe and cost-efficient solution to autonomous infrastructure inspection.
12.1ROJun 19, 2018
Experiments in Fast, Autonomous, GPS-Denied Quadrotor FlightKartik Mohta, Ke Sun, Sikang Liu et al.
High speed navigation through unknown environments is a challenging problem in robotics. It requires fast computation and tight integration of all the subsystems on the robot such that the latency in the perception-action loop is as small as possible. Aerial robots add a limitation of payload capacity, which restricts the amount of computation that can be carried onboard. This requires efficient algorithms for each component in the navigation system. In this paper, we describe our quadrotor system which is able to smoothly navigate through mixed indoor and outdoor environments and is able to fly at speeds of more than 18 m/s. We provide an overview of our system and details about the specific component technologies that enable the high speed navigation capability of our platform. We demonstrate the robustness of our system through high speed autonomous flights and navigation through a variety of obstacle rich environments.
9.4LGMay 22, 2018
Scalable Centralized Deep Multi-Agent Reinforcement Learning via Policy GradientsArbaaz Khan, Clark Zhang, Daniel D. Lee et al.
In this paper, we explore using deep reinforcement learning for problems with multiple agents. Most existing methods for deep multi-agent reinforcement learning consider only a small number of agents. When the number of agents increases, the dimensionality of the input and control spaces increase as well, and these methods do not scale well. To address this, we propose casting the multi-agent reinforcement learning problem as a distributed optimization problem. Our algorithm assumes that for multi-agent settings, policies of individual agents in a given population live close to each other in parameter space and can be approximated by a single policy. With this simple assumption, we show our algorithm to be extremely effective for reinforcement learning in multi-agent settings. We demonstrate its effectiveness against existing comparable approaches on co-operative and competitive tasks.
Human Motion Capture Using a DroneXiaowei Zhou, Sikang Liu, Georgios Pavlakos et al.
Current motion capture (MoCap) systems generally require markers and multiple calibrated cameras, which can be used only in constrained environments. In this work we introduce a drone-based system for 3D human MoCap. The system only needs an autonomously flying drone with an on-board RGB camera and is usable in various indoor and outdoor environments. A reconstruction algorithm is developed to recover full-body motion from the video recorded by the drone. We argue that, besides the capability of tracking a moving subject, a flying drone also provides fast varying viewpoints, which is beneficial for motion reconstruction. We evaluate the accuracy of the proposed system using our new DroCap dataset and also demonstrate its applicability for MoCap in the wild using a consumer drone.
11.1CVApr 1, 2018
Robust Fruit Counting: Combining Deep Learning, Tracking, and Structure from MotionXu Liu, Steven W. Chen, Shreyas Aditya et al.
We present a novel fruit counting pipeline that combines deep segmentation, frame to frame tracking, and 3D localization to accurately count visible fruits across a sequence of images. Our pipeline works on image streams from a monocular camera, both in natural light, as well as with controlled illumination at night. We first train a Fully Convolutional Network (FCN) and segment video frame images into fruit and non-fruit pixels. We then track fruits across frames using the Hungarian Algorithm where the objective cost is determined from a Kalman Filter corrected Kanade-Lucas-Tomasi (KLT) Tracker. In order to correct the estimated count from tracking process, we combine tracking results with a Structure from Motion (SfM) algorithm to calculate relative 3D locations and size estimates to reject outliers and double counted fruit tracks. We evaluate our algorithm by comparing with ground-truth human-annotated visual counts. Our results demonstrate that our pipeline is able to accurately and reliably count fruits across image sequences, and the correction step can significantly improve the counting accuracy and robustness. Although discussed in the context of fruit counting, our work can extend to detection, tracking, and counting of a variety of other stationary features of interest such as leaf-spots, wilt, and blossom.
9.6ROMar 5, 2018
Learning Sample-Efficient Target Reaching for Mobile RobotsArbaaz Khan, Vijay Kumar, Alejandro Ribeiro
In this paper, we propose a novel architecture and a self-supervised policy gradient algorithm, which employs unsupervised auxiliary tasks to enable a mobile robot to learn how to navigate to a given goal. The dependency on the global information is eliminated by providing only sparse range-finder measurements to the robot. The partially observable planning problem is addressed by splitting it into a hierarchical process. We use convolutional networks to plan locally, and a differentiable memory to provide information about past time steps in the trajectory. These modules, combined in our network architecture, produce globally consistent plans. The sparse reward problem is mitigated by our modified policy gradient algorithm. We model the robots uncertainty with unsupervised tasks to force exploration. The novel architecture we propose with the modified version of the policy gradient algorithm allows our robot to reach the goal in a sample efficient manner, which is orders of magnitude faster than the current state of the art policy gradient algorithm. Simulation and experimental results are provided to validate the proposed approach.
5.3ROJan 23, 2018
Dense 3-D Mapping with Spatial Correlation via Gaussian FilteringKe Sun, Kelsey Saulnier, Nikolay Atanasov et al.
Constructing an occupancy representation of the environment is a fundamental problem for robot autonomy. Many accurate and efficient methods exist that address this problem but most assume that the occupancy states of different elements in the map representation are statistically independent. The focus of this paper is to provide a model that captures correlation of the occupancy of map elements. Correlation is important not only for improved accuracy but also for quantifying uncertainty in the map and for planning autonomous mapping trajectories based on the correlation among known and unknown areas. Recent work proposes Gaussian Process (GP) regression to capture covariance information and enable resolution-free occupancy estimation. The drawback of techniques based on GP regression (or classification) is that the computation complexity scales cubically with the length of the measurement history. Our main contribution is a new approach for occupancy mapping that models the binary nature of occupancy measurements precisely, via a Bernoulli distribution, and provides an efficient approximation of GP classification with complexity that does not scale with time. We prove that the error between the estimates provided by our method and those provided by GP classification is negligible. The proposed method is evaluated using both simulated data and real data collected using a Velodyne Puck 3-D range sensor.
24.3ROOct 7, 2017
Search-based Motion Planning for Aggressive Flight in SE(3)Sikang Liu, Kartik Mohta, Nikolay Atanasov et al.
Quadrotors with large thrust-to-weight ratios are able to track aggressive trajectories with sharp turns and high accelerations. In this work, we develop a search-based trajectory planning approach that exploits the quadrotor maneuverability to generate sequences of motion primitives in cluttered environments. We model the quadrotor body as an ellipsoid and compute its flight attitude along trajectories in order to check for collisions against obstacles. The ellipsoid model allows the quadrotor to pass through gaps that are smaller than its diameter with non-zero pitch or roll angles. Without any prior information about the location of gaps and associated attitude constraints, our algorithm is able to find a safe and optimal trajectory that guides the robot to its goal as fast as possible. To accelerate planning, we first perform a lower dimensional search and use it as a heuristic to guide the generation of a final dynamically feasible trajectory. We analyze critical discretization parameters of motion primitive planning and demonstrate the feasibility of the generated trajectories in various simulations and real-world experiments.
28.7AISep 17, 2017
Memory Augmented Control NetworksArbaaz Khan, Clark Zhang, Nikolay Atanasov et al.
Planning problems in partially observable environments cannot be solved directly with convolutional networks and require some form of memory. But, even memory networks with sophisticated addressing schemes are unable to learn intelligent reasoning satisfactorily due to the complexity of simultaneously learning to access memory and plan. To mitigate these challenges we introduce the Memory Augmented Control Network (MACN). The proposed network architecture consists of three main parts. The first part uses convolutions to extract features and the second part uses a neural network-based planning module to pre-plan in the environment. The third part uses a network controller that learns to store those specific instances of past information that are necessary for planning. The performance of the network is evaluated in discrete grid world environments for path planning in the presence of simple and complex obstacles. We show that our network learns to plan and can generalize to new environments.
Search-based Motion Planning for Quadrotors using Linear Quadratic Minimum Time ControlSikang Liu, Nikolay Atanasov, Kartik Mohta et al.
In this work, we propose a search-based planning method to compute dynamically feasible trajectories for a quadrotor flying in an obstacle-cluttered environment. Our approach searches for smooth, minimum-time trajectories by exploring the map using a set of short-duration motion primitives. The primitives are generated by solving an optimal control problem and induce a finite lattice discretization on the state space which can be explored using a graph-search algorithm. The proposed approach is able to generate resolution-complete (i.e., optimal in the discretized space), safe, dynamically feasibility trajectories efficiently by exploiting the explicit solution of a Linear Quadratic Minimum Time problem. It does not assume a hovering initial condition and, hence, is suitable for fast online re-planning while the robot is moving. Quadrotor navigation with online re-planning is demonstrated using the proposed approach in simulation and physical experiments and comparisons with trajectory generation based on state-of-art quadratic programming are presented.
Unsupervised Deep Homography: A Fast and Robust Homography Estimation ModelTy Nguyen, Steven W. Chen, Shreyas S. Shivakumar et al.
Homography estimation between multiple aerial images can provide relative pose estimation for collaborative autonomous exploration and monitoring. The usage on a robotic system requires a fast and robust homography estimation algorithm. In this study, we propose an unsupervised learning algorithm that trains a Deep Convolutional Neural Network to estimate planar homographies. We compare the proposed algorithm to traditional feature-based and direct methods, as well as a corresponding supervised learning algorithm. Our empirical results demonstrate that compared to traditional approaches, the unsupervised algorithm achieves faster inference speed, while maintaining comparable or better accuracy and robustness to illumination variation. In addition, on both a synthetic dataset and representative real-world aerial dataset, our unsupervised method has superior adaptability and performance compared to the supervised deep learning method.
10.8ROMay 23, 2017
Neural Network Memory Architectures for Autonomous Robot NavigationSteven W Chen, Nikolay Atanasov, Arbaaz Khan et al.
This paper highlights the significance of including memory structures in neural networks when the latter are used to learn perception-action loops for autonomous robot navigation. Traditional navigation approaches rely on global maps of the environment to overcome cul-de-sacs and plan feasible motions. Yet, maintaining an accurate global map may be challenging in real-world settings. A possible way to mitigate this limitation is to use learning techniques that forgo hand-engineered map representations and infer appropriate control responses directly from sensed information. An important but unexplored aspect of such approaches is the effect of memory on their performance. This work is a first thorough study of memory structures for deep-neural-network-based robot navigation, and offers novel tools to train such networks from supervision and quantify their ability to generalize to unseen scenarios. We analyze the separation and generalization abilities of feedforward, long short-term memory, and differentiable neural computer networks. We introduce a new method to evaluate the generalization ability by estimating the VC-dimension of networks with a final linear readout layer. We validate that the VC estimates are good predictors of actual test performance. The reported method can be applied to deep learning problems beyond robotics.
14.0CRMar 14, 2017
Privacy-Preserving Vehicle Assignment for Mobility-on-Demand SystemsAmanda Prorok, Vijay Kumar
Urban transportation is being transformed by mobility-on-demand (MoD) systems. One of the goals of MoD systems is to provide personalized transportation services to passengers. This process is facilitated by a centralized operator that coordinates the assignment of vehicles to individual passengers, based on location data. However, current approaches assume that accurate positioning information for passengers and vehicles is readily available. This assumption raises privacy concerns. In this work, we address this issue by proposing a method that protects passengers' drop-off locations (i.e., their travel destinations). Formally, we solve a batch assignment problem that routes vehicles at obfuscated origin locations to passenger locations (since origin locations correspond to previous drop-off locations), such that the mean waiting time is minimized. Our main contributions are two-fold. First, we formalize the notion of privacy for continuous vehicle-to-passenger assignment in MoD systems, and integrate a privacy mechanism that provides formal guarantees. Second, we present a scalable algorithm that takes advantage of superfluous (idle) vehicles in the system, combining multiple iterations of the Hungarian algorithm to allocate a redundant number of vehicles to a single passenger. As a result, we are able to reduce the performance deterioration induced by the privacy mechanism. We evaluate our methods on a real, large-scale data set consisting of over 11 million taxi rides (specifying vehicle availability and passenger requests), recorded over a month's duration, in the area of Manhattan, New York. Our work demonstrates that privacy can be integrated into MoD systems without incurring a significant loss of performance, and moreover, that this loss can be further minimized at the cost of deploying additional (redundant) vehicles into the fleet.
1.1CVSep 24, 2016
DimensionApp : android app to estimate object dimensionsSuriya Singh, Vijay Kumar
In this project, we develop an android app that uses on computer vision techniques to estimate an object dimension present in field of view. The app while having compact size, is accurate upto +/- 5 mm and robust towards touch inputs. We use single-view metrology to compute accurate measurement. Unlike previous approaches, our technique does not rely on line detection and can be generalize to any object shape easily.