Francis Rhys Ward

AI
h-index3
6papers
102citations
Novelty43%
AI Score40

6 Papers

7.7AISep 28, 2022
Argumentative Reward Learning: Reasoning About Human Preferences

Francis Rhys Ward, Francesco Belardinelli, Francesca Toni

We define a novel neuro-symbolic framework, argumentative reward learning, which combines preference-based argumentation with existing approaches to reinforcement learning from human feedback. Our method improves prior work by generalising human preferences, reducing the burden on the user and increasing the robustness of the reward model. We demonstrate this with a number of experiments.

5.4AIJun 26, 2023
Experiments with Detecting and Mitigating AI Deception

Ismail Sahbane, Francis Rhys Ward, C Henrik Åslund

How to detect and mitigate deceptive AI systems is an open problem for the field of safe and trustworthy AI. We analyse two algorithms for mitigating deception: The first is based on the path-specific objectives framework where paths in the game that incentivise deception are removed. The second is based on shielding, i.e., monitoring for unsafe policies and replacing them with a safe reference policy. We construct two simple games and evaluate our algorithms empirically. We find that both methods ensure that our agent is not deceptive, however, shielding tends to achieve higher reward.

20.0AIFeb 11, 2024
The Reasons that Agents Act: Intention and Instrumental Goals

Francis Rhys Ward, Matt MacDermott, Francesco Belardinelli et al.

Intention is an important and challenging concept in AI. It is important because it underlies many other concepts we care about, such as agency, manipulation, legal responsibility, and blame. However, ascribing intent to AI systems is contentious, and there is no universally accepted theory of intention applicable to AI agents. We operationalise the intention with which an agent acts, relating to the reasons it chooses its decision. We introduce a formal definition of intention in structural causal influence models, grounded in the philosophy literature on intent and applicable to real-world machine learning systems. Through a number of examples and results, we show that our definition captures the intuitive notion of intent and satisfies desiderata set-out by past work. In addition, we show how our definition relates to past concepts, including actual causality, and the notion of instrumental goals, which is a core idea in the literature on safe AI agents. Finally, we demonstrate how our definition can be used to infer the intentions of reinforcement learning agents and language models from their behaviour.

12.4AIJan 23, 2025
Towards a Theory of AI Personhood

Francis Rhys Ward

I am a person and so are you. Philosophically we sometimes grant personhood to non-human animals, and entities such as sovereign states or corporations can legally be considered persons. But when, if ever, should we ascribe personhood to AI systems? In this paper, we outline necessary conditions for AI personhood, focusing on agency, theory-of-mind, and self-awareness. We discuss evidence from the machine learning literature regarding the extent to which contemporary AI systems, such as language models, satisfy these conditions, finding the evidence surprisingly inconclusive. If AI systems can be considered persons, then typical framings of AI alignment may be incomplete. Whereas agency has been discussed at length in the literature, other aspects of personhood have been relatively neglected. AI agents are often assumed to pursue fixed goals, but AI persons may be self-aware enough to reflect on their aims, values, and positions in the world and thereby induce their goals to change. We highlight open research directions to advance the understanding of AI personhood and its relevance to alignment. Finally, we reflect on the ethical considerations surrounding the treatment of AI systems. If AI systems are persons, then seeking control and alignment may be ethically untenable.

7.5AIJan 28
How does information access affect LLM monitors' ability to detect sabotage?

Rauno Arike, Raja Mehta Moreno, Rohan Subramani et al.

Frontier language model agents can exhibit misaligned behaviors, including deception, exploiting reward hacks, and pursuing hidden objectives. To control potentially misaligned agents, we can use LLMs themselves to monitor for misbehavior. In this paper, we study how information access affects LLM monitor performance. While one might expect that monitors perform better when they have access to more of the monitored agents' reasoning and actions, we find that contemporary systems often perform better with less information, a phenomenon we call the less-is-more effect for automated oversight. We demonstrate this phenomenon, and analyze the conditions under which it occurs, in three evaluation environments where agents must conduct sabotage while evading monitors. Motivated by the less-is-more effect, we introduce extract-and-evaluate (EaE) monitoring--a new hierarchical approach where one monitor isolates relevant excerpts from the monitored agent's trajectory and a separate monitor scores them. In BigCodeBench-Sabotage with GPT-4.1-mini as the monitor model, EaE improves sabotage detection rates by 16.8 percentage points over the next-best monitor without increasing the false positive rate. In other settings, EaE either outperforms or is competitive with baselines. In addition, we find that agents unaware of being monitored can be caught much more easily and that monitors scoring longer reasoning traces gain more from information filtering. Lastly, we conduct a cost-performance analysis and find that Gemini and Claude models with monitoring techniques that involve information filtering occupy much of the Pareto frontier.

25.8AIDec 3, 2023
Honesty Is the Best Policy: Defining and Mitigating AI Deception

Francis Rhys Ward, Francesco Belardinelli, Francesca Toni et al. · deepmind

Deceptive agents are a challenge for the safety, trustworthiness, and cooperation of AI systems. We focus on the problem that agents might deceive in order to achieve their goals (for instance, in our experiments with language models, the goal of being evaluated as truthful). There are a number of existing definitions of deception in the literature on game theory and symbolic AI, but there is no overarching theory of deception for learning agents in games. We introduce a formal definition of deception in structural causal games, grounded in the philosophy literature, and applicable to real-world machine learning systems. Several examples and results illustrate that our formal definition aligns with the philosophical and commonsense meaning of deception. Our main technical result is to provide graphical criteria for deception. We show, experimentally, that these results can be used to mitigate deception in reinforcement learning agents and language models.