2.0AIJan 10, 2019Code
PFML-based Semantic BCI Agent for Game of Go Learning and PredictionChang-Shing Lee, Mei-Hui Wang, Li-Wei Ko et al.
This paper presents a semantic brain computer interface (BCI) agent with particle swarm optimization (PSO) based on a Fuzzy Markup Language (FML) for Go learning and prediction applications. Additionally, we also establish an Open Go Darkforest (OGD) cloud platform with Facebook AI research (FAIR) open source Darkforest and ELF OpenGo AI bots. The Japanese robot Palro will simultaneously predict the move advantage in the board game Go to the Go players for reference or learning. The proposed semantic BCI agent operates efficiently by the human-based BCI data from their brain waves and machine-based game data from the prediction of the OGD cloud platform for optimizing the parameters between humans and machines. Experimental results show that the proposed human and smart machine co-learning mechanism performs favorably. We hope to provide students with a better online learning environment, combining different kinds of handheld devices, robots, or computer equipment, to achieve a desired and intellectual learning goal in the future.
6.1AIMar 5, 2021
Routing algorithms as tools for integrating social distancing with emergency evacuationYi-Lin Tsai, Chetanya Rastogi, Peter K. Kitanidis et al.
One of the lessons from the COVID-19 pandemic is the importance of social distancing, even in challenging circumstances such as pre-hurricane evacuation. To explore the implications of integrating social distancing with evacuation operations, we describe this evacuation process as a Capacitated Vehicle Routing Problem (CVRP) and solve it using a DNN (Deep Neural Network)-based solution (Deep Reinforcement Learning) and a non-DNN solution (Sweep Algorithm). A central question is whether Deep Reinforcement Learning provides sufficient extra routing efficiency to accommodate increased social distancing in a time-constrained evacuation operation. We found that, in comparison to the Sweep Algorithm, Deep Reinforcement Learning can provide decision-makers with more efficient routing. However, the evacuation time saved by Deep Reinforcement Learning does not come close to compensating for the extra time required for social distancing, and its advantage disappears as the emergency vehicle capacity approaches the number of people per household.
4.1AIJun 18, 2020
A Study on AI-FML Robotic Agent for Student Learning Behavior Ontology ConstructionChang-Shing Lee, Mei-Hui Wang, Wen-Kai Kuan et al.
In this paper, we propose an AI-FML robotic agent for student learning behavior ontology construction which can be applied in English speaking and listening domain. The AI-FML robotic agent with the ontology contains the perception intelligence, computational intelligence, and cognition intelligence for analyzing student learning behavior. In addition, there are three intelligent agents, including a perception agent, a computational agent, and a cognition agent in the AI-FML robotic agent. We deploy the perception agent and the cognition agent on the robot Kebbi Air. Moreover, the computational agent with the Deep Neural Network (DNN) model is performed in the cloud and can communicate with the perception agent and cognition agent via the Internet. The proposed AI-FML robotic agent is applied in Taiwan and tested in Japan. The experimental results show that the agents can be utilized in the human and machine co-learning model for the future education.