Tadas Baltrusaitis

CV
h-index32
18papers
1,246citations
Novelty59%
AI Score36

18 Papers

CVDec 12, 2022
Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion

Tengfei Wang, Bo Zhang, Ting Zhang et al. · microsoft-research

This paper presents a 3D generative model that uses diffusion models to automatically generate 3D digital avatars represented as neural radiance fields. A significant challenge in generating such avatars is that the memory and processing costs in 3D are prohibitive for producing the rich details required for high-quality avatars. To tackle this problem we propose the roll-out diffusion network (Rodin), which represents a neural radiance field as multiple 2D feature maps and rolls out these maps into a single 2D feature plane within which we perform 3D-aware diffusion. The Rodin model brings the much-needed computational efficiency while preserving the integrity of diffusion in 3D by using 3D-aware convolution that attends to projected features in the 2D feature plane according to their original relationship in 3D. We also use latent conditioning to orchestrate the feature generation for global coherence, leading to high-fidelity avatars and enabling their semantic editing based on text prompts. Finally, we use hierarchical synthesis to further enhance details. The 3D avatars generated by our model compare favorably with those produced by existing generative techniques. We can generate highly detailed avatars with realistic hairstyles and facial hair like beards. We also demonstrate 3D avatar generation from image or text as well as text-guided editability.

CVOct 5, 2022
DigiFace-1M: 1 Million Digital Face Images for Face Recognition

Gwangbin Bae, Martin de La Gorce, Tadas Baltrusaitis et al. · cambridge

State-of-the-art face recognition models show impressive accuracy, achieving over 99.8% on Labeled Faces in the Wild (LFW) dataset. Such models are trained on large-scale datasets that contain millions of real human face images collected from the internet. Web-crawled face images are severely biased (in terms of race, lighting, make-up, etc) and often contain label noise. More importantly, the face images are collected without explicit consent, raising ethical concerns. To avoid such problems, we introduce a large-scale synthetic dataset for face recognition, obtained by rendering digital faces using a computer graphics pipeline. We first demonstrate that aggressive data augmentation can significantly reduce the synthetic-to-real domain gap. Having full control over the rendering pipeline, we also study how each attribute (e.g., variation in facial pose, accessories and textures) affects the accuracy. Compared to SynFace, a recent method trained on GAN-generated synthetic faces, we reduce the error rate on LFW by 52.5% (accuracy from 91.93% to 96.17%). By fine-tuning the network on a smaller number of real face images that could reasonably be obtained with consent, we achieve accuracy that is comparable to the methods trained on millions of real face images.

CVJun 8, 2022
SCAMPS: Synthetics for Camera Measurement of Physiological Signals

Daniel McDuff, Miah Wander, Xin Liu et al.

The use of cameras and computational algorithms for noninvasive, low-cost and scalable measurement of physiological (e.g., cardiac and pulmonary) vital signs is very attractive. However, diverse data representing a range of environments, body motions, illumination conditions and physiological states is laborious, time consuming and expensive to obtain. Synthetic data have proven a valuable tool in several areas of machine learning, yet are not widely available for camera measurement of physiological states. Synthetic data offer "perfect" labels (e.g., without noise and with precise synchronization), labels that may not be possible to obtain otherwise (e.g., precise pixel level segmentation maps) and provide a high degree of control over variation and diversity in the dataset. We present SCAMPS, a dataset of synthetics containing 2,800 videos (1.68M frames) with aligned cardiac and respiratory signals and facial action intensities. The RGB frames are provided alongside segmentation maps. We provide precise descriptive statistics about the underlying waveforms, including inter-beat interval, heart rate variability, and pulse arrival time. Finally, we present baseline results training on these synthetic data and testing on real-world datasets to illustrate generalizability.

CVApr 6, 2022
3D face reconstruction with dense landmarks

Erroll Wood, Tadas Baltrusaitis, Charlie Hewitt et al.

Landmarks often play a key role in face analysis, but many aspects of identity or expression cannot be represented by sparse landmarks alone. Thus, in order to reconstruct faces more accurately, landmarks are often combined with additional signals like depth images or techniques like differentiable rendering. Can we keep things simple by just using more landmarks? In answer, we present the first method that accurately predicts 10x as many landmarks as usual, covering the whole head, including the eyes and teeth. This is accomplished using synthetic training data, which guarantees perfect landmark annotations. By fitting a morphable model to these dense landmarks, we achieve state-of-the-art results for monocular 3D face reconstruction in the wild. We show that dense landmarks are an ideal signal for integrating face shape information across frames by demonstrating accurate and expressive facial performance capture in both monocular and multi-view scenarios. This approach is also highly efficient: we can predict dense landmarks and fit our 3D face model at over 150FPS on a single CPU thread. Please see our website: https://microsoft.github.io/DenseLandmarks/.

CVOct 5, 2022
Mesh-Tension Driven Expression-Based Wrinkles for Synthetic Faces

Chirag Raman, Charlie Hewitt, Erroll Wood et al.

Recent advances in synthesizing realistic faces have shown that synthetic training data can replace real data for various face-related computer vision tasks. A question arises: how important is realism? Is the pursuit of photorealism excessive? In this work, we show otherwise. We boost the realism of our synthetic faces by introducing dynamic skin wrinkles in response to facial expressions and observe significant performance improvements in downstream computer vision tasks. Previous approaches for producing such wrinkles either required prohibitive artist effort to scale across identities and expressions or were not capable of reconstructing high-frequency skin details with sufficient fidelity. Our key contribution is an approach that produces realistic wrinkles across a large and diverse population of digital humans. Concretely, we formalize the concept of mesh-tension and use it to aggregate possible wrinkles from high-quality expression scans into albedo and displacement texture maps. At synthesis, we use these maps to produce wrinkles even for expressions not represented in the source scans. Additionally, to provide a more nuanced indicator of model performance under deformations resulting from compressed expressions, we introduce the 300W-winks evaluation subset and the Pexels dataset of closed eyes and winks.

CVNov 12, 2023
Video-based sympathetic arousal assessment via peripheral blood flow estimation

Bjoern Braun, Daniel McDuff, Tadas Baltrusaitis et al.

Electrodermal activity (EDA) is considered a standard marker of sympathetic activity. However, traditional EDA measurement requires electrodes in steady contact with the skin. Can sympathetic arousal be measured using only an optical sensor, such as an RGB camera? This paper presents a novel approach to infer sympathetic arousal by measuring the peripheral blood flow on the face or hand optically. We contribute a self-recorded dataset of 21 participants, comprising synchronized videos of participants' faces and palms and gold-standard EDA and photoplethysmography (PPG) signals. Our results show that we can measure peripheral sympathetic responses that closely correlate with the ground truth EDA. We obtain median correlations of 0.57 to 0.63 between our inferred signals and the ground truth EDA using only videos of the participants' palms or foreheads or PPG signals from the foreheads or fingers. We also show that sympathetic arousal is best inferred from the forehead, finger, or palm.

CVOct 20, 2022
Photo-realistic 360 Head Avatars in the Wild

Stanislaw Szymanowicz, Virginia Estellers, Tadas Baltrusaitis et al.

Delivering immersive, 3D experiences for human communication requires a method to obtain 360 degree photo-realistic avatars of humans. To make these experiences accessible to all, only commodity hardware, like mobile phone cameras, should be necessary to capture the data needed for avatar creation. For avatars to be rendered realistically from any viewpoint, we require training images and camera poses from all angles. However, we cannot rely on there being trackable features in the foreground or background of all images for use in estimating poses, especially from the side or back of the head. To overcome this, we propose a novel landmark detector trained on synthetic data to estimate camera poses from 360 degree mobile phone videos of a human head for use in a multi-stage optimization process which creates a photo-realistic avatar. We perform validation experiments with synthetic data and showcase our method on 360 degree avatars trained from mobile phone videos.

LGFeb 8, 2025Code
Differentially Private Synthetic Data via APIs 3: Using Simulators Instead of Foundation Model

Zinan Lin, Tadas Baltrusaitis, Wenyu Wang et al. · microsoft-research

Differentially private (DP) synthetic data, which closely resembles the original private data while maintaining strong privacy guarantees, has become a key tool for unlocking the value of private data without compromising privacy. Recently, Private Evolution (PE) has emerged as a promising method for generating DP synthetic data. Unlike other training-based approaches, PE only requires access to inference APIs from foundation models, enabling it to harness the power of state-of-the-art (SoTA) models. However, a suitable foundation model for a specific private data domain is not always available. In this paper, we discover that the PE framework is sufficiently general to allow APIs beyond foundation models. In particular, we demonstrate that many SoTA data synthesizers that do not rely on neural networks--such as computer graphics-based image generators, which we refer to as simulators--can be effectively integrated into PE. This insight significantly broadens PE's applicability and unlocks the potential of powerful simulators for DP data synthesis. We explore this approach, named Sim-PE, in the context of image synthesis. Across four diverse simulators, Sim-PE performs well, improving the downstream classification accuracy of PE by up to 3x, reducing FID by up to 80%, and offering much greater efficiency. We also show that simulators and foundation models can be easily leveraged together within PE to achieve further improvements. The code is open-sourced in the Private Evolution Python library: https://github.com/microsoft/DPSDA.

CVOct 15, 2024
Look Ma, no markers: holistic performance capture without the hassle

Charlie Hewitt, Fatemeh Saleh, Sadegh Aliakbarian et al.

We tackle the problem of highly-accurate, holistic performance capture for the face, body and hands simultaneously. Motion-capture technologies used in film and game production typically focus only on face, body or hand capture independently, involve complex and expensive hardware and a high degree of manual intervention from skilled operators. While machine-learning-based approaches exist to overcome these problems, they usually only support a single camera, often operate on a single part of the body, do not produce precise world-space results, and rarely generalize outside specific contexts. In this work, we introduce the first technique for marker-free, high-quality reconstruction of the complete human body, including eyes and tongue, without requiring any calibration, manual intervention or custom hardware. Our approach produces stable world-space results from arbitrary camera rigs as well as supporting varied capture environments and clothing. We achieve this through a hybrid approach that leverages machine learning models trained exclusively on synthetic data and powerful parametric models of human shape and motion. We evaluate our method on a number of body, face and hand reconstruction benchmarks and demonstrate state-of-the-art results that generalize on diverse datasets.

CVOct 15, 2024
Hairmony: Fairness-aware hairstyle classification

Givi Meishvili, James Clemoes, Charlie Hewitt et al.

We present a method for prediction of a person's hairstyle from a single image. Despite growing use cases in user digitization and enrollment for virtual experiences, available methods are limited, particularly in the range of hairstyles they can capture. Human hair is extremely diverse and lacks any universally accepted description or categorization, making this a challenging task. Most current methods rely on parametric models of hair at a strand level. These approaches, while very promising, are not yet able to represent short, frizzy, coily hair and gathered hairstyles. We instead choose a classification approach which can represent the diversity of hairstyles required for a truly robust and inclusive system. Previous classification approaches have been restricted by poorly labeled data that lacks diversity, imposing constraints on the usefulness of any resulting enrollment system. We use only synthetic data to train our models. This allows for explicit control of diversity of hairstyle attributes, hair colors, facial appearance, poses, environments and other parameters. It also produces noise-free ground-truth labels. We introduce a novel hairstyle taxonomy developed in collaboration with a diverse group of domain experts which we use to balance our training data, supervise our model, and directly measure fairness. We annotate our synthetic training data and a real evaluation dataset using this taxonomy and release both to enable comparison of future hairstyle prediction approaches. We employ an architecture based on a pre-trained feature extraction network in order to improve generalization of our method to real data and predict taxonomy attributes as an auxiliary task to improve accuracy. Results show our method to be significantly more robust for challenging hairstyles than recent parametric approaches.

CVOct 27, 2024
SympCam: Remote Optical Measurement of Sympathetic Arousal

Björn Braun, Daniel McDuff, Tadas Baltrusaitis et al.

Recent work has shown that a person's sympathetic arousal can be estimated from facial videos alone using basic signal processing. This opens up new possibilities in the field of telehealth and stress management, providing a non-invasive method to measure stress only using a regular RGB camera. In this paper, we present SympCam, a new 3D convolutional architecture tailored to the task of remote sympathetic arousal prediction. Our model incorporates a temporal attention module (TAM) to enhance the temporal coherence of our sequential data processing capabilities. The predictions from our method improve accuracy metrics of sympathetic arousal in prior work by 48% to a mean correlation of 0.77. We additionally compare our method with common remote photoplethysmography (rPPG) networks and show that they alone cannot accurately predict sympathetic arousal "out-of-the-box". Furthermore, we show that the sympathetic arousal predicted by our method allows detecting physical stress with a balanced accuracy of 90% - an improvement of 61% compared to the rPPG method commonly used in related work, demonstrating the limitations of using rPPG alone. Finally, we contribute a dataset designed explicitly for the task of remote sympathetic arousal prediction. Our dataset contains synchronized face and hand videos of 20 participants from two cameras synchronized with electrodermal activity (EDA) and photoplethysmography (PPG) measurements. We will make this dataset available to the community and use it to evaluate the methods in this paper. To the best of our knowledge, this is the first dataset available to other researchers designed for remote sympathetic arousal prediction.

CVDec 10, 2024
GASP: Gaussian Avatars with Synthetic Priors

Jack Saunders, Charlie Hewitt, Yanan Jian et al.

Gaussian Splatting has changed the game for real-time photo-realistic rendering. One of the most popular applications of Gaussian Splatting is to create animatable avatars, known as Gaussian Avatars. Recent works have pushed the boundaries of quality and rendering efficiency but suffer from two main limitations. Either they require expensive multi-camera rigs to produce avatars with free-view rendering, or they can be trained with a single camera but only rendered at high quality from this fixed viewpoint. An ideal model would be trained using a short monocular video or image from available hardware, such as a webcam, and rendered from any view. To this end, we propose GASP: Gaussian Avatars with Synthetic Priors. To overcome the limitations of existing datasets, we exploit the pixel-perfect nature of synthetic data to train a Gaussian Avatar prior. By fitting this prior model to a single photo or video and fine-tuning it, we get a high-quality Gaussian Avatar, which supports 360$^\circ$ rendering. Our prior is only required for fitting, not inference, enabling real-time application. Through our method, we obtain high-quality, animatable Avatars from limited data which can be animated and rendered at 70fps on commercial hardware. See our project page (https://microsoft.github.io/GASP/) for results.

CVOct 10, 2021
Synthetic Data for Multi-Parameter Camera-Based Physiological Sensing

Daniel McDuff, Xin Liu, Javier Hernandez et al.

Synthetic data is a powerful tool in training data hungry deep learning algorithms. However, to date, camera-based physiological sensing has not taken full advantage of these techniques. In this work, we leverage a high-fidelity synthetics pipeline for generating videos of faces with faithful blood flow and breathing patterns. We present systematic experiments showing how physiologically-grounded synthetic data can be used in training camera-based multi-parameter cardiopulmonary sensing. We provide empirical evidence that heart and breathing rate measurement accuracy increases with the number of synthetic avatars in the training set. Furthermore, training with avatars with darker skin types leads to better overall performance than training with avatars with lighter skin types. Finally, we discuss the opportunities that synthetics present in the domain of camera-based physiological sensing and limitations that need to be overcome.

CVOct 24, 2020
Advancing Non-Contact Vital Sign Measurement using Synthetic Avatars

Daniel McDuff, Javier Hernandez, Erroll Wood et al.

Non-contact physiological measurement has the potential to provide low-cost, non-invasive health monitoring. However, machine vision approaches are often limited by the availability and diversity of annotated video datasets resulting in poor generalization to complex real-life conditions. To address these challenges, this work proposes the use of synthetic avatars that display facial blood flow changes and allow for systematic generation of samples under a wide variety of conditions. Our results show that training on both simulated and real video data can lead to performance gains under challenging conditions. We show state-of-the-art performance on three large benchmark datasets and improved robustness to skin type and motion.

CVJul 16, 2020
A high fidelity synthetic face framework for computer vision

Tadas Baltrusaitis, Erroll Wood, Virginia Estellers et al.

Analysis of faces is one of the core applications of computer vision, with tasks ranging from landmark alignment, head pose estimation, expression recognition, and face recognition among others. However, building reliable methods requires time-consuming data collection and often even more time-consuming manual annotation, which can be unreliable. In our work we propose synthesizing such facial data, including ground truth annotations that would be almost impossible to acquire through manual annotation at the consistency and scale possible through use of synthetic data. We use a parametric face model together with hand crafted assets which enable us to generate training data with unprecedented quality and diversity (varying shape, texture, expression, pose, lighting, and hair).

CVAug 1, 2017
Hand2Face: Automatic Synthesis and Recognition of Hand Over Face Occlusions

Behnaz Nojavanasghari, Charles. E. Hughes, Tadas Baltrusaitis et al.

A person's face discloses important information about their affective state. Although there has been extensive research on recognition of facial expressions, the performance of existing approaches is challenged by facial occlusions. Facial occlusions are often treated as noise and discarded in recognition of affective states. However, hand over face occlusions can provide additional information for recognition of some affective states such as curiosity, frustration and boredom. One of the reasons that this problem has not gained attention is the lack of naturalistic occluded faces that contain hand over face occlusions as well as other types of occlusions. Traditional approaches for obtaining affective data are time demanding and expensive, which limits researchers in affective computing to work on small datasets. This limitation affects the generalizability of models and deprives researchers from taking advantage of recent advances in deep learning that have shown great success in many fields but require large volumes of data. In this paper, we first introduce a novel framework for synthesizing naturalistic facial occlusions from an initial dataset of non-occluded faces and separate images of hands, reducing the costly process of data collection and annotation. We then propose a model for facial occlusion type recognition to differentiate between hand over face occlusions and other types of occlusions such as scarves, hair, glasses and objects. Finally, we present a model to localize hand over face occlusions and identify the occluded regions of the face.

CVApr 27, 2017
GazeDirector: Fully Articulated Eye Gaze Redirection in Video

Erroll Wood, Tadas Baltrusaitis, Louis-Philippe Morency et al.

We present GazeDirector, a new approach for eye gaze redirection that uses model-fitting. Our method first tracks the eyes by fitting a multi-part eye region model to video frames using analysis-by-synthesis, thereby recovering eye region shape, texture, pose, and gaze simultaneously. It then redirects gaze by 1) warping the eyelids from the original image using a model-derived flow field, and 2) rendering and compositing synthesized 3D eyeballs onto the output image in a photorealistic manner. GazeDirector allows us to change where people are looking without person-specific training data, and with full articulation, i.e. we can precisely specify new gaze directions in 3D. Quantitatively, we evaluate both model-fitting and gaze synthesis, with experiments for gaze estimation and redirection on the Columbia gaze dataset. Qualitatively, we compare GazeDirector against recent work on gaze redirection, showing better results especially for large redirection angles. Finally, we demonstrate gaze redirection on YouTube videos by introducing new 3D gaze targets and by manipulating visual behavior.

CVMay 21, 2015
Rendering of Eyes for Eye-Shape Registration and Gaze Estimation

Erroll Wood, Tadas Baltrusaitis, Xucong Zhang et al.

Images of the eye are key in several computer vision problems, such as shape registration and gaze estimation. Recent large-scale supervised methods for these problems require time-consuming data collection and manual annotation, which can be unreliable. We propose synthesizing perfectly labelled photo-realistic training data in a fraction of the time. We used computer graphics techniques to build a collection of dynamic eye-region models from head scan geometry. These were randomly posed to synthesize close-up eye images for a wide range of head poses, gaze directions, and illumination conditions. We used our model's controllability to verify the importance of realistic illumination and shape variations in eye-region training data. Finally, we demonstrate the benefits of our synthesized training data (SynthesEyes) by out-performing state-of-the-art methods for eye-shape registration as well as cross-dataset appearance-based gaze estimation in the wild.