Alec Jacobson

CV
h-index41
29papers
2,209citations
Novelty55%
AI Score53

29 Papers

CVJun 15, 2022Code
Variable Bitrate Neural Fields

Towaki Takikawa, Alex Evans, Jonathan Tremblay et al.

Neural approximations of scalar and vector fields, such as signed distance functions and radiance fields, have emerged as accurate, high-quality representations. State-of-the-art results are obtained by conditioning a neural approximation with a lookup from trainable feature grids that take on part of the learning task and allow for smaller, more efficient neural networks. Unfortunately, these feature grids usually come at the cost of significantly increased memory consumption compared to stand-alone neural network models. We present a dictionary method for compressing such feature grids, reducing their memory consumption by up to 100x and permitting a multiresolution representation which can be useful for out-of-core streaming. We formulate the dictionary optimization as a vector-quantized auto-decoder problem which lets us learn end-to-end discrete neural representations in a space where no direct supervision is available and with dynamic topology and structure. Our source code will be available at https://github.com/nv-tlabs/vqad.

CVMay 30, 2022
Neural Shape Mating: Self-Supervised Object Assembly with Adversarial Shape Priors

Yun-Chun Chen, Haoda Li, Dylan Turpin et al. · gatech, nvidia

Learning to autonomously assemble shapes is a crucial skill for many robotic applications. While the majority of existing part assembly methods focus on correctly posing semantic parts to recreate a whole object, we interpret assembly more literally: as mating geometric parts together to achieve a snug fit. By focusing on shape alignment rather than semantic cues, we can achieve across-category generalization. In this paper, we introduce a novel task, pairwise 3D geometric shape mating, and propose Neural Shape Mating (NSM) to tackle this problem. Given the point clouds of two object parts of an unknown category, NSM learns to reason about the fit of the two parts and predict a pair of 3D poses that tightly mate them together. We couple the training of NSM with an implicit shape reconstruction task to make NSM more robust to imperfect point cloud observations. To train NSM, we present a self-supervised data collection pipeline that generates pairwise shape mating data with ground truth by randomly cutting an object mesh into two parts, resulting in a dataset that consists of 200K shape mating pairs from numerous object meshes with diverse cut types. We train NSM on the collected dataset and compare it with several point cloud registration methods and one part assembly baseline. Extensive experimental results and ablation studies under various settings demonstrate the effectiveness of the proposed algorithm. Additional material is available at: https://neural-shape-mating.github.io/

CVOct 20, 2022
Breaking Bad: A Dataset for Geometric Fracture and Reassembly

Silvia Sellán, Yun-Chun Chen, Ziyi Wu et al. · gatech, nvidia

We introduce Breaking Bad, a large-scale dataset of fractured objects. Our dataset consists of over one million fractured objects simulated from ten thousand base models. The fracture simulation is powered by a recent physically based algorithm that efficiently generates a variety of fracture modes of an object. Existing shape assembly datasets decompose objects according to semantically meaningful parts, effectively modeling the construction process. In contrast, Breaking Bad models the destruction process of how a geometric object naturally breaks into fragments. Our dataset serves as a benchmark that enables the study of fractured object reassembly and presents new challenges for geometric shape understanding. We analyze our dataset with several geometry measurements and benchmark three state-of-the-art shape assembly deep learning methods under various settings. Extensive experimental results demonstrate the difficulty of our dataset, calling on future research in model designs specifically for the geometric shape assembly task. We host our dataset at https://breaking-bad-dataset.github.io/.

LGMay 26, 2022
VectorAdam for Rotation Equivariant Geometry Optimization

Selena Ling, Nicholas Sharp, Alec Jacobson

The Adam optimization algorithm has proven remarkably effective for optimization problems across machine learning and even traditional tasks in geometry processing. At the same time, the development of equivariant methods, which preserve their output under the action of rotation or some other transformation, has proven to be important for geometry problems across these domains. In this work, we observe that Adam $-$ when treated as a function that maps initial conditions to optimized results $-$ is not rotation equivariant for vector-valued parameters due to per-coordinate moment updates. This leads to significant artifacts and biases in practice. We propose to resolve this deficiency with VectorAdam, a simple modification which makes Adam rotation-equivariant by accounting for the vector structure of optimization variables. We demonstrate this approach on problems in machine learning and traditional geometric optimization, showing that equivariant VectorAdam resolves the artifacts and biases of traditional Adam when applied to vector-valued data, with equivalent or even improved rates of convergence.

CVAug 10, 2023
Neural Progressive Meshes

Yun-Chun Chen, Vladimir G. Kim, Noam Aigerman et al.

The recent proliferation of 3D content that can be consumed on hand-held devices necessitates efficient tools for transmitting large geometric data, e.g., 3D meshes, over the Internet. Detailed high-resolution assets can pose a challenge to storage as well as transmission bandwidth, and level-of-detail techniques are often used to transmit an asset using an appropriate bandwidth budget. It is especially desirable for these methods to transmit data progressively, improving the quality of the geometry with more data. Our key insight is that the geometric details of 3D meshes often exhibit similar local patterns even across different shapes, and thus can be effectively represented with a shared learned generative space. We learn this space using a subdivision-based encoder-decoder architecture trained in advance on a large collection of surfaces. We further observe that additional residual features can be transmitted progressively between intermediate levels of subdivision that enable the client to control the tradeoff between bandwidth cost and quality of reconstruction, providing a neural progressive mesh representation. We evaluate our method on a diverse set of complex 3D shapes and demonstrate that it outperforms baselines in terms of compression ratio and reconstruction quality.

CVSep 6, 2023
Bayes' Rays: Uncertainty Quantification for Neural Radiance Fields

Lily Goli, Cody Reading, Silvia Sellán et al.

Neural Radiance Fields (NeRFs) have shown promise in applications like view synthesis and depth estimation, but learning from multiview images faces inherent uncertainties. Current methods to quantify them are either heuristic or computationally demanding. We introduce BayesRays, a post-hoc framework to evaluate uncertainty in any pre-trained NeRF without modifying the training process. Our method establishes a volumetric uncertainty field using spatial perturbations and a Bayesian Laplace approximation. We derive our algorithm statistically and show its superior performance in key metrics and applications. Additional results available at: https://bayesrays.github.io.

GRSep 21, 2023
Neural Stochastic Screened Poisson Reconstruction

Silvia Sellán, Alec Jacobson

Reconstructing a surface from a point cloud is an underdetermined problem. We use a neural network to study and quantify this reconstruction uncertainty under a Poisson smoothness prior. Our algorithm addresses the main limitations of existing work and can be fully integrated into the 3D scanning pipeline, from obtaining an initial reconstruction to deciding on the next best sensor position and updating the reconstruction upon capturing more data.

CVJul 15, 2024
2D Neural Fields with Learned Discontinuities

Chenxi Liu, Siqi Wang, Matthew Fisher et al.

Effective representation of 2D images is fundamental in digital image processing, where traditional methods like raster and vector graphics struggle with sharpness and textural complexity respectively. Current neural fields offer high-fidelity and resolution independence but require predefined meshes with known discontinuities, restricting their utility. We observe that by treating all mesh edges as potential discontinuities, we can represent the magnitude of discontinuities with continuous variables and optimize. Based on this observation, we introduce a novel discontinuous neural field model that jointly approximate the target image and recovers discontinuities. Through systematic evaluations, our neural field demonstrates superior performance in denoising and super-resolution tasks compared to InstantNGP, achieving improvements of over 5dB and 10dB, respectively. Our model also outperforms Mumford-Shah-based methods in accurately capturing discontinuities, with Chamfer distances 3.5x closer to the ground truth. Additionally, our approach shows remarkable capability in handling complex artistic drawings and natural images.

91.0LGMay 21
Remember to be Curious: Episodic Context and Persistent Worlds for 3D Exploration

Lily Goli, Justin Kerr, Daniele Reda et al.

Exploration is a prerequisite for learning useful behaviors in sparse-reward, long-horizon tasks, particularly within 3D environments. Curiosity-driven reinforcement learning addresses this via intrinsic rewards derived from the mismatch between the agent's predictive model of the world and reality. However, translating this intrinsic motivation to complex, photorealistic environments remains difficult, as agents can become trapped in local loops and receive fresh rewards for revisiting forgotten states. In this work, we demonstrate that this failure stems from a lack of spatial persistence and episodic context. We show that effective curiosity requires a model of the world that is persistent and continuously updated, paired with an agent that maintains an episodic trajectory history to navigate toward novel regions. We achieve this using an online 3D reconstruction as a persistent model of the world, while the agent policy is parameterized as a sequence model over RGB observations to maintain episodic context. This design enables effective exploration during training while allowing the agent to navigate using solely RGB frames at deployment. Trained purely via curiosity on HM3D, our agent outperforms RL-based active mapping baselines and generalizes zero-shot to Gibson and AI-generated worlds. Our end-to-end policy enables efficient adaptation to downstream tasks, such as apple picking and image-goal navigation, outperforming from-scratch baselines. Please see video results at https://recuriosity.github.io/.

36.9GRApr 15
Progressive Convex Hull Simplification

Alec Jacobson

Convex hulls are useful as tight bounding proxies for a variety of tasks including collision detection, ray intersection, and distance computation. Unfortunately, the complexity of polyhedral convex hulls grows linearly with their input. We consider the problem of conservatively simplifying a convex hull to a specified number of half-spaces while minimizing added volume or surface area. By working in the dual representation, we propose an efficient $O(n \log n)$ greedy optimization. In comparisons, we show that existing methods either exhibit poor efficiency, tightness or safety. We demonstrate the success of our method on a variety of input shapes and downstream application domains.

CVJan 26
GimmBO: Interactive Generative Image Model Merging via Bayesian Optimization

Chenxi Liu, Selena Ling, Alec Jacobson

Fine-tuning-based adaptation is widely used to customize diffusion-based image generation, leading to large collections of community-created adapters that capture diverse subjects and styles. Adapters derived from the same base model can be merged with weights, enabling the synthesis of new visual results within a vast and continuous design space. To explore this space, current workflows rely on manual slider-based tuning, an approach that scales poorly and makes weight selection difficult, even when the candidate set is limited to 20-30 adapters. We propose GimmBO to support interactive exploration of adapter merging for image generation through Preferential Bayesian Optimization (PBO). Motivated by observations from real-world usage, including sparsity and constrained weight ranges, we introduce a two-stage BO backend that improves sampling efficiency and convergence in high-dimensional spaces. We evaluate our approach with simulated users and a user study, demonstrating improved convergence, high success rates, and consistent gains over BO and line-search baselines, and further show the flexibility of the framework through several extensions.

CVDec 28, 2023
Compact Neural Graphics Primitives with Learned Hash Probing

Towaki Takikawa, Thomas Müller, Merlin Nimier-David et al.

Neural graphics primitives are faster and achieve higher quality when their neural networks are augmented by spatial data structures that hold trainable features arranged in a grid. However, existing feature grids either come with a large memory footprint (dense or factorized grids, trees, and hash tables) or slow performance (index learning and vector quantization). In this paper, we show that a hash table with learned probes has neither disadvantage, resulting in a favorable combination of size and speed. Inference is faster than unprobed hash tables at equal quality while training is only 1.2-2.6x slower, significantly outperforming prior index learning approaches. We arrive at this formulation by casting all feature grids into a common framework: they each correspond to a lookup function that indexes into a table of feature vectors. In this framework, the lookup functions of existing data structures can be combined by simple arithmetic combinations of their indices, resulting in Pareto optimal compression and speed.

CVDec 16, 2023
VecFusion: Vector Font Generation with Diffusion

Vikas Thamizharasan, Difan Liu, Shantanu Agarwal et al.

We present VecFusion, a new neural architecture that can generate vector fonts with varying topological structures and precise control point positions. Our approach is a cascaded diffusion model which consists of a raster diffusion model followed by a vector diffusion model. The raster model generates low-resolution, rasterized fonts with auxiliary control point information, capturing the global style and shape of the font, while the vector model synthesizes vector fonts conditioned on the low-resolution raster fonts from the first stage. To synthesize long and complex curves, our vector diffusion model uses a transformer architecture and a novel vector representation that enables the modeling of diverse vector geometry and the precise prediction of control points. Our experiments show that, in contrast to previous generative models for vector graphics, our new cascaded vector diffusion model generates higher quality vector fonts, with complex structures and diverse styles.

CVNov 27, 2024
RoMo: Robust Motion Segmentation Improves Structure from Motion

Lily Goli, Sara Sabour, Mark Matthews et al.

There has been extensive progress in the reconstruction and generation of 4D scenes from monocular casually-captured video. While these tasks rely heavily on known camera poses, the problem of finding such poses using structure-from-motion (SfM) often depends on robustly separating static from dynamic parts of a video. The lack of a robust solution to this problem limits the performance of SfM camera-calibration pipelines. We propose a novel approach to video-based motion segmentation to identify the components of a scene that are moving w.r.t. a fixed world frame. Our simple but effective iterative method, RoMo, combines optical flow and epipolar cues with a pre-trained video segmentation model. It outperforms unsupervised baselines for motion segmentation as well as supervised baselines trained from synthetic data. More importantly, the combination of an off-the-shelf SfM pipeline with our segmentation masks establishes a new state-of-the-art on camera calibration for scenes with dynamic content, outperforming existing methods by a substantial margin.

CVDec 16, 2024
A LoRA is Worth a Thousand Pictures

Chenxi Liu, Towaki Takikawa, Alec Jacobson

Recent advances in diffusion models and parameter-efficient fine-tuning (PEFT) have made text-to-image generation and customization widely accessible, with Low Rank Adaptation (LoRA) able to replicate an artist's style or subject using minimal data and computation. In this paper, we examine the relationship between LoRA weights and artistic styles, demonstrating that LoRA weights alone can serve as an effective descriptor of style, without the need for additional image generation or knowledge of the original training set. Our findings show that LoRA weights yield better performance in clustering of artistic styles compared to traditional pre-trained features, such as CLIP and DINO, with strong structural similarities between LoRA-based and conventional image-based embeddings observed both qualitatively and quantitatively. We identify various retrieval scenarios for the growing collection of customized models and show that our approach enables more accurate retrieval in real-world settings where knowledge of the training images is unavailable and additional generation is required. We conclude with a discussion on potential future applications, such as zero-shot LoRA fine-tuning and model attribution.

CVFeb 8, 2025
Rigid Body Adversarial Attacks

Aravind Ramakrishnan, David I. W. Levin, Alec Jacobson

Due to their performance and simplicity, rigid body simulators are often used in applications where the objects of interest can considered very stiff. However, no material has infinite stiffness, which means there are potentially cases where the non-zero compliance of the seemingly rigid object can cause a significant difference between its trajectories when simulated in a rigid body or deformable simulator. Similarly to how adversarial attacks are developed against image classifiers, we propose an adversarial attack against rigid body simulators. In this adversarial attack, we solve an optimization problem to construct perceptually rigid adversarial objects that have the same collision geometry and moments of mass to a reference object, so that they behave identically in rigid body simulations but maximally different in more accurate deformable simulations. We demonstrate the validity of our method by comparing simulations of several examples in commercially available simulators.

CVJun 28, 2024
SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting

Sara Sabour, Lily Goli, George Kopanas et al.

3D Gaussian Splatting (3DGS) is a promising technique for 3D reconstruction, offering efficient training and rendering speeds, making it suitable for real-time applications.However, current methods require highly controlled environments (no moving people or wind-blown elements, and consistent lighting) to meet the inter-view consistency assumption of 3DGS. This makes reconstruction of real-world captures problematic. We present SpotLessSplats, an approach that leverages pre-trained and general-purpose features coupled with robust optimization to effectively ignore transient distractors. Our method achieves state-of-the-art reconstruction quality both visually and quantitatively, on casual captures. Additional results available at: https://spotlesssplats.github.io

CVJun 3, 2024
Text-guided Controllable Mesh Refinement for Interactive 3D Modeling

Yun-Chun Chen, Selena Ling, Zhiqin Chen et al.

We propose a novel technique for adding geometric details to an input coarse 3D mesh guided by a text prompt. Our method is composed of three stages. First, we generate a single-view RGB image conditioned on the input coarse geometry and the input text prompt. This single-view image generation step allows the user to pre-visualize the result and offers stronger conditioning for subsequent multi-view generation. Second, we use our novel multi-view normal generation architecture to jointly generate six different views of the normal images. The joint view generation reduces inconsistencies and leads to sharper details. Third, we optimize our mesh with respect to all views and generate a fine, detailed geometry as output. The resulting method produces an output within seconds and offers explicit user control over the coarse structure, pose, and desired details of the resulting 3D mesh.

GRMay 5, 2023
Data-Free Learning of Reduced-Order Kinematics

Nicholas Sharp, Cristian Romero, Alec Jacobson et al.

Physical systems ranging from elastic bodies to kinematic linkages are defined on high-dimensional configuration spaces, yet their typical low-energy configurations are concentrated on much lower-dimensional subspaces. This work addresses the challenge of identifying such subspaces automatically: given as input an energy function for a high-dimensional system, we produce a low-dimensional map whose image parameterizes a diverse yet low-energy submanifold of configurations. The only additional input needed is a single seed configuration for the system to initialize our procedure; no dataset of trajectories is required. We represent subspaces as neural networks that map a low-dimensional latent vector to the full configuration space, and propose a training scheme to fit network parameters to any system of interest. This formulation is effective across a very general range of physical systems; our experiments demonstrate not only nonlinear and very low-dimensional elastic body and cloth subspaces, but also more general systems like colliding rigid bodies and linkages. We briefly explore applications built on this formulation, including manipulation, latent interpolation, and sampling.

CVFeb 16, 2022
Learning Smooth Neural Functions via Lipschitz Regularization

Hsueh-Ti Derek Liu, Francis Williams, Alec Jacobson et al.

Neural implicit fields have recently emerged as a useful representation for 3D shapes. These fields are commonly represented as neural networks which map latent descriptors and 3D coordinates to implicit function values. The latent descriptor of a neural field acts as a deformation handle for the 3D shape it represents. Thus, smoothness with respect to this descriptor is paramount for performing shape-editing operations. In this work, we introduce a novel regularization designed to encourage smooth latent spaces in neural fields by penalizing the upper bound on the field's Lipschitz constant. Compared with prior Lipschitz regularized networks, ours is computationally fast, can be implemented in four lines of code, and requires minimal hyperparameter tuning for geometric applications. We demonstrate the effectiveness of our approach on shape interpolation and extrapolation as well as partial shape reconstruction from 3D point clouds, showing both qualitative and quantitative improvements over existing state-of-the-art and non-regularized baselines.

CVFeb 5, 2022
Spelunking the Deep: Guaranteed Queries on General Neural Implicit Surfaces via Range Analysis

Nicholas Sharp, Alec Jacobson

Neural implicit representations, which encode a surface as the level set of a neural network applied to spatial coordinates, have proven to be remarkably effective for optimizing, compressing, and generating 3D geometry. Although these representations are easy to fit, it is not clear how to best evaluate geometric queries on the shape, such as intersecting against a ray or finding a closest point. The predominant approach is to encourage the network to have a signed distance property. However, this property typically holds only approximately, leading to robustness issues, and holds only at the conclusion of training, inhibiting the use of queries in loss functions. Instead, this work presents a new approach to perform queries directly on general neural implicit functions for a wide range of existing architectures. Our key tool is the application of range analysis to neural networks, using automatic arithmetic rules to bound the output of a network over a region; we conduct a study of range analysis on neural networks, and identify variants of affine arithmetic which are highly effective. We use the resulting bounds to develop geometric queries including ray casting, intersection testing, constructing spatial hierarchies, fast mesh extraction, closest-point evaluation, evaluating bulk properties, and more. Our queries can be efficiently evaluated on GPUs, and offer concrete accuracy guarantees even on randomly-initialized networks, enabling their use in training objectives and beyond. We also show a preliminary application to inverse rendering.

CVJan 26, 2021
Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes

Towaki Takikawa, Joey Litalien, Kangxue Yin et al.

Neural signed distance functions (SDFs) are emerging as an effective representation for 3D shapes. State-of-the-art methods typically encode the SDF with a large, fixed-size neural network to approximate complex shapes with implicit surfaces. Rendering with these large networks is, however, computationally expensive since it requires many forward passes through the network for every pixel, making these representations impractical for real-time graphics. We introduce an efficient neural representation that, for the first time, enables real-time rendering of high-fidelity neural SDFs, while achieving state-of-the-art geometry reconstruction quality. We represent implicit surfaces using an octree-based feature volume which adaptively fits shapes with multiple discrete levels of detail (LODs), and enables continuous LOD with SDF interpolation. We further develop an efficient algorithm to directly render our novel neural SDF representation in real-time by querying only the necessary LODs with sparse octree traversal. We show that our representation is 2-3 orders of magnitude more efficient in terms of rendering speed compared to previous works. Furthermore, it produces state-of-the-art reconstruction quality for complex shapes under both 3D geometric and 2D image-space metrics.

CVNov 3, 2020
Learning Deformable Tetrahedral Meshes for 3D Reconstruction

Jun Gao, Wenzheng Chen, Tommy Xiang et al.

3D shape representations that accommodate learning-based 3D reconstruction are an open problem in machine learning and computer graphics. Previous work on neural 3D reconstruction demonstrated benefits, but also limitations, of point cloud, voxel, surface mesh, and implicit function representations. We introduce Deformable Tetrahedral Meshes (DefTet) as a particular parameterization that utilizes volumetric tetrahedral meshes for the reconstruction problem. Unlike existing volumetric approaches, DefTet optimizes for both vertex placement and occupancy, and is differentiable with respect to standard 3D reconstruction loss functions. It is thus simultaneously high-precision, volumetric, and amenable to learning-based neural architectures. We show that it can represent arbitrary, complex topology, is both memory and computationally efficient, and can produce high-fidelity reconstructions with a significantly smaller grid size than alternative volumetric approaches. The predicted surfaces are also inherently defined as tetrahedral meshes, thus do not require post-processing. We demonstrate that DefTet matches or exceeds both the quality of the previous best approaches and the performance of the fastest ones. Our approach obtains high-quality tetrahedral meshes computed directly from noisy point clouds, and is the first to showcase high-quality 3D tet-mesh results using only a single image as input. Our project webpage: https://nv-tlabs.github.io/DefTet/

GRSep 17, 2020
On the Effectiveness of Weight-Encoded Neural Implicit 3D Shapes

Thomas Davies, Derek Nowrouzezahrai, Alec Jacobson

A neural implicit outputs a number indicating whether the given query point in space is inside, outside, or on a surface. Many prior works have focused on _latent-encoded_ neural implicits, where a latent vector encoding of a specific shape is also fed as input. While affording latent-space interpolation, this comes at the cost of reconstruction accuracy for any _single_ shape. Training a specific network for each 3D shape, a _weight-encoded_ neural implicit may forgo the latent vector and focus reconstruction accuracy on the details of a single shape. While previously considered as an intermediary representation for 3D scanning tasks or as a toy-problem leading up to latent-encoding tasks, weight-encoded neural implicits have not yet been taken seriously as a 3D shape representation. In this paper, we establish that weight-encoded neural implicits meet the criteria of a first-class 3D shape representation. We introduce a suite of technical contributions to improve reconstruction accuracy, convergence, and robustness when learning the signed distance field induced by a polygonal mesh -- the _de facto_ standard representation. Viewed as a lossy compression, our conversion outperforms standard techniques from geometry processing. Compared to previous latent- and weight-encoded neural implicits we demonstrate superior robustness, scalability, and performance.

GRMay 4, 2020
Neural Subdivision

Hsueh-Ti Derek Liu, Vladimir G. Kim, Siddhartha Chaudhuri et al.

This paper introduces Neural Subdivision, a novel framework for data-driven coarse-to-fine geometry modeling. During inference, our method takes a coarse triangle mesh as input and recursively subdivides it to a finer geometry by applying the fixed topological updates of Loop Subdivision, but predicting vertex positions using a neural network conditioned on the local geometry of a patch. This approach enables us to learn complex non-linear subdivision schemes, beyond simple linear averaging used in classical techniques. One of our key contributions is a novel self-supervised training setup that only requires a set of high-resolution meshes for learning network weights. For any training shape, we stochastically generate diverse low-resolution discretizations of coarse counterparts, while maintaining a bijective mapping that prescribes the exact target position of every new vertex during the subdivision process. This leads to a very efficient and accurate loss function for conditional mesh generation, and enables us to train a method that generalizes across discretizations and favors preserving the manifold structure of the output. During training we optimize for the same set of network weights across all local mesh patches, thus providing an architecture that is not constrained to a specific input mesh, fixed genus, or category. Our network encodes patch geometry in a local frame in a rotation- and translation-invariant manner. Jointly, these design choices enable our method to generalize well, and we demonstrate that even when trained on a single high-resolution mesh our method generates reasonable subdivisions for novel shapes.

GRApr 6, 2020
NiLBS: Neural Inverse Linear Blend Skinning

Timothy Jeruzalski, David I. W. Levin, Alec Jacobson et al.

In this technical report, we investigate efficient representations of articulated objects (e.g. human bodies), which is an important problem in computer vision and graphics. To deform articulated geometry, existing approaches represent objects as meshes and deform them using "skinning" techniques. The skinning operation allows a wide range of deformations to be achieved with a small number of control parameters. This paper introduces a method to invert the deformations undergone via traditional skinning techniques via a neural network parameterized by pose. The ability to invert these deformations allows values (e.g., distance function, signed distance function, occupancy) to be pre-computed at rest pose, and then efficiently queried when the character is deformed. We leave empirical evaluation of our approach to future work.

CVAug 3, 2019
Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer

Wenzheng Chen, Jun Gao, Huan Ling et al.

Many machine learning models operate on images, but ignore the fact that images are 2D projections formed by 3D geometry interacting with light, in a process called rendering. Enabling ML models to understand image formation might be key for generalization. However, due to an essential rasterization step involving discrete assignment operations, rendering pipelines are non-differentiable and thus largely inaccessible to gradient-based ML techniques. In this paper, we present {\emph DIB-R}, a differentiable rendering framework which allows gradients to be analytically computed for all pixels in an image. Key to our approach is to view foreground rasterization as a weighted interpolation of local properties and background rasterization as a distance-based aggregation of global geometry. Our approach allows for accurate optimization over vertex positions, colors, normals, light directions and texture coordinates through a variety of lighting models. We showcase our approach in two ML applications: single-image 3D object prediction, and 3D textured object generation, both trained using exclusively using 2D supervision. Our project website is: https://nv-tlabs.github.io/DIB-R/

GRJun 13, 2019
RodSteward: A Design-to-Assembly System for Fabrication using 3D-Printed Joints and Precision-Cut Rods

Alec Jacobson

We present RodSteward, a design-to-assembly system for creating furniture-scale structures composed of 3D printed joints and precision-cut rods. The RodSteward systems consists of: RSDesigner, a fabrication-aware design interface that visualizes accurate geometries during edits and identifies infeasible designs; physical fabrication of parts via novel fully automatic construction of solid 3D-printable joint geometries and automatically generated cutting plans for rods; and RSAssembler, a guided-assembly interface that prompts the user to place parts in order while showing a focus+context visualization of the assembly in progress. We demonstrate the effectiveness of our tools with a number of example constructions of varying complexity, style and parameter choices.

LGAug 8, 2018
Beyond Pixel Norm-Balls: Parametric Adversaries using an Analytically Differentiable Renderer

Hsueh-Ti Derek Liu, Michael Tao, Chun-Liang Li et al.

Many machine learning image classifiers are vulnerable to adversarial attacks, inputs with perturbations designed to intentionally trigger misclassification. Current adversarial methods directly alter pixel colors and evaluate against pixel norm-balls: pixel perturbations smaller than a specified magnitude, according to a measurement norm. This evaluation, however, has limited practical utility since perturbations in the pixel space do not correspond to underlying real-world phenomena of image formation that lead to them and has no security motivation attached. Pixels in natural images are measurements of light that has interacted with the geometry of a physical scene. As such, we propose the direct perturbation of physical parameters that underly image formation: lighting and geometry. As such, we propose a novel evaluation measure, parametric norm-balls, by directly perturbing physical parameters that underly image formation. One enabling contribution we present is a physically-based differentiable renderer that allows us to propagate pixel gradients to the parametric space of lighting and geometry. Our approach enables physically-based adversarial attacks, and our differentiable renderer leverages models from the interactive rendering literature to balance the performance and accuracy trade-offs necessary for a memory-efficient and scalable adversarial data augmentation workflow.