Hiroaki Sugiyama

CL
h-index19
7papers
412citations
Novelty30%
AI Score31

7 Papers

CLJul 4, 2024Code
LLM-jp: A Cross-organizational Project for the Research and Development of Fully Open Japanese LLMs

LLM-jp, Akiko Aizawa, Eiji Aramaki et al.

This paper introduces LLM-jp, a cross-organizational project for the research and development of Japanese large language models (LLMs). LLM-jp aims to develop open-source and strong Japanese LLMs, and as of this writing, more than 1,500 participants from academia and industry are working together for this purpose. This paper presents the background of the establishment of LLM-jp, summaries of its activities, and technical reports on the LLMs developed by LLM-jp. For the latest activities, visit https://llm-jp.nii.ac.jp/en/.

CLNov 19, 2022
Bipartite-play Dialogue Collection for Practical Automatic Evaluation of Dialogue Systems

Shiki Sato, Yosuke Kishinami, Hiroaki Sugiyama et al.

Automation of dialogue system evaluation is a driving force for the efficient development of dialogue systems. This paper introduces the bipartite-play method, a dialogue collection method for automating dialogue system evaluation. It addresses the limitations of existing dialogue collection methods: (i) inability to compare with systems that are not publicly available, and (ii) vulnerability to cheating by intentionally selecting systems to be compared. Experimental results show that the automatic evaluation using the bipartite-play method mitigates these two drawbacks and correlates as strongly with human subjectivity as existing methods.

CLSep 2, 2024
User-Specific Dialogue Generation with User Profile-Aware Pre-Training Model and Parameter-Efficient Fine-Tuning

Atsushi Otsuka, Kazuya Matsuo, Ryo Ishii et al.

This paper addresses user-specific dialogs. In contrast to previous research on personalized dialogue focused on achieving virtual user dialogue as defined by persona descriptions, user-specific dialogue aims to reproduce real-user dialogue beyond persona-based dialogue. Fine-tuning using the target user's dialogue history is an efficient learning method for a user-specific model. However, it is prone to overfitting and model destruction due to the small amount of data. Therefore, we propose a learning method for user-specific models by combining parameter-efficient fine-tuning with a pre-trained dialogue model that includes user profiles. Parameter-efficient fine-tuning adds a small number of parameters to the entire model, so even small amounts of training data can be trained efficiently and are robust to model destruction. In addition, the pre-trained model, which is learned by adding simple prompts for automatically inferred user profiles, can generate speech with enhanced knowledge of the user's profile, even when there is little training data during fine-tuning. In experiments, we compared the proposed model with large-language-model utterance generation using prompts containing users' personal information. Experiments reproducing real users' utterances revealed that the proposed model can generate utterances with higher reproducibility than the compared methods, even with a small model.

CLJan 15, 2025
ToMATO: Verbalizing the Mental States of Role-Playing LLMs for Benchmarking Theory of Mind

Kazutoshi Shinoda, Nobukatsu Hojo, Kyosuke Nishida et al.

Existing Theory of Mind (ToM) benchmarks diverge from real-world scenarios in three aspects: 1) they assess a limited range of mental states such as beliefs, 2) false beliefs are not comprehensively explored, and 3) the diverse personality traits of characters are overlooked. To address these challenges, we introduce ToMATO, a new ToM benchmark formulated as multiple-choice QA over conversations. ToMATO is generated via LLM-LLM conversations featuring information asymmetry. By employing a prompting method that requires role-playing LLMs to verbalize their thoughts before each utterance, we capture both first- and second-order mental states across five categories: belief, intention, desire, emotion, and knowledge. These verbalized thoughts serve as answers to questions designed to assess the mental states of characters within conversations. Furthermore, the information asymmetry introduced by hiding thoughts from others induces the generation of false beliefs about various mental states. Assigning distinct personality traits to LLMs further diversifies both utterances and thoughts. ToMATO consists of 5.4k questions, 753 conversations, and 15 personality trait patterns. Our analysis shows that this dataset construction approach frequently generates false beliefs due to the information asymmetry between role-playing LLMs, and effectively reflects diverse personalities. We evaluate nine LLMs on ToMATO and find that even GPT-4o mini lags behind human performance, especially in understanding false beliefs, and lacks robustness to various personality traits.

CLJan 22, 2025
Training Dialogue Systems by AI Feedback for Improving Overall Dialogue Impression

Kai Yoshida, Masahiro Mizukami, Seiya Kawano et al.

To improve user engagement during conversations with dialogue systems, we must improve individual dialogue responses and dialogue impressions such as consistency, personality, and empathy throughout the entire dialogue. While such dialogue systems have been developing rapidly with the help of large language models (LLMs), reinforcement learning from AI feedback (RLAIF) has attracted attention to align LLM-based dialogue models for such dialogue impressions. In RLAIF, a reward model based on another LLM is used to create a training signal for an LLM-based dialogue model using zero-shot/few-shot prompting techniques. However, evaluating an entire dialogue only by prompting LLMs is challenging. In this study, the supervised fine-tuning (SFT) of LLMs prepared reward models corresponding to 12 metrics related to the impression of the entire dialogue for evaluating dialogue responses. We tuned our dialogue models using the reward model signals as feedback to improve the impression of the system. The results of automatic and human evaluations showed that tuning the dialogue model using our reward model corresponding to dialogue impression improved the evaluation of individual metrics and the naturalness of the dialogue response.

CLFeb 7, 2025
Enhancing Impression Change Prediction in Speed Dating Simulations Based on Speakers' Personalities

Kazuya Matsuo, Yoko Ishii, Atsushi Otsuka et al.

This paper focuses on simulating text dialogues in which impressions between speakers improve during speed dating. This simulation involves selecting an utterance from multiple candidates generated by a text generation model that replicates a specific speaker's utterances, aiming to improve the impression of the speaker. Accurately selecting an utterance that improves the impression is crucial for the simulation. We believe that whether an utterance improves a dialogue partner's impression of the speaker may depend on the personalities of both parties. However, recent methods for utterance selection do not consider the impression per utterance or the personalities. To address this, we propose a method that predicts whether an utterance improves a partner's impression of the speaker, considering the personalities. The evaluation results showed that personalities are useful in predicting impression changes per utterance. Furthermore, we conducted a human evaluation of simulated dialogues using our method. The results showed that it could simulate dialogues more favorably received than those selected without considering personalities.

CLSep 11, 2021
Empirical Analysis of Training Strategies of Transformer-based Japanese Chit-chat Systems

Hiroaki Sugiyama, Masahiro Mizukami, Tsunehiro Arimoto et al.

In recent years, several high-performance conversational systems have been proposed based on the Transformer encoder-decoder model. Although previous studies analyzed the effects of the model parameters and the decoding method on subjective dialogue evaluations with overall metrics, they did not analyze how the differences of fine-tuning datasets affect on user's detailed impression. In addition, the Transformer-based approach has only been verified for English, not for such languages with large inter-language distances as Japanese. In this study, we develop large-scale Transformer-based Japanese dialogue models and Japanese chit-chat datasets to examine the effectiveness of the Transformer-based approach for building chit-chat dialogue systems. We evaluated and analyzed the impressions of human dialogues in different fine-tuning datasets, model parameters, and the use of additional information.