Huajian Huang

CV
h-index8
13papers
338citations
Novelty46%
AI Score41

13 Papers

CVAug 4, 2022
360Roam: Real-Time Indoor Roaming Using Geometry-Aware 360$^\circ$ Radiance Fields

Huajian Huang, Yingshu Chen, Tianjia Zhang et al.

Virtual tour among sparse 360$^\circ$ images is widely used while hindering smooth and immersive roaming experiences. The emergence of Neural Radiance Field (NeRF) has showcased significant progress in synthesizing novel views, unlocking the potential for immersive scene exploration. Nevertheless, previous NeRF works primarily focused on object-centric scenarios, resulting in noticeable performance degradation when applied to outward-facing and large-scale scenes due to limitations in scene parameterization. To achieve seamless and real-time indoor roaming, we propose a novel approach using geometry-aware radiance fields with adaptively assigned local radiance fields. Initially, we employ multiple 360$^\circ$ images of an indoor scene to progressively reconstruct explicit geometry in the form of a probabilistic occupancy map, derived from a global omnidirectional radiance field. Subsequently, we assign local radiance fields through an adaptive divide-and-conquer strategy based on the recovered geometry. By incorporating geometry-aware sampling and decomposition of the global radiance field, our system effectively utilizes positional encoding and compact neural networks to enhance rendering quality and speed. Additionally, the extracted floorplan of the scene aids in providing visual guidance, contributing to a realistic roaming experience. To demonstrate the effectiveness of our system, we curated a diverse dataset of 360$^\circ$ images encompassing various real-life scenes, on which we conducted extensive experiments. Quantitative and qualitative comparisons against baseline approaches illustrated the superior performance of our system in large-scale indoor scene roaming.

CVJul 27, 2023
360VOT: A New Benchmark Dataset for Omnidirectional Visual Object Tracking

Huajian Huang, Yinzhe Xu, Yingshu Chen et al.

360° images can provide an omnidirectional field of view which is important for stable and long-term scene perception. In this paper, we explore 360° images for visual object tracking and perceive new challenges caused by large distortion, stitching artifacts, and other unique attributes of 360° images. To alleviate these problems, we take advantage of novel representations of target localization, i.e., bounding field-of-view, and then introduce a general 360 tracking framework that can adopt typical trackers for omnidirectional tracking. More importantly, we propose a new large-scale omnidirectional tracking benchmark dataset, 360VOT, in order to facilitate future research. 360VOT contains 120 sequences with up to 113K high-resolution frames in equirectangular projection. The tracking targets cover 32 categories in diverse scenarios. Moreover, we provide 4 types of unbiased ground truth, including (rotated) bounding boxes and (rotated) bounding field-of-views, as well as new metrics tailored for 360° images which allow for the accurate evaluation of omnidirectional tracking performance. Finally, we extensively evaluated 20 state-of-the-art visual trackers and provided a new baseline for future comparisons. Homepage: https://360vot.hkustvgd.com

CVNov 28, 2023
Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras

Huajian Huang, Longwei Li, Hui Cheng et al.

The integration of neural rendering and the SLAM system recently showed promising results in joint localization and photorealistic view reconstruction. However, existing methods, fully relying on implicit representations, are so resource-hungry that they cannot run on portable devices, which deviates from the original intention of SLAM. In this paper, we present Photo-SLAM, a novel SLAM framework with a hyper primitives map. Specifically, we simultaneously exploit explicit geometric features for localization and learn implicit photometric features to represent the texture information of the observed environment. In addition to actively densifying hyper primitives based on geometric features, we further introduce a Gaussian-Pyramid-based training method to progressively learn multi-level features, enhancing photorealistic mapping performance. The extensive experiments with monocular, stereo, and RGB-D datasets prove that our proposed system Photo-SLAM significantly outperforms current state-of-the-art SLAM systems for online photorealistic mapping, e.g., PSNR is 30% higher and rendering speed is hundreds of times faster in the Replica dataset. Moreover, the Photo-SLAM can run at real-time speed using an embedded platform such as Jetson AGX Orin, showing the potential of robotics applications.

CVNov 29, 2023
360Loc: A Dataset and Benchmark for Omnidirectional Visual Localization with Cross-device Queries

Huajian Huang, Changkun Liu, Yipeng Zhu et al.

Portable 360$^\circ$ cameras are becoming a cheap and efficient tool to establish large visual databases. By capturing omnidirectional views of a scene, these cameras could expedite building environment models that are essential for visual localization. However, such an advantage is often overlooked due to the lack of valuable datasets. This paper introduces a new benchmark dataset, 360Loc, composed of 360$^\circ$ images with ground truth poses for visual localization. We present a practical implementation of 360$^\circ$ mapping combining 360$^\circ$ images with lidar data to generate the ground truth 6DoF poses. 360Loc is the first dataset and benchmark that explores the challenge of cross-device visual positioning, involving 360$^\circ$ reference frames, and query frames from pinhole, ultra-wide FoV fisheye, and 360$^\circ$ cameras. We propose a virtual camera approach to generate lower-FoV query frames from 360$^\circ$ images, which ensures a fair comparison of performance among different query types in visual localization tasks. We also extend this virtual camera approach to feature matching-based and pose regression-based methods to alleviate the performance loss caused by the cross-device domain gap, and evaluate its effectiveness against state-of-the-art baselines. We demonstrate that omnidirectional visual localization is more robust in challenging large-scale scenes with symmetries and repetitive structures. These results provide new insights into 360-camera mapping and omnidirectional visual localization with cross-device queries.

CVJul 31, 2024
Localized Gaussian Splatting Editing with Contextual Awareness

Hanyuan Xiao, Yingshu Chen, Huajian Huang et al.

Recent text-guided generation of individual 3D object has achieved great success using diffusion priors. However, these methods are not suitable for object insertion and replacement tasks as they do not consider the background, leading to illumination mismatches within the environment. To bridge the gap, we introduce an illumination-aware 3D scene editing pipeline for 3D Gaussian Splatting (3DGS) representation. Our key observation is that inpainting by the state-of-the-art conditional 2D diffusion model is consistent with background in lighting. To leverage the prior knowledge from the well-trained diffusion models for 3D object generation, our approach employs a coarse-to-fine objection optimization pipeline with inpainted views. In the first coarse step, we achieve image-to-3D lifting given an ideal inpainted view. The process employs 3D-aware diffusion prior from a view-conditioned diffusion model, which preserves illumination present in the conditioning image. To acquire an ideal inpainted image, we introduce an Anchor View Proposal (AVP) algorithm to find a single view that best represents the scene illumination in target region. In the second Texture Enhancement step, we introduce a novel Depth-guided Inpainting Score Distillation Sampling (DI-SDS), which enhances geometry and texture details with the inpainting diffusion prior, beyond the scope of the 3D-aware diffusion prior knowledge in the first coarse step. DI-SDS not only provides fine-grained texture enhancement, but also urges optimization to respect scene lighting. Our approach efficiently achieves local editing with global illumination consistency without explicitly modeling light transport. We demonstrate robustness of our method by evaluating editing in real scenes containing explicit highlight and shadows, and compare against the state-of-the-art text-to-3D editing methods.

CVJan 5
360DVO: Deep Visual Odometry for Monocular 360-Degree Camera

Xiaopeng Guo, Yinzhe Xu, Huajian Huang et al.

Monocular omnidirectional visual odometry (OVO) systems leverage 360-degree cameras to overcome field-of-view limitations of perspective VO systems. However, existing methods, reliant on handcrafted features or photometric objectives, often lack robustness in challenging scenarios, such as aggressive motion and varying illumination. To address this, we present 360DVO, the first deep learning-based OVO framework. Our approach introduces a distortion-aware spherical feature extractor (DAS-Feat) that adaptively learns distortion-resistant features from 360-degree images. These sparse feature patches are then used to establish constraints for effective pose estimation within a novel omnidirectional differentiable bundle adjustment (ODBA) module. To facilitate evaluation in realistic settings, we also contribute a new real-world OVO benchmark. Extensive experiments on this benchmark and public synthetic datasets (TartanAir V2 and 360VO) demonstrate that 360DVO surpasses state-of-the-art baselines (including 360VO and OpenVSLAM), improving robustness by 50% and accuracy by 37.5%. Homepage: https://chris1004336379.github.io/360DVO-homepage

CVFeb 22, 2024
HR-APR: APR-agnostic Framework with Uncertainty Estimation and Hierarchical Refinement for Camera Relocalisation

Changkun Liu, Shuai Chen, Yukun Zhao et al.

Absolute Pose Regressors (APRs) directly estimate camera poses from monocular images, but their accuracy is unstable for different queries. Uncertainty-aware APRs provide uncertainty information on the estimated pose, alleviating the impact of these unreliable predictions. However, existing uncertainty modelling techniques are often coupled with a specific APR architecture, resulting in suboptimal performance compared to state-of-the-art (SOTA) APR methods. This work introduces a novel APR-agnostic framework, HR-APR, that formulates uncertainty estimation as cosine similarity estimation between the query and database features. It does not rely on or affect APR network architecture, which is flexible and computationally efficient. In addition, we take advantage of the uncertainty for pose refinement to enhance the performance of APR. The extensive experiments demonstrate the effectiveness of our framework, reducing 27.4\% and 15.2\% of computational overhead on the 7Scenes and Cambridge Landmarks datasets while maintaining the SOTA accuracy in single-image APRs.

CVApr 4, 2024
OmniGS: Fast Radiance Field Reconstruction using Omnidirectional Gaussian Splatting

Longwei Li, Huajian Huang, Sai-Kit Yeung et al.

Photorealistic reconstruction relying on 3D Gaussian Splatting has shown promising potential in various domains. However, the current 3D Gaussian Splatting system only supports radiance field reconstruction using undistorted perspective images. In this paper, we present OmniGS, a novel omnidirectional Gaussian splatting system, to take advantage of omnidirectional images for fast radiance field reconstruction. Specifically, we conduct a theoretical analysis of spherical camera model derivatives in 3D Gaussian Splatting. According to the derivatives, we then implement a new GPU-accelerated omnidirectional rasterizer that directly splats 3D Gaussians onto the equirectangular screen space for omnidirectional image rendering. We realize differentiable optimization of the omnidirectional radiance field without the requirement of cube-map rectification or tangent-plane approximation. Extensive experiments conducted in egocentric and roaming scenarios demonstrate that our method achieves state-of-the-art reconstruction quality and high rendering speed using omnidirectional images. The code will be publicly available.

CVApr 22, 2024
360VOTS: Visual Object Tracking and Segmentation in Omnidirectional Videos

Yinzhe Xu, Huajian Huang, Yingshu Chen et al.

Visual object tracking and segmentation in omnidirectional videos are challenging due to the wide field-of-view and large spherical distortion brought by 360° images. To alleviate these problems, we introduce a novel representation, extended bounding field-of-view (eBFoV), for target localization and use it as the foundation of a general 360 tracking framework which is applicable for both omnidirectional visual object tracking and segmentation tasks. Building upon our previous work on omnidirectional visual object tracking (360VOT), we propose a comprehensive dataset and benchmark that incorporates a new component called omnidirectional video object segmentation (360VOS). The 360VOS dataset includes 290 sequences accompanied by dense pixel-wise masks and covers a broader range of target categories. To support both the development and evaluation of algorithms in this domain, we divide the dataset into a training subset with 170 sequences and a testing subset with 120 sequences. Furthermore, we tailor evaluation metrics for both omnidirectional tracking and segmentation to ensure rigorous assessment. Through extensive experiments, we benchmark state-of-the-art approaches and demonstrate the effectiveness of our proposed 360 tracking framework and training dataset. Homepage: https://360vots.hkustvgd.com/

CVFeb 7, 2025
SC-OmniGS: Self-Calibrating Omnidirectional Gaussian Splatting

Huajian Huang, Yingshu Chen, Longwei Li et al.

360-degree cameras streamline data collection for radiance field 3D reconstruction by capturing comprehensive scene data. However, traditional radiance field methods do not address the specific challenges inherent to 360-degree images. We present SC-OmniGS, a novel self-calibrating omnidirectional Gaussian splatting system for fast and accurate omnidirectional radiance field reconstruction using 360-degree images. Rather than converting 360-degree images to cube maps and performing perspective image calibration, we treat 360-degree images as a whole sphere and derive a mathematical framework that enables direct omnidirectional camera pose calibration accompanied by 3D Gaussians optimization. Furthermore, we introduce a differentiable omnidirectional camera model in order to rectify the distortion of real-world data for performance enhancement. Overall, the omnidirectional camera intrinsic model, extrinsic poses, and 3D Gaussians are jointly optimized by minimizing weighted spherical photometric loss. Extensive experiments have demonstrated that our proposed SC-OmniGS is able to recover a high-quality radiance field from noisy camera poses or even no pose prior in challenging scenarios characterized by wide baselines and non-object-centric configurations. The noticeable performance gain in the real-world dataset captured by consumer-grade omnidirectional cameras verifies the effectiveness of our general omnidirectional camera model in reducing the distortion of 360-degree images.

CVMar 27, 2024
AIR-HLoc: Adaptive Retrieved Images Selection for Efficient Visual Localisation

Changkun Liu, Jianhao Jiao, Huajian Huang et al.

State-of-the-art hierarchical localisation pipelines (HLoc) employ image retrieval (IR) to establish 2D-3D correspondences by selecting the top-$k$ most similar images from a reference database. While increasing $k$ improves localisation robustness, it also linearly increases computational cost and runtime, creating a significant bottleneck. This paper investigates the relationship between global and local descriptors, showing that greater similarity between the global descriptors of query and database images increases the proportion of feature matches. Low similarity queries significantly benefit from increasing $k$, while high similarity queries rapidly experience diminishing returns. Building on these observations, we propose an adaptive strategy that adjusts $k$ based on the similarity between the query's global descriptor and those in the database, effectively mitigating the feature-matching bottleneck. Our approach optimizes processing time without sacrificing accuracy. Experiments on three indoor and outdoor datasets show that AIR-HLoc reduces feature matching time by up to 30\%, while preserving state-of-the-art accuracy. The results demonstrate that AIR-HLoc facilitates a latency-sensitive localisation system.

CVApr 16, 2024
StyleCity: Large-Scale 3D Urban Scenes Stylization

Yingshu Chen, Huajian Huang, Tuan-Anh Vu et al.

Creating large-scale virtual urban scenes with variant styles is inherently challenging. To facilitate prototypes of virtual production and bypass the need for complex materials and lighting setups, we introduce the first vision-and-text-driven texture stylization system for large-scale urban scenes, StyleCity. Taking an image and text as references, StyleCity stylizes a 3D textured mesh of a large-scale urban scene in a semantics-aware fashion and generates a harmonic omnidirectional sky background. To achieve that, we propose to stylize a neural texture field by transferring 2D vision-and-text priors to 3D globally and locally. During 3D stylization, we progressively scale the planned training views of the input 3D scene at different levels in order to preserve high-quality scene content. We then optimize the scene style globally by adapting the scale of the style image with the scale of the training views. Moreover, we enhance local semantics consistency by the semantics-aware style loss which is crucial for photo-realistic stylization. Besides texture stylization, we further adopt a generative diffusion model to synthesize a style-consistent omnidirectional sky image, which offers a more immersive atmosphere and assists the semantic stylization process. The stylized neural texture field can be baked into an arbitrary-resolution texture, enabling seamless integration into conventional rendering pipelines and significantly easing the virtual production prototyping process. Extensive experiments demonstrate our stylized scenes' superiority in qualitative and quantitative performance and user preferences.

ROSep 23, 2020
Dual-SLAM: A framework for robust single camera navigation

Huajian Huang, Wen-Yan Lin, Siying Liu et al.

SLAM (Simultaneous Localization And Mapping) seeks to provide a moving agent with real-time self-localization. To achieve real-time speed, SLAM incrementally propagates position estimates. This makes SLAM fast but also makes it vulnerable to local pose estimation failures. As local pose estimation is ill-conditioned, local pose estimation failures happen regularly, making the overall SLAM system brittle. This paper attempts to correct this problem. We note that while local pose estimation is ill-conditioned, pose estimation over longer sequences is well-conditioned. Thus, local pose estimation errors eventually manifest themselves as mapping inconsistencies. When this occurs, we save the current map and activate two new SLAM threads. One processes incoming frames to create a new map and the other, recovery thread, backtracks to link new and old maps together. This creates a Dual-SLAM framework that maintains real-time performance while being robust to local pose estimation failures. Evaluation on benchmark datasets shows Dual-SLAM can reduce failures by a dramatic $88\%$.