Enhancing Generalizable 6D Pose Tracking of an In-Hand Object with Tactile SensingYun Liu, Xiaomeng Xu, Weihang Chen et al.
When manipulating an object to accomplish complex tasks, humans rely on both vision and touch to keep track of the object's 6D pose. However, most existing object pose tracking systems in robotics rely exclusively on visual signals, which hinder a robot's ability to manipulate objects effectively. To address this limitation, we introduce TEG-Track, a tactile-enhanced 6D pose tracking system that can track previously unseen objects held in hand. From consecutive tactile signals, TEG-Track optimizes object velocities from marker flows when slippage does not occur, or regresses velocities using a slippage estimation network when slippage is detected. The estimated object velocities are integrated into a geometric-kinematic optimization scheme to enhance existing visual pose trackers. To evaluate our method and to facilitate future research, we construct a real-world dataset for visual-tactile in-hand object pose tracking. Experimental results demonstrate that TEG-Track consistently enhances state-of-the-art generalizable 6D pose trackers in synthetic and real-world scenarios. Our code and dataset are available at https://github.com/leolyliu/TEG-Track.
Dual Mutual Learning Network with Global-local Awareness for RGB-D Salient Object DetectionKang Yi, Haoran Tang, Yumeng Li et al.
RGB-D salient object detection (SOD), aiming to highlight prominent regions of a given scene by jointly modeling RGB and depth information, is one of the challenging pixel-level prediction tasks. Recently, the dual-attention mechanism has been devoted to this area due to its ability to strengthen the detection process. However, most existing methods directly fuse attentional cross-modality features under a manual-mandatory fusion paradigm without considering the inherent discrepancy between the RGB and depth, which may lead to a reduction in performance. Moreover, the long-range dependencies derived from global and local information make it difficult to leverage a unified efficient fusion strategy. Hence, in this paper, we propose the GL-DMNet, a novel dual mutual learning network with global-local awareness. Specifically, we present a position mutual fusion module and a channel mutual fusion module to exploit the interdependencies among different modalities in spatial and channel dimensions. Besides, we adopt an efficient decoder based on cascade transformer-infused reconstruction to integrate multi-level fusion features jointly. Extensive experiments on six benchmark datasets demonstrate that our proposed GL-DMNet performs better than 24 RGB-D SOD methods, achieving an average improvement of ~3% across four evaluation metrics compared to the second-best model (S3Net). Codes and results are available at https://github.com/kingkung2016/GL-DMNet.
Point-Based Multi-View Stereo NetworkRui Chen, Songfang Han, Jing Xu et al.
We introduce Point-MVSNet, a novel point-based deep framework for multi-view stereo (MVS). Distinct from existing cost volume approaches, our method directly processes the target scene as point clouds. More specifically, our method predicts the depth in a coarse-to-fine manner. We first generate a coarse depth map, convert it into a point cloud and refine the point cloud iteratively by estimating the residual between the depth of the current iteration and that of the ground truth. Our network leverages 3D geometry priors and 2D texture information jointly and effectively by fusing them into a feature-augmented point cloud, and processes the point cloud to estimate the 3D flow for each point. This point-based architecture allows higher accuracy, more computational efficiency and more flexibility than cost-volume-based counterparts. Experimental results show that our approach achieves a significant improvement in reconstruction quality compared with state-of-the-art methods on the DTU and the Tanks and Temples dataset. Our source code and trained models are available at https://github.com/callmeray/PointMVSNet .
S4G: Amodal Single-view Single-Shot SE(3) Grasp Detection in Cluttered ScenesYuzhe Qin, Rui Chen, Hao Zhu et al.
Grasping is among the most fundamental and long-lasting problems in robotics study. This paper studies the problem of 6-DoF(degree of freedom) grasping by a parallel gripper in a cluttered scene captured using a commodity depth sensor from a single viewpoint. We address the problem in a learning-based framework. At the high level, we rely on a single-shot grasp proposal network, trained with synthetic data and tested in real-world scenarios. Our single-shot neural network architecture can predict amodal grasp proposal efficiently and effectively. Our training data synthesis pipeline can generate scenes of complex object configuration and leverage an innovative gripper contact model to create dense and high-quality grasp annotations. Experiments in synthetic and real environments have demonstrated that the proposed approach can outperform state-of-the-arts by a large margin.
17.2ROApr 10, 2019
Compare Contact Model-based Control and Contact Model-free Learning: A Survey of Robotic Peg-in-hole Assembly StrategiesJing Xu, Zhimin Hou, Zhi Liu et al.
In this paper, we present an overview of robotic peg-in-hole assembly and analyze two main strategies: contact model-based and contact model-free strategies. More specifically, we first introduce the contact model control approaches, including contact state recognition and compliant control two steps. Additionally, we focus on a comprehensive analysis of the whole robotic assembly system. Second, without the contact state recognition process, we decompose the contact model-free learning algorithms into two main subfields: learning from demonstrations and learning from environments (mainly based on reinforcement learning). For each subfield, we survey the landmark studies and ongoing research to compare the different categories. We hope to strengthen the relation between these two research communities by revealing the underlying links. Ultimately, the remaining challenges and open questions in the field of robotic peg-in-hole assembly community is discussed. The promising directions and potential future work are also considered.