51.9LGMay 29
Constrained Multi-Objective Reinforcement Learning with Max-Min CriterionGiseung Park, Hyunyoung Nam, Woohyeon Byeon et al.
Multi-Objective Reinforcement Learning (MORL) extends standard RL by optimizing policies with respect to multiple, often conflicting, objectives. While max-min MORL has emerged as an effective approach for promoting fairness, its applicability remains limited, particularly when constraints must be incorporated. In this paper, we propose a MORL framework that integrates the max-min criterion with explicit constraint satisfaction. We establish a theoretical foundation for the proposed framework and validate the resulting algorithm through convergence analysis and experiments in tabular settings. We further demonstrate the practical relevance of our approach in simulated building thermal control, multi-objective locomotion control, and greenhouse-gas-emission-aware traffic management. Across these domains, our method effectively balances fairness and constraint satisfaction in multi-objective decision-making.
LGJun 20, 2022
MASER: Multi-Agent Reinforcement Learning with Subgoals Generated from Experience Replay BufferJeewon Jeon, Woojun Kim, Whiyoung Jung et al.
In this paper, we consider cooperative multi-agent reinforcement learning (MARL) with sparse reward. To tackle this problem, we propose a novel method named MASER: MARL with subgoals generated from experience replay buffer. Under the widely-used assumption of centralized training with decentralized execution and consistent Q-value decomposition for MARL, MASER automatically generates proper subgoals for multiple agents from the experience replay buffer by considering both individual Q-value and total Q-value. Then, MASER designs individual intrinsic reward for each agent based on actionable representation relevant to Q-learning so that the agents reach their subgoals while maximizing the joint action value. Numerical results show that MASER significantly outperforms StarCraft II micromanagement benchmark compared to other state-of-the-art MARL algorithms.
LGJun 19, 2022
Robust Imitation Learning against Variations in Environment DynamicsJongseong Chae, Seungyul Han, Whiyoung Jung et al.
In this paper, we propose a robust imitation learning (IL) framework that improves the robustness of IL when environment dynamics are perturbed. The existing IL framework trained in a single environment can catastrophically fail with perturbations in environment dynamics because it does not capture the situation that underlying environment dynamics can be changed. Our framework effectively deals with environments with varying dynamics by imitating multiple experts in sampled environment dynamics to enhance the robustness in general variations in environment dynamics. In order to robustly imitate the multiple sample experts, we minimize the risk with respect to the Jensen-Shannon divergence between the agent's policy and each of the sample experts. Numerical results show that our algorithm significantly improves robustness against dynamics perturbations compared to conventional IL baselines.
LGOct 4, 2023
Decision ConvFormer: Local Filtering in MetaFormer is Sufficient for Decision MakingJeonghye Kim, Suyoung Lee, Woojun Kim et al.
The recent success of Transformer in natural language processing has sparked its use in various domains. In offline reinforcement learning (RL), Decision Transformer (DT) is emerging as a promising model based on Transformer. However, we discovered that the attention module of DT is not appropriate to capture the inherent local dependence pattern in trajectories of RL modeled as a Markov decision process. To overcome the limitations of DT, we propose a novel action sequence predictor, named Decision ConvFormer (DC), based on the architecture of MetaFormer, which is a general structure to process multiple entities in parallel and understand the interrelationship among the multiple entities. DC employs local convolution filtering as the token mixer and can effectively capture the inherent local associations of the RL dataset. In extensive experiments, DC achieved state-of-the-art performance across various standard RL benchmarks while requiring fewer resources. Furthermore, we show that DC better understands the underlying meaning in data and exhibits enhanced generalization capability.
LGOct 31, 2023
Sample-Efficient and Safe Deep Reinforcement Learning via Reset Deep Ensemble AgentsWoojun Kim, Yongjae Shin, Jongeui Park et al.
Deep reinforcement learning (RL) has achieved remarkable success in solving complex tasks through its integration with deep neural networks (DNNs) as function approximators. However, the reliance on DNNs has introduced a new challenge called primacy bias, whereby these function approximators tend to prioritize early experiences, leading to overfitting. To mitigate this primacy bias, a reset method has been proposed, which performs periodic resets of a portion or the entirety of a deep RL agent while preserving the replay buffer. However, the use of the reset method can result in performance collapses after executing the reset, which can be detrimental from the perspective of safe RL and regret minimization. In this paper, we propose a new reset-based method that leverages deep ensemble learning to address the limitations of the vanilla reset method and enhance sample efficiency. The proposed method is evaluated through various experiments including those in the domain of safe RL. Numerical results show its effectiveness in high sample efficiency and safety considerations.
MAMar 2, 2023
Parameter Sharing with Network Pruning for Scalable Multi-Agent Deep Reinforcement LearningWoojun Kim, Youngchul Sung
Handling the problem of scalability is one of the essential issues for multi-agent reinforcement learning (MARL) algorithms to be applied to real-world problems typically involving massively many agents. For this, parameter sharing across multiple agents has widely been used since it reduces the training time by decreasing the number of parameters and increasing the sample efficiency. However, using the same parameters across agents limits the representational capacity of the joint policy and consequently, the performance can be degraded in multi-agent tasks that require different behaviors for different agents. In this paper, we propose a simple method that adopts structured pruning for a deep neural network to increase the representational capacity of the joint policy without introducing additional parameters. We evaluate the proposed method on several benchmark tasks, and numerical results show that the proposed method significantly outperforms other parameter-sharing methods.
MAMar 1, 2023
A Variational Approach to Mutual Information-Based Coordination for Multi-Agent Reinforcement LearningWoojun Kim, Whiyoung Jung, Myungsik Cho et al.
In this paper, we propose a new mutual information framework for multi-agent reinforcement learning to enable multiple agents to learn coordinated behaviors by regularizing the accumulated return with the simultaneous mutual information between multi-agent actions. By introducing a latent variable to induce nonzero mutual information between multi-agent actions and applying a variational bound, we derive a tractable lower bound on the considered MMI-regularized objective function. The derived tractable objective can be interpreted as maximum entropy reinforcement learning combined with uncertainty reduction of other agents actions. Applying policy iteration to maximize the derived lower bound, we propose a practical algorithm named variational maximum mutual information multi-agent actor-critic, which follows centralized learning with decentralized execution. We evaluated VM3-AC for several games requiring coordination, and numerical results show that VM3-AC outperforms other MARL algorithms in multi-agent tasks requiring high-quality coordination.
LGNov 28, 2022
Quantile Constrained Reinforcement Learning: A Reinforcement Learning Framework Constraining Outage ProbabilityWhiyoung Jung, Myungsik Cho, Jongeui Park et al.
Constrained reinforcement learning (RL) is an area of RL whose objective is to find an optimal policy that maximizes expected cumulative return while satisfying a given constraint. Most of the previous constrained RL works consider expected cumulative sum cost as the constraint. However, optimization with this constraint cannot guarantee a target probability of outage event that the cumulative sum cost exceeds a given threshold. This paper proposes a framework, named Quantile Constrained RL (QCRL), to constrain the quantile of the distribution of the cumulative sum cost that is a necessary and sufficient condition to satisfy the outage constraint. This is the first work that tackles the issue of applying the policy gradient theorem to the quantile and provides theoretical results for approximating the gradient of the quantile. Based on the derived theoretical results and the technique of the Lagrange multiplier, we construct a constrained RL algorithm named Quantile Constrained Policy Optimization (QCPO). We use distributional RL with the Large Deviation Principle (LDP) to estimate quantiles and tail probability of the cumulative sum cost for the implementation of QCPO. The implemented algorithm satisfies the outage probability constraint after the training period.
LGOct 5, 2023
LESSON: Learning to Integrate Exploration Strategies for Reinforcement Learning via an Option FrameworkWoojun Kim, Jeonghye Kim, Youngchul Sung
In this paper, a unified framework for exploration in reinforcement learning (RL) is proposed based on an option-critic model. The proposed framework learns to integrate a set of diverse exploration strategies so that the agent can adaptively select the most effective exploration strategy over time to realize a relevant exploration-exploitation trade-off for each given task. The effectiveness of the proposed exploration framework is demonstrated by various experiments in the MiniGrid and Atari environments.
23.7AIMar 12
STAIRS-Former: Spatio-Temporal Attention with Interleaved Recursive Structure Transformer for Offline Multi-task Multi-agent Reinforcement LearningJiwon Jeon, Myungsik Cho, Youngchul Sung
Offline multi-agent reinforcement learning (MARL) with multi-task datasets is challenging due to varying numbers of agents across tasks and the need to generalize to unseen scenarios. Prior works employ transformers with observation tokenization and hierarchical skill learning to address these issues. However, they underutilize the transformer attention mechanism for inter-agent coordination and rely on a single history token, which limits their ability to capture long-horizon temporal dependencies in partially observable MARL settings. In this paper, we propose STAIRS-Former, a transformer architecture augmented with spatial and temporal hierarchies that enables effective attention over critical tokens while capturing long interaction histories. We further introduce token dropout to enhance robustness and generalization across varying agent populations. Extensive experiments on diverse multi-agent benchmarks, including SMAC, SMAC-v2, MPE, and MaMuJoCo, with multi-task datasets demonstrate that STAIRS-Former consistently outperforms prior methods and achieves new state-of-the-art performance.
85.1LGMay 11
Adaptive Action Chunking via Multi-Chunk Q Value EstimationYongjae Shin, Jongseong Chae, Seongmin Kim et al.
Action chunking emerged as a pivotal technique in imitation learning, enabling policies to predict cohesive action sequences rather than single actions. Recently, this approach has expanded to reinforcement learning (RL), enhancing behavioral consistency and reducing bootstrapping errors in value function estimation. However, existing methods rely on a fixed chunk length, creating a performance bottleneck as the optimal length varies across states and tasks. In this paper, we propose Adaptive Action CHunking (ACH), a novel offline-to-online RL algorithm that dynamically modulates chunk length during both training and inference. To find the optimal chunk length for a dynamically varying current state, we simultaneously estimate action-values for all candidate chunk lengths in a single forward pass, using a Transformer-based architecture. Our mechanism allows the agent to select the most effective chunk length adaptively based on the current state. Evaluated on 34 challenging tasks, ACH consistently outperforms fixed-length baselines, demonstrating superior generalization and learning efficiency in complex environments.
LGFeb 3, 2024
Adaptive $Q$-Aid for Conditional Supervised Learning in Offline Reinforcement LearningJeonghye Kim, Suyoung Lee, Woojun Kim et al.
Offline reinforcement learning (RL) has progressed with return-conditioned supervised learning (RCSL), but its lack of stitching ability remains a limitation. We introduce $Q$-Aided Conditional Supervised Learning (QCS), which effectively combines the stability of RCSL with the stitching capability of $Q$-functions. By analyzing $Q$-function over-generalization, which impairs stable stitching, QCS adaptively integrates $Q$-aid into RCSL's loss function based on trajectory return. Empirical results show that QCS significantly outperforms RCSL and value-based methods, consistently achieving or exceeding the maximum trajectory returns across diverse offline RL benchmarks.
CLMay 21, 2025
ReflAct: World-Grounded Decision Making in LLM Agents via Goal-State ReflectionJeonghye Kim, Sojeong Rhee, Minbeom Kim et al.
Recent advances in LLM agents have largely built on reasoning backbones like ReAct, which interleave thought and action in complex environments. However, ReAct often produces ungrounded or incoherent reasoning steps, leading to misalignment between the agent's actual state and goal. Our analysis finds that this stems from ReAct's inability to maintain consistent internal beliefs and goal alignment, causing compounding errors and hallucinations. To address this, we introduce ReflAct, a novel backbone that shifts reasoning from merely planning next actions to continuously reflecting on the agent's state relative to its goal. By explicitly grounding decisions in states and enforcing ongoing goal alignment, ReflAct dramatically improves strategic reliability. This design delivers substantial empirical gains: ReflAct surpasses ReAct by 27.7% on average, achieving a 93.3% success rate in ALFWorld. Notably, ReflAct even outperforms ReAct with added enhancement modules (e.g., Reflexion, WKM), showing that strengthening the core reasoning backbone is key to reliable agent performance.
LGFeb 20
Flow Actor-Critic for Offline Reinforcement LearningJongseong Chae, Jongeui Park, Yongjae Shin et al.
The dataset distributions in offline reinforcement learning (RL) often exhibit complex and multi-modal distributions, necessitating expressive policies to capture such distributions beyond widely-used Gaussian policies. To handle such complex and multi-modal datasets, in this paper, we propose Flow Actor-Critic, a new actor-critic method for offline RL, based on recent flow policies. The proposed method not only uses the flow model for actor as in previous flow policies but also exploits the expressive flow model for conservative critic acquisition to prevent Q-value explosion in out-of-data regions. To this end, we propose a new form of critic regularizer based on the flow behavior proxy model obtained as a byproduct of flow-based actor design. Leveraging the flow model in this joint way, we achieve new state-of-the-art performance for test datasets of offline RL including the D4RL and recent OGBench benchmarks.
LGFeb 20
Flow Matching with Injected Noise for Offline-to-Online Reinforcement LearningYongjae Shin, Jongseong Chae, Jongeui Park et al.
Generative models have recently demonstrated remarkable success across diverse domains, motivating their adoption as expressive policies in reinforcement learning (RL). While they have shown strong performance in offline RL, particularly where the target distribution is well defined, their extension to online fine-tuning has largely been treated as a direct continuation of offline pre-training, leaving key challenges unaddressed. In this paper, we propose Flow Matching with Injected Noise for Offline-to-Online RL (FINO), a novel method that leverages flow matching-based policies to enhance sample efficiency for offline-to-online RL. FINO facilitates effective exploration by injecting noise into policy training, thereby encouraging a broader range of actions beyond those observed in the offline dataset. In addition to exploration-enhanced flow policy training, we combine an entropy-guided sampling mechanism to balance exploration and exploitation, allowing the policy to adapt its behavior throughout online fine-tuning. Experiments across diverse, challenging tasks demonstrate that FINO consistently achieves superior performance under limited online budgets.
AIDec 30, 2025
Align While Search: Belief-Guided Exploratory Inference for World-Grounded Embodied AgentsSeohui Bae, Jeonghye Kim, Youngchul Sung et al.
In this paper, we propose a test-time adaptive agent that performs exploratory inference through posterior-guided belief refinement without relying on gradient-based updates or additional training for LLM agent operating under partial observability. Our agent maintains an external structured belief over the environment state, iteratively updates it via action-conditioned observations, and selects actions by maximizing predicted information gain over the belief space. We estimate information gain using a lightweight LLM-based surrogate and assess world alignment through a novel reward that quantifies the consistency between posterior belief and ground-truth environment configuration. Experiments show that our method outperforms inference-time scaling baselines such as prompt-augmented or retrieval-enhanced LLMs, in aligning with latent world states with significantly lower integration overhead.
LGOct 23, 2025
Multi-Objective Reinforcement Learning with Max-Min Criterion: A Game-Theoretic ApproachWoohyeon Byeon, Giseung Park, Jongseong Chae et al.
In this paper, we propose a provably convergent and practical framework for multi-objective reinforcement learning with max-min criterion. From a game-theoretic perspective, we reformulate max-min multi-objective reinforcement learning as a two-player zero-sum regularized continuous game and introduce an efficient algorithm based on mirror descent. Our approach simplifies the policy update while ensuring global last-iterate convergence. We provide a comprehensive theoretical analysis on our algorithm, including iteration complexity under both exact and approximate policy evaluations, as well as sample complexity bounds. To further enhance performance, we modify the proposed algorithm with adaptive regularization. Our experiments demonstrate the convergence behavior of the proposed algorithm in tabular settings, and our implementation for deep reinforcement learning significantly outperforms previous baselines in many MORL environments.
LGJul 11, 2025
Penalizing Infeasible Actions and Reward Scaling in Reinforcement Learning with Offline DataJeonghye Kim, Yongjae Shin, Whiyoung Jung et al.
Reinforcement learning with offline data suffers from Q-value extrapolation errors. To address this issue, we first demonstrate that linear extrapolation of the Q-function beyond the data range is particularly problematic. To mitigate this, we propose guiding the gradual decrease of Q-values outside the data range, which is achieved through reward scaling with layer normalization (RS-LN) and a penalization mechanism for infeasible actions (PA). By combining RS-LN and PA, we develop a new algorithm called PARS. We evaluate PARS across a range of tasks, demonstrating superior performance compared to state-of-the-art algorithms in both offline training and online fine-tuning on the D4RL benchmark, with notable success in the challenging AntMaze Ultra task.
LGJul 11, 2025
Online Pre-Training for Offline-to-Online Reinforcement LearningYongjae Shin, Jeonghye Kim, Whiyoung Jung et al.
Offline-to-online reinforcement learning (RL) aims to integrate the complementary strengths of offline and online RL by pre-training an agent offline and subsequently fine-tuning it through online interactions. However, recent studies reveal that offline pre-trained agents often underperform during online fine-tuning due to inaccurate value estimation caused by distribution shift, with random initialization proving more effective in certain cases. In this work, we propose a novel method, Online Pre-Training for Offline-to-Online RL (OPT), explicitly designed to address the issue of inaccurate value estimation in offline pre-trained agents. OPT introduces a new learning phase, Online Pre-Training, which allows the training of a new value function tailored specifically for effective online fine-tuning. Implementation of OPT on TD3 and SPOT demonstrates an average 30% improvement in performance across a wide range of D4RL environments, including MuJoCo, Antmaze, and Adroit.
LGFeb 28, 2025
Reward Dimension Reduction for Scalable Multi-Objective Reinforcement LearningGiseung Park, Youngchul Sung
In this paper, we introduce a simple yet effective reward dimension reduction method to tackle the scalability challenges of multi-objective reinforcement learning algorithms. While most existing approaches focus on optimizing two to four objectives, their abilities to scale to environments with more objectives remain uncertain. Our method uses a dimension reduction approach to enhance learning efficiency and policy performance in multi-objective settings. While most traditional dimension reduction methods are designed for static datasets, our approach is tailored for online learning and preserves Pareto-optimality after transformation. We propose a new training and evaluation framework for reward dimension reduction in multi-objective reinforcement learning and demonstrate the superiority of our method in environments including one with sixteen objectives, significantly outperforming existing online dimension reduction methods.
LGJun 12, 2024
The Max-Min Formulation of Multi-Objective Reinforcement Learning: From Theory to a Model-Free AlgorithmGiseung Park, Woohyeon Byeon, Seongmin Kim et al.
In this paper, we consider multi-objective reinforcement learning, which arises in many real-world problems with multiple optimization goals. We approach the problem with a max-min framework focusing on fairness among the multiple goals and develop a relevant theory and a practical model-free algorithm under the max-min framework. The developed theory provides a theoretical advance in multi-objective reinforcement learning, and the proposed algorithm demonstrates a notable performance improvement over existing baseline methods.
LGDec 10, 2021
Blockwise Sequential Model Learning for Partially Observable Reinforcement LearningGiseung Park, Sungho Choi, Youngchul Sung
This paper proposes a new sequential model learning architecture to solve partially observable Markov decision problems. Rather than compressing sequential information at every timestep as in conventional recurrent neural network-based methods, the proposed architecture generates a latent variable in each data block with a length of multiple timesteps and passes the most relevant information to the next block for policy optimization. The proposed blockwise sequential model is implemented based on self-attention, making the model capable of detailed sequential learning in partial observable settings. The proposed model builds an additional learning network to efficiently implement gradient estimation by using self-normalized importance sampling, which does not require the complex blockwise input data reconstruction in the model learning. Numerical results show that the proposed method significantly outperforms previous methods in various partially observable environments.
LGJun 19, 2021
A Max-Min Entropy Framework for Reinforcement LearningSeungyul Han, Youngchul Sung
In this paper, we propose a max-min entropy framework for reinforcement learning (RL) to overcome the limitation of the soft actor-critic (SAC) algorithm implementing the maximum entropy RL in model-free sample-based learning. Whereas the maximum entropy RL guides learning for policies to reach states with high entropy in the future, the proposed max-min entropy framework aims to learn to visit states with low entropy and maximize the entropy of these low-entropy states to promote better exploration. For general Markov decision processes (MDPs), an efficient algorithm is constructed under the proposed max-min entropy framework based on disentanglement of exploration and exploitation. Numerical results show that the proposed algorithm yields drastic performance improvement over the current state-of-the-art RL algorithms.
NIDec 14, 2020
A Reinforcement Learning Formulation of the Lyapunov Optimization: Application to Edge Computing Systems with Queue StabilitySohee Bae, Seungyul Han, Youngchul Sung
In this paper, a deep reinforcement learning (DRL)-based approach to the Lyapunov optimization is considered to minimize the time-average penalty while maintaining queue stability. A proper construction of state and action spaces is provided to form a proper Markov decision process (MDP) for the Lyapunov optimization. A condition for the reward function of reinforcement learning (RL) for queue stability is derived. Based on the analysis and practical RL with reward discounting, a class of reward functions is proposed for the DRL-based approach to the Lyapunov optimization. The proposed DRL-based approach to the Lyapunov optimization does not required complicated optimization at each time step and operates with general non-convex and discontinuous penalty functions. Hence, it provides an alternative to the conventional drift-plus-penalty (DPP) algorithm for the Lyapunov optimization. The proposed DRL-based approach is applied to resource allocation in edge computing systems with queue stability and numerical results demonstrate its successful operation.
LGJun 2, 2020
Cross-Domain Imitation Learning with a Dual StructureSungho Choi, Seungyul Han, Woojun Kim et al.
In this paper, we consider cross-domain imitation learning (CDIL) in which an agent in a target domain learns a policy to perform well in the target domain by observing expert demonstrations in a source domain without accessing any reward function. In order to overcome the domain difference for imitation learning, we propose a dual-structured learning method. The proposed learning method extracts two feature vectors from each input observation such that one vector contains domain information and the other vector contains policy expertness information, and then enhances feature vectors by synthesizing new feature vectors containing both target-domain and policy expertness information. The proposed CDIL method is tested on several MuJoCo tasks where the domain difference is determined by image angles or colors. Numerical results show that the proposed method shows superior performance in CDIL to other existing algorithms and achieves almost the same performance as imitation learning without domain difference.
LGJun 2, 2020
Diversity Actor-Critic: Sample-Aware Entropy Regularization for Sample-Efficient ExplorationSeungyul Han, Youngchul Sung
In this paper, sample-aware policy entropy regularization is proposed to enhance the conventional policy entropy regularization for better exploration. Exploiting the sample distribution obtainable from the replay buffer, the proposed sample-aware entropy regularization maximizes the entropy of the weighted sum of the policy action distribution and the sample action distribution from the replay buffer for sample-efficient exploration. A practical algorithm named diversity actor-critic (DAC) is developed by applying policy iteration to the objective function with the proposed sample-aware entropy regularization. Numerical results show that DAC significantly outperforms existing recent algorithms for reinforcement learning.
LGJan 9, 2020
Population-Guided Parallel Policy Search for Reinforcement LearningWhiyoung Jung, Giseung Park, Youngchul Sung
In this paper, a new population-guided parallel learning scheme is proposed to enhance the performance of off-policy reinforcement learning (RL). In the proposed scheme, multiple identical learners with their own value-functions and policies share a common experience replay buffer, and search a good policy in collaboration with the guidance of the best policy information. The key point is that the information of the best policy is fused in a soft manner by constructing an augmented loss function for policy update to enlarge the overall search region by the multiple learners. The guidance by the previous best policy and the enlarged range enable faster and better policy search. Monotone improvement of the expected cumulative return by the proposed scheme is proved theoretically. Working algorithms are constructed by applying the proposed scheme to the twin delayed deep deterministic (TD3) policy gradient algorithm. Numerical results show that the constructed algorithm outperforms most of the current state-of-the-art RL algorithms, and the gain is significant in the case of sparse reward environment.
LGMay 7, 2019
Dimension-Wise Importance Sampling Weight Clipping for Sample-Efficient Reinforcement LearningSeungyul Han, Youngchul Sung
In importance sampling (IS)-based reinforcement learning algorithms such as Proximal Policy Optimization (PPO), IS weights are typically clipped to avoid large variance in learning. However, policy update from clipped statistics induces large bias in tasks with high action dimensions, and bias from clipping makes it difficult to reuse old samples with large IS weights. In this paper, we consider PPO, a representative on-policy algorithm, and propose its improvement by dimension-wise IS weight clipping which separately clips the IS weight of each action dimension to avoid large bias and adaptively controls the IS weight to bound policy update from the current policy. This new technique enables efficient learning for high action-dimensional tasks and reusing of old samples like in off-policy learning to increase the sample efficiency. Numerical results show that the proposed new algorithm outperforms PPO and other RL algorithms in various Open AI Gym tasks.
LGFeb 18, 2019
Message-Dropout: An Efficient Training Method for Multi-Agent Deep Reinforcement LearningWoojun Kim, Myungsik Cho, Youngchul Sung
In this paper, we propose a new learning technique named message-dropout to improve the performance for multi-agent deep reinforcement learning under two application scenarios: 1) classical multi-agent reinforcement learning with direct message communication among agents and 2) centralized training with decentralized execution. In the first application scenario of multi-agent systems in which direct message communication among agents is allowed, the message-dropout technique drops out the received messages from other agents in a block-wise manner with a certain probability in the training phase and compensates for this effect by multiplying the weights of the dropped-out block units with a correction probability. The applied message-dropout technique effectively handles the increased input dimension in multi-agent reinforcement learning with communication and makes learning robust against communication errors in the execution phase. In the second application scenario of centralized training with decentralized execution, we particularly consider the application of the proposed message-dropout to Multi-Agent Deep Deterministic Policy Gradient (MADDPG), which uses a centralized critic to train a decentralized actor for each agent. We evaluate the proposed message-dropout technique for several games, and numerical results show that the proposed message-dropout technique with proper dropout rate improves the reinforcement learning performance significantly in terms of the training speed and the steady-state performance in the execution phase.
LGOct 12, 2017
AMBER: Adaptive Multi-Batch Experience Replay for Continuous Action ControlSeungyul Han, Youngchul Sung
In this paper, a new adaptive multi-batch experience replay scheme is proposed for proximal policy optimization (PPO) for continuous action control. On the contrary to original PPO, the proposed scheme uses the batch samples of past policies as well as the current policy for the update for the next policy, where the number of the used past batches is adaptively determined based on the oldness of the past batches measured by the average importance sampling (IS) weight. The new algorithm constructed by combining PPO with the proposed multi-batch experience replay scheme maintains the advantages of original PPO such as random mini-batch sampling and small bias due to low IS weights by storing the pre-computed advantages and values and adaptively determining the mini-batch size. Numerical results show that the proposed method significantly increases the speed and stability of convergence on various continuous control tasks compared to original PPO.