Chi-Wing Fu

CV
h-index112
104papers
11,424citations
Novelty55%
AI Score64

104 Papers

CVMar 28, 2022Code
Towards Implicit Text-Guided 3D Shape Generation

Zhengzhe Liu, Yi Wang, Xiaojuan Qi et al.

In this work, we explore the challenging task of generating 3D shapes from text. Beyond the existing works, we propose a new approach for text-guided 3D shape generation, capable of producing high-fidelity shapes with colors that match the given text description. This work has several technical contributions. First, we decouple the shape and color predictions for learning features in both texts and shapes, and propose the word-level spatial transformer to correlate word features from text with spatial features from shape. Also, we design a cyclic loss to encourage consistency between text and shape, and introduce the shape IMLE to diversify the generated shapes. Further, we extend the framework to enable text-guided shape manipulation. Extensive experiments on the largest existing text-shape benchmark manifest the superiority of this work. The code and the models are available at https://github.com/liuzhengzhe/Towards-Implicit Text-Guided-Shape-Generation.

CVNov 3, 2023Code
EXIM: A Hybrid Explicit-Implicit Representation for Text-Guided 3D Shape Generation

Zhengzhe Liu, Jingyu Hu, Ka-Hei Hui et al.

This paper presents a new text-guided technique for generating 3D shapes. The technique leverages a hybrid 3D shape representation, namely EXIM, combining the strengths of explicit and implicit representations. Specifically, the explicit stage controls the topology of the generated 3D shapes and enables local modifications, whereas the implicit stage refines the shape and paints it with plausible colors. Also, the hybrid approach separates the shape and color and generates color conditioned on shape to ensure shape-color consistency. Unlike the existing state-of-the-art methods, we achieve high-fidelity shape generation from natural-language descriptions without the need for time-consuming per-shape optimization or reliance on human-annotated texts during training or test-time optimization. Further, we demonstrate the applicability of our approach to generate indoor scenes with consistent styles using text-induced 3D shapes. Through extensive experiments, we demonstrate the compelling quality of our results and the high coherency of our generated shapes with the input texts, surpassing the performance of existing methods by a significant margin. Codes and models are released at https://github.com/liuzhengzhe/EXIM.

CVMar 24, 2023Code
DreamStone: Image as Stepping Stone for Text-Guided 3D Shape Generation

Zhengzhe Liu, Peng Dai, Ruihui Li et al.

In this paper, we present a new text-guided 3D shape generation approach DreamStone that uses images as a stepping stone to bridge the gap between text and shape modalities for generating 3D shapes without requiring paired text and 3D data. The core of our approach is a two-stage feature-space alignment strategy that leverages a pre-trained single-view reconstruction (SVR) model to map CLIP features to shapes: to begin with, map the CLIP image feature to the detail-rich 3D shape space of the SVR model, then map the CLIP text feature to the 3D shape space through encouraging the CLIP-consistency between rendered images and the input text. Besides, to extend beyond the generative capability of the SVR model, we design a text-guided 3D shape stylization module that can enhance the output shapes with novel structures and textures. Further, we exploit pre-trained text-to-image diffusion models to enhance the generative diversity, fidelity, and stylization capability. Our approach is generic, flexible, and scalable, and it can be easily integrated with various SVR models to expand the generative space and improve the generative fidelity. Extensive experimental results demonstrate that our approach outperforms the state-of-the-art methods in terms of generative quality and consistency with the input text. Codes and models are released at https://github.com/liuzhengzhe/DreamStone-ISS.

CVSep 19, 2022
Neural Wavelet-domain Diffusion for 3D Shape Generation

Ka-Hei Hui, Ruihui Li, Jingyu Hu et al.

This paper presents a new approach for 3D shape generation, enabling direct generative modeling on a continuous implicit representation in wavelet domain. Specifically, we propose a compact wavelet representation with a pair of coarse and detail coefficient volumes to implicitly represent 3D shapes via truncated signed distance functions and multi-scale biorthogonal wavelets, and formulate a pair of neural networks: a generator based on the diffusion model to produce diverse shapes in the form of coarse coefficient volumes; and a detail predictor to further produce compatible detail coefficient volumes for enriching the generated shapes with fine structures and details. Both quantitative and qualitative experimental results manifest the superiority of our approach in generating diverse and high-quality shapes with complex topology and structures, clean surfaces, and fine details, exceeding the 3D generation capabilities of the state-of-the-art models.

CVJul 11, 2022
Instance Shadow Detection with A Single-Stage Detector

Tianyu Wang, Xiaowei Hu, Pheng-Ann Heng et al.

This paper formulates a new problem, instance shadow detection, which aims to detect shadow instance and the associated object instance that cast each shadow in the input image. To approach this task, we first compile a new dataset with the masks for shadow instances, object instances, and shadow-object associations. We then design an evaluation metric for quantitative evaluation of the performance of instance shadow detection. Further, we design a single-stage detector to perform instance shadow detection in an end-to-end manner, where the bidirectional relation learning module and the deformable maskIoU head are proposed in the detector to directly learn the relation between shadow instances and object instances and to improve the accuracy of the predicted masks. Finally, we quantitatively and qualitatively evaluate our method on the benchmark dataset of instance shadow detection and show the applicability of our method on light direction estimation and photo editing.

CVJun 28, 2023
DiffComplete: Diffusion-based Generative 3D Shape Completion

Ruihang Chu, Enze Xie, Shentong Mo et al.

We introduce a new diffusion-based approach for shape completion on 3D range scans. Compared with prior deterministic and probabilistic methods, we strike a balance between realism, multi-modality, and high fidelity. We propose DiffComplete by casting shape completion as a generative task conditioned on the incomplete shape. Our key designs are two-fold. First, we devise a hierarchical feature aggregation mechanism to inject conditional features in a spatially-consistent manner. So, we can capture both local details and broader contexts of the conditional inputs to control the shape completion. Second, we propose an occupancy-aware fusion strategy in our model to enable the completion of multiple partial shapes and introduce higher flexibility on the input conditions. DiffComplete sets a new SOTA performance (e.g., 40% decrease on l_1 error) on two large-scale 3D shape completion benchmarks. Our completed shapes not only have a realistic outlook compared with the deterministic methods but also exhibit high similarity to the ground truths compared with the probabilistic alternatives. Further, DiffComplete has strong generalizability on objects of entirely unseen classes for both synthetic and real data, eliminating the need for model re-training in various applications.

CVMar 26, 2023Code
You Only Need One Thing One Click: Self-Training for Weakly Supervised 3D Scene Understanding

Zhengzhe Liu, Xiaojuan Qi, Chi-Wing Fu

3D scene understanding, e.g., point cloud semantic and instance segmentation, often requires large-scale annotated training data, but clearly, point-wise labels are too tedious to prepare. While some recent methods propose to train a 3D network with small percentages of point labels, we take the approach to an extreme and propose ``One Thing One Click,'' meaning that the annotator only needs to label one point per object. To leverage these extremely sparse labels in network training, we design a novel self-training approach, in which we iteratively conduct the training and label propagation, facilitated by a graph propagation module. Also, we adopt a relation network to generate the per-category prototype to enhance the pseudo label quality and guide the iterative training. Besides, our model can be compatible to 3D instance segmentation equipped with a point-clustering strategy. Experimental results on both ScanNet-v2 and S3DIS show that our self-training approach, with extremely-sparse annotations, outperforms all existing weakly supervised methods for 3D semantic and instance segmentation by a large margin, and our results are also comparable to those of the fully supervised counterparts. Codes and models are available at https://github.com/liuzhengzhe/One-Thing-One-Click.

CVJul 5, 2022
Deep Parametric 3D Filters for Joint Video Denoising and Illumination Enhancement in Video Super Resolution

Xiaogang Xu, Ruixing Wang, Chi-Wing Fu et al.

Despite the quality improvement brought by the recent methods, video super-resolution (SR) is still very challenging, especially for videos that are low-light and noisy. The current best solution is to subsequently employ best models of video SR, denoising, and illumination enhancement, but doing so often lowers the image quality, due to the inconsistency between the models. This paper presents a new parametric representation called the Deep Parametric 3D Filters (DP3DF), which incorporates local spatiotemporal information to enable simultaneous denoising, illumination enhancement, and SR efficiently in a single encoder-and-decoder network. Also, a dynamic residual frame is jointly learned with the DP3DF via a shared backbone to further boost the SR quality. We performed extensive experiments, including a large-scale user study, to show our method's effectiveness. Our method consistently surpasses the best state-of-the-art methods on all the challenging real datasets with top PSNR and user ratings, yet having a very fast run time.

CVMar 5, 2022
Towards Robust Part-aware Instance Segmentation for Industrial Bin Picking

Yidan Feng, Biqi Yang, Xianzhi Li et al.

Industrial bin picking is a challenging task that requires accurate and robust segmentation of individual object instances. Particularly, industrial objects can have irregular shapes, that is, thin and concave, whereas in bin-picking scenarios, objects are often closely packed with strong occlusion. To address these challenges, we formulate a novel part-aware instance segmentation pipeline. The key idea is to decompose industrial objects into correlated approximate convex parts and enhance the object-level segmentation with part-level segmentation. We design a part-aware network to predict part masks and part-to-part offsets, followed by a part aggregation module to assemble the recognized parts into instances. To guide the network learning, we also propose an automatic label decoupling scheme to generate ground-truth part-level labels from instance-level labels. Finally, we contribute the first instance segmentation dataset, which contains a variety of industrial objects that are thin and have non-trivial shapes. Extensive experimental results on various industrial objects demonstrate that our method can achieve the best segmentation results compared with the state-of-the-art approaches.

CVJun 10, 2022
Neural Template: Topology-aware Reconstruction and Disentangled Generation of 3D Meshes

Ka-Hei Hui, Ruihui Li, Jingyu Hu et al.

This paper introduces a novel framework called DTNet for 3D mesh reconstruction and generation via Disentangled Topology. Beyond previous works, we learn a topology-aware neural template specific to each input then deform the template to reconstruct a detailed mesh while preserving the learned topology. One key insight is to decouple the complex mesh reconstruction into two sub-tasks: topology formulation and shape deformation. Thanks to the decoupling, DT-Net implicitly learns a disentangled representation for the topology and shape in the latent space. Hence, it can enable novel disentangled controls for supporting various shape generation applications, e.g., remix the topologies of 3D objects, that are not achievable by previous reconstruction works. Extensive experimental results demonstrate that our method is able to produce high-quality meshes, particularly with diverse topologies, as compared with the state-of-the-art methods.

CVJun 30, 2022
Boosting 3D Object Detection by Simulating Multimodality on Point Clouds

Wu Zheng, Mingxuan Hong, Li Jiang et al.

This paper presents a new approach to boost a single-modality (LiDAR) 3D object detector by teaching it to simulate features and responses that follow a multi-modality (LiDAR-image) detector. The approach needs LiDAR-image data only when training the single-modality detector, and once well-trained, it only needs LiDAR data at inference. We design a novel framework to realize the approach: response distillation to focus on the crucial response samples and avoid the background samples; sparse-voxel distillation to learn voxel semantics and relations from the estimated crucial voxels; a fine-grained voxel-to-point distillation to better attend to features of small and distant objects; and instance distillation to further enhance the deep-feature consistency. Experimental results on the nuScenes dataset show that our approach outperforms all SOTA LiDAR-only 3D detectors and even surpasses the baseline LiDAR-image detector on the key NDS metric, filling 72% mAP gap between the single- and multi-modality detectors.

GRSep 21, 2022
Learning Reconstructability for Drone Aerial Path Planning

Yilin Liu, Liqiang Lin, Yue Hu et al.

We introduce the first learning-based reconstructability predictor to improve view and path planning for large-scale 3D urban scene acquisition using unmanned drones. In contrast to previous heuristic approaches, our method learns a model that explicitly predicts how well a 3D urban scene will be reconstructed from a set of viewpoints. To make such a model trainable and simultaneously applicable to drone path planning, we simulate the proxy-based 3D scene reconstruction during training to set up the prediction. Specifically, the neural network we design is trained to predict the scene reconstructability as a function of the proxy geometry, a set of viewpoints, and optionally a series of scene images acquired in flight. To reconstruct a new urban scene, we first build the 3D scene proxy, then rely on the predicted reconstruction quality and uncertainty measures by our network, based off of the proxy geometry, to guide the drone path planning. We demonstrate that our data-driven reconstructability predictions are more closely correlated to the true reconstruction quality than prior heuristic measures. Further, our learned predictor can be easily integrated into existing path planners to yield improvements. Finally, we devise a new iterative view planning framework, based on the learned reconstructability, and show superior performance of the new planner when reconstructing both synthetic and real scenes.

CVJun 14, 2022
Semi-signed prioritized neural fitting for surface reconstruction from unoriented point clouds

Runsong Zhu, Di Kang, Ka-Hei Hui et al.

Reconstructing 3D geometry from \emph{unoriented} point clouds can benefit many downstream tasks. Recent shape modeling methods mostly adopt implicit neural representation to fit a signed distance field (SDF) and optimize the network by \emph{unsigned} supervision. However, these methods occasionally have difficulty in finding the coarse shape for complicated objects, especially suffering from the ``ghost'' surfaces (\ie, fake surfaces that should not exist). To guide the network quickly fit the coarse shape, we propose to utilize the signed supervision in regions that are obviously outside the object and can be easily determined, resulting in our semi-signed supervision. To better recover high-fidelity details, a novel importance sampling based on tracked region losses and a progressive positional encoding (PE) prioritize the optimization towards underfitting and complicated regions. Specifically, we voxelize and partition the object space into \emph{sign-known} and \emph{sign-uncertain} regions, in which different supervisions are applied. Besides, we adaptively adjust the sampling rate of each voxel according to the tracked reconstruction loss, so that the network can focus more on the complicated under-fitting regions. To this end, we propose our semi-signed prioritized (SSP) neural fitting, and conduct extensive experiments to demonstrate that SSP achieves state-of-the-art performance on multiple datasets including the ABC subset and various challenging data. The code will be released upon the publication.

CVNov 23, 2022
Sparse2Dense: Learning to Densify 3D Features for 3D Object Detection

Tianyu Wang, Xiaowei Hu, Zhengzhe Liu et al.

LiDAR-produced point clouds are the major source for most state-of-the-art 3D object detectors. Yet, small, distant, and incomplete objects with sparse or few points are often hard to detect. We present Sparse2Dense, a new framework to efficiently boost 3D detection performance by learning to densify point clouds in latent space. Specifically, we first train a dense point 3D detector (DDet) with a dense point cloud as input and design a sparse point 3D detector (SDet) with a regular point cloud as input. Importantly, we formulate the lightweight plug-in S2D module and the point cloud reconstruction module in SDet to densify 3D features and train SDet to produce 3D features, following the dense 3D features in DDet. So, in inference, SDet can simulate dense 3D features from regular (sparse) point cloud inputs without requiring dense inputs. We evaluate our method on the large-scale Waymo Open Dataset and the Waymo Domain Adaptation Dataset, showing its high performance and efficiency over the state of the arts.

CVAug 23, 2023
SILT: Shadow-aware Iterative Label Tuning for Learning to Detect Shadows from Noisy Labels

Han Yang, Tianyu Wang, Xiaowei Hu et al.

Existing shadow detection datasets often contain missing or mislabeled shadows, which can hinder the performance of deep learning models trained directly on such data. To address this issue, we propose SILT, the Shadow-aware Iterative Label Tuning framework, which explicitly considers noise in shadow labels and trains the deep model in a self-training manner. Specifically, we incorporate strong data augmentations with shadow counterfeiting to help the network better recognize non-shadow regions and alleviate overfitting. We also devise a simple yet effective label tuning strategy with global-local fusion and shadow-aware filtering to encourage the network to make significant refinements on the noisy labels. We evaluate the performance of SILT by relabeling the test set of the SBU dataset and conducting various experiments. Our results show that even a simple U-Net trained with SILT can outperform all state-of-the-art methods by a large margin. When trained on SBU / UCF / ISTD, our network can successfully reduce the Balanced Error Rate by 25.2% / 36.9% / 21.3% over the best state-of-the-art method.

CVJan 27Code
EgoHandICL: Egocentric 3D Hand Reconstruction with In-Context Learning

Binzhu Xie, Shi Qiu, Sicheng Zhang et al.

Robust 3D hand reconstruction in egocentric vision is challenging due to depth ambiguity, self-occlusion, and complex hand-object interactions. Prior methods mitigate these issues by scaling training data or adding auxiliary cues, but they often struggle in unseen contexts. We present EgoHandICL, the first in-context learning (ICL) framework for 3D hand reconstruction that improves semantic alignment, visual consistency, and robustness under challenging egocentric conditions. EgoHandICL introduces complementary exemplar retrieval guided by vision-language models (VLMs), an ICL-tailored tokenizer for multimodal context, and a masked autoencoder (MAE)-based architecture trained with hand-guided geometric and perceptual objectives. Experiments on ARCTIC and EgoExo4D show consistent gains over state-of-the-art methods. We also demonstrate real-world generalization and improve EgoVLM hand-object interaction reasoning by using reconstructed hands as visual prompts. Code and data: https://github.com/Nicous20/EgoHandICL

CVSep 3, 2024
Towards Real-World Adverse Weather Image Restoration: Enhancing Clearness and Semantics with Vision-Language Models

Jiaqi Xu, Mengyang Wu, Xiaowei Hu et al.

This paper addresses the limitations of adverse weather image restoration approaches trained on synthetic data when applied to real-world scenarios. We formulate a semi-supervised learning framework employing vision-language models to enhance restoration performance across diverse adverse weather conditions in real-world settings. Our approach involves assessing image clearness and providing semantics using vision-language models on real data, serving as supervision signals for training restoration models. For clearness enhancement, we use real-world data, utilizing a dual-step strategy with pseudo-labels assessed by vision-language models and weather prompt learning. For semantic enhancement, we integrate real-world data by adjusting weather conditions in vision-language model descriptions while preserving semantic meaning. Additionally, we introduce an effective training strategy to bootstrap restoration performance. Our approach achieves superior results in real-world adverse weather image restoration, demonstrated through qualitative and quantitative comparisons with state-of-the-art works.

CVNov 23, 2022
Video Instance Shadow Detection Under the Sun and Sky

Zhenghao Xing, Tianyu Wang, Xiaowei Hu et al.

Instance shadow detection, crucial for applications such as photo editing and light direction estimation, has undergone significant advancements in predicting shadow instances, object instances, and their associations. The extension of this task to videos presents challenges in annotating diverse video data and addressing complexities arising from occlusion and temporary disappearances within associations. In response to these challenges, we introduce ViShadow, a semi-supervised video instance shadow detection framework that leverages both labeled image data and unlabeled video data for training. ViShadow features a two-stage training pipeline: the first stage, utilizing labeled image data, identifies shadow and object instances through contrastive learning for cross-frame pairing. The second stage employs unlabeled videos, incorporating an associated cycle consistency loss to enhance tracking ability. A retrieval mechanism is introduced to manage temporary disappearances, ensuring tracking continuity. The SOBA-VID dataset, comprising unlabeled training videos and labeled testing videos, along with the SOAP-VID metric, is introduced for the quantitative evaluation of VISD solutions. The effectiveness of ViShadow is further demonstrated through various video-level applications such as video inpainting, instance cloning, shadow editing, and text-instructed shadow-object manipulation.

CVJul 3, 2022
Boosting Single-Frame 3D Object Detection by Simulating Multi-Frame Point Clouds

Wu Zheng, Li Jiang, Fanbin Lu et al.

To boost a detector for single-frame 3D object detection, we present a new approach to train it to simulate features and responses following a detector trained on multi-frame point clouds. Our approach needs multi-frame point clouds only when training the single-frame detector, and once trained, it can detect objects with only single-frame point clouds as inputs during the inference. We design a novel Simulated Multi-Frame Single-Stage object Detector (SMF-SSD) framework to realize the approach: multi-view dense object fusion to densify ground-truth objects to generate a multi-frame point cloud; self-attention voxel distillation to facilitate one-to-many knowledge transfer from multi- to single-frame voxels; multi-scale BEV feature distillation to transfer knowledge in low-level spatial and high-level semantic BEV features; and adaptive response distillation to activate single-frame responses of high confidence and accurate localization. Experimental results on the Waymo test set show that our SMF-SSD consistently outperforms all state-of-the-art single-frame 3D object detectors for all object classes of difficulty levels 1 and 2 in terms of both mAP and mAPH.

CVJul 19, 2024Code
PointRegGPT: Boosting 3D Point Cloud Registration using Generative Point-Cloud Pairs for Training

Suyi Chen, Hao Xu, Haipeng Li et al.

Data plays a crucial role in training learning-based methods for 3D point cloud registration. However, the real-world dataset is expensive to build, while rendering-based synthetic data suffers from domain gaps. In this work, we present PointRegGPT, boosting 3D point cloud registration using generative point-cloud pairs for training. Given a single depth map, we first apply a random camera motion to re-project it into a target depth map. Converting them to point clouds gives a training pair. To enhance the data realism, we formulate a generative model as a depth inpainting diffusion to process the target depth map with the re-projected source depth map as the condition. Also, we design a depth correction module to alleviate artifacts caused by point penetration during the re-projection. To our knowledge, this is the first generative approach that explores realistic data generation for indoor point cloud registration. When equipped with our approach, several recent algorithms can improve their performance significantly and achieve SOTA consistently on two common benchmarks. The code and dataset will be released on https://github.com/Chen-Suyi/PointRegGPT.

CVJun 14, 2023
CLIPXPlore: Coupled CLIP and Shape Spaces for 3D Shape Exploration

Jingyu Hu, Ka-Hei Hui, Zhengzhe liu et al.

This paper presents CLIPXPlore, a new framework that leverages a vision-language model to guide the exploration of the 3D shape space. Many recent methods have been developed to encode 3D shapes into a learned latent shape space to enable generative design and modeling. Yet, existing methods lack effective exploration mechanisms, despite the rich information. To this end, we propose to leverage CLIP, a powerful pre-trained vision-language model, to aid the shape-space exploration. Our idea is threefold. First, we couple the CLIP and shape spaces by generating paired CLIP and shape codes through sketch images and training a mapper network to connect the two spaces. Second, to explore the space around a given shape, we formulate a co-optimization strategy to search for the CLIP code that better matches the geometry of the shape. Third, we design three exploration modes, binary-attribute-guided, text-guided, and sketch-guided, to locate suitable exploration trajectories in shape space and induce meaningful changes to the shape. We perform a series of experiments to quantitatively and visually compare CLIPXPlore with different baselines in each of the three exploration modes, showing that CLIPXPlore can produce many meaningful exploration results that cannot be achieved by the existing solutions.

CVNov 8, 2023
SKU-Patch: Towards Efficient Instance Segmentation for Unseen Objects in Auto-Store

Biqi Yang, Weiliang Tang, Xiaojie Gao et al.

In large-scale storehouses, precise instance masks are crucial for robotic bin picking but are challenging to obtain. Existing instance segmentation methods typically rely on a tedious process of scene collection, mask annotation, and network fine-tuning for every single Stock Keeping Unit (SKU). This paper presents SKU-Patch, a new patch-guided instance segmentation solution, leveraging only a few image patches for each incoming new SKU to predict accurate and robust masks, without tedious manual effort and model re-training. Technical-wise, we design a novel transformer-based network with (i) a patch-image correlation encoder to capture multi-level image features calibrated by patch information and (ii) a patch-aware transformer decoder with parallel task heads to generate instance masks. Extensive experiments on four storehouse benchmarks manifest that SKU-Patch is able to achieve the best performance over the state-of-the-art methods. Also, SKU-Patch yields an average of nearly 100% grasping success rate on more than 50 unseen SKUs in a robot-aided auto-store logistic pipeline, showing its effectiveness and practicality.

CVSep 9, 2022
ISS: Image as Stepping Stone for Text-Guided 3D Shape Generation

Zhengzhe Liu, Peng Dai, Ruihui Li et al.

Text-guided 3D shape generation remains challenging due to the absence of large paired text-shape data, the substantial semantic gap between these two modalities, and the structural complexity of 3D shapes. This paper presents a new framework called Image as Stepping Stone (ISS) for the task by introducing 2D image as a stepping stone to connect the two modalities and to eliminate the need for paired text-shape data. Our key contribution is a two-stage feature-space-alignment approach that maps CLIP features to shapes by harnessing a pre-trained single-view reconstruction (SVR) model with multi-view supervisions: first map the CLIP image feature to the detail-rich shape space in the SVR model, then map the CLIP text feature to the shape space and optimize the mapping by encouraging CLIP consistency between the input text and the rendered images. Further, we formulate a text-guided shape stylization module to dress up the output shapes with novel textures. Beyond existing works on 3D shape generation from text, our new approach is general for creating shapes in a broad range of categories, without requiring paired text-shape data. Experimental results manifest that our approach outperforms the state-of-the-arts and our baselines in terms of fidelity and consistency with text. Further, our approach can stylize the generated shapes with both realistic and fantasy structures and textures.

CVFeb 1, 2023
Neural Wavelet-domain Diffusion for 3D Shape Generation, Inversion, and Manipulation

Jingyu Hu, Ka-Hei Hui, Zhengzhe Liu et al.

This paper presents a new approach for 3D shape generation, inversion, and manipulation, through a direct generative modeling on a continuous implicit representation in wavelet domain. Specifically, we propose a compact wavelet representation with a pair of coarse and detail coefficient volumes to implicitly represent 3D shapes via truncated signed distance functions and multi-scale biorthogonal wavelets. Then, we design a pair of neural networks: a diffusion-based generator to produce diverse shapes in the form of the coarse coefficient volumes and a detail predictor to produce compatible detail coefficient volumes for introducing fine structures and details. Further, we may jointly train an encoder network to learn a latent space for inverting shapes, allowing us to enable a rich variety of whole-shape and region-aware shape manipulations. Both quantitative and qualitative experimental results manifest the compelling shape generation, inversion, and manipulation capabilities of our approach over the state-of-the-art methods.

CVSep 3, 2024
Unveiling Deep Shadows: A Survey and Benchmark on Image and Video Shadow Detection, Removal, and Generation in the Deep Learning Era

Xiaowei Hu, Zhenghao Xing, Tianyu Wang et al.

Shadows, formed by the occlusion of light, play an essential role in visual perception and directly influence scene understanding, image quality, and visual realism. This paper presents a unified survey and benchmark of deep-learning-based shadow detection, removal, and generation across images and videos. We introduce consistent taxonomies for architectures, supervision strategies, and learning paradigms; review major datasets and evaluation protocols; and re-train representative methods under standardized settings to enable fair comparison. Our benchmark reveals key findings, including inconsistencies in prior reports, strong dependence on model design and resolution, and limited cross-dataset generalization due to dataset bias. By synthesizing insights across the three tasks, we highlight shared illumination cues and priors that connect detection, removal, and generation. We further outline future directions involving unified all-in-one frameworks, semantics- and geometry-aware reasoning, shadow-based AIGC authenticity analysis, and the integration of physics-guided priors into multimodal foundation models. Corrected datasets, trained models, and evaluation tools are released to support reproducible research.

98.2CVApr 17
OmniShow: Unifying Multimodal Conditions for Human-Object Interaction Video Generation

Donghao Zhou, Guisheng Liu, Hao Yang et al.

In this work, we study Human-Object Interaction Video Generation (HOIVG), which aims to synthesize high-quality human-object interaction videos conditioned on text, reference images, audio, and pose. This task holds significant practical value for automating content creation in real-world applications, such as e-commerce demonstrations, short video production, and interactive entertainment. However, existing approaches fail to accommodate all these requisite conditions. We present OmniShow, an end-to-end framework tailored for this practical yet challenging task, capable of harmonizing multimodal conditions and delivering industry-grade performance. To overcome the trade-off between controllability and quality, we introduce Unified Channel-wise Conditioning for efficient image and pose injection, and Gated Local-Context Attention to ensure precise audio-visual synchronization. To effectively address data scarcity, we develop a Decoupled-Then-Joint Training strategy that leverages a multi-stage training process with model merging to efficiently harness heterogeneous sub-task datasets. Furthermore, to fill the evaluation gap in this field, we establish HOIVG-Bench, a dedicated and comprehensive benchmark for HOIVG. Extensive experiments demonstrate that OmniShow achieves overall state-of-the-art performance across various multimodal conditioning settings, setting a solid standard for the emerging HOIVG task.

CVDec 21, 2025Code
OpenView: Empowering MLLMs with Out-of-view VQA

Qixiang Chen, Cheng Zhang, Chi-Wing Fu et al.

Recent multimodal large language models (MLLMs) show great potential in natural image understanding. Yet, they perform well, mainly on reasoning in-view contents within the image frame. This paper presents the first study on out-of-view (OOV) understanding, i.e., the ability to reason objects, activities, and scenes beyond the visible frame of a perspective view. Our technical contributions are threefold. First, we design OpenView, a four-stage pipeline to massively generate multi-choice VQA by leveraging panoramic imagery to enable context-rich and spatial-grounded VQA synthesis with free-view framing. Second, we curate OpenView-Dataset, a high-quality synthetic dataset from diverse real-world panoramas to empower MLLMs upon supervised fine-tuning. Third, we build OpenView-Bench, a benchmark that jointly measures choice and rationale accuracy for interpretable and diagnosable evaluation. Experimental results show that despite having a large gap from human performance in OOV VQA answer selection, upon empowered by OpenView, multiple MLLMs can consistently boost their performance, uplifted from 48.6% to 64.1% on average. Code, benchmark, and data will be available at https://github.com/q1xiangchen/OpenView.

CVMay 22, 2025Code
ARPO:End-to-End Policy Optimization for GUI Agents with Experience Replay

Fanbin Lu, Zhisheng Zhong, Shu Liu et al.

Training large language models (LLMs) as interactive agents for controlling graphical user interfaces (GUIs) presents a unique challenge to optimize long-horizon action sequences with multimodal feedback from complex environments. While recent works have advanced multi-turn reinforcement learning (RL) for reasoning and tool-using capabilities in LLMs, their application to GUI-based agents remains relatively underexplored due to the difficulty of sparse rewards, delayed feedback, and high rollout costs. In this paper, we investigate end-to-end policy optimization for vision-language-based GUI agents with the aim of improving performance on complex, long-horizon computer tasks. We propose Agentic Replay Policy Optimization (ARPO), an end-to-end RL approach that augments Group Relative Policy Optimization (GRPO) with a replay buffer to reuse the successful experience across training iterations. To further stabilize the training process, we propose a task selection strategy that filters tasks based on baseline agent performance, allowing the agent to focus on learning from informative interactions. Additionally, we compare ARPO with offline preference optimization approaches, highlighting the advantages of policy-based methods in GUI environments. Experiments on the OSWorld benchmark demonstrate that ARPO achieves competitive results, establishing a new performance baseline for LLM-based GUI agents trained via reinforcement learning. Our findings underscore the effectiveness of reinforcement learning for training multi-turn, vision-language GUI agents capable of managing complex real-world UI interactions. Codes and models:https://github.com/dvlab-research/ARPO.git.

CVFeb 9
PEGAsus: 3D Personalization of Geometry and Appearance

Jingyu Hu, Bin Hu, Ka-Hei Hui et al.

We present PEGAsus, a new framework capable of generating Personalized 3D shapes by learning shape concepts at both Geometry and Appearance levels. First, we formulate 3D shape personalization as extracting reusable, category-agnostic geometric and appearance attributes from reference shapes, and composing these attributes with text to generate novel shapes. Second, we design a progressive optimization strategy to learn shape concepts at both the geometry and appearance levels, decoupling the shape concept learning process. Third, we extend our approach to region-wise concept learning, enabling flexible concept extraction, with context-aware and context-free losses. Extensive experimental results show that PEGAsus is able to effectively extract attributes from a wide range of reference shapes and then flexibly compose these concepts with text to synthesize new shapes. This enables fine-grained control over shape generation and supports the creation of diverse, personalized results, even in challenging cross-category scenarios. Both quantitative and qualitative experiments demonstrate that our approach outperforms existing state-of-the-art solutions.

CVDec 29, 2025
IdentityStory: Taming Your Identity-Preserving Generator for Human-Centric Story Generation

Donghao Zhou, Jingyu Lin, Guibao Shen et al.

Recent visual generative models enable story generation with consistent characters from text, but human-centric story generation faces additional challenges, such as maintaining detailed and diverse human face consistency and coordinating multiple characters across different images. This paper presents IdentityStory, a framework for human-centric story generation that ensures consistent character identity across multiple sequential images. By taming identity-preserving generators, the framework features two key components: Iterative Identity Discovery, which extracts cohesive character identities, and Re-denoising Identity Injection, which re-denoises images to inject identities while preserving desired context. Experiments on the ConsiStory-Human benchmark demonstrate that IdentityStory outperforms existing methods, particularly in face consistency, and supports multi-character combinations. The framework also shows strong potential for applications such as infinite-length story generation and dynamic character composition.

50.1CVMay 20
CHOIR: Contact-aware 4D Hand-Object Interaction Reconstruction

Hao Xu, Yilin Liu, Yinqiao Wang et al.

We ask whether everyday open-world monocular videos can be turned into reusable 4D interaction primitives: articulated hand motion, object shape with 6D pose over time, and the when/where of contact. Such a capability would enable scalable mining of real interactions and, beyond reconstruction, support scene-aware synthesis and planning. However, reconstructing hand-object interaction (HOI) from challenging monocular videos remains difficult: methods often assume known objects or curated scenes, and separately estimated hands and objects easily become misaligned under clutter, occlusion, and unseen object geometries. Targeting this setting, we present CHOIR, a Contact-aware HOI Reconstruction framework for a monocular camera, using contact as an explicit coupling signal between hands and objects. CHOIR first initializes a coarse, contact-agnostic 4D HOI sequence from open-world visual priors. It then introduces a generative HOI spatial rectification module to predict ray-depth corrections and rectify hand-object relative placement, then derive initial per-frame contact correspondences on the rectified geometry. Last, a contact-aware joint optimization with dynamically updated contact constraints enforces geometric, temporal, and contact consistency. Experiments on controlled and challenging videos show that CHOIR improves object reconstruction, physical plausibility, and temporal consistency over state-of-the-art methods.

CVMar 27, 2024Code
HandBooster: Boosting 3D Hand-Mesh Reconstruction by Conditional Synthesis and Sampling of Hand-Object Interactions

Hao Xu, Haipeng Li, Yinqiao Wang et al.

Reconstructing 3D hand mesh robustly from a single image is very challenging, due to the lack of diversity in existing real-world datasets. While data synthesis helps relieve the issue, the syn-to-real gap still hinders its usage. In this work, we present HandBooster, a new approach to uplift the data diversity and boost the 3D hand-mesh reconstruction performance by training a conditional generative space on hand-object interactions and purposely sampling the space to synthesize effective data samples. First, we construct versatile content-aware conditions to guide a diffusion model to produce realistic images with diverse hand appearances, poses, views, and backgrounds; favorably, accurate 3D annotations are obtained for free. Then, we design a novel condition creator based on our similarity-aware distribution sampling strategies to deliberately find novel and realistic interaction poses that are distinctive from the training set. Equipped with our method, several baselines can be significantly improved beyond the SOTA on the HO3D and DexYCB benchmarks. Our code will be released on https://github.com/hxwork/HandBooster_Pytorch.

CVMar 18, 2025Code
Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting

Runsong Zhu, Shi Qiu, Zhengzhe Liu et al.

Lifting multi-view 2D instance segmentation to a radiance field has proven to be effective to enhance 3D understanding. Existing methods rely on direct matching for end-to-end lifting, yielding inferior results; or employ a two-stage solution constrained by complex pre- or post-processing. In this work, we design a new end-to-end object-aware lifting approach, named Unified-Lift that provides accurate 3D segmentation based on the 3D Gaussian representation. To start, we augment each Gaussian point with an additional Gaussian-level feature learned using a contrastive loss to encode instance information. Importantly, we introduce a learnable object-level codebook to account for individual objects in the scene for an explicit object-level understanding and associate the encoded object-level features with the Gaussian-level point features for segmentation predictions. While promising, achieving effective codebook learning is non-trivial and a naive solution leads to degraded performance. Therefore, we formulate the association learning module and the noisy label filtering module for effective and robust codebook learning. We conduct experiments on three benchmarks: LERF-Masked, Replica, and Messy Rooms datasets. Both qualitative and quantitative results manifest that our Unified-Lift clearly outperforms existing methods in terms of segmentation quality and time efficiency. The code is publicly available at \href{https://github.com/Runsong123/Unified-Lift}{https://github.com/Runsong123/Unified-Lift}.

CVDec 24, 2024Code
ICM-Assistant: Instruction-tuning Multimodal Large Language Models for Rule-based Explainable Image Content Moderation

Mengyang Wu, Yuzhi Zhao, Jialun Cao et al.

Controversial contents largely inundate the Internet, infringing various cultural norms and child protection standards. Traditional Image Content Moderation (ICM) models fall short in producing precise moderation decisions for diverse standards, while recent multimodal large language models (MLLMs), when adopted to general rule-based ICM, often produce classification and explanation results that are inconsistent with human moderators. Aiming at flexible, explainable, and accurate ICM, we design a novel rule-based dataset generation pipeline, decomposing concise human-defined rules and leveraging well-designed multi-stage prompts to enrich short explicit image annotations. Our ICM-Instruct dataset includes detailed moderation explanation and moderation Q-A pairs. Built upon it, we create our ICM-Assistant model in the framework of rule-based ICM, making it readily applicable in real practice. Our ICM-Assistant model demonstrates exceptional performance and flexibility. Specifically, it significantly outperforms existing approaches on various sources, improving both the moderation classification (36.8% on average) and moderation explanation quality (26.6% on average) consistently over existing MLLMs. Code/Data is available at https://github.com/zhaoyuzhi/ICM-Assistant.

CVFeb 2, 2024Code
SiMA-Hand: Boosting 3D Hand-Mesh Reconstruction by Single-to-Multi-View Adaptation

Yinqiao Wang, Hao Xu, Pheng-Ann Heng et al.

Estimating 3D hand mesh from RGB images is a longstanding track, in which occlusion is one of the most challenging problems. Existing attempts towards this task often fail when the occlusion dominates the image space. In this paper, we propose SiMA-Hand, aiming to boost the mesh reconstruction performance by Single-to-Multi-view Adaptation. First, we design a multi-view hand reconstructor to fuse information across multiple views by holistically adopting feature fusion at image, joint, and vertex levels. Then, we introduce a single-view hand reconstructor equipped with SiMA. Though taking only one view as input at inference, the shape and orientation features in the single-view reconstructor can be enriched by learning non-occluded knowledge from the extra views at training, enhancing the reconstruction precision on the occluded regions. We conduct experiments on the Dex-YCB and HanCo benchmarks with challenging object- and self-caused occlusion cases, manifesting that SiMA-Hand consistently achieves superior performance over the state of the arts. Code will be released on https://github.com/JoyboyWang/SiMA-Hand Pytorch.

CVMar 17, 2025Code
UniHOPE: A Unified Approach for Hand-Only and Hand-Object Pose Estimation

Yinqiao Wang, Hao Xu, Pheng-Ann Heng et al.

Estimating the 3D pose of hand and potential hand-held object from monocular images is a longstanding challenge. Yet, existing methods are specialized, focusing on either bare-hand or hand interacting with object. No method can flexibly handle both scenarios and their performance degrades when applied to the other scenario. In this paper, we propose UniHOPE, a unified approach for general 3D hand-object pose estimation, flexibly adapting both scenarios. Technically, we design a grasp-aware feature fusion module to integrate hand-object features with an object switcher to dynamically control the hand-object pose estimation according to grasping status. Further, to uplift the robustness of hand pose estimation regardless of object presence, we generate realistic de-occluded image pairs to train the model to learn object-induced hand occlusions, and formulate multi-level feature enhancement techniques for learning occlusion-invariant features. Extensive experiments on three commonly-used benchmarks demonstrate UniHOPE's SOTA performance in addressing hand-only and hand-object scenarios. Code will be released on https://github.com/JoyboyWang/UniHOPE_Pytorch.

CVMar 16, 2025Code
STEVE: A Step Verification Pipeline for Computer-use Agent Training

Fanbin Lu, Zhisheng Zhong, Ziqin Wei et al.

Developing AI agents to autonomously manipulate graphical user interfaces is a long challenging task. Recent advances in data scaling law inspire us to train computer-use agents with a scaled instruction set, yet using behavior cloning to train agents still requires immense high-quality trajectories. To meet the scalability need, we designed STEVE, a step verification pipeline for computer-use agent training. First, we establish a large instruction set for computer-use agents and collect trajectory data with some suboptimal agents. GPT-4o is used to verify the correctness of each step in the trajectories based on the screens before and after the action execution, assigning each step with a binary label. Last, we adopt the Kahneman and Tversky Optimization to optimize the agent from the binary stepwise labels. Extensive experiments manifest that our agent outperforms supervised finetuning by leveraging both positive and negative actions within a trajectory. Also, STEVE enables us to train a 7B vision-language model as a computer-use agent, achieving leading performance in the challenging live desktop environment WinAgentArena with great efficiency at a reduced cost. Code and data: https://github.com/FanbinLu/STEVE.

CVOct 23, 2025Code
COS3D: Collaborative Open-Vocabulary 3D Segmentation

Runsong Zhu, Ka-Hei Hui, Zhengzhe Liu et al.

Open-vocabulary 3D segmentation is a fundamental yet challenging task, requiring a mutual understanding of both segmentation and language. However, existing Gaussian-splatting-based methods rely either on a single 3D language field, leading to inferior segmentation, or on pre-computed class-agnostic segmentations, suffering from error accumulation. To address these limitations, we present COS3D, a new collaborative prompt-segmentation framework that contributes to effectively integrating complementary language and segmentation cues throughout its entire pipeline. We first introduce the new concept of collaborative field, comprising an instance field and a language field, as the cornerstone for collaboration. During training, to effectively construct the collaborative field, our key idea is to capture the intrinsic relationship between the instance field and language field, through a novel instance-to-language feature mapping and designing an efficient two-stage training strategy. During inference, to bridge distinct characteristics of the two fields, we further design an adaptive language-to-instance prompt refinement, promoting high-quality prompt-segmentation inference. Extensive experiments not only demonstrate COS3D's leading performance over existing methods on two widely-used benchmarks but also show its high potential to various applications,~\ie, novel image-based 3D segmentation, hierarchical segmentation, and robotics. The code is publicly available at \href{https://github.com/Runsong123/COS3D}{https://github.com/Runsong123/COS3D}.

ROOct 2, 2025Code
DisCo-Layout: Disentangling and Coordinating Semantic and Physical Refinement in a Multi-Agent Framework for 3D Indoor Layout Synthesis

Jialin Gao, Donghao Zhou, Mingjian Liang et al.

3D indoor layout synthesis is crucial for creating virtual environments. Traditional methods struggle with generalization due to fixed datasets. While recent LLM and VLM-based approaches offer improved semantic richness, they often lack robust and flexible refinement, resulting in suboptimal layouts. We develop DisCo-Layout, a novel framework that disentangles and coordinates physical and semantic refinement. For independent refinement, our Semantic Refinement Tool (SRT) corrects abstract object relationships, while the Physical Refinement Tool (PRT) resolves concrete spatial issues via a grid-matching algorithm. For collaborative refinement, a multi-agent framework intelligently orchestrates these tools, featuring a planner for placement rules, a designer for initial layouts, and an evaluator for assessment. Experiments demonstrate DisCo-Layout's state-of-the-art performance, generating realistic, coherent, and generalizable 3D indoor layouts. Our code will be publicly available.

AIFeb 28, 2025Code
MedHallTune: An Instruction-Tuning Benchmark for Mitigating Medical Hallucination in Vision-Language Models

Qiao Yan, Yuchen Yuan, Xiaowei Hu et al.

The increasing use of vision-language models (VLMs) in healthcare applications presents great challenges related to hallucinations, in which the models may generate seemingly plausible results that are in fact incorrect. Such hallucinations can jeopardize clinical decision making, potentially harming the diagnosis and treatments. In this work, we propose MedHallTune, a large-scale benchmark designed specifically to evaluate and mitigate hallucinations in medical VLMs. Comprising over 100,000 images and 1,000,000 instruction pairs, MedHallTune includes both hallucination and non-hallucination samples, each with ground-truth annotations. We conduct a comprehensive evaluation of current medical and general VLMs using MedHallTune, assessing their performance across key metrics, including clinical accuracy, relevance, detail level, and risk level. The experimental results show that fine-tuning with MedHallTune successfully improves the ability of several existing models to manage hallucinations and boost their zero-shot performance on downstream visual-question-answering (VQA) tasks, making them more reliable for practical medical applications. Our work contributes to the development of more trustworthy VLMs. Codes and dataset will be available at \href{https://github.com/russellyq/MedHallTune}{MedHallTune}.

CVJan 20, 2024Code
Make-A-Shape: a Ten-Million-scale 3D Shape Model

Ka-Hei Hui, Aditya Sanghi, Arianna Rampini et al.

Significant progress has been made in training large generative models for natural language and images. Yet, the advancement of 3D generative models is hindered by their substantial resource demands for training, along with inefficient, non-compact, and less expressive representations. This paper introduces Make-A-Shape, a new 3D generative model designed for efficient training on a vast scale, capable of utilizing 10 millions publicly-available shapes. Technical-wise, we first innovate a wavelet-tree representation to compactly encode shapes by formulating the subband coefficient filtering scheme to efficiently exploit coefficient relations. We then make the representation generatable by a diffusion model by devising the subband coefficients packing scheme to layout the representation in a low-resolution grid. Further, we derive the subband adaptive training strategy to train our model to effectively learn to generate coarse and detail wavelet coefficients. Last, we extend our framework to be controlled by additional input conditions to enable it to generate shapes from assorted modalities, e.g., single/multi-view images, point clouds, and low-resolution voxels. In our extensive set of experiments, we demonstrate various applications, such as unconditional generation, shape completion, and conditional generation on a wide range of modalities. Our approach not only surpasses the state of the art in delivering high-quality results but also efficiently generates shapes within a few seconds, often achieving this in just 2 seconds for most conditions. Our source code is available at https://github.com/AutodeskAILab/Make-a-Shape.

CVJul 28, 2021Code
Accurate Grid Keypoint Learning for Efficient Video Prediction

Xiaojie Gao, Yueming Jin, Qi Dou et al.

Video prediction methods generally consume substantial computing resources in training and deployment, among which keypoint-based approaches show promising improvement in efficiency by simplifying dense image prediction to light keypoint prediction. However, keypoint locations are often modeled only as continuous coordinates, so noise from semantically insignificant deviations in videos easily disrupt learning stability, leading to inaccurate keypoint modeling. In this paper, we design a new grid keypoint learning framework, aiming at a robust and explainable intermediate keypoint representation for long-term efficient video prediction. We have two major technical contributions. First, we detect keypoints by jumping among candidate locations in our raised grid space and formulate a condensation loss to encourage meaningful keypoints with strong representative capability. Second, we introduce a 2D binary map to represent the detected grid keypoints and then suggest propagating keypoint locations with stochasticity by selecting entries in the discrete grid space, thus preserving the spatial structure of keypoints in the longterm horizon for better future frame generation. Extensive experiments verify that our method outperforms the state-ofthe-art stochastic video prediction methods while saves more than 98% of computing resources. We also demonstrate our method on a robotic-assisted surgery dataset with promising results. Our code is available at https://github.com/xjgaocs/Grid-Keypoint-Learning.

CVApr 20, 2021Code
SE-SSD: Self-Ensembling Single-Stage Object Detector From Point Cloud

Wu Zheng, Weiliang Tang, Li Jiang et al.

We present Self-Ensembling Single-Stage object Detector (SE-SSD) for accurate and efficient 3D object detection in outdoor point clouds. Our key focus is on exploiting both soft and hard targets with our formulated constraints to jointly optimize the model, without introducing extra computation in the inference. Specifically, SE-SSD contains a pair of teacher and student SSDs, in which we design an effective IoU-based matching strategy to filter soft targets from the teacher and formulate a consistency loss to align student predictions with them. Also, to maximize the distilled knowledge for ensembling the teacher, we design a new augmentation scheme to produce shape-aware augmented samples to train the student, aiming to encourage it to infer complete object shapes. Lastly, to better exploit hard targets, we design an ODIoU loss to supervise the student with constraints on the predicted box centers and orientations. Our SE-SSD attains top performance compared with all prior published works. Also, it attains top precisions for car detection in the KITTI benchmark (ranked 1st and 2nd on the BEV and 3D leaderboards, respectively) with an ultra-high inference speed. The code is available at https://github.com/Vegeta2020/SE-SSD.

CVDec 5, 2020Code
CIA-SSD: Confident IoU-Aware Single-Stage Object Detector From Point Cloud

Wu Zheng, Weiliang Tang, Sijin Chen et al.

Existing single-stage detectors for locating objects in point clouds often treat object localization and category classification as separate tasks, so the localization accuracy and classification confidence may not well align. To address this issue, we present a new single-stage detector named the Confident IoU-Aware Single-Stage object Detector (CIA-SSD). First, we design the lightweight Spatial-Semantic Feature Aggregation module to adaptively fuse high-level abstract semantic features and low-level spatial features for accurate predictions of bounding boxes and classification confidence. Also, the predicted confidence is further rectified with our designed IoU-aware confidence rectification module to make the confidence more consistent with the localization accuracy. Based on the rectified confidence, we further formulate the Distance-variant IoU-weighted NMS to obtain smoother regressions and avoid redundant predictions. We experiment CIA-SSD on 3D car detection in the KITTI test set and show that it attains top performance in terms of the official ranking metric (moderate AP 80.28%) and above 32 FPS inference speed, outperforming all prior single-stage detectors. The code is available at https://github.com/Vegeta2020/CIA-SSD.

IVNov 4, 2019Code
CANet: Cross-disease Attention Network for Joint Diabetic Retinopathy and Diabetic Macular Edema Grading

Xiaomeng Li, Xiaowei Hu, Lequan Yu et al.

Diabetic retinopathy (DR) and diabetic macular edema (DME) are the leading causes of permanent blindness in the working-age population. Automatic grading of DR and DME helps ophthalmologists design tailored treatments to patients, thus is of vital importance in the clinical practice. However, prior works either grade DR or DME, and ignore the correlation between DR and its complication, i.e., DME. Moreover, the location information, e.g., macula and soft hard exhaust annotations, are widely used as a prior for grading. Such annotations are costly to obtain, hence it is desirable to develop automatic grading methods with only image-level supervision. In this paper, we present a novel cross-disease attention network (CANet) to jointly grade DR and DME by exploring the internal relationship between the diseases with only image-level supervision. Our key contributions include the disease-specific attention module to selectively learn useful features for individual diseases, and the disease-dependent attention module to further capture the internal relationship between the two diseases. We integrate these two attention modules in a deep network to produce disease-specific and disease-dependent features, and to maximize the overall performance jointly for grading DR and DME. We evaluate our network on two public benchmark datasets, i.e., ISBI 2018 IDRiD challenge dataset and Messidor dataset. Our method achieves the best result on the ISBI 2018 IDRiD challenge dataset and outperforms other methods on the Messidor dataset. Our code is publicly available at https://github.com/xmengli999/CANet.

CVJun 26, 2019Code
Boundary and Entropy-driven Adversarial Learning for Fundus Image Segmentation

Shujun Wang, Lequan Yu, Kang Li et al.

Accurate segmentation of the optic disc (OD) and cup (OC)in fundus images from different datasets is critical for glaucoma disease screening. The cross-domain discrepancy (domain shift) hinders the generalization of deep neural networks to work on different domain datasets.In this work, we present an unsupervised domain adaptation framework,called Boundary and Entropy-driven Adversarial Learning (BEAL), to improve the OD and OC segmentation performance, especially on the ambiguous boundary regions. In particular, our proposed BEAL frame-work utilizes the adversarial learning to encourage the boundary prediction and mask probability entropy map (uncertainty map) of the target domain to be similar to the source ones, generating more accurate boundaries and suppressing the high uncertainty predictions of OD and OC segmentation. We evaluate the proposed BEAL framework on two public retinal fundus image datasets (Drishti-GS and RIM-ONE-r3), and the experiment results demonstrate that our method outperforms the state-of-the-art unsupervised domain adaptation methods. Codes will be available at https://github.com/EmmaW8/BEAL.

97.7ROApr 30
LaST-R1: Reinforcing Action via Adaptive Physical Latent Reasoning for VLA Models

Hao Chen, Jiaming Liu, Zhonghao Yan et al.

Vision-Language-Action (VLA) models have increasingly incorporated reasoning mechanisms for complex robotic manipulation. However, existing approaches share a critical limitation: whether employing explicit linguistic reasoning that suffers from latency and discretization, or utilizing more expressive continuous latent reasoning, they are predominantly confined to static imitation learning that limits adaptability and generalization. While online reinforcement learning (RL) has been introduced to VLAs to enable trial-and-error exploration, current methods exclusively optimize the vanilla action space, bypassing the underlying physical reasoning process. In this paper, we present \textbf{LaST-R1}, a unified VLA framework that integrates latent Chain-of-Thought (CoT) reasoning over physical dynamics prior to action execution, along with a tailored RL post-training paradigm. Specifically, we propose \textbf{Latent-to-Action Policy Optimization (LAPO)}, a novel RL algorithm that jointly optimizes the latent reasoning process and the action generation. By bridging reasoning and control, LAPO improves the representation of physical world modeling and enhances robustness in interactive environments. Furthermore, an \textbf{adaptive latent CoT mechanism} is introduced to allow the policy to dynamically adjust its reasoning horizon based on environment complexity. Extensive experiments show that LaST-R1 achieves a near-perfect 99.8\% average success rate on the LIBERO benchmark with only one-shot supervised warm-up, significantly improving convergence speed and performance over prior state-of-the-art methods. In real-world deployments, LAPO post-training yields up to a 44\% improvement over the initial warm-up policy across four complex tasks, including both single-arm and dual-arm settings. Finally, LaST-R1 demonstrates strong generalization across simulated and real-world environments.

CVFeb 6, 2025
MotionCanvas: Cinematic Shot Design with Controllable Image-to-Video Generation

Jinbo Xing, Long Mai, Cusuh Ham et al.

This paper presents a method that allows users to design cinematic video shots in the context of image-to-video generation. Shot design, a critical aspect of filmmaking, involves meticulously planning both camera movements and object motions in a scene. However, enabling intuitive shot design in modern image-to-video generation systems presents two main challenges: first, effectively capturing user intentions on the motion design, where both camera movements and scene-space object motions must be specified jointly; and second, representing motion information that can be effectively utilized by a video diffusion model to synthesize the image animations. To address these challenges, we introduce MotionCanvas, a method that integrates user-driven controls into image-to-video (I2V) generation models, allowing users to control both object and camera motions in a scene-aware manner. By connecting insights from classical computer graphics and contemporary video generation techniques, we demonstrate the ability to achieve 3D-aware motion control in I2V synthesis without requiring costly 3D-related training data. MotionCanvas enables users to intuitively depict scene-space motion intentions, and translates them into spatiotemporal motion-conditioning signals for video diffusion models. We demonstrate the effectiveness of our method on a wide range of real-world image content and shot-design scenarios, highlighting its potential to enhance the creative workflows in digital content creation and adapt to various image and video editing applications.

CVMay 7, 2025
EchoInk-R1: Exploring Audio-Visual Reasoning in Multimodal LLMs via Reinforcement Learning

Zhenghao Xing, Xiaowei Hu, Chi-Wing Fu et al.

Multimodal large language models (MLLMs) have advanced perception across text, vision, and audio, yet they often struggle with structured cross-modal reasoning, particularly when integrating audio and visual signals. We introduce EchoInk-R1, a reinforcement learning framework that enhances such reasoning in MLLMs. Built upon the Qwen2.5-Omni-7B foundation and optimized with Group Relative Policy Optimization (GRPO), EchoInk-R1 tackles multiple-choice question answering over synchronized audio-image pairs. To enable this, we curate AVQA-R1-6K, a dataset pairing such audio-image inputs with multiple-choice questions derived from OmniInstruct-v1. EchoInk-R1-7B achieves 85.77% accuracy on the validation set, outperforming the base model, which scores 80.53%, using only 562 reinforcement learning steps. Beyond accuracy, EchoInk-R1 demonstrates reflective reasoning by revisiting initial interpretations and refining responses when facing ambiguous multimodal inputs. These results suggest that lightweight reinforcement learning fine-tuning enhances cross-modal reasoning in MLLMs. EchoInk-R1 is the first framework to unify audio, visual, and textual modalities for general open-world reasoning via reinforcement learning. Code and data are publicly released to facilitate further research.

CVFeb 4, 2024
CNS-Edit: 3D Shape Editing via Coupled Neural Shape Optimization

Jingyu Hu, Ka-Hei Hui, Zhengzhe Liu et al.

This paper introduces a new approach based on a coupled representation and a neural volume optimization to implicitly perform 3D shape editing in latent space. This work has three innovations. First, we design the coupled neural shape (CNS) representation for supporting 3D shape editing. This representation includes a latent code, which captures high-level global semantics of the shape, and a 3D neural feature volume, which provides a spatial context to associate with the local shape changes given by the editing. Second, we formulate the coupled neural shape optimization procedure to co-optimize the two coupled components in the representation subject to the editing operation. Last, we offer various 3D shape editing operators, i.e., copy, resize, delete, and drag, and derive each into an objective for guiding the CNS optimization, such that we can iteratively co-optimize the latent code and neural feature volume to match the editing target. With our approach, we can achieve a rich variety of editing results that are not only aware of the shape semantics but are also not easy to achieve by existing approaches. Both quantitative and qualitative evaluations demonstrate the strong capabilities of our approach over the state-of-the-art solutions.