Yi-Ting Chiu

CV
h-index11
3papers
3citations
Novelty57%
AI Score41

3 Papers

29.3GRMay 14
DiffPhD: A Unified Differentiable Solver for Projective Heterogeneous Materials in Elastodynamics with Contact-Rich GPU-Acceleration

Shih-Yu Lai, Sung-Han Tien, Jui-I Huang et al.

Differentiable simulation of soft bodies is a foundation for system identification, trajectory optimization, and Real2Sim transfer. Yet, existing methods such as the differentiable Projective Dynamics (DiffPD) struggle when faced with heterogeneous materials with extreme stiffness contrasts, hyperelasticity under large deformations, and contact-rich interactions, which are common scenarios in the real world. We present DiffPhD, a unified GPU-accelerated differentiable Projective Dynamics framework for heterogeneous materials that tackles these intertwined challenges simultaneously. Our key insight is a careful integration of: (i) stiffness-aware projective weights to embed heterogeneity into the global system; (ii) trust-region eigenvalue filtering lifted to the backward pass for stable hyperelastic gradients and a type-II Anderson Acceleration scheme with dual-gate convergence to stabilize forward iteration under large stiffness contrasts; and (iii) a unified GPU pipeline that reuses a single sparse factor across forward, backward, and contact computations, with stiffness-amplified Rayleigh damping folded into the same factor for heterogeneity-aware dissipation at zero recurring cost. DiffPhD achieves strict gradient accuracy while delivering up to an order-of-magnitude speedup over prior differentiable solvers on heterogeneous, hyperelastic, contact-rich benchmarks. Crucially, this speedup does not come at the cost of stability: DiffPhD remains convergent on stiffness contrasts up to 100x where prior PD solvers degrade. This unlocks end-to-end gradient-based optimization on regimes previously bottlenecked by either solver fragility or per-iteration cost -- shell--joint composite creatures, soft characters wielding stiff weapons, and soft-gripper robotic manipulation -- all handled within a single forward--backward pass.

HCNov 22, 2025
AnimAgents: Coordinating Multi-Stage Animation Pre-Production with Human-Multi-Agent Collaboration

Wen-Fan Wang, Chien-Ting Lu, Jin Ping Ng et al.

Animation pre-production lays the foundation of an animated film by transforming initial concepts into a coherent blueprint across interdependent stages such as ideation, scripting, design, and storyboarding. While generative AI tools are increasingly adopted in this process, they remain isolated, requiring creators to juggle multiple systems without integrated workflow support. Our formative study with 12 professional creative directors and independent animators revealed key challenges in their current practice: Creators must manually coordinate fragmented outputs, manage large volumes of information, and struggle to maintain continuity and creative control between stages. Based on the insights, we present AnimAgents, a human-multi-agent collaborative system that coordinates complex, multi-stage workflows through a core agent and specialized agents, supported by dedicated boards for the four major stages of pre-production. AnimAgents enables stage-aware orchestration, stage-specific output management, and element-level refinement, providing an end-to-end workflow tailored to professional practice. In a within-subjects summative study with 16 professional creators, AnimAgents significantly outperformed a strong single-agent baseline that equipped with advanced parallel image generation in coordination, consistency, information management, and overall satisfaction (p < .01). A field deployment with 4 creators further demonstrated AnimAgents' effectiveness in real-world projects.

CVFeb 7, 2025
AutoSketch: VLM-assisted Style-Aware Vector Sketch Completion

Hsiao-Yuan Chin, I-Chao Shen, Yi-Ting Chiu et al.

The ability to automatically complete a partial sketch that depicts a complex scene, e.g., "a woman chatting with a man in the park", is very useful. However, existing sketch generation methods create sketches from scratch; they do not complete a partial sketch in the style of the original. To address this challenge, we introduce AutoSketch, a styleaware vector sketch completion method that accommodates diverse sketch styles. Our key observation is that the style descriptions of a sketch in natural language preserve the style during automatic sketch completion. Thus, we use a pretrained vision-language model (VLM) to describe the styles of the partial sketches in natural language and replicate these styles using newly generated strokes. We initially optimize the strokes to match an input prompt augmented by style descriptions extracted from the VLM. Such descriptions allow the method to establish a diffusion prior in close alignment with that of the partial sketch. Next, we utilize the VLM to generate an executable style adjustment code that adjusts the strokes to conform to the desired style. We compare our method with existing methods across various sketch styles and prompts, performed extensive ablation studies and qualitative and quantitative evaluations, and demonstrate that AutoSketch can support various sketch scenarios.