Masaki Kuribayashi

h-index31
2papers

2 Papers

HCFeb 6, 2025
Understanding and Supporting Formal Email Exchange by Answering AI-Generated Questions

Yusuke Miura, Chi-Lan Yang, Masaki Kuribayashi et al.

Replying to formal emails is time-consuming and cognitively demanding, as it requires crafting polite phrasing and providing an adequate response to the sender's demands. Although systems with Large Language Models (LLMs) were designed to simplify the email replying process, users still need to provide detailed prompts to obtain the expected output. Therefore, we proposed and evaluated an LLM-powered question-and-answer (QA)-based approach for users to reply to emails by answering a set of simple and short questions generated from the incoming email. We developed a prototype system, ResQ, and conducted controlled and field experiments with 12 and 8 participants. Our results demonstrated that the QA-based approach improves the efficiency of replying to emails and reduces workload while maintaining email quality, compared to a conventional prompt-based approach that requires users to craft appropriate prompts to obtain email drafts. We discuss how the QA-based approach influences the email reply process and interpersonal relationship dynamics, as well as the opportunities and challenges associated with using a QA-based approach in AI-mediated communication.

CVDec 6, 2024
Text to Blind Motion

Hee Jae Kim, Kathakoli Sengupta, Masaki Kuribayashi et al.

People who are blind perceive the world differently than those who are sighted, which can result in distinct motion characteristics. For instance, when crossing at an intersection, blind individuals may have different patterns of movement, such as veering more from a straight path or using touch-based exploration around curbs and obstacles. These behaviors may appear less predictable to motion models embedded in technologies such as autonomous vehicles. Yet, the ability of 3D motion models to capture such behavior has not been previously studied, as existing datasets for 3D human motion currently lack diversity and are biased toward people who are sighted. In this work, we introduce BlindWays, the first multimodal motion benchmark for pedestrians who are blind. We collect 3D motion data using wearable sensors with 11 blind participants navigating eight different routes in a real-world urban setting. Additionally, we provide rich textual descriptions that capture the distinctive movement characteristics of blind pedestrians and their interactions with both the navigation aid (e.g., a white cane or a guide dog) and the environment. We benchmark state-of-the-art 3D human prediction models, finding poor performance with off-the-shelf and pre-training-based methods for our novel task. To contribute toward safer and more reliable systems that can seamlessly reason over diverse human movements in their environments, our text-and-motion benchmark is available at https://blindways.github.io.